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CountOfTheFog

CountOfTheFog

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CountOfTheFog
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  • @WolfyWood said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724160#Comment_3724160

    Well there's a lot more people affected when it comes to lobby shopping, just not at the same degree. Especially if multiple killers lobby dodge.

    I will concede that its not as directly damaging however I still feel like its subjective.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724162#Comment_3724162

    Are you also okay with survivors going next all they want as well?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724168#Comment_3724168

    Its not exactly the same I agree, but at the same time there is still damage done, especially if you consider sometimes multiple killers will dodge in a row, leading to a killer that is not experienced going against a super strong SWF and having zero fun and on the flip-side four low tier survivors will be placed against a really strong killer.

    Sorry, these have nothing to do with each other, at all.

  • @WolfyWood said:

    Why is it that survivors giving up on hook is such a hot issue right now (has been for awhile) and yet I don't see the same energy for killers cherry picking lobbies?

    I feel as though the rhetoric used to denounce going next could be easily applied to profile inspecting and lobby dodging and yet I feel as though there's not as much buzz.

    How come?

    I'd assume it's because the negatives aren't as apparent as someone going next in the middle of a match but I'd argue it's equally as damaging.

    I also believe that if survivors should lose the ability to die intentionally on hook then killers should lose the ability to inspect profiles and leave lobbies without eating a DC penalty. And before anyone says Us Vs Them keep in mind this change would apply to survivors too.

    This to me would be a fair implementation of 'playing the match you queued for."

    You often don't get "the match you queued for" when you see 4 p100s with 4 flashlights already readied up. It's obvious you are the backfill that some other Killer didn't want. Screw bully squads, I shop all I want.

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723458#Comment_3723458

    Seems like they should just rework it entirely tbh. I don’t know anybody who likes it. Killers don’t like it (except Doctor) and survivors don’t like it

    I like it. It works great with Pentimento.

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723367#Comment_3723367

    That’s crazy to me lol, I always completely ignore it. And what’s funny to me is that it’s 3rd and 4th token are better than its 5th token imo

    It's impossible for me and a lot of people. I've placed it on Freddy a few times. Once I had a team all want to give up, pointing at hooks for me to kill them. I led them to the Hex so they could break it. I can't hit a skillcheck with that perk myself. I can't focus. If the Killer brought Pentimento, that's too bad because I'm getting rid of Huntress Lullaby no matter what.

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723319#Comment_3723319

    You think it’s strong?! What makes you say that? It’s one of the only perks I see almost unanimously agreed on to being awful.

    Yes, it's very strong. If I get the notification the Killer has it then I immidetley stop doing gens to find it.

  • @Cerzith said:

    A general idea to Buff what is debatably the worst Hex perk in the game.

    Basically when the totem is cleansed instead of removing the affects of the perk have it only removes its ability to gain more tokens. So if the totem is cleansed at 3 tokens the regression and change in timing of the sound and skill check would remain but it wouldnt be able to be increased beynd that point.

    As far as I can think of it wouldnt make the perk to unbalanced as I think it would still be outclassed by other regression perks and in order to get proper value out it you'd still need to get roughly half way through the game and get it to 5 tokens. Which in my experience doesnt happen to often unless you're up against new survs who don't know where to look for totems.

    Unnecessary. It's an incredibly strong perk so long as it's standing. Like all Hex Totems, it must be defended.

    This post is basically admitting that it's so strong, you are wanting to keep some of its benefits after it's gone.

    No. When a Hex is gone, it's gone.

  • @o7o said:

    This is not a bug, assuming the teammate doubling the gen with you also had Prove Thyself. Kindred was also activated, Prove was still active in the background. I could be wrong

    It's supposed to be lit up when active and no, the other teammates didn't have the perk, just me.

    It should be lit up the exact same way Kindred is

    20240519_075020_resized.jpg
  • @Katzengott said:

    Keep in mind, higher FOV also makes flashlights/flashbangs easier.

    Have it on 100 with 75% sensitivity on for all killers on console.

