Chubster
Chubster
About
- Username
- Chubster
- Joined
- Visits
- 886
- Last Active
Comments
-
@TheBean said:
Early next week could mean Friday as far as the Devs are concerned. Those French Canadians don't start work till 12pm and take Mondays and Tuesdays off..darn
-
no one dies on my watch!
- hope
- wake up!
- no one left behind
- borrowed time
your last chance of being a hero and getting out of here alive with your team, or sacrifice yourself for the better!
-
i would love to see a side by side trailer, where they show both adam and rin's deaths
-
sadly this will never happen, as there are already 2 ultra rare, and you need to follow the 4; 5; 5; 4; 2 rule
-
can someone brighten me up with what the ######### is the spam post?
-
@Vietfox said:
Prioritiesyou gotta look your best before getting into the trial
-
i want to blame bhvr for making a game so goddamn addicting
-
wraith and nurse share the lightburn mechanic, like how wraith stuns himself when he is flashed on with a flashlight, the nurse will be fatigued and not be able to perform blinks if she's blinded
-
༼ つ ◕◕ ༽つ SUMMON THE CHAPTER. ༼ つ ◕◕ ༽つ
-
@M2Fream said:
Its interesting but I feel like thats making sabo WAY too much of a meta perk.
So instead of getting them from hooks and traps, maybe search lockers insteadi didn't want lockers to be the thing because of how many lockers you can get in a single map, while hooks are better since they are more spread out and they give less and less the more you sabo
-

they make such unrealistic standarts for men -

you stand corrected now -
@SpitfireOrMichina said:
lol how the f$k do you want leak something nobody have seen/access. BTP is tomorrow btw, cmon be patient 1 more day. I've reach until now. Damn that's hard to wait when you are hyped as f$k, i agree.
@Vietfox said:
Can't you just wait? Geez some people around with little patience.i should've said in the ptb
-
regarding the creative side of the community who designs clothing ideas for killers/survivors, and people who create new killers/survivors ideas as in new chapters, will there ever be some contests where you can design your own chapter and create clothes for already existing killers/survivors where winners get their submissions featured into the game (maybe for the clothes contest no one is a loser and every existing killer/survivor can get some clothes, maybe some can get more than 1). In short:
- will there ever be contests where you can put your creativity to the test, and winners will be rewarded with their creations coming to life into the game?
-
@Peanits said:
Or less clothes, if you know what I mean. I'll settle for either.mankini skin for clown
-
Oh yeah, cause survivors aren’t ######### all year around, they are faithful childs of god
-
I hope for an irish farmer killer, with a pitchfork as a weapon and a strategic power like a trap which slows you down when stepped into
-
to clarify, instead of pressing space and saving yourself, there's a few milliseconds (or frames) where the pallets goes down, making it possible to get hit even if you pressed space.
-
i was once playing clown with the redhead pinkie finger, the cheap gin bottle and a pink mori (because i wanted to have some fun). So i was in this match with a david, a feng and two claudettes (one of which was trying way too hard to be toxic). Feng get's moried and toxic claudette goes to teabag, then she teabags me and keeps on clicking the torch; i ended up downing her and "teamoring" her (when you keep spamming the mori button), she disconnected after 10 times i kept on doing that. After like 5 minutes of not finding anyone i downed the other claudette and was about to mori her, when i said to myself "maybe it's best if i go and find the david and down him", and as soon as i ended the mori early (kinda like the other claudette except i did once) she ended up dcing and proceeded to write under my comments in my profile to kill myself.
-
who tf is lowbei
-
clown
freddy
billyboy -
@DocOctober said:
It would be enough if the nerf was reverted and instead the Add-on would be made unstackable with the Belts.it's called "trumps the other add ons"
-
then just make it that hex ruin locks every gen on the map and you can't complete it
-
really? damn ive never saw it
-
i can't take red ping, even if it's only one, i ain't struggling for one guy who's from china whose region switching
-
@Thatbrownmonster said:
well not for freebut it would be cool if devs gifted an exclusive skin for the killer and survivor only the winner could use
they said "no more exclusive items because we don't want people left out"
-
@jiyeonlee said:
@MrChubChub said:
what is kinda, are you day one noob?
