CrowFoxy
CrowFoxy
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- CrowFoxy
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Comments
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@humanbeing1704 said:
*when the killer is bad and only hooks like 1 person so your benevolent emblem is bronze or silver*
When the survs are bad so you only have a bronze or silver chaser/devout.
Oh and ######### gatekeeper, killers don't control that ######### at all.
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Ok but once I 4ked really fast and depipped. It sucks on both ends.
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@8obot1c said:
I usually get nervous because of the type of survivors I face. And if they are usually toxic I will camp them (not face camp) usually I stress out in the loading screen so when rank reset hits in a week I’ll probably get on killer
Very few survivors can get me to do this, but sometimes I'll hook them and just stand there til they die revving a chainsaw or something.
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@Rizzo said:
We explained this many times, DCing is punished, we don't allow it or encourage it at all.
Well Hexy said lots of stuff that made sense on his stream.
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Not could never happen, survs would be up in arms.
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Killers generally need more skill to win, I'd say. And that is unbiased as a 50/50 player.
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I never pip as Billy. My malicious is always brown or silver cuz chainsaw time.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/813698#Comment_813698
Thats an incorrect statement people can claim looping was unintended but either way its how the game is now if you dont like it i hear minecraft is popping off.
Okay, it's still a correct statement. I don't care that looping exists.
I care that running from safe pallet to safe pallet is considered skillful...it's not. It's so damn easy for me to keep a killer in a chase while my team genrushes.
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As a killer? A balanced game, where I'm not pressured 24/7.
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Sorta low-key makes me hope the killers actually Mori tf out of you.
Don't worry tho, I deserve to be morid and camped.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/811009#Comment_811009
I mean Pallet looping is a part of the core aspect of the game if it was not then pallets would not be in the game.
Gen rushing is also a part of the core of the game survivors need to repair gens to escape so of course they are gonna do exactly that.
I mean you can make the argument everyone is biased i mean your statement alone is biased towards one side just saying everyone to an extent is biased.
Pallet looping was designed by survivors and then never changed. I don't think the devs expected it at all.
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@Schmiddy21 said:
https://forum.deadbydaylight.com/en/discussion/comment/808935#Comment_808935
Zubatlul is mediocre at best. You want skill watch truetalent. I agree ebony mori's should be nerfed to 2 kills or something more feasible. Keys also need a rework like only one person per key unless an addon to some effect. That is a balance.
Lmao Tru3? He thinks ghostface is third best. Zub is way more competent, especially as Huntress.
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To answer your question, no. The game has and always will be probably, survivor sided.
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Why does anyone think swf is fair?
It's just not and it never will be. Survivors weren't mean to be able to easily say "trapper put his trap there, and also he has [insert perk] and is heading [this direction]."
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Original MoM was far from anti-tunnel, it was actually literally a perk that should've said. "Disables an M1 Killers ability to down you once per trial."
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You literally can't have 6 as @burntFuse said.
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Billy, Hag, Spirit, fredster, Plague. Those are the killers I don't really run ruin on, it may seem weird for Plague but I use an ultimate slowdown build on her.
All those killers except plague have amazing map pressure that doesn't require me to have some slowdown in the beginning, although I do use CI on Hag for my setup in the mid map.
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Moris definitely need a nerf.
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People run ruin because generator times are ridiculously stupid.
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@ColonGlock said:
It is nuts how Legion gets Brutal Killer for the same exact type of match that would give Entity Displeased for any other killer. I have got merciless multiple times with one escaping via hatch with Legion.
I find running Thanto seems to encourage cleansing unless they are SWF, and a good SWF messes with every killer's score.
Good swf wins for free usually.
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@ProvingKillersAreOP said:
Really? Your complaining about hatch grabs being taken away cause it's helping the survivor!? And the wanna take away advantages from killers? Let me stop you right there. Y'all have Noed which now is a crutch perk for killers who are bad at gen protecting, ruin which is more powerful now cause it's harder to find totems without everyone running small game or a map. And not only did they nerf medkits they nerfed the add-ons cause it's no point in having syringe if it the person I use it on is down and can't run cause killers usually pick them up and the purple medkits add on is only useful if you have no other option.
Excuse me what? Ruin is pretty bad.
Oh wait, name. You're a troll, probably a baby survivor.
