Catbucket
Catbucket
About
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- Catbucket
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Comments
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My dude, its been like that before, and it was obnoxious. As it is now, you can directly counter it by just doing objectives.
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Some of y'all have to be exaggerating. most of the time, after it creates the lobby, it gets filled nearly instantaniously. Yes, it takes a couple minutes, but Im veeeeery rarely waiting more than 5 minutes for a full lobby, and the longer waits are always when I'm playing at non peak times, which is pretty much to be expected.
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I just want more stealth killers to feel like jumpscare myers. Those moments of turning around the corner directly into his face are some of the best moments in this game.
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Obviously its "the Demogorgon"
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Can we stop asking for nerfs/buffs for things we havent seen in action yet? Especially things that seem mostly fine at the moment? The amount of times ive seen buff/nerf, too strong/too weak posts about this new content already is completely absurd.
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@AshleyWB said:
I feel like this is how 85% of the current players feel, some aren't too bothered but there a hell of a lot more expected to try out dbd for the first time.
we've already been seeing a ton of new players. I've been playing pretty regularly with killers that seem to be BRAND NEW and then after the game it turns out they are 19-20 so I've been playing a bit more lightly in general on both sides lately. Plus the reddit has been flooded with "New to this game" threads.
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My boi fredward. He's so fun since the rework.
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@agutty1 said:
I thought undetectable was just a way to inform killers. Like when you are crouching with pig. You are suppose to know that now your TR is gone. But with undetectable you will know exactly when your TR is gone when you crouch cause of undetectable. It will just appear in the corner. Right? Not really a buff but just a quality of life for stealth killers.
its a pretty considerable buff, it also blocks aura reading.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/646602#Comment_646602
Yeah, I was just curious if it was like Noed where it isn't revealed straight away. Could already think of perk ideas for it but they could still work but just be less effective as the survivors know whats happening.
Noeds hiding of exposed, is more a feature of noed than anything else. We could end up getting a perk that secretly inflicts oblivious aswell, but as a general rule, statuses are always made clear to those affected by them.
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I actually really like these perks, they are all a lot less about being crazy strong, and more about building around. For example, you could make a pretty spooky freddy build using tinkerer, and cruel confinement. If they hop off the gen when you port to it, great, you can kick it and smack them around a bit, if they dont, boom, you are right next to them, and their escape options are incredibly limited.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/646570#Comment_646570
If you already hit him with DS, I would very much doubt that they would suddenly give up and stop chasing you. That guy's already committed to tunneling you, he ain't stopping now.
That depends, if 1-2 gens are left, and I just got hit from a D-strike by someone who actively seems to be trying to get my attention, I'm going to assume that adrenaline is very likely a factor, and I'm likely going to veer off and try to deal with someone else, or go back to patrolling gens.
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@Purple_Orc said:
They never said the survivors will get a notification that they are oblivious.
These effects are just away to clean up some interactions.
They did, its a new status, it'll pop up like any other status, but it is NOT tied to undetectable like some people seem to think, its a seperate status, caused by seperate things. Currently caused while survivors are working on sabotaging demogorgon portals.
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@[Deleted User] said:
They should have just changed OoO instead since this was the perk that probably caused the new status effects.
wasnt just OoO, there are other perks aswell, and other general problems with stealth killers that are being entirely resolved by these two statuses.
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@[Deleted User] said:
Here’s the thing:
Undetectable is going to be a huge buff/QoL change for killers using stealth or TR removing perks, completely mitigating survivor detection perks and survivor aura reading of the killer.
I thinks it’s a very VERY fair compromise that survivors get a heads up that they now need to be extra extra visually attentive and not be complacent, as visual situational awareness will be the only thing left that a survivor has. Without this we’d be going from stealth killers being constantly cheated out of their stealth, to stealth killers being totally OP and unbalanced.
oblivious isnt really a heads up, its a status applied while survivors are doing specific tasks. You want to break that demogorgan portal? You have to risk the fact that you will have no idea how close he is to you while doing so.
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Oblivious is applied while survivors are doing specific actions, nothing to do with input from the killer. The current example, is survivors are oblivious while cleansing portals. Undetectable is the status that would be applied to killers, via stealth abilities. Current example is when the demogorgon passes through its portals.
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Literally the point of it, those perks were one of the things causing stealth killers to be basically pointless.
