New totem idea to slow gens and a second objective for survivor
I have this idea that from the beginning of the match and on two gens will be automatically blocked by the entity like corrupt intervention, that stay there until these new special totems (which have a distinct look to them and there are two) that can be cleansed by survivors to unblock the gens. They could have new skill checks which are more interesting like hitting buttons in a random order (WASD) and it could be pretty hard to add a tensity factor, but they take not as long as other totems(?).
This could really add situational or weak perks to the meta game for survivor and killer totem perks, instead of just focusing on gens and have the game be more fun for everyone, cuz it would be nice if more perks were useful and there were more objectives, it's less but more objectives for the killer cuz they dont have to pay attention to the totems and can just focus on gens while some survivors search for the totems.
Also corrupt intervention could be nerfed a lot cuz imagine having 5 gens blocked off ๐๐ that's way way too far. It just blocks off one gen but it lasts the same amount of time as before and isn't a totem so killers don't have to focus on that as well.
Anyways what do you all think? If u disagree don't be a [BAD WORD] just tell me what is bad and how to fix it
Comments
There could also be new totem perks that revolve around these specific totems for new killers that come out and new survivors that come out.
Maybe they could be called Blood Totems? The totems are just pooling in blood