CrowFoxy
CrowFoxy
About
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- CrowFoxy
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Comments
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I'm a Nurse main and can definitely say she's strong. But yeah, they're nerfing her wrong. 2 cooldowns is stupid design, she's definitely B tier as well since without add ons you can basically outrun her forever LOL. It's funny, did it on ptb a lot.
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@Kralle said:
Stun the killers with Head On.
Prepare to be face camped by Bubba.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/783320#Comment_783320
The puddles are equally effective at killing loops as a Clown's bottle. The difference between the 2 is that your likely to be effected by the cloud sooner, and able to realize you wont make another loop which allows you to make the better educated decision to throw down the pallet and leave the loop. With the change making pallets less safe to loop, but at the same time more plentiful... Ppl are still holding onto the habits of looping each pallet as long as they can, even when they shouldnt... The puddles are giving the Freddy hits each time a survivor midjudges its effectiveness and loops something they shouldnt have.
Oh wow finally a brain.
The counter to Freddy/clown has always been camp pallets. You'll use loads of pallets but by then 3 gens are done if your team is smart. This works vs most killers...
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Old Freddy was solid mid tier. Freddy, and all killers, have the exact same lunge except post blink nurse and T1/3 Myers. (Nurse's lunge is slightly slower than other killers post blink).
Because this killer is good, and can kill you, he's unfun. Sad.
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Recently, everyone got extra toxic.
Constant keys, insta heal, and Object. (object needs a big fat nerf it's way too powerful especially with swf but that's another topic.)
Killers are bringing lots of Noed, Mori, and other #########. It sucks.
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Old BBQ, before nerf. Aura in locker and I went and grabbed them lol
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/782773#Comment_782773
They already do. It's called Franklin's Demise.
Ok yes you're right to an extent, I agree. But it really doesn't help vs many survivors with multiple keys and I hate the perk argument. Nobody should suggest any perk for this kind of op stuff, even towards survs.
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@arslaN said:
Playing nurse or spirit is relaxing because there isn't much challenge.
I don't find solo survivor relaxing at all since I have to babysit my teammates because they are usually trash.
Swf is very relaxing though.
Nurse is definitely not unless you're facing baby survivors. A 4 swf will give me a run for my money. New guys die in like 3 minutes, that's just the broken rank system..
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/782863#Comment_782863
ummm what? Huntress is literally the WORST killer to use it on. No one goes into a locker against the huntress because the Huntress is the one character that opens lockers regularly to refill.
She reloads much faster when using a locker.
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@Peanits said:
Making it injure survivors would completely negate a perk like Inner Strength and greatly reduce the value of others (i.e. Head On). Other survivors would just stop using them entirely once they know the killer's using it.
Exposed has a bit of a risk, but works better with other perks. It could backfire, but you can also outlast the effects. Maybe making the timer a little longer would help, but making it straight up injure you would discourage people from using lockers entirely (at which point, your perk isn't doing anything).
Iron Maiden is literally useless though, that's the issue. Only Huntresses use it.
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@Tensor said:
Needing all gens done to use the hatch is clearly killer biased. I agree.
Imagine having 1 gen left, and everyone on death hook. (3 people.) Oh, welp they opened hatch and all got out, making me get entity displeased. Stop being biased.
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It's a weak perk that's easily countered. But survivors rather would slam gens and focus on literally nothing else.
I'm a 50/50 player. I get hit by NOED, me and my teams fault.
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@TheBean said:
I like it when I haven't used my DS the whole game and I'm being chased out the exit gate area with it active.
Why? To BM the killer?
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Yeah DS got an extreme buff. Especially since enduring got nerfed too.
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Tbh he doesn't need his power faster. Legion, once having injured everyone, doesn't use it anymore and is an m1 gamer. Your suggestions are fine, but he needs to have his power basically deleted and restarted.
OR they can bring back old Legion, nerf FMT, keep 115 speed, keep the no DW drain in TR.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/781105#Comment_781105
Lightborn and... That's it folks!
Eh, lightborn fine. But there's nothing for pallets.
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Ash mains are ultimate memers, people sleep on that.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/778562#Comment_778562
This transgression will not be forgiven, expect to be crushed by at least 75 Emergency aids kits at random during your matches today.
Make sure to also remove 6 seconds off their exhaustion with VIGIL!