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@AChaoticKiller said:
he does not, the devs would have talked about it while explaining the killers power. also why even add it when he can do a charged lunge while standing, pig 2.0?
he can hold his powers to track people near portals, hes stealthed for a while after traveling through a portal, and survivors are oblivious while working on a portal.
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@HatCreature said:
So Inner Strength, start of the match break a totem, work on a Gen and get hit but escape. You hide in a locker for 8 seconds and BAM, healed up and it took half the time your Med-kit or SC did.
Second Wind, why waste time on healing when you can be doing Gens? While you work on the Gen you get healed.
These perks are all about not wasting time doing stupid ######### and getting the Gens done. These are anti anti-heal perks, Sloppy Butcher? Who the ######### cares, Thana? Who the ######### cares, Coulro? ######### that I'm getting in a locker for 8 seconds.
and then you fight plague and cry.
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@immortalls96 said:
I've long since had the feeling stealth killers didnt really have their own place , what was the point of them if survivors could just detect them with a ton of perks anyway? I love how this adds identity to them and separates them from the others just a little..plus as ghost face demonstrated , this kind of change has been long overdue because it showed just how harmful it was for them to be so easily beaten by perks..but now they have a new tool to actually catch their prey..these kind of changes are quite refreshing I say
A reminder that these changes arent really incoming yet. Both the oblivious, and undetectable statuses are basically being tested on demogorgon, if the tests go well, we may gradually see these statuses applied to other killer powers and/or perks in future patches.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/645534#Comment_645534
lol the numbers aren't even official yet.
Tru3Talent did make a good point with Surge though, it should be your TR so you can use it with Distressing.
Im pretty sure thats exactly one of the reasons why its NOT your TR at the moment.
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@humanbeing1704 said:
wait people want perks Nerfed before anyone's even used them lmao
Yes, the forums and the reddit are already going nuts demanding buffs/nerfs for the perks and for demogorgon.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/642310#Comment_642310
10 September only? Oh yeah, nice
not what they said, they said by the end of summer, which is sept 23
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/643652#Comment_643652
Okay, for real, what is your problem? I just translated the perk in german and thats it.
We gonna know if they are real if the dlc is out.
Even tho the last perk isnt correct, it says something like that you can walk faster I guess.
You did not translate them lol, the "translation" you posted here, was word for word posted on the reddit over 12 hours ago. Stop trying to spread false information that you already know is false.
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furthermore, you did not translate this, you took this word for word from a post with this "leak" over 12 hours ago.
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Still not sure what makes you think this is real? These perks are also... incredibly strange, particularly the obsession perk for survivors. I highly doubt they'd use that terminology in that way.
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This is almost certainly fake. They have it framed as though this was an interview, but if it were, there would absolutely be an official translation in english or french.
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@Jonathanskilz said:
https://forum.deadbydaylight.com/en/discussion/82461/have-the-devs-learned-from-mettle-of-man
lol i hope they learned from how useless MoM is right now it needs re work
Yes, it is useless now, but a useless perk is less damaging for the game state, than a blantantly broken one. The same logic was used back when Freddy was released.
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@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/642258#Comment_642258
yeah we're looking forward to have even more children in this game. you know they are the most toxic right? childish/toxic behaviour like teabagging and flashlightabuse and trashtalk are typical childish things to do
except that its actually largely 30somethings exhibiting the truly vile behavior.
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@MegsAreEvil said:
MoM wasnt even near broken and still it was nerfed to death. So you really complain about survs gettin usefull perks, while they still dont get anything usefull at all?
This better be bait. It turned online, basically for free, and provided you with an extra hit. Not to mention how well it synergised with insta heal medkits, which are already borderling problematic on their own. Should it be reworked sooner or later from its current state? Yes. But you are kidding yourself if you dont think it needed to be dumpstered.
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@ThGameIsHardButSoAmI said:
I'm not gonna talk about balance.
With the new DLC and many more to come the full game is getting HUGE compared to the base game.
Please consider adding a new free chapter in a near future, because starting with 4 out of 17 killers is kinda yikes.
And I know you need to make money, but hopefully the stranger things dlc will bring enough money and new players for this to be possible.
I dont see why they ever would, and if they eventually do, its just going to be them taking one of the oldest chapters, and adding it to the base purchase.
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@Raven014 said:
That version of Quinten looks much better... but then they'd have to change all the character art too... I don't think they would. : P
As was stated a few times in this thread, they literally cant. They dont have the rights to the actor.
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Seems mostly fine here?
