ClumsyTrapper
ClumsyTrapper
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- ClumsyTrapper
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Comments
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2605717#Comment_2605717
I use it all the time. People make a mountain out of a mole hill when it comes to that perk's nerf. It's fine now, not broken like before.
Yeah but it was reverted
It was originally how it is now then got buffed then changed back but with the silent landing added
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Balanced Landing rip
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I don't think a nerf was needed at all he was fine just a nice creative addon pass is what the cowboy needed. Instead he got billyed
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I wonder how many neas answered this call?
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Idk me and my mates have been facecamped so many times it's usually funny or side objective of save that at all costs.
Or we just sigh and pound out gens
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I play him here and there with either the irredesent box or green cool down for chain hunt plus the brown candle with BBQ thrill of the hunt undying and ruin
It's good, but really boring his possessed chain is meh I usually don't use it unless I'm checking floors or around corners I don't know I want to commit to
It's just boring after a game or two bc his passive power does all the work and your just m1 Head
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@RemoveBubbaBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/2602747#Comment_2602747
Lol that is absolutely not why, those of us at high MMR see it and never the others.
Thats because it's harder to find the other original survivors at all it fits perfectly with the previous point
Also its incredibly easiest to ask for the the removal of just one of those masks it's like saying it's okay for these but not this one
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2598905#Comment_2598905
It got extended to the 11th.
Rip this event is awful the only decent thing out of it were the pumpkins and those got old fast
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Gens are fine and ruin undying thrill of the hunt is meta right now give it a try with lethal devour or haunted
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Reworked Freddy old Freddy was original and fun new Freddy is generic and bland wish the wouldn't have caved to the pressure to change him
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Corrupt is a great perk but you can have great games without it really depends on your style
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Don't forget that streetwise now stacks
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2590392#Comment_2590392
Yeah thats why im looking to do a 4 man swf with it. Doesnt have to be coms (id actually preffer to play swf without it) Alot of the killers time will definetly be wasted and or he or she will lose that game for sure considering people just play good.
https://forum.deadbydaylight.com/en/discussion/comment/2590425#Comment_2590425
Honestly sometimes you dont need Spine Chill or Resilience but your map awareness needs to be better than average. What i would sometimes do is purposely take a hit with the carried/wiggling survivor then Sabo (gotta have Alex's toolbox and charges to make it efficient) the hook then right when they get to me i Dead Hard. Its a very satisfying play! Theres a add-on that gives the killer no notification when Saboing a hook with a toolbox and this is good as well.
Try different things out and please let me know your results! )
https://forum.deadbydaylight.com/en/discussion/comment/2590450#Comment_2590450
Hmm that seems pretty tough to do and may not be consistent but it also seems pretty ok! The reason im against not having Alex's Toolbox is because you need that (toolbox) with Sabo to ensure that you get to do what you want to do at most times. Im assuming Spirint Burst is there so you can get to that hook but even then this strategy (with SB) seems too risky and a comitted Sabo build would be better but if you actually try this build i'd like to know how you did/do with it so let me know ok!
https://forum.deadbydaylight.com/en/discussion/comment/2590663#Comment_2590663
Master Sabo players dont work that way. We're on point at all times so what your saying is not gonna work! No survivor thats a master Sabo is gonna recklessly run behind you. Your hooks are gonna be going down when you least expect it and by time you realize whats going on your too late! If you run into me, hope your good at looping! )
https://forum.deadbydaylight.com/en/discussion/comment/2590688#Comment_2590688
I actually tried this build and dont like it. Double speed add-ons dont stack with Alex's Toolbox as you get the maximum amount of Sabo speed. Your much better off adding charge add-ons or the add-ons that keep the hook Sabo'ed longer or charges and ditch Build to Last. The problem with Build to Last in a Sabo build is that you need to be active 100% of the time and Built to Last surprisingly doesnt synergize with what your doing. Its good if the trial is lasting long but survivors should be slamming those gens so you shouldnt even need to use built to Last but in case the trial goes on longer than normal your most likely by yourself or with another survivor and it will do no good in these situations. Dead Hard is much better than Built to Last on this build, trust me i've been playing Sabo even after it got nerfed and have Mastered it so i know these things! )
The speed addons do stack it's faster and built to last is amazing this patch
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/2591834#Comment_2591834
Oh no, I meant Steam and PS4 specifically. Unless that's out already lol
Bhvr said on stream no plans for playstation or Xbox cross progression
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@Heartbound said:
Back then survivors were a lot stronger and had better tools to deal with her, but Dead Hard still nullifies one blink attack and she's still turbo slow unless she's blinking. It was a different game. However yes, she will always be very strong...in capable hands.
