ClumsyTrapper
ClumsyTrapper
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Comments
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2672349#Comment_2672349
No...
It's not suppose to increase the time by 50%
Action Speed penalty means you do the action slower. Doing it half as fast means you take twice as long.
Selfcare litterally does the same thing.
How is everybody getting this wrong when selfcare has been in the game in it's current state for ages and people just accepted it take twice as long. Even Otz was wrong about this ffs
My b my guy thought it read increase time to cleanse not apply a speed penalty I was wrong sry
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672346#Comment_2672346
Alright so let me teach you slowdown.
(Almost) everything in DBD is based off charges and charges per seconds. Most interactions are performed, by default, at a rate of 1 charge per second.
Repairing a generator requires 80 charges, and survivors' default repair speed is 1 charge per second, thus it takes 80 seconds to finish the gen, as calculated by 80 / 1 = 80.
Let's say the killer has the new Hex: Pentimento perk active with 1 token, thus the repair speed is reduced by 30%. This means that instead of repairing at 1 charge per second (I'm going to abbreviate as 1c/s), the repair speed is now 0.7c/s. You would then take 80 / 0.7 = 114.29 seconds to repair that generator by yourself.
With totems, you need 14 charges. Blessing a hex totem increases this to 28, so 28 / 1 = 28. 5 stacks of thrill of the hunt is a 50% penalty, so it becomes 28 / 0.5 = 56.
On the other side, if something makes an action faster, it works the same way - for example, healing with botany knowledge is a 33% increase. For bonuses, you just convert the percentage bonus to a decimal and add it to 1. Default healing charges is 16, so you would take 16 / 1.33 = 12.03 seconds to heal.
Multiple bonuses stack additively (eg. resilience and spine chill would increase gen speeds by 15%), and multiple penalties stack multiplicatively. Example: Dying Light with 5 tokens is 15% reduced repair speed, and Thanatophobia with everyone injured is 20%, so it becomes (1 - 0.15)(1 - 0.2) = 0.68, or a 32% penalty when combined.
In the case of bonuses and penalties stacking with each other, add the bonuses first to the base speed of 1, then calculate the penalties based off that value instead of 1. Example: Healing with botany knowledge increases healing speed by 33% to 1.33c/s, but sloppy butcher decreases it by 20%, making it 80% of 1.33 which is 1.064c/s. So you still heal faster than normal, but sloppy cuts into that bonus a bit as well.
Im aware of how charges work I just could have swore thrill used to read increase time to cleanse not apply a speed penalty my b I was wrong guys sry
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2672286#Comment_2672286
That's not a bug, outside of blessing a hex standert taking 28 seconds instead of the 24 they said
50% slowdown means it takes twice as long to do the interraction.
Selfcare's 50% slowdown also doubles the time of a heal from 16 to 32 seconds
It's not suppose to reduce speed by 50 percent it's suppose to make it take 50 percent longer thrill is currently doing double what it's suppose to
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672286#Comment_2672286
That's not a bug. It's supposed to take that long with thrill.
Whether it's a bug that blessing a hex actually takes 28 seconds and not 24 as the devs stated is up for debate, but it's been like this since day 1 of boons - 14 to bless a dull, 28 to bless a hex - 5 stacks of thrill doubles that to 28 or 56 respectively.
Thrill is bugged in another way though, as mentioned above - pentimento makes the token counts incorrect so you end up with less tokens than totems actually remaining.
Thrill is only suppose to add 50 percent to the time not double it
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@gentacle said:
https://forum.deadbydaylight.com/en/discussion/comment/2671365#Comment_2671365
What's the bug if you don't mind me asking?
Blessing a hex takes almost a full minute
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Penemento thrill undying ruin is nasty right now bc thrill is bugged
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I'm so excited to update my game for the new patch and it's 3 hotfixes
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@Gamedozer7 said:
All boon totems cover a 48m area in a bubble its not just 24 like everyone keeps say to prove they need a buff
Thank you and have a nice day
Its 24 meter range of the totem 48 meter diameter it's the same thing just said another way soooooooo..... Jolt
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@Irisora said:
I had 5 matches in hawkins today, 3 consecutive ones. And the streak ended because i started to use map offerings.. the chance of getting it is high.
Na that's just how this game is once you get a map your there for 3 or for 4 games
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Kills: iron will is used and abused by good survivors to make amazing plays that are impossible for killers to deal with
My hold w while in chase self: I just equip it on my loud asf characters so I can hear myself think
Looking at you Adam
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Jolt
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@LeonxJiwoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2637914#Comment_2637914
So what does it matter to you am I speaking to you directly, ever heard see and blind hear and deaf ? If someone is speaking to someone else and not you what business do you have.
