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CashelP14

CashelP14

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CashelP14
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  • 3 changes I think would make a big difference.

    1. Sickness is shared with ANY interaction, not just when your broken.

    2. When your broken you get a debuff to repairing and vaulting speeds.

    3. Speed while holding Vile purge is increased to 115%. Corrupt purge is still slower.

    Hope she gets some buff because I really enjoyed playing her before I got back to red ranks and knew she was way too weak.

  • Yea it looks cool. Amanda has been destroyed which is heartbreaking though.

  • @HawkAyeTheNoo said:

    Its depressing after a double bp event going back to normal points.

    @HawkAyeTheNoo I couldn't agree more. I have to run WGLF for a few weeks after it ends to feel better.

    After a game you like to level up and only getting maybe 3-4 things before your out of points is bs. You need to get a BP increase from being a higher rank, devotion or something.

  • Maybe everytime a gen is done the furthest gen gets blocked for 30 seconds?

  • God damn lol she not only did an amazing cosplay but also somehow made the hag good looking.

    Amazing Work, this is where the awesome button should be used.

  • 20190506_204216.jpg

    Huntress has a perfect hitbox. We just have to play better lol

  • @George_Soros yea I see your point. It doesn't matter if no one tries to save them I think a face camper shouldn't get 3 hook points for just standing there.

  • @George_Soros If I have 2 hooked one down and I see the last person I'll just ignore them and let them save. I hate a game ending with less than 25k points.

    Although I slightly disagree with the 3 hooks score for 1 hook thing. It would encourage more people to face camp and I hate that mentality.

    1 hooking can be annoying because of people killing themselves but I'd rather that than reward face campers.

  • @Andreyu44 I have played her loads since her release and got her to p3. I can say she is weak.

    1. She is over reliant on add-ons. You need those effectiveness add-ons.

    2. No reason to cleanse. It's a one hit down but survivors who can loop will still beat you easy.

    3. If survivors aren't broken, they don't spread sickness. This is really bad if you want to spread the sickness.

    4. Slower while holding Vile purge. Corrupt purge I understand but not with Vile purge.

    I don't I'll play her anymore unless they buff her some way.

  • But why does everyone only care about completely destroying a team? I don't see the point in playing a game for it to end so quick and hardly get anything from it.

    If I start destroying a team I'll just let them save a few people so I can get more points and extend the game. I don't get any satisfaction off killing everyone in 3 mins when I might be using survivor pudding or add-ons.

    Am I the only one who tries to play out a good game rather than end it quick?

  • @Poweas it's literally wretched shop for both. I wish I had your survivor luck with maps lol

  • @gantes yea you don't want that map. Especially if survivors know how to loop the main building, even without balanced landing.

  • @βLAKE said:

    I keep getting DLC maps as survivor whereas, when I play killer I get original maps only.

    Bet you wish it was the other way around lol

  • @ClogWench let's just say when your trying to p3 the plague at rank 3 it was not a fun map lol

  • @ClogWench yea it's a great killer map. Your lucky you don't get the new map, very bad map.

  • @ClogWench damn that's rough. Especially if you mostly play survivor

  • @Boss yea I had a load of farm maps yesterday. And if that loop on red forest is open then it's a great map.

    @Heroiq I hate that map also. Not as bad as lerys or shelter but to me it's worse than the game map.

  • @FeelsVeryBadMan I'd far rather have those maps than Shelter Woods. The only map I can't loop on.

  • @CallMeSpidey said:

    https://forum.deadbydaylight.com/en/discussion/comment/457910#Comment_457910

    More income, more needs, more people they'll hire, bigger budget visions.

    A Battlepass would be great if you want more from them.

    I would like more but I don't think they'll make enough money to hire enough people.

    They'd make more money just creating skins and selling them.

    Rocket League, Fortnite, Call Of Duty and Apex all have big enough teams to keep up with the demand.

  • The main problem is they won't be able to create enough content for it every few months.

    They would need to expand their team or add stuff like perks.

  • Poised is amazing during chases and after doings gens

  • @Hoodedfengm1n that's no problem mate

  • @Hoodedfengm1n Is it a drawing or is it designed on something. It's just that I'm in the middle of designing something to show the perks on.

    If you can send one of the icons, it could be the power or the perk then I could show you.

    Btw I changed the power name to Corpses Of Hatred and Special Treatment to Close Call.