It's probably more dangerous now because when 3 blinks was default you'd plan your moves accordingly. Now that 3rd blink sneaks up on ya. I still think running her around the basement or over multiple stories is the best idea.
Straight line my man 🙂
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2595912#Comment_2595912
As a nurse main i can say they are right. After putting 1k+ hours into nurse you are pretty much unstoppable without perks and addons on like 99% of survivor players. the other 1% you need those perks and addons though. 3 Blinks is insane.
What they really should do is have it be a better Spasmodic where after a blink strike you get a bunch of buffs:
- 115% movement speed
- Faster vault and pallet break speed and lunge distance (think myers tier 3)
- Make it so landing a hit in this mode takes it away so you can go back to blinking.
- Extra fatigue for missing a blink strike.
Then rework spasmodic.
Matchbox should be reworked to:
- Removes 1 blink charge
- 4.2 m/s movement speed
- Increase blink lunge range to be normal lunge range.
- Decrease fatigue on successful blink strike.
So matchbox becomes more, quick, short blinks and bookmark changes her playstyle more.
As a guy who -insert meaningless prestige-
Nurse is fine, still a gawd killer in dbd but she's been toned down enough
If anything they should get rid of or replace her power recovery addons
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Rng is king a totem is only as strong as it's spawn
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@Zacharry100 said:
https://forum.deadbydaylight.com/en/discussion/comment/2595903#Comment_2595903
The owner of the post must have never faced nurse when she was at her best.
Riiiight
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10 outa 10 would tea bag again - survivors who grew up with 7 blink nurse
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Don't worry once everyone discovers the true potential of flip flop and buckle up no is ever gonna run dead hard again
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Unbreakable flipflop power struggle tenacity
Noed no way out agitation iron grasp
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2593653#Comment_2593653
Try any medkit right now with the abdominal dressing and see if you can get even 1 heal out of it.
Been using it in my rangers medkit just fine charges seem right
The green medkit and brown medkit with dressing and bandages only 99 the heal that's a bug
But I haven't had anything like that you had. Maybe your killer had presence
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Boons are okay and I don't think any boons will be getting nerfed anytime soon since the devs seem happy with how they turned out (as they should good job) and hopefully the next survivor gets two boon perks so we go full boon builds
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It's an okay perk idc if survivors wanna spend 2 or 3 gens worth of time lighting boons
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@Breadn said:
At least 1% of the population has epileptic seizures caused by, or at the very least worsened, by flashing lights. Those are estimates and I theorize that a much higher percentage has them, but that's besides the point. Flashlight macros are extremely common among the community and unfortunately seem to be looked at positively by many survivor players.
However this becomes a problem if someone with epilepsy, or just someone with light sensitivity, tries to play the game. The sudden flashes caused by macros right into your camera are enough to trigger a seizure or headache. I myself don't have epilepsy, but I know some who do that cannot play DBD for that exact reason. Flashlight macros shouldn't be allowed in the first place but that's also besides the point.
The game needs accessibility options, that's been talked about to death and is very apparent. However the main topic people bring up is colorblindness, which can usually be resolved with third party software to change colors. Flashing lights however cannot be fixed without direct developer intervention or modding, the latter could be considered cheating.
I propose a solution; add an option to remove the flashlight beam when it is aimed directly at your face, with some downside such as longer flashlight blinds or quicker time to blind. It is unacceptable that part of the population cannot play the game when so many other games have found solutions.
And to all the survivors out there who purposefully click in the killer's face to give them headaches, ######### you.
hags traps should be looked at first the camera jerk flash and trap as a whole is one gaint seizer waiting to happen , the clicky clicky is nothing compared to that or the actual blind
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I like it with coh and built to last with a pink key amber stone and prayer beads
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Best patch ever!!!
Rip slinger sacrifices had to made :"(
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Great sales pitch my squad will take 4 of each
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Just wait until you can feel the sweat from their neck then tap m1 its a good way to bait dead hard to
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2593646#Comment_2593646
No. It happens even when close. I actually feel like it's worse up close.