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Unfortunately I smurfed when I switched from PS4 to PC. I wasn't deliberately trying to ruin any days but I absolutely rekt poor baby survivors.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/808087#Comment_808087
I may be a madman, but with two mirrors, I will look fabulous.
You will move so slow. How will you hit anyone??
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/806375#Comment_806375
Or does it mean matches are going to be ruined because I don't care about the match and solely interested in finishing the challenges?
I finished the Archive level after several more matches than were necessary and I have no more appreciation for the role than when I started. I'm also no more skilled than when I started.
I have no desire to play the role again and I dread the next level where I'll be forced to ruin more matches.
Also,
https://forum.deadbydaylight.com/en/discussion/comment/807196#Comment_807196
This is only true if nothing is changed.
Which is the point of voicing concerns and issues such as these.
You're forced to play survivor so you understand their problems, just like killer problems.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/807856#Comment_807856
Plague is really good, and deserves WAY more credit than what she’s given. She completely ruins all attempts at stealth, renders medkits and self care useless, and can make gen repair almost as difficult as Doc can.
Ok but only baby survivors run SC anymore.
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@Desolate_Sands said:
DS got a huge buff. Random obsessions so you are less certain who has it, you can't hook juggle to stop it, and it's for the most part the exact same free life the old DS was, just at a different time. Before DS was only a free escape at the end if you NEVER went down the entire match. Now DS is a free escape if you just get unhooked during EGC.
Also OP, .6 seconds is a very long time in a game like DBD. Consider that brutal strength, one of the best pallet smashing perks in the game, only takes off ~.5 seconds from every pallet. So maybe 6-8 seconds total off pallet breaking the entire match?
But being .5 seconds closer to a survivor is often the difference between them making it to the next loop or not. Just like having your one-shot sprint burst attack being .6 seconds faster is often the difference if you hit them at a loop or not.
That's why the 50% reduction of enduring is always paired with spirit fury, because the fractions of seconds you save not being stunned often is the difference if they make it to the next pallet or not.
But it's not OP, since good survs will dab on the Billy and loop easily.
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Legion isn't really a stealth killer...
You kinda charge in wildly with a big TR after nerf and hit many survivors quickly.
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/807871#Comment_807871
She's safe for another few months at least...I also fell for the legion situation (as back then I didn't know about "fake chasing" and so on)
Anyone who bought him in December was robbed. A basically useless character. Legion mains are weird, but respectable.
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I wish we kept this on topic.
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Behaviour refuses to balance around higher ranks as @WickedMilk03 stated. The game is extremely frustrating for both sides up there because of that, and it's not fair. Genrush, Mori, key, even some perks and the spirit.
They also nerf some things that don't deserve it, like Nurse and her add ons. (even after ptb when everyone said the changes were bad). Also the battle pass is really terribly greedy for a paid game with loads of dlc.
Edit: I AM GLAD THEY NERFED OLD NURSE ADD ONS I'M JUST MAD THEY NERFED HER NEW COOLDOWN ONES BEFORE RELEASE SORRY
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@Yamaoka said:
It's (still) called instasaw because with his best charge addons the charge time drops down into the (very) high-1 second range. That's pretty much using the chainsaw "instantly" in my book.
Also I'm sad now. You reminded me of og tinkerer. That perk was pretty much part of any build I ran on any killer. R.I.P. old tinkerer perk. I will miss you forever.
They should bring back with 3/4/5% rather than 10% max.
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/805835#Comment_805835
Oh please, nurse is still top tier
She's not. Play her.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/807091#Comment_807091
Wait, so xbox and PC isn't a thing?
It'd be pretty unfair.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/807186#Comment_807186
They reverted that a little while back unless they've reverted it again recently.
Either way he still needs much more.
It was a bug. But you're right, he does.
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@Blueberry said:
They need to make the blurry vision on his tonic much more intense to where it can actually increase the chance of mistakes. Currently it does not.
It also needs to slow vault speed.
It does slow vault speed. It forces you into a medium vault. It's basically a free hit at killer shack.
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@Jed_Olsen said:
https://forum.deadbydaylight.com/en/discussion/comment/807109#Comment_807109
Survivors have been nerfed enough already. Maybe increase gen times, thats it.
As long as mori's are in the game keys should not be touched
As long as noed is here adrenaline should not be touched.