i think you don't know about this game lots
doctor's pallet related add ons shows limited numbers of vision pallets
only iridescent king does unlimited numbers and its even conditionally
so freddy shouldn't have vision pallets and windows for free its stupid idea
your other wishes also greddy and overpowered
vaulting or breaking speed gain is overpowered for base ability
they should be red add ons
if you can't feel how 20% is such a huge different
myers level3+bamboozle is 30% and fast enough to catch right up after vault
and from your idea freddy can have 35% of base vault speeds with bamboozle if he is lucky
change your wiredly exaggerated look at freddy's ability
if you say what is it? and i will say
other killers can chase only one survivor at a time too
actually i have about 700 hours, and you should chill
-
She looks like she wants to speak to the manager. (Plz dont ban me)
-
@Ancheri said:
@MrChubChub said:
Thanks for checking out my ideas, but i have somethings to say about your idea on the interaction, while it might be good for gens, what about survivors? They can just heal a survivor on the ground and you can’t do anything about it, since you can’t really pick him up, maybe I’m reading it wrong, but from what ive read it gave me that idea.I probably didn't write it properly, sorry. Survivors, that are healing downed mates, not only have no healing progress and skill checks, the killer is also ABLE to pick up the guy on the ground (so the healing survivors don't have a collision yet).
I just feel like the interaction shouldn't stop completely, because the survivor would instantly notice that he is being pulled into the dream world.(You’re saying that like your neck breaking when you get pulled into the dream world and freddy just appearing out of nowhere is not telling “you are falling asleep”)
-
@jiyeonlee said:
@MrChubChub said:
welcome fog traveler!
The nightmare, oh boy; a character which was bad and became even badder after the nerf. Currently he’s the worst killer in the game, but for what reasons? Well...
1. His power does not help in a chase
2. Vulnerable to pallet looping (i mean, 8 out of 12 killers are culnerable but he’s worse)
3. Survivors don’t find the threat of being in the dream world, since you can just poke a needle into you or get some sparks onto you to wake up, also survivors can bodyblock while waking up, since the nightmare hitreg is weird when it comes to awake survivors
4. Pulling yourself up from the dying state makes you wake upthe current changes:
As of right now, these are the planned changes:
-no self care wake up
-no progression while falling asleep
-falling asleep time reduced from 7 seconds to 4
Now as a nightmare main, these changes are good, but they are not great: here’s why:
1. No progression while falling asleep means no stopping the action, meaning you can bodyblock while healing a downed survivor (unless there’s no progression while in the dream state, but that would be op from my standards)
2. 4 seconds is way too short, and if i recall correctly, you can stack the blocks add on, now this would be a good change (since the maximum time you could get is 0.5 from the very rare and rare block stack), if it wasn’t for the paintbrush. The paintbrush has 3 second reduction, meaning you could make a maximum of -1 second from stacking the paintbrush and the block
3. Im actually ok with the no self care wakeup, but i would see alot of survivors complaining freddy here and freddy there (just like the pre nerf freddy lul)the changes to make:
As a nightmare main, the following changes would be good on the nightmare (turning him from a joke into a threat in just a few changes:
1. Time to fall asleep reduced from 7 seconds to 5 (a sweet spot from being too long to being too short
2. Waking up apllies a debuff called “sleepy”,
2.1. The sleepy debuff lasts 30 seconds and only works if the killer is freddy, after you wake up, if freddy puts you to sleep while the debuff is activated, you fall asleep 50% faster (this won’t stop the self care wake up, but it will help with those pesky shrvivors), also the swings chains applies an extra 25% to the sleepy debuff (only for that add-on)
3. Falling asleep stops your actions for the duration of the transition (you can then do your actions after you fall asleep, but at your own risk)
4. A new addition to freddy’s baseline power is called “the freddy’s bamboozle”
4.1. If you are in the dream world, you should be careful of your surroundings, strange occurrences may appear such as:
-fake freddys
-fake pallets that once close they will dissapear
-you could hear the heartbeat being close to you for a period of time
-you could see the red stain close to you for a period of time
-windows get blocked after one vault
These changes to the dream world makes for a harder challenge to get away from the nightmare
Remember these are just proposed changes to the nightmare, if you have an opinion, leave it down below, and try to be civil about it
Me chub chub out!this guy know something i agree with you
but they told block add ons will get different option so 4seconds is fine (i heard at first reveal)
if blocks doesn't change option freddy might get op cause always can get free one hit with block add ons
as you saidonly i don't like is number 4 cause its overpowered and idiotic
its all doctor's add on ability and clown's bamboozle combined for freddy's base ability?
