Condorloco_26
Condorloco_26
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- Condorloco_26
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It's fine now.
Before EGC, suckers would hide for 30 minutes or more (even when hatch spawned), trying to get you to DC after you wrecked their teammates.
Now you can find the hatch, close it and trigger EGC.
If survivors are playing like asses just to get the hatch, means they're not on gens and not helping their team. Thus, Killer wins.
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/542467#Comment_542467
That's a point I didnt think about.
Unless, we could no longer see names in the lobby.
We shouldn't see names after all, there's absolutely zero need for it.
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@Jago said:
It's not a problem for swf that can go on gen and handle the situation.
But its very frustrative when you're playing solo since a team can sometimes be good and sometimes terrible.
On the survivor side I think solo survivors should have a native Kindred or Borrowed time, this could help a little bit against campers.
Killer side maybed they'll have a malus for staying for too long in the hook radius they'd have their movement speed reduced for an amount of time proportional to the time they've spent camping with no other surv around.
Yeah. Give solos base kindred and BT, so they can team up in the lobby and form an "on the spot" SWF all with 6 perks.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/71006/please-dont-rework-freddy
Noobs who can't mind game want the "muh 7 seconds fedora man bad" gone.
Here's a dream transition guide for those who are interested: https://youtu.be/0rTtr7pUe-Q
Man I'm watching this a year and a half after Freddy's release.
If only...
All that time...
Damn.
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@brokedownpalace said:
Earlier today I vaulted a pallet as Billy revved his chainsaw behind me. I made it almost entirely over the pallet before he chainsawed and hit the pallet. It broke behind me and I went immediately into the dying state as I touched the ground. There was no hit animation for either me or Billy or a scream. I've never seen that happen before, idk if it's normal.
Chainsawing pallets was adjusted at around 2.3 or 2.4 if I recall correctly.
Since that patch, if the survivor tries to vault the pallet at the last instant, the pallet will break AND he will get chainsawed. Does that fit your description?
Before that, there were ridiculous cases where the survivor would even vault back facing the chainsaw and wouldn't get injured, while the pallet was indeed getting broken.
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What a mess
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For real, thana is bugged?? What's wrong with it, didn't read anything about it.
I use thana on my Doc and have played him a couple times sine the update.
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And then, BBQ receives 200 nerfs because people don't want to be found/downed after someone else was hooked.
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Anyone you guys mentioned except Pyramid Head.
He's James Sunderland's conscience, not some cheap boogeyman to be made fun of and teabagged at every pallet.
No place for Pyramid Head, other than Silent Hill 2. Screw every other depiction of him.
Especially that one in the stupid, terrible movie.
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This is actually a good idea. All those waist high loops in which she gets BHVR'd because she can't throw over and she's too slow to catch up, would become more fair for her.
She could throw over the rails of the Pale Rose, all those nasty loops in the Temple of Purgation, Springwood and some of them in Haddonfield.
I like this idea.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538915#Comment_538915
Yes but if I recall you said they'll never go back down once they're rank 1 (lower then rank 4). So If I get them there I'll be stuck there forever and I'll get there very fast. Right now I can be wherever I feel like but if they were rank locker I wouldn't be able to face rank 1s unless I wanted to exclude myself from facing anyone else besides them. It's good to have freedom of choice.
As I said I'm not a psychic, I can't tell when I face SWF and not every medkit has instaheal and using best addons on players who just play casualy and got to rank 1 eventually doesn't feel right if you do it far too often.
I want to play any killer and have fun and good chance to win no matter what opponets I face. Having diversity is healthy for game such as DBD and right now constant spam of nurse/billy isn't fun for those playing them or those facing them(also you don't know how many people just dc when they hear omega blink nurse). There are 16 killers for god's sake. Let me play them on high ranks without having feeling to rip my hair out after some specific matches.
Rank 1 isn't about tryharding, it's for players who play a lot of DBD and are pretty good at it. Not gods not tryhards but people who have fun and manage to win more then lose.
I don't know then, maybe casual mode should be introduced, so if you're locked at R4 with any killer at least you can have the option to play them without caring about winning/losing.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538883#Comment_538883
Rank reset right now is mainly for players who didn't play for long time to not face right away best of the best and be discouraged or to have easier time after long break. Soon there will be rank rewars (probably) so it will have another reason then.
Anti gen rush just needs to happen for the sake of game itself, nobody besides toxic SWF groups like to have 6-8 min matches. And yes It would make LF more viable but the real question is what is more fun and easier to do.