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It is included though? Maybe not in the way you wanted, but it looks like the demogorgon can create tunnels through it for travel purposes, and possibly other reasons, we have no idea until thursday.
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by the end of summer, which is september 28th, thats all theyve said, so wait patiently.
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@Elementres said:
https://forum.deadbydaylight.com/en/discussion/comment/641416#Comment_641416
Huh I'm dealing with it that's why I am on here. It is a constant problem for me that killers are not hooking. I am unhooking and healing teammates like I am suppose too. If I run in front of a killer that downs the second to last survivor that is my own fault. However if I am across the map on a gen and they slug until the survivor bleeds out I am just asking for a better solution.
You arent going to get one, because again, this is something that would require heavy reworks across the board to change.
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@BlueFang said:
@Catbucket There's a hook right here in screenshot 3
You are absolutely right.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/641427#Comment_641427
Sure, but on bigger ones shes just normal , plus her stealth is the worst of the cast
Again, she has other problems, but shes no worse at looping than any normal m1 killer. The only really bad liscensed killer we have, is leatherface. Who does bring some of the best perks in the game to the table, at the very least.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/641388#Comment_641388
Leather face , weak, freddy..for almost two years worst killer , pig..standard killer..easily looped, Myers, literally just an m1 killer, ghost face..technically only half licensed but buggy so its unknown just how good or bad he is..theres a pattern here
Pig is actually pretty decent at dealing with loops, especially short loops. She has other issues for sure, but shes better at loops than most M1 killers.
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@Elementres said:
Not asking for a punishment however when the other survivor is not even around they just do it to wait out the survivors for hatch or to lure them out. Again i understand why they do it but it's basically like the hatch stand off but with a downed survivor. It draws out the game when it should.
Okay sorry but, deal with it? They would have to rework several perks, and base mechanics of the game to adress a farely minor problem. It aint happening.
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@BlueFang said:
It's going to look really, really, weird seeing this Demogorgon hook survivors
We actually dont know that it does, there seems to be an absence of hooks in any of the screenshots, plus this Demogorgon seems like its more of a rabid beast loose in the entities realm, than a direct servant like the other killers.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/641386#Comment_641386
Started with Tapp actually, Tapp looks very similar to Danny Glover
You are quite right, it may well have started there.
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@[Deleted User] said:
They have the rights to the character, but not the actor.
Notice how Laurie's face looks quite different as well.
Which is what makes these recent liscensed DLCs, starting with Ash, quite a bit different, in that they actually have the actors fully signed on aswell.
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Sorry but punishing slugging would require some major overall reworking. I dont really want to receive a random punishment just because as I downed someone, someone else flew right infront of my face?
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@SnakeSound222 said:
Probably the Undetectable and Oblivious status effects and maybe the Doctor changes.
The reason I say that we might get the Doctor changes in the next update is because Oblivious would hurt him pretty badly (he is the only Killer that can work well with a huge terror radius). His static field is attached to his terror radius, so he would only be able to use his shock to increase Madness. One of the Doctor changes could separate his terror radius from the static field so Oblivious doesn’t kill him.
We dont even know that the oblivious thing is coming at all, and it very well might be only for stealth killers if it does. Theyve announced no doctor changes coming soon, we already know the next killer getting considerable changes is the nurse. Aside from that, Doctor is just one of several killers theyve mentioned that they are looking at changes at some point in the future.
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@PrincessPoop said:
Quentin’s actor is so cute too. Why they gotta make him a meth head in the game lmaoo.
As I said just above, pretty sure they didnt actually have the rights to the appearances of those actors.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/641356#Comment_641356
What about an effect that would make gens not being worked on begin to regress when a survivor gets hooked?
Could also work. I feel like its relatively likely that either his power, or one of his perks will relate to messing with gens in some way or another, not sure how though.
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Could be something like, gens periodically fizzle and dont gain progress for a few seconds while in TR? Idunno.
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the friends list and regrouping are with the dedicated servers, which arent quite yet.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/640718#Comment_640718
Why shouldn't killers and survivors both have a perk to reduce the grind. I don't see why killers get an easy 4 stacks but survivors have to have a hard time to get the 4 stacks. There's no reason for them to not be equal.
I literally said it should be adjusted. Maybe give stacks off of completed gens aswell? What I meant by it shouldnt be as good, was that it shouldnt have some kind of extra ability.
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Did they even have the liscenses to the likenesses of the actual actors? I thought they didnt start actually getting those prior to Ash?