I would like them to stop nerfing both roles. I would probably quit this game outright if they done something drastic to survivors like OP mentioned. Killer queues are way too long and survivors are being nerfed too often as it is
Lmao, you can't compare NOED to Adrenaline. Noed is completely preventable, you can cleanse totems. It's your fault that the killer has NOED, and it can even be deactivated. Adrenaline ignores exhaustion, and even works after being unhooked. Fully healing you, and give a massive sprint burst. They aren't comparable AT ALL.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/807095#Comment_807095
But should that change though? Making Survivors weaker by default some way and need to use more items to overcome that weakness.
This could (likely not) lead to slight meta changes as well. If more people need to run items, they might want to run more perks to boost those items or help their default status.
Well, survivors have received way too many base kit nerfs lol.
Just need gen times and some perks/items fixed. Like key and Object/DS/Adrenaline
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They basically forced everyone into using Ultra anti aliasing. Aren't they using TXAA? I hope not.
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Most killers are very add on dependent, but no survs don't need items. They don't even need perks if they're good enough. Their base kit is stronger than most killers.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/806238#Comment_806238
Evolve had promise in the beginning but then they made changes everyone hated.
Isn't bhvr doing that right now? Like nerfing Nurse even after ptb is over?
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@Desolate_Sands said:
https://forum.deadbydaylight.com/en/discussion/comment/806255#Comment_806255
He literally only complains about cosmetics in his post...….
Balance is better now than it ever has been in the game. The dedicated servers are crap but hey im on xbox so who cares.
"I paid 1000 auric cells to get this battle pass and now the 25 auric cells it was going to give me will be delayed a little bit!" Do you see anything funny about that or is it just me?
There is no way this community is more toxic than any old FPS. Even the worst survivor salt is usually nothing compared to like a dota lobby or a CS:GO lobby or any other competitive game.
And a cash-grab battle pass is just standard for a video game these days? At least there is no-nonsense character progression instead of progression-by-lootboxes.
Nobody is forcing you to buy it.
Well we got a white knight for bhvr here.
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I had a good guy Billy slug me when I had NM, after I'd been unhooked. I still love that Billy.
@justarandy said:
Dud I just had a freaking mate in solo Q who was using no mither. He got downed within the first 20 seconds of the game. Unhooked, and right away downed again in 10 seconds. He suicided on his 2nd hook and cooked us with 5 gens and ruin still up. Like ffs, why do you pick no mither in solo Q? And why tf do you even pick no mither when you clearly suck?
Rrrrgh, solo Q is so frustating, mainly because of stupid morons in your team
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Scott has some laughable opinions at times, but we all do. This could be one of them, spirit needs more change than that.
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@alienschmalien said:
https://forum.deadbydaylight.com/en/discussion/comment/806996#Comment_806996
There shouldn't be a penalty in ANY multiplayer game for playing with friends, I know you're not suggesting it, but the very idea of it even being considered is laughable when other games in fact REWARD you with extra points for doing so (Overwatch, etc).
Well than killer and survs should get more bps for swf. Killer should also see how many is in an swf.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/806964#Comment_806964
Coal tower is pretty bad too with the tower itself being one long loop into a window with a safe pallet in front of a doorway a window up top a jungle gym or l wall at either side and a pallet in front of the building
That window also has an unsafe pallet. Sure it's unsafe, but if you get a stun, you get another loop.
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We will delay the update to fix the bugs.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/806984#Comment_806984
Also, wake up against pallet Freddy and try to remember which pallets aren’t real. :)
Yeah he literally is like Clown, throw pallets early, camp pallets, wake up.
He's not super hard to face and Forever Freddy adds a STAGGERING ~12-16 seconds to a gen LMFAO.
I think @jeyers should keep practicing. Like we all need to do.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/806972#Comment_806972
By "genrush" you mean play the objective for a chance at escaping the trial.
No such thing as genrush, but broken killers we have a few off.
Genrush is real, yes it's your only objective but you can do it in 4 minutes even if the killer is good. That isn't fair.
And the only broken killer is Spirit. Nobody needs nerfs after that, just buffs.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/101018/just-accept-that-swf-is-part-of-the-game
"You can't play with friends if i can't use a broken killer"
See how that argument falls flat ?
Nope. Your friends can easily genrush.