Carpemortum
Carpemortum
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- Carpemortum
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Comments
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@DBDbuildsYT said:
Understood, thank you folks.
Yes I own hag, I guess my biggest question now is, what is faster?
Level hag, use hag. If you get the shards first use them. Or if you find it in BW first save shards.
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@Spicybarbecue said:
SWF needs removed from the game.
At a bare minimum it should be removed from ranked.
This is an unfair, imbalanced mechanic that should not exist in a ranked mode of a game like this.
Just because you want to run around bullying killers in your SWF group dosn't mean it's not OP
There's also the basic fact that this is a horror game where you are not suppossed to know whether your teammates will help you or leave you to die, SWF flies in the face of the entire concept of this game.
I, personally would be extremelly interested to see the survival stats on SWF groups, I can ptretty much guarentee you it's at least 90%
Removed from ranked?
There IS NO RANKED.
It's all casual.
Your "rank" is a monthly reset, matchmaking tool which only resets to make sure people are where they belong.
There is NO RANKED MODE IN DBD.
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But but but, swf is op and so skilled that no killer stands a chance! Its IMPOSSIBLE to win against a 4 man swf.
Are you a god?!?!
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@SpitfireOrMichina said:
https://forum.deadbydaylight.com/en/discussion/comment/657300#Comment_657300
Tell me you'r joking. All this things have been fixed since months already... Dead Hard have been fixed, vacuum pallet do not exist since a year, all maps have been fixed, you cannot exploit anywhere now.
Oh man you really wanna snap back at someone dont you? Using the classic "who hurt you" when defending your own salty thread.
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@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/655871#Comment_655871
Try that with other random survivors in a game which can easily snowball when one of them plays dumb.
People seem to see too many 4-man-swf that they fail to see, that DbD is a teamplay optional game and as long a survivor is alive they haven't completely failed and many things are outside of their control. Of course the last survivor shouldn't be given a 100% free escape.But EGC shouldn't be a 100% survivor loss, because of bad gate spawns either.
I do, all the time. And you know how I survive?
By not relying on randoms or the hatch. I dont always escape, but I also dont have the issue of "omg we didnt get ######### done but I cant get out now because the doors are too close meeeehhhhhhhh".
Because it's not the objective. The gens are.
Not to mention a "good swf" can snowball just as badly and lose as well.
Either way, if you and the randoms didnt get work done, why would you expect an escape? Does it suck to get bad teammates? Absolutely. But what's worse is thinking you deserve a free escape simply because you had a bad game or a mismatched team.
Some games will not go well. Period.
Besides the fact that if EGC is 100% loss (which it isnt), it's still better than 100% loss requiring 45 mins of sitting around first.
It does its job.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/655861#Comment_655861
"Oh my gawd AHHHHHHHHHH Nurse get away from me!" is the same as saying "The Nurse is chasing me go do gens".
And the context of the two differences is my point. The message may be the same, but the application and skill is not. The "communication is killing us tryhard swf" are not that common.
I can say "shes chasing me clockwise about 40 meters from the killer shack" and if I/we are not good players, it wont do ######### to the outcome of the game.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/655840#Comment_655840
https://forum.deadbydaylight.com/en/discussion/comment/655845#Comment_655845
https://forum.deadbydaylight.com/en/discussion/comment/655846#Comment_655846
https://forum.deadbydaylight.com/en/discussion/comment/655849#Comment_655849
Yeah the hatch is a 50/50 gamble, so if the survivor doesn't find it , it will have an hard time to escape. The fact is that sometimes the killer just slugs, and sees the hatch closed, so it punishes you for doing gens.
So the fact is that I really don't know what to say, because it's a tricky situation.
All that could be avoided by not failing and relying on a hatch escape.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/655706#Comment_655706
Yeah, and die for the end game collapse
Well if it got to the COLLAPSE and the doors are shut, you've already failed. It means EGC was started because you were last alive and killer found hatch.
You dont DESERVE a free escape.
I dont see the problem here.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/653935#Comment_653935
You don't have to be a "pro" survivor to scream and yell when the killer's chasing you. I've watched plenty of casual streamers in SWF voice chat. Happens every time without fail.
Except your post specifically says "weaker than swf" and "cheat or exploit with voice comms to gain an advantage".
Heavily implying they're good swf.
Because as we all know, most swf teams, in voice, are not pro swf teams and will not make a difference wether or not they're "cheating".
Which is what I was referring to. The fact that your entire post was based on all swf being "pro" swf.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/654742#Comment_654742
I'll bring Insidiousface ;)
My favorite! Any special leather on your face?
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@AntiJelly said:
@Carpemortum but there clearly is a cycle.
And they literally said in another thread "just because you see a pattern doesnt mean it is on a cycle. We handle each individually". Then another mod even joked "even if it happens 5 times in a row."
Theyre aware it's been super coincidental. Doesnt mean they follow a set timeline.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/653907#Comment_653907
One other time, before you changed your name :)
:O Now I'm scared lol.