Its a public forum first time here or have baited before?
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@LeonxJiwoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2637897#Comment_2637897
whos talking about swf? any complaints i make its randum queues anything is annoying with random , i dont give a rats ass once its swf we can beat anything no sweat. any thing even if its not so call broken is an issue in randoms period
You mentioned your 3 man earlier to someone else if your not just some bored guy with nothing better to do than make bait posts your a survivor who's been boosted ALOT
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Just Now?
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Sounds like the OP is a survivor that was booooosted by his swf
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It's not good but I love iron maiden and his reload addon it just feels good
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Just let them go n givem the ggs I usually try to fake a good chase and let them 360 me till they find hatch unless it's a big map I'm nice but I don't have all day
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Yeah it's called MMR
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I really like corrupt deadlock and the new gen blocker with devouer
Completely passive slow down so I can just chase all day plus devour for the occasional Mori sounds good good
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The reading the title broke my brain for a min lol
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@Brokenbones said:
If BHVR remains completely silent about this, I will lose all of the faith I have in them as a company right now
Balancing the game and communication surrounding it is whatever. It's a video game
Ignoring the rampant cheating is pretty disheartening but I can live with it
But not caring about the safety and privacy of your customers is a step too far. I'm saving judgement though because this just happened and I imagine it takes a bit to do something about it but if we are left with no communication by the end of this, then I'm done giving BHVR any kind of benefit of the doubt
You had faith in behavior? Poor sweet innocent child ...
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2628815#Comment_2628815
The one profession I don't have friends in is law :(
In other news, my medical friend has informed me that if you are hit by a chainsaw, you will not get up.
Not with that attitude
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No they don't they just want your money and to use you to fill PC que times. Console players should all turn off crossplay in protest until they get cross progression and better performance.
That or form a class action I'm sure a lawyer dude could make a case somewhere for console
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Hit validation it was a hit on your screen but on his he crouched and dodged
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Boons don't really bother me I treat them like medkits if I know a boon is active (just like if I know the survivor I'm chasing has a medkit) I just don't abandon the chase down and hook
Also run thrill with ruin undying it's amazing against boon players
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Pinehead is boring to play he needs a rework already anyway
Plus 2022 is going to be the year of the Demogorgon
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I can't my challenge is to have others escape while I'm still in the trial
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Boons counterforce maps small game coms paying attention to totem locations it's not really a give deal fair perks at this point
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Jolt
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Grim embrace will be a great perk idk what your on. 30 seconds of no one can touch a gen yes pls will go great with corrupt and deadlock
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No they don't work together
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This game is unplayable as a solo que survivor without dc penalties
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Up Vote for Default dance
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There use to be a bunch of really good reasons for the bp but nowa days it's mainly to reduce bot killers that are scripted to stand still and swing their weapon all day
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The best thing to make facecamping less effective would be to have all gens auras be revealed to all survivors and give them a buff to gen repair speed while someone is being camped
Right now camping is really strong and easy because it takes time to find and do gens, less affective against a 4 man swf but the less coms involved the better face camping is
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I'd be interesting if they buffed all survivor perks to worth it and made things like bt ds and kindred base kit but slightly weaker
Would be sad to lose synergy builds tho like lithe qq and dance w me
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Everything that doesn't directly buff a survivers durability should be buffed
Like visionary remove the cool down and it becomes a good perk
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Jolt
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I would like totems to be better hidden and for boons to be one time use
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Yes Jolt
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This game is such Jolt
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So killers can tunnel console players easier Jolt
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Killers are suppose to kill
Survivors are suppose to survive
MMR tracks that seems good to me
Kill/survive more get harder games, less kills or die alot easier games
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I wouldn't improve the patching just set a respawn switch if the zombie goes 15 seconds without being blinded or moving
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@ShinobuSK said:
Jolt
Jolt
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Scoops ahoy and Johnathan are going to be like legacy light flexes in 2 years
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The grind wouldn't be so bad if the bloodwebs weren't filled with trash bp , mist , and hook offerings
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It's medkits with exactly 16 charges and a healing speed boost also applied such as an add-on or perk something cause like .01 charges to disappear
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2606038#Comment_2606038
Yeah that's confusing and all, but it's still a solid perk, and it doesn't need to be stronger. You should not be getting the benefit of a landing stun reduction while you're still exhausted, contrary to popular opinion. It creates too many loop limitations for future design. We'd either end up with mediocre loops to compensate for the potential OPness of Balanced, or the loops would be straight-up broken like the Haddonfield buildings.
I just wanna stop breaking my legs from every drop