To buff all killers to be high rank viable now or to change the core of the game to make current weak killers strong but not make current strong killers OP. I think it's more fun to rework/update weak killers and make some addon changes to strong killers and also that this would be much easier to do then reworking how gens work.
Gen rushung is just 1 of the issues like bad map desgin, looping beiing uncounterable, SWF over cooperation and such.
You're trying to tell me the game should be more considerate of long time veterans that took a break (and already know HOW to get good) than new players that are just learning the basics?
I mean, veteran players that took a break are getting discouraged facing the best players right away? What are they, chumps?
If new players are dying 90% of the time they simply won't keep playing, that's the sad truth and why this game won't ever be balanced around R1. All the kiddos picking up the game and buying the new characters and cosmetics will go away. That means there will be no game for anyone.
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And yeah, utopically all killers should be equally strong and viable.
I didn't design the game. And no one will re-design it from 0 to 10 at this point. Just look at how long has Freddy's rework taken.
They helped a lot then-trash tiers like Hag and Wraith with their quick fixes at least. Trapper isn't strong yet but isn't as weak as before. Doc and LF may be looked into for a quick fix too, in the near future. Clown is not very popular but I think he's a solid average killer.
I don't talk/care about Legion, so, whatever.
Plague has just been released, and GF is killing a lot of people right now.
There are options at least.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538872#Comment_538872
And I just want to have enjoyable match with baseline killers that are not meta. Why should I go through all the frustration of facing good survivors with bad killers that I want to enjoy when it's so easy to buff them and make them viable baseline. You say that addons make killers like wraith balanced so it's ok to have them weak baseline but you didn't mention your opinion on strong killer using strong addons.
You think that prayer beads, omega blink nurse, instasaw billy are ok ?
Since by your logic addons these addons should be left alone since when bad killers are made viable by adddons then strong killers are supposed to be OP with strong addons right. Since making all killers good baseline and then making addons less impactfull would be a bad idea hmm ?
And what's worst is that even then even with best addons low tier killers still can't beat really good SWF groups. Addon reliant killers are extremely bad design and very strong addons need some serious drawbacks or to be counterable.
Fun matches with non-meta killers? That's why you'll rank them up individually.
"You think that prayer beads, omega blink nurse, instasaw billy are ok?"
Depends on what are you using them for. If you use them to level the playfield against 4man SWF with toolboxes or instaheals, yes, they're fine. (I'm not really familiar with omegablink since I play on PS4. To be honest, I don't even know what omegablink truely is. Some say it's the double range addons, some say it's the 5 blink addons)
Is 4man SWF fine? Well the same goes for them, if it's being used to troll noobs, it damn sucks. If it's to play the game at its highest level at R1, go ahead, bring your A-game.
If you brought your lowly Trapper all the way to the red ranks, you have a good understanding of the game already. Bring your bloody coils and trapper bags, and remember to equip NOED.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538840#Comment_538840
Ofc since I don't play meta killers and I get soooo sick of gen rushing with weak killers. For the sake of my sanity of old school player I need to relax sometims not caring if I win or lose just to have some fun trolling around and deranking as side effect.
Your system doesn't solve the issue, it reinforces it since i dearank max to rank 10 then it's fine since players there are FUN to face most of the time. If your system would exist I would be forced to derank 3 times more then I do now.
You'd be locked in the red ranks, yes.
But that's why I proposed the "anti-genrush" solutions, strictly for the red ranks. If you managed to get there playing LF without trolling, means you're good enough. The "anti-genrush" system will allow LF be more viable in the red ranks. I don't see the problem.
Read that post, maybe that's why we seem to not be in the same frequency.
Edit: And I don't understand about R10 being so fun right after reset. I mean, R10 is populated by the R1s and R2s of the day before, so basically you're facing the same guys. Unless you wait for a week or something.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538816#Comment_538816
Bro I have all perks on all killers except GF. Last thing I need is BP. I have stocked more then 700 ebony mories over all killers. If I wanted easier games I would just start using addons and offerings.
You don't seem to get that killer power are supposed to be strong baseline and addons are supposed to be game changing fun way to make game feel more lively.
By all means, use them. Especially against the dreaded SWFs at red ranks. That's what I do if I see 4 guys popping at the same time, all carrying lunchboxes, I turn to Billy/Huntress/Spirit and use their most effective add-ons. Ebonies are reserved for Quad-dettes, though.
