CornMoss
CornMoss
About
- Username
- CornMoss
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Comments
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@Eleghost said:
It's probably because it was actually made for PC and ported to consoles. They've had years to optimize the PC version of the game.
They have had over two years to optimize console
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@Zelosmaijir said:
With things like play with your food, this could be a little overpowered on movement speed, since typically speaking, the survivors would spawn closer to your second form, the corpse, and they might not see it. That being said, if the corpse is visible, it would be underpowered if the survivors do see it, because at that point you are certain that you're in the more dangerous location and you could just run towards the opposite end, knowing that the killer will use his power and then be nowhere near you.
The power is a little complicated, to me. It isn't something that really is game changing, and on every indoor map, it's useless. But I don't see climbing a wall, when there is a generator on the other side of it being a good development idea. Programming issues might cause you to become stuck between a generator and that wall all game, or to be standing on top of the generator if there was one there. And even so, the survivors hear how heavy the heartbeat is, so it is likely they are leaving anyway. I can't imagine animating someone climbing a wall in less than 3 seconds.
Cool idea though. Two forms and you can switch between them? I like it. I'd honestly give it a lunge kind of like demogorgon, but that's my typical thought process to things like this. Make left ctrl the switch and m2 the lunge.
Yeah wall climbing I knew would be an issue sadly on indoor maps, they could maybe have specific point on walls where the corpse could climb over and dig under to make that not an issue. The whole they can see the body thing they can run away thing doesn't make much sense cuz it allows the killer to pressure specific parts of the map with ease as it won't take long to transfer from one body to the other
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Yep, I must be a killer main because I have an opinion that survivors are way too strong
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@ClickyClicky said:
"As survivor its way too easy to escape from the killer, I don't even feel like I deserve the escape, give me a damn second objective already, make killers actually scary."
No offence but your entire post history has you ripping on survivors so excuse me if I find this hard to believe.
If you want more of a challenge why not take No Mither? or no perks?
And yeah I do tend to "rip at survivors more" because in my opinion survivors are stronger than killers
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@ClickyClicky said:
"As survivor its way too easy to escape from the killer, I don't even feel like I deserve the escape, give me a damn second objective already, make killers actually scary."
No offence but your entire post history has you ripping on survivors so excuse me if I find this hard to believe.
If you want more of a challenge why not take No Mither? or no perks?
I talked about one issue, I even stated that there are countless other issues with the game both killer and survivor sided. Maybe read the whole post.
And I do run no mither and no perks sometimes, yes this does make it a lot more difficult but there are still three other survivors on gens and stuff while I get to run the killer around with no issue really. And I can just work on gens myself as another survivor gets chased
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Splinters are the main reason why I don't pristiege my character, it's just cool to have
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@Pulsar said:
Yeah, console DBD is pretty bad. We love it anyways tho
Love is a strong word
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This has been happening for both killer and survivor for me. As killer I just rubber band everywhere and survivor the killer is teleporting everywhere
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@LegionGhostface said:
ok so one of my friends started playing dbd on ps4 and i just wanted to introduce them to some of the mechanics and play with them as well. i dont usually play dbd on console, i switched like 1-2 years ago i believe to pc. i hop on the game and it literally crashes TWO times before I can even invite my friend into the lobby. i tried to push through it and eventually got there, so then I made the worst decision of my life to play nurse against him just to see how i would do. literally ######### behavior.... no offense but what human can adapt to such gameplay??? so then i decided to stop immediately and just play swf him or something cause it was pointless. i had to wait over 15 minutes to load into one game with him.. and what the hell is wrong with the frame rate?? i just soon had to stop playing cause i was getting a headache from it. it was a joke to be honest and im trying to be respectful but why would you put this game out there in console like this? yes, cross-play/progression will help honestly but you need some serious optimization... im just glad i switched to pc
Yep, it's like this all the time, and it's not the consoles fault because this is the only game that has these issues so consistently. I understand that PC is way better than console in everyway but it's just dbd
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@Name_Unavailable said:
Dedicated servers is going to kill this game.