    Honestly as I said probably a 100 times before I can't thank you enough for what your doing lol

  • @Hoodedfengm1n hey just wanted to ask how your getting on? Don't really know where else to text because you cant private message on the forums.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/455873#Comment_455873

    @CashelP14 Bloodlust 1 will go away when you actually leave the chase entirely

    For balance, you would have to re-hit the survivor that many times

    I will think about the really difficult skill check

    Sounds good. Also very good ultra rare add-ons.

  • Didn't know you had a chapter mate lol

    Pounce I like the idea of having the survivors need to work together to save each other. I do think survivors should have a chance of escaping, maybe a really difficult skill check?

    Blood Thirst want to ask when do you lose bloodlust one? Seems good.

    Karma seems very good, good quick chase perk. I just want to know what happens if you hit a survivor through a pallet while its fully charged? Also how many tokens do you lose after the exposed status runs out?

    Damaged Soul is a stronger version of infectious fright. Could work really well with it. Probably should be a hex perk because you could end the game extremely quick with nurse/hillbilly.

    Really enjoyed reading the chapter mate, keep up the good work.

  • I may be missing something but isn't the ability the same as the trapper? The only difference I notice is that they are trapped for less time.

    I really like the look of the chapter and love the story behind it.

  • @Hoodied said:

    @CashelP14 Trapper is the cover child tho

    Yea really good point. It depends on what the mk debs want

  • @Hoodedfengm1n honestly I was thinking more Huntress but trapper would also be cool

  • Dbd and mortal kombat. Not really silly but I'd love to see at least one dbd character on it.

  • I only want cross play if we can choose to turn it on or off. Want to play with my PC friends but if they aren't on I'd rather face console killers.

  • @Chordyceps said:

    https://forum.deadbydaylight.com/en/discussion/comment/453458#Comment_453458

    For the glory meter, I'd say it would take about 20-30 or so seconds of just chasing to fill it up, I'm not totally sure exactly how long it would take. I'd also say that landing a hit would reward you with 33% of your glory meter.

    For no respite you make a good point, but I personally feel it's in a good spot, since there aren't that many flaming barrels in each map.

    For Ironclad, I'd compare the noise more to the cannibal than myers or the spirit.

    And as for chivalrous, it actually grants that percent for each additional survivor, excluding the one you're chasing. So if you were in a chase and there are 3 other survivors that would stack to 28% or 4.2 seconds. Even at that, the values might stand for some adjustment, I just don't want it to get so powerful that you gain bloodlust too soon.

    Thanks for the feedback, I hope this cleared up some of the questions you had.

    Fair enough that sounds good. I'd still give the killer 115% movement speed personally.

    I meant if I ran this perk on spirit or Myers what sound would they make. I don't think they'd make a heavy armour sound lol

    Yea I'd up the numbers because you won't have people that close all the time. You can up the numbers or start with an increase to bloodlust speed already. Maybe start with 15% bloodlust increase then up it by your numbers when survivors are close.

    No problem lad. Love reading these, and as long as I understand the ability I'll try and give feedback.

  • I like the ability. The killer shouldn't be 110%, he has no loop counters to warrant the reduced speed. How quickly does his meter fill? That is the only question I can ask.

    No Respite I think might be a bit strong. Should only last a few seconds because it can make mind gaming loops and hiding impossible. Don't know how many barrels are on certain maps.

    Ironclad is a point perk, fair enough. What noise would the killers make though? Like Myers or Spirit.

    Chivalrous needs to have it's numbers bumped up. Maybe 10/15/20% because 7% of 15 seconds would only save you some where around 1.05 seconds.

    Really like the ability and unique perks. Just change a few numbers and it'll be good.

  • We should have the choice of it. I think fortnite allows you to choose whether you want to play against other platforms or not.

    I have a few friends on PC that I would love to play with. But yea it would be a lot more difficult to compete against them.

  • @Plu said:

    I like resident evil but seeing powerhouses like the tyrant and birkin being stopped by pallets would look stupid when they can burst trough walls and eat bullets like it's nothing.

    However, a paragraph chapter with the protagonists as survivor would be pretty cool imo.

    Yea it would look stupid having them get pallet stunned.

    Though we have freddy who should have more control in the dream world but he is weak.

    Also I assume it would be Wesker. Still would prefer a Bloodborne chapter.

  • Would like to see the fan creations getting more acknowledgement. Feels like it doesn't get much attention from the devs.

    There are some very good chapter ideas, perk ideas and really good art designs.

  • @Poweas said:

    What survey? Where is it?

    I saw it on Facebook and I think it's also on Twitter.

    I also don't mind a potential "deadpass". I don't think this game can creat enough stuff for it but we'll see. I always like earning stuff for free though playtime.