Addons will give variety to certain killers' powers, but there are others so basic that there's not much to tinker with. What else do you want to do with Trappers' traps? I even find the self-setting one a very dumb one.
Wraith has a lot of variety, he has aura reading, the windstorms ones, the movement and action speed ones, the silence ones. I just typed the combos that have best worked for me in the red ranks.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538809#Comment_538809
Lol then why am I constantly getting people who run into my basement when I play troll build to derank in red ranks. It happens far more often then it should.
Don't underestimate even bad killers. It's very easy to kill 1 person if you camp with LF, sometimes you'll get even 2. I would know since that how it goes many times I play him to derank a little.
Then we've just found the reason you'd be against rankings being locked. You like to derank.
I don't underestimate LF, I play him regularly.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538767#Comment_538767
Yeah because nothing is better for the game's health then addon reliant killers right.
What's the matter? You can always buy the stuff in the bloodweb, what else do you want to do with your bloodpoints?
Unless you're not earning enough of them, for all that hard camping as LF.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538740#Comment_538740
Lol you don't seem to get it. I can ruin people's experience and they have no way of getting away from me. If I do as I said now I'll derank to low ranks and they need to get better so that they can climb out up to rank 1. In your system I'll stay whenever I want since I have range of 5 ranks to derank. If I want to bully rank 15-20 I can with any killer any time since hty have seperate rank, and no one can force me out and I can still get 1-2 people even at rank 4 and ruin their experience forever. Bassicly I would be able to switch between ranks and play as toxic as I want without ever beiing punised.
Ranking system will still put people in rank 1 into my lobby and they they'll be forced to forever play against me. High ranks right now are supposed to be place where you won't see many hard campers and such who don't know any better since their playstyle is ineffective there. With your system even they can get there and never out ruining everyone's fun.
If you hard camp as LF at R4 I guarantee you'll not get a single kill. They'll come at you loaded with instaheals, MoM's, DS's, DH's, and BT's left and right.
The only fun you'll be ruining is yours.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538737#Comment_538737
Oh really, properly playing M1 killer hmm. It feels like it's pointless to argue with you if you think the likes of wraith or freddy are high rank viable. I'll leave you to your own universe in which all killers seem to be properly balance and can deal with best of what survivors have to offer.
Wraith:
Try this - Coxcombed clapper + ghost soot or Bone clapper + ghost soot. Red rank viable, guaranteed. IF you know your angles.
Freddy:
No point discussing him right now, since he will be a completely different guy very soon.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/538686#Comment_538686
@GrootDude Okay, then we have different preferences. You'd like to see shorter chases, I don't.
I think that chases are that part of the game which is the most fun for the majority of players: The interaction between killer and survivor, mindgames, finding a good looping route etc.
Also, I think that the chases are what makes DbD so popular and successful, compared to other asymmetrical horror games.
If you'd shorten chases, I'm pretty sure this game would lose a significant amount of players.
Chases with window vaulting, mindgaming around jungle gyms, finding mid-dash hiding spots, loss of line of sight and such, I consider fun.
Stupid Tom & Jerry running around waist high crap like mindless idiots, I find unfun AND dumb as hell.
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@GrootDude said:
They could keep adding new killers while buffing/reworking others. It’d be a slow process but these things take time.
https://forum.deadbydaylight.com/en/discussion/comment/538707#Comment_538707
You're right.
But - quoting a movie I don't remember - Continents drift away at a faster speed than DbD's killers' reworks.
I'm looking at you, Freddy.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538688#Comment_538688
If you remove deranking you don't have ranking system since noone can lose. Also what stops me to get Leatherface to rank 1 and then forever facecamp every game everyone ?
Individual ranking isn't good idea either since most of killer are very simmiliar in base design, noob are getting crushed by poweless trapper so that would cause far greater number of really good killer to crush noobs far more often then now.
Btw I can't gid gud against SWF since I don't psychic powers or killer buddy to play with. Where is my good damm murder with a friend mode devs !!!
If you actually did that (taking LF to R1 and forever camp everyone) in my proposed system you'd be deranked to R4 at most.
That way, your ineffective playstyle will forever be countered by people that know how to play the game, instead of allowing you to go all the way down to R10 (by reset) and R15 (by artificially deranking) and do the exact same trolling to people who DON'T know how to counter it.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/538663#Comment_538663
But then we still have the problem with variety if killers aren’t buffed, you’d likely still see mostly nurse,spirit and billy at R1.
That's true, a lack of variety. You'd only find real good Trappers at R1 whenever you faced them, though. And I think that the proposed "anti-genrush" solutions at the red ranks could at least make more killers viable in their current state.