Not really, everything that dbd is is gonna kill it
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@Huntar said:
https://forum.deadbydaylight.com/en/discussion/comment/1078499#Comment_1078499
You can choose to not pursue all available answers if you would like.
I acknowledged your answer, I am gonna do it but I'm saying it is behaviors end not mine
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@Huntar said:
https://forum.deadbydaylight.com/en/discussion/comment/1078487#Comment_1078487
This is an isolated issue that only a few users are reporting. It's either something on your end or BHVR's. Best to report it to both so it gets resolved as quickly as possible. Just because your internet is fast doesn't mean that the connection is stable.
All other games work so it's probably behaviors end
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@Huntar said:
This sounds like an individual issue. You might want to post this in the bug reports board so that the devs can look into it.
Maybe, throughout my entire game I am getting rubberbanded backwards so I cant even hit the survivors, even happens with survivor. I know for a fact it's not my internet
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@Leachy_Jr said:
I'm pretty sure the process is much more than just "deleting" it. Anyway i'm not a genius when it comes to servers but I know that the dedicated servers will pay off once they have been optimised.
Yes, they will pay off when they are optimized. But right now they are absolute garbage and they should stick to how it was before until they actually do it right
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@FleshTorpedo said:
Probably tired of dealing with the backlash to their decisions.
Yep, their could be less backlash but they are ######### #########
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@[Deleted User] said:
Bring a mori.
I'm all out 😂
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@ZoneDymo said:
"Tired of the meta" and yet I see Adrenaline, Borrowed Time and Iron Will in there?
Lol true, I think he means just all meta perks though
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Huh, it's cool to see how many people on here say it's okay too. Yet whenever I tunnel in game all survivors have a tantrum
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@Archimedes5000 said:
When I saw this thread I was 100% sure its going to be either some hurt killer OR its going to be about that one survivior main that has archieved highest state of survivonese enlightment.
I'm very confused about that last part
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@KEKWhisperer said:
https://forum.deadbydaylight.com/en/discussion/comment/1048994#Comment_1048994
i dont think the mmr exists. i just think they are opening the matchmaking queue to everyone and calling it fixed. thats why its being hidden
Yeah probably tbh
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This is definitely a better idea than hiding it, but why don't they just show the damn mmr it's not a big deal at all. All games do this when it comes down to ranking systems, the devs just want to hide their poor game design
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Remember when we just had games that weren't online so nobody was a toxic #########, those were the good ol days
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There could also be new totem perks that revolve around these specific totems for new killers that come out and new survivors that come out.
Maybe they could be called Blood Totems? The totems are just pooling in blood
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@BulletsNonstop Why would you do sushi a thing, just go to the other posts of survivor mains complaining
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Shes quite garbage, especially for console. No way you are getting any kills on there unless u have your prediction levels maxed out to 100
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@ZtarShot said:
https://forum.deadbydaylight.com/en/discussion/124833/skins-for-items-and-killer-powers
Imagine green-handed nurse
I meant objects not parts of the killer but yeah that would be pre funny
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Some examples for the new skins rarity would be grey (common) skins could change the color, yellow (uncommon) could have a little design (flashlight has unicorns or knives on it), green (rare) skins could change the actual shape of the object & very rare (purple) can cause have the object have a special effect (flashlight light colour is a blue instead of yellow).
This is all just cosmetics and should not give players an advantage though I could see issues with trappers traps being different colours cuz depending on the map it could give them either a huge advantage or disadvantage
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Absolutely love this idea, at first I was like "eh, just another teleportation ability" but it actually really fits the clown
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Good, then every game will be like a swf!!
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@ASAPTurtle said:
Last thing we need is a increase on a already bullshit offering, and Mathieu spending money on it.
No one cares, this is an idea thread. Not a controversy thread
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@ProfoundEnding said:
It's a really cool idea but it's unlikely they'll do it. New Mori, means new animations which cost a lot of money and I don't think they're willing to spend a ton of money working on something that wouldn't be seen in very many games all that often. Especially for certain killers who aren't used as much.