    I run lightborn every match, no exceptions. Thanks for the tip though.

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722342#Comment_3722342

    I'm on PC so unfortunately my sensitivity is very different. When I played on console though I think my sensitivity was around 50-60 if I'm remembering right.

    I would suggest increasing it to 55 or 60 and seeing how that goes first. If 70 is too much for you then try and find the sweet spot between 50 and 70 that works best for you. I wouldn't recommend increasing it any further once you've found it.

    I now have it on 55 and it's like I'm a ballerina spinning 360s

    If I set it back to default 50, it feels extremely restrictive.

  • @BlightedDolphin said:

    Maximum. I don't see what the benefits to not maxing it out would be.

    I also used to always run Shadowborn so having an extra perk slot is really nice! However if you never used it before it could take some getting used to. It does make you seem faster but remember that's just an illusion given the fact your vision isn't as narrow anymore.

    Everything was fine until I started messing with Killer Camera Sensitivity. It was always 50 and I was slowly upping it and got it to 70. But now I'm turning so fast that I miss so many hits. I changed it back to 50 but now that feels awful. What do you set your Sensitivity to?

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722151#Comment_3722151

    That sounds like it could be brutal tbh. Just don’t be disheartened from trying M1 Hunty if they give you trash perks😭

    And I don’t plan on taking a break but if aura reading gets gutted then I won’t have any real fun left. I like to land snipes, orbitals, double taps and stuff. That’s why I still play this game 6 hours a day lol.

    May I ask what your Huntress Prestige level is?

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722042#Comment_3722042

    Expect to see it far more often now that they are gutting Gen regression perks. I expect them to gut aura reading next if people complain about it enough. I might end up taking a break from the game after that tbh.

    No don't! I need to keep you posted on my journey to Basic Attack Only Huntress. I plan to play as her tonight, just for fun, in Chaos Shuffle!

  • @shizzy_Pooh said:

    I am a skull merchant main, I never did the 3 gen “strategy” I was always a chase merchant never a gen merchant, I understand peoples hate or “PTSD” towards her, but she’s so different now and I love her, yes I miss old skull merchants power, but I understand why the change was necessary, can we start showing her some love instead of all this hate when it’s not even the killers fault, we should blame the people that decided to abuse a mechanic that was never intended when the devs created her.

    I literally faced her minutes ago. I was the only fighter, kept doing gens, kept running when she chased. She gave me Hatch 🤗

  • @fussy said:

    I think it really depends on who he goes against. I don't think he as bad as Trapper or Freddy, but he is definately on weaker side. He is noob stomper as every stealth killer. But against really good survivor he almost has no power, since stealth do nothing against Discord, it's to easy to reveal him, it's not that hard to run m1 killer for 1 minute + he has nothing against bodyblocks.

    I play both Trapper and Freddy. Freddy is my main and I can do good with him. I'm very comfortable with him after 4 years.

    @BaschFonRonsenburg said:

    these tier lists are always completely subjective, I mained ghostface on console when he first came out and had no problem with even old ds etc. too many people put emphasis on stalk and underestimate his ability to drop tr

    100% THIS!

    Every Freddy and Trapper that I go against (which is rare, but it happens) has SoloQ dead at 5 gens. 4 if we're really lucky.

    I had a Trapper today. We were all dead at 5 generators. It was so hilarious. I laughed out loud as I was on my 1st hook, which turned into my 2nd, which turned into my 3rd.

    It depends entirely on who is playing the Killer. Tier lists are pointless.

  • @Krazzik said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722013#Comment_3722013

    Aura-reading means they're not stacking as much slowdown, surely that should be a good thing?

    No. The Killers I'm facing are going all aura. It's crazy that you can literally just know where everyone is all the time.

    Lethal Pursuer + BBQ. LP one down and we're all bowling pins after that with a combination of two of these: Gearhead, Nowhere to Hide and A Nurse's Calling. I saw a couple Bitter Murmurs today too.