But I find it easier (meaning, at least, possible) to design new powerful killers once in a while than redesigning the whole cast. Let's get real. That won't bring them any money, while new killers will.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/538616#Comment_538616
You have no idea how many people would quit DBD if your idea would come to pass. It would encourage to people to never leave lower ranks since they would be locked forever in SWF gen rush bs. Many people would play normal game, rank up, then play trolling game to derank so they don't have to fear of not beiing able to play non viable killer while also having a bit of fun.
That's just possible because artificially deranking exists and allows it.
My solution includes a way to fight gen rush at the red ranks, so no "locked forever" in SWF genrush BS. Yes, you'll go against SWF, just git gud. The main issue with facing them is genrush, so I think it'd be fair.
Besides, if you're really good at Billy or Spirit, you shouldn't be terrorizing people at every rank reset. Man up and play against the big boys.
Edit: Also I advocate for individual rankings for killers, like I said in my other post. If I wanna have fun playing Piggy, I'll play her in an adequate rank.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/538616#Comment_538616
@Condorloco_26 I’ve wanted ranking like that for awhile.
Making them all high skill cap killers could stop low rank survivors being destroyed and high rank killers from being destroyed.
Yeah I think they should modify the whole rank stuff.
Make brackets for every killer, so you have to rank up with each of them separately. I'm a noob with Nurse, so I'd face noob survivors while playing her, until I learn and rank her up.
Lock the ranks in brackets by color and reset shouldn't happen monthly, but every time a chapter is dropped, instead. Reset will only take you to the lowest rank of your current bracket.
I don't know about survivors, I think they are only skins, so rank would be the same for all your characters.
While I'd like all killers to be high skill capped, that would mean DbD Part II because you're not going to ask the devs to redesign Trapper and such. But if you think about it, individually ranked killers would solve this problem. That way I'd play Trapper at around R10 or such, Billy, Huntress and Spirit at R1 and Nurse at R15 or so. Until I git gud and play all of them at R1, for example.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/538569#Comment_538569
Gen rush is a problem at purple ranks too but we can’t encourage de-ranking, the solution has to work at every ranks.
Lock ranks in brackets once and for all. Reds will be reds always, purples purples, etc. Once you've reached R1 in the new pip system there's no reason for you (or your peers and enemies) to play at R10 again. That's the only way I see it could happen.
If you decide to smurf, fine, do it without all your perks, addons and whatnot.
I just know buffing killers is not viable/healthy for the game. Killers are slaughtering everyone all the way up to R12 or 13, kind of. And buffing them will inevitably lead to more and more BS to artificially keep noobs alive.
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I don't think they will add a second objective, ever.
R20's are already dropping like flies against the likes of Trapper, Freddy, Pig, etc.
And just thinking about the band-aids they would have to introduce to "fix" a higher kill rate, like additional"extra" chances and stuff like that, I'd say no, please.
Gen rush problems at the red ranks (and only there) could be addressed by either one of these ideas:
(brainstorming)
- adding a timed "cooldown" repair debuff on survivors that have recently completed another gen. Let's say, -25% repair speed in the 60 secs after completing a gen, if you at least progressed 50% of said gen. Numbers are just to work with an example
- creating a randomly located, single-use totem-like object with which the Killer could interact (5 secs) at any point of the match (remember, it's a single use), invoking the power of the Entity to prevent 60 seconds of gen repairs, a la corrupt intervention. Survivors can destroy said object if they find it when active, too, in a 20 second interaction
- hiding all names in lobbies to prevent impromptu party-creating, and reducing by 1 perk slot all SWF members. Solo survivors are not affected
- 1 extra perk slot for killers
- my brain ran dry
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I've done this with my newer characters, I mean, not unlocking teachables.
At most, I've had to eat 2 or 3 full bloodwebs carrying over 2 undesired teachables, before other perks appeared.
In the end, "wasting" 2 or 3 bloodwebs is way cheaper than having a useless teachable clog 3 level 50 bloodwebs on all your characters.
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They should at least give the option to reset useless teachables that were unlocked without knowing they were just a waste of time and bloodpoints. That way we could prevent clogging the bloodweb of new characters.
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Screw it. If there's an obsession at play, just actively tunnel everyone to take it away as early as possible and slap NOED to every non-chainsaw killer.
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@PatBrutal said:
Great news everyone!
We are going to remove completely the weird stun VFX <3
share the information because I think a lot of people are going to be happy.