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I'd like them to rework mad grit to simply deny flashlight and pallet saves. It'd be a cool perk.
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@Rinthespooki said:
As bricky said : give him all the traps at the start of the match.
Its a simple and effective fix.
He needs MUCH more than that, and people don't realize it. Top teams will disarm your traps like crazy and get free RNG escape.
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No really bad. Skill checks are easy and 2x DS is basically snap out of it.
Trapper needs to just spawn with all his traps. No deep wounds, no RNG to escape.
Yes your heard me, NO RNG AT ALL!
At base, he should simply require ~10 seconds of m1 to pull yourself out of the trap. Traps now deal 1 health state of damage, so if you're injured and get trap, and ARENT helped by a teammate out of it, tough luck bud...trapper deserves you now.
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Yeah, I think drinking it would not help him...
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@savevatznick said:
https://forum.deadbydaylight.com/en/discussion/comment/780332#Comment_780332
They can't make a competitive scene because it'd be ridiculous to an outside audience. A bunch of teenagers running a serial killer around piles of junk and dropping rainbow-colored wood on their head isn't the best for E-sports viewing.
WOW, HES DOING A GENERATOR!!!!
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1 key, I stay
2 keys, im out. Franklin's won't help.
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If 2 people are sprinting around the hook trying to bait me, as a game yesterday happened, I'm going to plop my butt right next to that hook.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/779664#Comment_779664
Killers don't get the short end of the stick. That's just Killer Victimhood Complex talking.
Objectively speaking Killers have gotten far more buffs and Survivors have gotten far more nerfs.
But that was all very, very understandable and also necessary.
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They should change BS to raising your leg high and hitting the pallet once, same with spirit swinging one large overhead, Plague, etc. It'd be a lot of work but worth it.
They should also change grabbing animations.
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@UlvenDagoth said:
A quick borrowed post from @NMCKE
If they released Dedicated Servers and etc., you will instead hear this from everyone, "Ugh, great year BHVR, you gave us terrible servers," "Thank you for the poor Halloween Event BHVR," "Poor summer event BHVR, as expected," and so on — the forums will be on fire if BHVR released an incomplete project. It seems like BHVR gets the blame regardless of what they do, so please, chillax, stay positive 😕
BHVR is doing the best they can, and I wished y'all took a different point of view instead of pointing fingers at BHVR 24/7.
I'm just going to leave this here, I will always stand beside @MandyTalk's quote:
https://forum.deadbydaylight.com/en/discussion/comment/617101#Comment_617101
The Developers care greatly about their player base and are constantly striving to keep both "sides" happy. They also care greatly about the game that THEY created.
They give regular updates, answer as many questions as possible about things they can discuss - obviously they cannot discuss up and coming stuff because all of that is kept secret. They share their time and as much information as they possibly can. You can also find them in a lot of streams talking to the Community, answering questions and helping people as much as possible.
They are trying to please so many people at once from different sides of the game and for someone to say that they're just trying to infuriate people is frankly incredibly disappointing - I expected better from the Community than that.
Hopefully killers will stop getting the short end of the stick then, so lower tier killers can be actually playable. I don't care for surv nerfs, gen times, anything. I just want more bearable killers.
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I wish they'd do a (successful, unlike the example) operation Health or something like siege did. Skip a dlc, maybe so some balance changes and focus on core gameplay and bugs.
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Imagine playing any killer except Nurse, Billy, Spirit, or even Freddy without add ons.
(Freddy cuz most of his add ons are really bad...but slowdown ones. Gross.)
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It was very unfair. If anyone says they exist anymore, know that they're not lying however. There is a vacuum, it's just much less than it used to be and is now on the side of the pallet you are.
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@toxic_clown said:
https://forum.deadbydaylight.com/en/discussion/comment/777956#Comment_777956
right? see thats what makes me wonder lol
It's not bannable. They have the ability to finish all gens and leave asap. Next killer will probably actually play.
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Lol they will give us all 1 auric cell.
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@Peanits said:
At that point, they've got you beat. You've lost. They managed to get the gates ready, you failed to stop them (after failing to stop them from powering the generators). At that point, you just need to play as though the gates are open. You can always open them yourself if you're trying to use Blood Warden.
This was actually tested at one point. It creates a gap between solo players and groups with voice chat. A team on comms can have one guy sit on the gates and tap the controls to stop it from regressing, while solo players have to hope for the best or open the gate ahead of time.