  • @TheTom20 said:

    There are a lot of survivors throwing games it seems i swear I'm more likely to die because of bad team mates than a good killer lol

    I've noticed this too. People farming you off hook with the Killer still there because literally not enough time has passed for them to leave. Then they just start losing on purpose, going down unnecessarily, ect.

  • @Junylar said:

    At least they are doing a gen instead of just hiding in corners all game, so your teammates are not so bad by soloQ standards.

    Oh they do that too. One of my SoloQ builds is:

    • Kindred
    • Bond
    • Open-handed
    • Prove Thyself

    Bond + Open-Handed will horrify you. They're not just hiding, they're in the basement pointing at each other, spam crouching, and slowly getting in and out of lockers.

  • @PreorderBonus said:

    I don't understand people who say Freddy is the worst when Myers is in the game. At least Freddy has some sort of anti-loop and map mobility, which on its own can be enough to win games as long as the player is good enough. Myers has no mobility, no map control, and no anti-loop. On top of that, he starts the game weakened.

    I love them both. Myers is awesome, I have more kills with him than Freddy and I play Freddy slightly more.

  • Yeah, this is becoming a real problem. Whenever he is the Killer, the game feels like it's going to crash any minute. I faced two in a row last night and they were different players. It desperately needs to be looked at.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721353#Comment_3721353

    That hasn't changed though. The spawns are exactly the same they have been since the graphical update. It's the one thing they'll probably never get right on that map. Well, other than balance of course. First it was the most survivor sided map in the game, then it was terrible for both sides and now it's just horrible for survivors.

    I have not survived there since the update and last night I got a 4K as Myers at 4 generators.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721230#Comment_3721230

    No deal. I will never play on Haddonfield without this perk ever again. There is no consistency in spawns on that map and some others can have similar issues depending on rng.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721236#Comment_3721236

    I still play Startstruck Nurse. I mean, it's Nurse. Even if it doesn't work it's still ridiculous. And every once in a blue moon some giga brain survivor decides to bodyblock a hook anyway.

    Haddonfield was just redone. Give it time before being sure there's no consistency.

  • The Nightmare

    • Tinkerer
    • Trial of Torment
    • Deadlock
    • Eruption
  • @HexHuntressThighs said:

    Is there any reason why Surge is basic attack only? Especially with the 8 gen regression limit. Why is Rapid Brutality an M1 perk only?


    What killers are stopping these perks from being available to all attacks. Is it because Trickster would get 5% haste for every knife he lands? Can’t it be made to activate when taking a health state? I’m not saying exposure perks should work with hatchets but just that some perks are M1 only and don’t need to be.

    I'll grant your wish. The cost is Lethal Presuer is totally reworked into something else 😁

  • @Jim_Tonic said:

    from the grade reset i mean. I cant play until i got them.

    Screenshot_20240516_143017_Chrome.jpg
  • @MrDardon said:

    Yes, but the game still keeps crashing.. making me lose all progress I earned during the game, and sometimes during the loading screen.

    Are you playing as The Hillbilly?

  • @Header said:

    Blight

    @Blueberry said:

    Singularity. Extremely hard to play but super fun and good if you can figure him out.

    I tried to play Blight to do his Tome Challenges... I can't handle him nor Nurse. The controls mess with me and I have no idea what I'm doing.

    I played as Singularity the other night and did one if his Tome Challenges. It was just luck and baby survivors. His controls are complicated as well.

  • @sizzlingmario4 said:

    This is because Trickster has a lullaby (some parts of which sound similar to his terror radius), so you will still hear him even if undetectable.

    His lullaby is unique though in that it's like a bell curve, it is loudest around mid-range and past that once he gets closer to you it will sound like he is getting further away, when he is not. If you're within about 8 meters of him you won't hear anything. In most games you can never see this because by the time the lullaby would start to fade out (due to being too close) you are already in his terror radius.

    Thank you for the clarification. I never knew he had a Lullaby. Thank you for the information.