Have a great day/evening ^^
Great, thank you.
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Because no one asked for it. That's why.
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Sounds were busted since a couple patches ago. Now they're in a better state. Finally.
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@fcc2014 said:
@Condorloco_26 did you notice if it was inconsistent breaking him out of stalk? I was starring right at him at five meters he swayed side to side and got me exposed. Every other match seemed fine.
He is different to play against with the peeking around corners.
If I remember correctly, I was only exposed 2 times in all those games, both times when I went for an unhook and didn't see him at all.
The rest of the time I was revealing him whenever I saw him around, I guess it was working as intended in my case.
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@nøbødy said:
Dude, chill. They're trying something new and recording the results. They'll make adjustments if there's enough data to support it. Just wait. Bring it up to the devs during the live stream on Thursday.
And what kind of data are they going to gather?
How will this "feature" relate to anything else game-wise?
It is only an annoyance to most players, and a serious issue for some who suffer from migraine.
They already have all the data needed to act, absolutely ZERO people asked for this to be added.
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Indeed. Played 6 matches as survivor today. All against Ghostface.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/533250#Comment_533250
How is my bloody shirt cleaner than yours 0-0
It sucks but yes, they removed some blood from certain characters' outfits.
I think Nea was also affected by it.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/533642#Comment_533642
right, but even if i agreed that "the blade cuts both ways" (and i don't), that doesn't mean vocalizing complaints about this specific change isn't totally fair and justified. they've even indicated that they're looking at redesigning maps, and they've mentioned a desire to change problem windows for a while now. with that in mind, this change seems very out of left field
Get used to getting BHVR'd if you intend to play this game for long
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/533606#Comment_533606
this isn't really a legitimate argument regardless of the validity of any of these points (and i don't really agree with any of them, to be honest) because breaking something else to add to the pile isn't the solution either way
Fine, that's your opinion.
I typed what I think it's happening in the game. Not what I would like to happen, or my idea to balance it, or my wishlist. Whatever.
"The blade that cuts both ways" is meant to represent the seemingly preferred method of patching problems with band-aids, over the more effective way of fixing broken stuff by reworking chore mechanics in the game.
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@Mr_Digi said:
https://forum.deadbydaylight.com/en/discussion/comment/533606#Comment_533606
and i think they should fix pig, and make a change to ds... But it seems like you're saying "If you screw something up for killer, instead of fixing it, just screw things up for survivors"
What I'm saying, and I'll have to spell it out to prevent misunderstandings, is this:
Real, fair, effective solutions to problems in this game take a bigger amount of work and are not preferred over:
- quick, unfair, ineffective and partial solutions, which have been the norm for a long time now.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/533578#Comment_533578
the problem with this is that it ruins tons of loops that are not infinites
instead of fixing the problematic loops themselves they made a catch-all change that impacts survivors extremely negatively
it's a bad change and i hope it gets reverted
This blade cuts both ways.
DS screws killers that don't tunnel, too.
Legion nerf screwed killers that didn't abuse the mechanics, too.
EGC screws survivors that didn't troll and were jerks, too.
EGC screws Piggy players, too.
And so on.
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This. You tunnel everyone to take it out as early as possible.
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You eat it.
But you already knew this, since they announced the DS changes.
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@Plu said:
Also if you want to make any meaningful changes for the game to makes it visually clearer, what about making a colorblind option? way better than having a terrible red effect on stun which serves no actual purposes.
Feel yourself free to add your futile petition to the literally hundreds of people that have already ACTUALLY asked for this.
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DEAF by Daylight
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"Even" Leatherface? Leatherface is good, and actually dangerous. In my opinion, he's the strongest mid-tier killer in the game.
You should say even Legion or Plague, post-nerf Piggy are better.
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Great. That perk was cancer.
Hello again, Mr. Trapper, Wraith, Clown, Doc!
No more BS for M1/R2 killers.
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Killers that hunt using sound don't need chase music blasting their ears while trying to listen to footsteps, grass, etc.
Especially now that they added the nausea-inducing red vfx when stunned. I just have to look away from the screen now, but I need to actually hear stuff.
A volume slider would solve problems for everyone.
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I'd go
Adrenaline, kindred, dark sense, spine chill. Mostly because I play solo.
And I'd burn trough the luck offerings first, chests have good loot most of the time with them.
I'd level David for the WGLF teachable before going P3 on any survivor though. That is, if you're not planning to farm most of your points while playing killer + BBQ3