They could make a cash grab w it being on the rift though, idk maybe they could make it cost more money
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@liquidlight said:
I've suggested this before. I think it would be awesome. I hope they do it.
Would be cool if the survivors would actually get torn apart like demos Mori or chainsawed in half by bubba
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Bait 😂😂😂
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That's survivor for you
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@Aven_Fallen said:
This is under known issues:
- Frame rate issues occur when combining The Doctor's Foul Bile and Auto-Lobotomy cosmetics.
Playing Doctor and using any of those Cosmetics? (In the Bug Report someone was only using the Auto-Lobotomy Head, and it was enough for Framerate Issues)
Wait, THATS the reason why my doc isn't working? My frames on when using him have been dropping on all maps for me and I use the Auto-lobotomy head. Thank you sm for the help
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I'm assuming you are new to the game?
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@[Deleted User] said:
I actually enjoy the fact that some Killers have been using their brain ever since Ruin died. Its different, feels fresh imo.
As you sit on a gen and hold M1, big brain
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@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1022899#Comment_1022899
Brother...... welcome home😭
Thank you brõther for the warm welcome, time for the bubba grind
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Ah Yes bretheren I have given up on all killers so I will now resort to bubba face camp since that's basically what the devs want from us
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Keys, gens, hatch, god loops, moris, brand new parts, insta down hatchets etc. So much needs to be done yet it hasn't been.
Though I find survivors have way more things that need to be changed to make the game actually fair for killers there are also things that killers have that should be nerfed. This games just a whole bunch of unbalanced (bad word)
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This is a real thing and it's not a specific killer it's all killers but only one gets affected by this bug. I think the first killer you play on the new update on PS4 gets the bug and it doesn't go away. Doc for me is laggy on all maps but no other killer does this to me. Others say it's Freddy, Michael etc. u say it's demogorgen
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Prob cuz nobody wants to play killer which make lobbies take longer
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/1022396#Comment_1022396
Yeah, I'm glad you read about it and listened to streamers, though that is irrelevant. I love how survivors keep referring to it working well with surveillance (I guess I know what you've been reading), while ignoring the fact that Ruin is a hex that can be removed very early, and surveillance on it's own is not that great.
There are 4 survivors who can all do gens separately very quickly, especially with toolboxes. There is no way to be in the right spots for 4 different people.
I love the gatekeeper reference. More talking points from the devs. Clearly you do more reading of the one side of the coin. That is not what concerned people, and it certainly doesn't "fix the map issues".
I know my limitations as survivor, and as killer, very well. My ego is not tied up in the game. Insulting how I play the game without having any idea how I actually play, is the sign of a weak argument.
Also, based on your previous posts you are claiming to have skills that you don't actually have, so quit acting like you are an expert, and somehow better than the rest of us. If you want to claim that the new Ruin is powerful, make a video of you playing killer going up against top rank survivors. Show us how you are always in the right place. Until then, it's just talk.
Couldn't have said it better
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@Siren said:
https://forum.deadbydaylight.com/en/discussion/comment/1022001#Comment_1022001
I'm still stuck on how you keep saying they removed Ruin. It's not removed. Removed means gone, non existent. They simply changed it. And if you think about it, it does the same exact thing as old Ruin, except it reverts gen progress instead of just slowing it down. You just, you know, actually have to do things as killer to make use of it.
@Siren said:
https://forum.deadbydaylight.com/en/discussion/comment/1021917#Comment_1021917
Or strong because some people know how to play killer and keep survivors off of gens? Do you often have killers that are okay with you just sitting on a gen in front of them? Man I want to play against those.
How am I supposed to "actually do things as killer to make use of it" as soon as I chase one survivor three others will be on three other gens which take 80 seconds to do each. And let's just say I decided to leave that survivor to "pressure other gens" after chasing them a bit they can jump onto another gen and as I go to another gen to pressure it. Two others will pop because other survivors are on two other gens, with another one on the way as well as that gen you tried to pressure being almost done. Ruin also goes down in like 15 seconds every game so what's the point