Should Survivors need to use more items?
One of the main differences between Survivor and Killer is how much they need to use their items/add-ons.
Killers need to use add-ons every single game or they will be far weaker. A Killer without add-ons just often isn't worth playing outside of low ranks. You'll find yourself lacking one way or another constantly and will keep using any/all add-ons you can for as long as you can and spend the vast majority of your blood points trying to just keep them in stock.
Survivor on the other hand. They don't really depend on items at all. Much less items kited with add-ons. Items certainly help boost a Survivor's power in that role, but a Survivor doesn't start out "weak" in any given role either. They can also find items/add-ons in game as well through chests and keep them if they happen to survive. This leads to overflowing inventories for Survivors. They never need to use their items and always find more.
Shouldn't Survivors have a "need" to use their items much like how Killers "need" to use their add-ons? Survivors should be able to keep a better supply of them to support it.
Quick ideas would be to make skill checks MUCH harder (smaller and more of them) if you aren't using an item. Maybe remove great skill checks as well without an item and instead there is a "poor" skill check zone that reduces progress if hit tossed in at a random position within the skill check. Say if you hit the poor skill check you lose 2% progress much like you gain 2% for a great skill check.
Comments
Most killers are very add on dependent, but no survs don't need items. They don't even need perks if they're good enough. Their base kit is stronger than most killers.
But should that change though? Making Survivors weaker by default some way and need to use more items to overcome that weakness.
This could (likely not) lead to slight meta changes as well. If more people need to run items, they might want to run more perks to boost those items or help their default status.
Well, survivors have received way too many base kit nerfs lol.
Just need gen times and some perks/items fixed. Like key and Object/DS/Adrenaline
If you give people a reason to use something else, the current meta should change without needing to effect the current meta at all.
The things you listed aren't that bad in truth. But they can become annoying or too good because there isn't anything else worth using. Survivors don't really need to use anything else. But if the have that need, then they will be worth using
Survivors have been nerfed enough already. Maybe increase gen times, thats it.
As long as mori's are in the game keys should not be touched
As long as noed is here adrenaline should not be touched.
I would like them to stop nerfing both roles. I would probably quit this game outright if they done something drastic to survivors like OP mentioned. Killer queues are way too long and survivors are being nerfed too often as it is
Lmao, you can't compare NOED to Adrenaline. Noed is completely preventable, you can cleanse totems. It's your fault that the killer has NOED, and it can even be deactivated. Adrenaline ignores exhaustion, and even works after being unhooked. Fully healing you, and give a massive sprint burst. They aren't comparable AT ALL.
Well I just did compare them so.... My point is they are strong end game perks
(im not complaining about noed just saying its not right to Nerf one sides stronger perks then ignore the fact the other side has strong perks also, just let them be)
Adrenaline heals 1 health state only also.
I guess that's true, but for me I'm a horder. The items are mine!