Cool, so what you're basically saying is swf is op. As they always have been.
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Bhvr, what is wrong with you guys?
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Thank God. They need massive changes.
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It's stupid a perk can be countered by stupid ######### like 99.
Sometimes you can force the gate open, very rarely.
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Corrupt is mostly a setup perk for killers who need to do some early game stuff.
Those being Hag and Trapper mainly.
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Oh no! A killer is good! And has high lethality! NERF IMMEDIATELY WE CANT HAVE SURVIVORS DYING! I play surv, I HATE spirit too. But she should not be nerfed heavily. Maybe some survivor QOL changes to make her more tolerable.
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Only Plague with Dying Light.
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@Mochan said:
The detection part of BBQ needs to be removed. I find this a reasonable nerf because Killers only use BBQ for BP anyway, not for its detection ability.
It is beneficial for you that killers get a 40m aura.
This promotes anti camping. If I see no aura on my bbq I will stay at the hook for a little while.
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When you hit a survivor, they briefly lose collision.
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@TwistrBlitz said:
https://forum.deadbydaylight.com/en/discussion/comment/773336#Comment_773336
Billy doesn’t have a high skill cap at all, Leatherface has a higher one if you play him normally and try to land saws. Clown and Huntress since you have to aim. Myers and Ghostface for playing sneaky.
Billy’s kind of a pick up and play killer. Which is fine the game needs that.
Billy definitely isn't, unless you're going vs baby survivors.
Hes got a lot of tech.
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@mmain said:
Having DS only be active for 60 seconds seems to be very fair. However, what isn't fair is when a killer intentionally drops a survivor to prevent them from being able to use it.
If it were up to me (and I know many of you will be glad it isn't) this is what I would do with DS.
If killer picks up a survivor that has DS active it will remain active until:
a) survivor misses the DS skill check
b) survivor is hung
c) survivor is healed
This would remove any incentive killers have to drop a survivor to keep them from using a legitimate perk.
The surv should also lose DS the moment they touch a gen.
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Flashlights are bad. Killers with a brain can easily counter them. Hag is literally immune to pallet blinds LMFAO.
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Billy is a pretty difficult killer vs good survs, but he's very, very powerful in the right hands. I still put him above Spirit overall, despite being loopable. But he is a damn good killer, high skill cap (much higher than Spirit, but less than Huntress).
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@jeyers said:
I personaly think spirit is a broken killer, just like freddy. But spirit would require less adjustment than freddy to be balanced so that is good about her.
Do you want dbd to be an unbalanced bully simulator?
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@DrVeloxcity said:
https://us.v-cdn.net/6030815/uploads/784/ZMHXQARWFRHL.jpg
https://us.v-cdn.net/6030815/uploads/684/SGV4VMUEIE61.jpg
https://us.v-cdn.net/6030815/uploads/472/PVKAKTO7BGNP.jpg
https://us.v-cdn.net/6030815/uploads/046/5ABA1QTQE60D.jpg
This absolute madlad has me speaking British now.
In all seriousness, why do clowns like this even play a competitive game like DBD if they can't handle losing. (He didn't kill any of us btw).
How can you even call dbd a competitive game LMFAO.
This games balance is a joke on both sides. It's a party game imo
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/773299#Comment_773299
No, but I don't think NoeD is a second chance perk all it does is reward bad killers. How many good killers do you see run it or need it? I've seen killers literally go from no hooks to a 4k. They wont pip they wont learn.
Anyways I love how you literally only defended NoeD. When I stated how many of the perks you listed were actually bad. Seriously look into additional perks and try them out.
DS isn't really a second chance perk it's more of a you tunneled me here's your punishment. Unbreakable is also not a second chance perk. It's just a killer found something else to do so you can run off sonce you were not hooked. Self Care is mostly been phased out of survivors builds since healing takes too much time. Easier to do a gen and find a teammate later or use that Adrenaline.
Adrenaline is definitely a second chance as is Deliverance. Killers dont really get second chance perks. Closest I would think of would be Spirit Fury and Enduring. Unlike survivors most killers have to earn perks through actions of playing the game.
Adrenaline and DS are just as bad as NOED. A second chance perk.
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They nerfed syringes, but buffed styptic. Lmao.
Anyways, you can't use a medkit when you're healthy. Neither when broken so no insta heal vs plague still.