  • It's a high risk, high reward scenario.

    Also we have luck offerings, slippery meat and up the ante which increase your unhooking chances. Since luck only affects traps and unhooking then it is pointless to remove this mechanic.

  • I didn't even realise there was a survey, I somehow missed it but now I have completed it.

    It seems they are looking at new features to add to the game which is very good and will be cool to see what they do.

  • @friendlykillermain his brother drew me this because he saw me playing God of War. Don't remember Kratos ever smiling but he didn't know that.

    20190112_221106.jpg


  • @Hoodedfengm1n ino mate it's fine no rush. Was just replying to @friendlykillermain. If you want that would be great. The only idea I had about the designs was maybe Hex: Silent Night could be someone Shh'ing. But whatever you design I'd love to have.

    I'm not worried about getting judged. I tried and I didnt do anything I liked enough.

    My 10 year old cousin is a better drawer than I am lol he drew me this a few months ago and I love it.

    20190112_220930.jpg


  • @Hoodedfengm1n said they would try it. I don't know why this was posted twice.

    And I literally have none lol I can literally only draw bad stick men.

  • @GhostrickSpecter said:

    https://forum.deadbydaylight.com/en/discussion/comment/450880#Comment_450880

    You can use the persona to lock-down the Survivors' positioning at certain loops, example: if the persona chased the survivors clockwise, you ran into their face anti-clockwise.

    Oh ok. I thought only the personas could attack the survivors but I understand now.

  • @GhostrickSpecter said:

    @CashelP14 They both were AI. And thank you for your feedbacks~ 😄

    The AI will have to be really advanced to loop properly 😄 so what will you be doing as they are chasing the survivors

  • First off love the idea behind the ability. I always wanted a killer who has multiple versions of themselves on the map. I'm a bit confused on how the personas work though. Do you control either of them or are they both just AI? Really like how all the personas are different mori and ability wise.

    Crowded Out: Is very weak. I don't think it will activate more than once a game if even.

    A New Friend: That range seems a bit too big, maybe shorten it to 16m.

    Betrayed: Also very strong because you haven't stated how long it takes for the bloodlust to run out. Just stack bloodlust of the first survivor then you have an increased speed for the rest of the game.

    Ignore: Should delay hook notification sound as well.

    Lone Wolf: Leader covers most of this and prove thyself does the same on generators. I don't remember the range of leader sorry.

    I'm A Monster: It should show other survivors your aura when within those metres. If it affects gen speed then gen rushing will be even stronger. Don't really know what to suggest to balance it.

  • @CallMeRusty420 said:

    https://forum.deadbydaylight.com/en/discussion/comment/449978#Comment_449978

    Thanks bud! I appreciate the feedback. It does take time to come up with these but I hate being stumped on something so I'll come up with a power for him in no time ^_^ I'm glad you liked the perks too. If you wouldn't mind, link me to your chapter idea that you hinted at above. I'd love to read yours as well ^_^

    Btw @ me if you want me to see you. Quoting doesn't give notifications anymore like it youse to. I'm currently updating it and I'll tag you in it once I have it finished.

    However this is your chapter mate, I don't want to look like I'm advertising my chapter through yours.

    Btw you can create add-ons for your killer also.

  • @Mushwin said:

    @CashelP14 that is actually a good idea...

    Thanks mate. Either way I don't think it will last long the way it currently is.

  • @CallMeRusty420 said:

    Man I forgot that even Last Year existed lol. I'll come up with something else in time. And yeah I do need to put in your suggestion.

    You don't need to rush it lad. It takes time to write these. It took me a month to properly write mine and even at that I changed 2 perks completely after I posted it.

    The way I think of it is, would you run this killer? Would you be ok facing this? Is the ability different enough from the rest that it can't be compared like I said your one and huntress.

    Either way I hope you have a good day mate. Really enjoyed your chapter and the pperks felt unique.

  • @CallMeRusty420 said:

    @CashelP14 The power has been changed. What do ya think?

    If it grabs survivors then it's the same as the guy from Last Year: The Nightmare so they may have problems. If it just hurts then I think it's a huntress with longer charge up time.

    It would need clarified what happens when he gets you with the hook.

    And to your earlier thing you can take my suggestion if you want but the exhaustion part is covered by vigil so no need.

  • Personally think the number of down votes should be hidden. Have only devs or community managers see it.

    What do we have to gain off seeing toxic people just down vote things for no reason? As long as the people running the forums can see and keep track of how many down votes people are using then it's ok.

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