  • @MikeyMyers666 said:

    I've only been playing this game for about 6 months but I play on the Switch and, apart from an occasional game where all 4 survivors are in sync and using flashlights (which is just frustrating because I'm not good at countering) I have enjoyed pretty much every game I've played. I think not having chat or a headset is a big reason. Maybe turn those features off and just play the game and have fun!

    Fellow Switch player here! You can redeem this cide in the in-game store for a badge on Nintendo Switch!

    Screenshot_20240514_195734_Chrome.jpg

    Also, I'm so glad crossprogression is coming because the game runs significantly smoother on all other platforms.

  • I play both sides but I hear you. I hate it when my SoloQ teammates taunt the Killer.

    Turn that chat off, my friend. Just have fun.

    Their MMR just rose and in due time, it will be them on the receiving end of toxic Killer talk.

    Every time a toxic group escapes, I just chase them out the exit gates, up and away to be dealt with by Killers far better at the game than me.

  • @Marc_go_solo said:

    Love this add-on! I'm surprised there are some out there who did not know of this. Even had one person accuse me of hacking because of this, and another believing I was giving away our position to the killer by doing this, despite the lack of evidence.

    The very first time I saw it, I started recording because I thought it was a hacker 😆

  • I mark in-progress generators that I have to leave or Hex Totems if I can't break it.

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719868#Comment_3719868

    Because if i spend my 2 million now, and in case i never get refunded, then i have no proof because then they can say "oh you alredy spent them" but these 2 million are from before the reset, on reset day i made a picture. And until im not having my 2 million from reset day, i will not spend even 1 BP.

    And because i am capped, playing a match wont give me BP at all. So im locked out from playing completely. And "upcoming days" can mean upcoming weeks aswell.

    Just spend down now, my friend. You're literally missing out on Triple Bloodpoints!!! They said they are coming. I once had 600,000 just disappear from my account. Support will take care of you and everyone else. If you're thar concerned, just spend after every match. You won't have to though, they will fix it.

  • @Blueberry said:

    I totally agree, both are underrated and not used much. Discordance is nice for getting around all the Distortion users and almost always procs right at the start as a lethal. Gearhead is hard to see the auras but thankfully lingers the auras long enough you see where they hide or head towards after leaving the gen. It’s also nice as a Distortion counter since as you said it eats up tokens fast. The downside of it is against good players who can hit great skill checks. Probably 90% of my skill checks are greats for example so worse against the better players.

    I don't use aura reading on my killers. Do the auras from Gearhead differ from the auras you see if you used LP or BBQ?

  • @HexHuntressThighs said:

    I’ve been using Lethal, BBQ, Gearhead and Nowhere for the last year or so. I had to switch to gearhead because of how many survivors bring distortion. If you don’t bring gearhead you won’t get a single aura read all game even with 3 other aura perks.

    I always bring Distortion as Survivor. I don't like aura reading on Killer. When I first started, I used to use Bitter Murmur but never found it to be worth a perk slot.

    Lethal Presuer is my Nemesis. I wouldn't run Distortion if it weren't for that perk 😡

  • I did this a few hours ago for an old rift challenge. I have only done it for challenges that require every Survivor die. For those challenges, I just want to knock them out and move on.

    I usually look forward to the race for Hatch at the end. I get a different thrill when it's 1 Survivor and the Hatch left, especially if you find the Survivor first and get into one final chase.

  • @appleas said:

    Gearhead could be better if the Aura revealed was not red and an audible sound played when a Survivor was revealed

    That might get annoying fast. If 3 people are on gens, you're going to get constant noise notifications every time any of them hits a good skill check.

  • Oh wow. Yeah, I can't see that on mobile.

  • @WinchesterxNL said:

    I've not even seen the "Report" button at all anymore.
    I've seen the other buttons, like Block, send friend request or view profile. But not the Report button at all.
    So I'm guessing they removed it?

    No, you just have to hover slowly to find it. Very slowly. I think it's bugged

  • @MechWarrior3 said:

    Still absolutely weird Deja Vu's buff was never reverted like intend. It was only meant to exist as a temporary solution until Regress Events came in.