That's why you mini lunge or just wait and normal m1 < no aim assist
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I've only ever had a problem with the addon when the medkit has exactly 16 charges the medkit ends up 99ing the heal it's and issues with the charges and time modifier it's been in the game for ages
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Their not cheating it your lunging from to far just wait and walk a little closer do a normal swing or mini lunge
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2593417#Comment_2593417
So when can I expect that Lithe buff since when I've used Lithe I end up exhausted on the ground if I was mid vault and downed?
https://forum.deadbydaylight.com/en/discussion/comment/2593447#Comment_2593447
I'm glad they made sure to time these changes with the Phasmophobia update so I had something else to play!
Apples and oranges lith isn't supposed to give I frames dead hard does
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It'll feel good to be exhausted on the ground less
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@Avilgus said:
DBD is a meme as this point.
DBD had always been a meme
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I love running all aura reading I'm all ears undying and nemesis with either tinkerer or dark devotion and double range addons
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1 Chain summon is great at a loop before your about to break a pallet or vault a window, it's also amazing for looking in areas like up or down stairs on multi level maps without walking there just cancel after.
2 chain hunt passivly harasses survivors great combo with ruin and thrill of the hunt and undying hard to cleanse totems do gens and do the box
3 either run franklin's or down them
4 it depends yes if your not doing anything maybe if keeping chain hunt up is important
5 his addons are great I love both irredesent and both the green and brown addons that reduce chain hunt time
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I just keep track of the dull totems I find throughout the trail then check them after gens are done on my way to the gate or if someone gets noeded
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Empathy sabo breakout built to last with Alex toolbox and double sabo speed addons
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Survivors have a lower MMR than killers in average because MMR only counts kills and escapes
Killers even in really bad games boost their MMR by camping one kill in the end game
This is causing good survivors who don't escape alot to get paired with lower rank killers
As for legacy assume hacker bc only .001% if players have one legacy and hackers love wearing it
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Don't know if anyone's mentioned it yet but fyi a survivor can only tank one hit cuz then they lose collision and don't block the prompt anymore
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@Dumpstick said:
The game allows for survivors to make a save by delaying the killer on the way to the hook. This is by design and is in the game. It is rare to do so and the killer would have to be incompetent if it keeps happening over and over. Even using the perks and items designed to create opportunities for the save (Saboteur, Breakout and a Sabo Toolbox) it is very difficult to do.
If the Survivor gets a save by body blocking they deserve it. If the killer allowed it to happen he deserves it.
The killer can always use Iron Grasp and Agitation and even Mad Grit if it is such a problem. And in fact Mad Grit builds are deceptively strong there are killers who just go around slugging people while carrying a survivor, it is a valid strategy and is actually a pretty strong strategy.
If you are having problems with body blocking survivors use this build and get 4Ks everytime:
- Agitation
- Iron Grasp
- Mad Grit
- Starstruck
This even works on 110% killers like Huntress but is better on 115% killers. It's that strong.
It works the same on all killers all killers move at the same base speed of 92% when carrying a survivor then agitation makes them 110
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Tenacity unbreakable flipflop power struggle is the meta
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Nerf tombstone piece it's not healthy
Other than that love current Miky
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Yeah but that's how it's always been in this game the same thing happens to survivors when a locker is near a window sometimes it pulls the survivor inside the locker instead of through the window. Pulls the vaccum is only usable when the survivor is on the safe side of the pallet, I remember when vaccums we're way worse and windows use to have them to.
Has for the range killers get to hit survivors with invisible weapon hit boxes or tip of the tip of the weapon after the lunge has completed.
The whole games a mess always has been, but I'd throw these things in the feature category rather than bugs
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Rockstar and GTA 5 online have the same issue with hackers accessing and hacking pcs and consoles through the games poor online security
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@OvercomeTrout40 said:
Also I've been here since the doctor came out so I know what I'm saying
Ive been here since alpha when killers didn't need to hook or bring an offering to mori.
The game as a whole is healthier than ever and it's been out for over 5 years it's already a success and only growing
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Flip-flop unbreakable tenacity power struggle
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I wanted an all day Hawkins thing with my friends rip got bhvred
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They don't tho