Kinda, but it’s not like the doctor, once you pull a survivor in the dream world, a certain amount of pallets become fake (0/1/2/3), also the window one, i just put it there cause, let’s face it, he’s a joke.
But on the other hand, i tought of something even better than freddy’s bamboozle, which is freddy’s demise; the more survivors are in the dream world, the more powerful freddy gets, from 0 to 4.
Of the things he gets powerful are:
1. The red stain dissapearing when 4 survivors are in the dream world (becomes shorter the more survivors are in the dream world)
2. Vaulting speed (from 0% to 20%)
3. Breaking speed (from 0% to 20%, both pallets and gens)
4. Stun resistance (from 0% to 20*) -
A nerd, whose backstory is quite sad, a group of bullies poured acid on his face and body, so he got revenge by killing his brother (who was one of the bullies) and shoot up the school.
His power would be a trap like device, you start with 5, and they regenerate over 20 seconds (1 at a time) you place them on the ground by simply tapping on the m2.
Survivors who step on it can’t run and interact with m1 and m2.
They can try to pull the needle out (like snap out of it) and failing pulls the needle out and puts you into the exposed state -
@Ancheri said:
I like your objectivity in this thread - 4 secs is definetely too short whereas 5 secs seems quite alright. I don't think that the dream transition time is gonna be the problem in your version, since survivors AND killer will be interested in finishing the transition process as quickly as possible (Survivors don't gain any progress and Freddy - well, he wants to chase!).
Sleepy debuff - alright, seems good. It would kinda stress the playstyle of Freddy relying in a controlled engagement by pulling as many survivors into the dream world as possible - as often and fast as possible.
No actions within the dream transition process - yep, that's needed. Although I would like survivors to still continue their action, but in some kind of an "invisible state", so they keep repairing (without progress or skill checks), but killers can already kick the gens (or they keep healing without progress and skill checks, but killers can pick up the surv on the ground). This would prevent survivors realizing the dream transition progress instantly (of course they'll mostly notice, but sometimes you realize you're being pulled into dream state some secs later).
Freddy's Bamboozle - naa, kinda disagree with that one. Yes, Freddy needs a slight advantage while chasing. And I also get your intention of making the chase a real "nightmare", but I don't like the idea of giving him the same advantages other killers got (I just don't feel like that's quite creative #nooffense
). For now I don't have any other ideas, but I'll keep thinking about it. Another idea: He is supposed to be a killer with an ultimate informational advantage, so why not keeping this image while in chase? There was another thread where people complained about the red stain on Freddy, because it would take away his informational advantage. Now I know it won't be enough to simply remove the red stain on Freddy. It would give him quite an advantage in several mindgames, but it's not a key advantage against truely great survivors. Experiments with the red stain might be a nice idea though.As for the red stain, maybe the more survivors are in the dream world, the more powerful he gets, by removing the red stain piece by piece and increasing breaking speed, vaulting speed and stun resistance the more survivors are trapped
-
@Ancheri said:
I like your objectivity in this thread - 4 secs is definetely too short whereas 5 secs seems quite alright. I don't think that the dream transition time is gonna be the problem in your version, since survivors AND killer will be interested in finishing the transition process as quickly as possible (Survivors don't gain any progress and Freddy - well, he wants to chase!).
Sleepy debuff - alright, seems good. It would kinda stress the playstyle of Freddy relying in a controlled engagement by pulling as many survivors into the dream world as possible - as often and fast as possible.
No actions within the dream transition process - yep, that's needed. Although I would like survivors to still continue their action, but in some kind of an "invisible state", so they keep repairing (without progress or skill checks), but killers can already kick the gens (or they keep healing without progress and skill checks, but killers can pick up the surv on the ground). This would prevent survivors realizing the dream transition progress instantly (of course they'll mostly notice, but sometimes you realize you're being pulled into dream state some secs later).