    It shouldn’t be able to stack with other dejavú and same with resilience stacking. It’s too much in my opinion

    They never said it was going to be reverted, people just assumed it would be because of the reason it was buffed.

  • @HerInfernalMajesty said:

    If I were to try to maximize:

    • Brutality
    • Deviousness
    • Hunter
    • Sacrifice

    What actions give the most points in each category? How would I have to play if I wanted to go full Brutality? Or max Hunter points, how should I play?

    Same question for Survivor side!

    Forget about brutality. It's going to take too long. I use Beast of Prey and Distressing. Easy to max out in both categories. Thrill of the hunt can be destroyed so I usually don't bring it.

    If you play Legion you may max out on Brutality

    Sacrifice is almost impossible as it requires I think 2 endgame hooks.

    If I'm there to farm, I'm now using Legion. Once I max the Hunter and Deviousness categories, I just walk around and hit people normally.

  • I noticed it on Switch. It's crazy how quickly I load into a match after the Offering screen. It used to take up to 60 seconds, now about 10. I love it.

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717393#Comment_3717393

    The confirmation bias comment wasn't for you, so you can just ignore that part.

    As for the double standard, you use anonymous mode to not let yourself be known as killer. Yet you also condemn all survivors if they do?

    No no no. I'm not condemning anyone. I should have made my post more detailed.

    My experience has been negative with anon players, so I elect not to. It wasn't something I decided after 2 or 3 bad matches.

    If people want to be anonymous, that's cool, I'm just not taking chances.

    As for me being Anonymous Killer, it is to avoid being betrayed by teammates in SoloQ.

    I have been playing anonymous Killer since the feature was released.

    Dodging anonymous players is something I've only started recently.

    No condemnation of anyone.

  • @GentlemanFridge said:

    This seems like confirmation bias to me, ngl.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717299#Comment_3717299

    Doesn’t that strike you as a double standard?

    Confirmation bias? I don't do it only to avoid trolls. I also don't wish to play with streamers. I should have mentioned that.

    Double standard? No, not all, what do you mean?

    Survivors cannot see the name of The Killer in the lobby anyway.

  • I dodge any and every anon player lobby instantly.

    I only turn it on as Killer because the people I'm killing tonight may be my teammates in SoloQ tomorrow and I wouldn't want any hard feelings.

  • @HerInfernalMajesty said:

    I want to hear the crazy stories of your last great chase, how long you looped the Killer, jukes, near misses, all of it.

    Several months ago…

    I was in SoloQ, playing as Meg, late at night Vs. a Trapper.

    An Ashley Williams player and I pumped out the last generator on Blood Lodge and it popped just as our second teammate was being sacrificed.

    We look at the exit gate right behind us to see the exit gate switch has been trapped (add-ons were Bloody Coil & Secondary Coil)

    I tried to undo the trap but the add-on made it impossible to do fast enough.

    Trapper goes after me as Ashley hides near the gate.

    I see Ashley on my HUD disarm it and become injured.

    Trapper drops chase with me to reset the trap.

    I decided to bait Trapper long enough so that Ashley could escape, fully expecting to die.

    I begin spam vaulting a window to get his attention and then rapidly began T-bagging him.

    He sticks with me this time…

    I miraculously looped him a full intense lap around the entire map. He missed every swing and I landed two pallet stuns.

    The gate is open and Ashley is waiting for me..

    My confidence grows the longer this great chase continue…

    The Trapper lands a hit on me finally..

    There's one vault close to the open gate that seems impossible to make, but I make it as Trapper misses his second swing at the vault.

    I am in such a state of high tension as Ashley and I, both injured, barely make it out with Trapper right on us.

    The perks I had were Prove Thyself, Kindred, We'll Make It, and Resilience.

    My heart was pounding the entire chase. I have never, ever had a chase that long and looping is a weakness of mine.

    I will never forget that match. The rush was incredible!

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