Freddy's Bamboozle - naa, kinda disagree with that one. Yes, Freddy needs a slight advantage while chasing. And I also get your intention of making the chase a real "nightmare", but I don't like the idea of giving him the same advantages other killers got (I just don't feel like that's quite creative #nooffense
). For now I don't have any other ideas, but I'll keep thinking about it. Another idea: He is supposed to be a killer with an ultimate informational advantage, so why not keeping this image while in chase? There was another thread where people complained about the red stain on Freddy, because it would take away his informational advantage. Now I know it won't be enough to simply remove the red stain on Freddy. It would give him quite an advantage in several mindgames, but it's not a key advantage against truely great survivors. Experiments with the red stain might be a nice idea though.Thanks for checking out my ideas, but i have somethings to say about your idea on the interaction, while it might be good for gens, what about survivors? They can just heal a survivor on the ground and you can’t do anything about it, since you can’t really pick him up, maybe I’m reading it wrong, but from what ive read it gave me that idea.
As for the freddy bamboozle, it should be freddy who has an advantage in the dream world (from the movies), it only works on broken pallet spots and only when you pull survivors in the dream world (so for example, you pull a survivor and 2 pallets become fake) -
The problem of chain sleeping is how easy it is to wake up, if you don’t run an add on to reduce skillcheck chances, it’s pointless, and the worst part is that it only works in the dream world, so falling asleep doesn’t apply the debuff on skillcheck chances, meaning you can still wake up in those 7 seconds
-
These are all good tbh
-
@Milo said:
So you mean to get those clothes you need to use specific perk/s (for survivors) and power (for killers)? Some specific clothing for that could be cool. But i dunnoAnd for survivors like claudette:
1. Heal survivors while using empathy
2. Use charges under the effect of botany knowledge
3. Heal yourself using selfcare
as for normal objectives
1. Heal survivors
2. Use charges
3. Heal yourself with a medkit -
Commenting more on that, hillbilly’s challenges would be
1. Hit survivors insert number times with the chainsaw
2. Run with the chainsaw for insert number meters
3. Rev up you chainsaw insert number times
as for perks usage on the billy:
1. Get stunned insert number times while using enduring
2. Evade flashlight insert number times while using lightborn
3. Stop a generator progress that’s over 90% while using tinkerer (the new version)@Milo said:
So you mean to get those clothes you need to use specific perk/s (for survivors) and power (for killers)? Some specific clothing for that could be cool. But i dunno -
@Milo said:
So you mean to get those clothes you need to use specific perk/s (for survivors) and power (for killers)? Some specific clothing for that could be cool. But i dunnoThe idea would be the following:
1. As a survivor, you have to use a perk and an action to get the item (for example, quentin has wake up, so the challenge is: open insert numer gates while using wake up and also one which doesn’t need the perk so open gates)
2. As a killer, you have to use your power and your perks to get an item (as the doctor, increase madness insert number and shock survivors for a total of insert number and a second challenge to complete like: kick gens with overcharge ecc. -
@Larcz said:
Sounds good for me mayby in some points like with windows too good.Just wait for surv cry and say that will be too op...Again like i said, these are just proposed changes
-
Remember, these are just proposed changes, and i would love to hear some opinions from another freddy main (but also from other killers and also survivors!)
-
I never camped anyone who saboed my hooks (not even the 99% trick) the only people who i camp and tunnel are the ones who tbag, bm, pallet loop and blind when picking up
-
@Skorpanio said:
Sadly, the devs have said in a previous livestream that they wont be execluding anymore.
There might be events such as Howling Grounds in the future where you can work for clothes like those.

Don't get your hopes up too much, but it's a great idea!Damn that sucks, bht i mean, since now every perk is unlocked from the start, this could be possible
-
@not_Queen said:
It's something we are considering doing with our forum partner. But for now, this will have to do.Never expect a response from not queen, it’s good news that you guys are considering
-
To be honest, it’s kind of sad to see people making 55 accounts just to win some currency, i guess when there’s free stuff, you gotta do everything to get it
-
Well, yeah, just when you unhook,Tsulan said:@MrChubChub said:
Or you could buff WGLF so that it’s the same as bbq, you see the aura of the killer if he’s 16m/24m/32m close to the hook for 4 secondsSo basically it would turn into Kindred.
-
But now that i think about it, that would not be a good change
-
Or you could buff WGLF so that it’s the same as bbq, you see the aura of the killer if he’s 16m/24m/32m close to the hook for 4 seconds
-
Nice
-
everyone, i made my decision,
I SHALL PLAY BALD HEAD ACE WITH PINK SHIRT AND WHITE PANTS!
-
i am a clown main, i can't find matches with survivors, it takes 5-10 minutes