Well if you see ShinobiQueenV its NOT me so totally leave her alone. Lol.
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@AntiJelly said:
Genuine question. How is it that it's fair for Survivors to have Toolboxes? Prove Thyself is fine because all it does is make up for an inefficiency so it's not actually speeding up the objective more than normal, and Resilience is a risk/reward, but Toolboxes just let Survivors do objectives faster without any skill involved.
You just equip a Toolbox, and rush. That isn't healthy for the game. What if Killers had a perk that made any hook sacrifice Survivors 25% faster? People would riot. I think it's high time that Toolboxes get removed.
Feel free to criticize me or give a reason as to why Toolboxes might be fair or healthy. Or agree with me. Either way, discuss.
Faster hooks? That exists.
Monstrous shrine. Coupled with iron grasp.
No escape. And its accepted.
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"Break the cycle"
You mean the trends that peanits specifically said not to follow, because they're all done individually, so there IS NO cycle for them to follow?
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@PrincessPoop said:
A chase indicator is a great way to help bridge that swf and solo gap. Peanits himself said he likes the idea and wouldn’t be against its implementation so maybe we will see it one day?
And right after, tons of threads about the "genrush problem" because 3 survivors know they're safe to do WHATEVER they want.
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Entity, has it almost really been a year since hallowed blight?
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Enjoying playing the game.
Which is why all the arguments about "swf are op I just dodge" and "I cant believe I didnt pip with a 4k #########" and everything else like that is absolutely absurd.
It's a game, that by its nature can never be perfectly balanced. You will have easy games, and hard games. But if you're not having fun by playing (not by getting 4k or 4 escape every game) then maybe go play something else and stop raging.
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@Nos37 said:
This "free info" you're so keen on protecting is available to Survive With Friends using third-party communication (voice chat).
They can have it, but not solo survivors?
As the killer, you're fine with being weaker than SWF teams? (Because the devs will not buff killers to be balanced against SWF if it will hurt solo survivors.)
It sounds counter-intuitive, but it's good for killers in the long run.
- Imagine playing any competitive game with two opposing sides.
- The side opposing you can cheat and use an exploit to have an advantage.
- The devs cannot patch this exploit out of the game because it would upset a large portion of the player base.
- Now imagine that the devs CAN make your side strong AF to help counter these cheaters, but they won't because it would make you too strong against the players who AREN'T cheating... You still follow?
- Imagine the exploit being made part of the game so that the cheaters no longer have a real advantage over the non-cheaters.
- Now that the other team is all on the same level, your team can be buffed up to fight them in a more balanced way!
Stop shooting yourself in the foot!
(PS: I also think a special survivor icon should appear when near the hatch. This lets my teammates, huddled at the exit gate waiting for me, know that I've located the hatch and that they can leave. I'm sick of dying to the End Game Countdown because they wait until the very last second. I'm injured. I lost the killer. He's over there looking for me. My teammates don't know this. They're waiting for me to come running to the gate with the killer in tow so they can maybe take a hit for me or just t-bag when I go down in front of them. I die needlessly. Would NOT be an issue with SWF voice chat.)
Your argument hinges on the fact that all swf squads are 3/4 man pro squads.
Which is like, 2% of games.
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@nwyt said:
https://forum.deadbydaylight.com/en/discussion/comment/652701#Comment_652701
i haven't played since the last season reset, this is from rank 20 to 12
You're complaining about swf in THOSE ranks being too good?
Hon....I dont know how to tell you this...it's s not swf that making your games hard....
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"Competetive pools"
"Ranked games"
Neither of those even exist. It's all just a casual game. Your "rank" is a matchmaking tool.
Period.
How does NOBODY understand this still?
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/653784#Comment_653784
Yeah! I sent you messages before the matches as well! You don't remember? 🙃
Okay I remember that one. But its been a while and I've changed my psn since then. How many other times have you hunted me and I didnt notice?? Lol
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@KillermainBTWm8 said:
I have a forum member hitlist as well and have succeeded with many of them :D if your steam/gtag is your forum name your in danger.
Well I've changed mine on psn recently, and luckily havent changed it here yet. Maybe I shouldn't... it's like winess protection.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/653512#Comment_653512
Oh. I hope I get to square off against you sometime! I love facing people from the forums! I faced @Carpemortum a couple of times, and @fcc2014 and a few others who unfortunately got banned from the forums.
Wait wait wait.....a couple times? Is your psn the same as your forum name? Now I feel vulnerable lol.
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@joker7997 said:
The Demogorgon.
I think they gave up cool one word "the titles" when they made "the ghost face" instead of "the ghost." I was greatly disappointed lol
To be fair, isnt it "The Ghostface"? Still one word.
Edit: nevermind apparently they shot themselves in the feet twice with this name...
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@beautykiller326 said:
https://forum.deadbydaylight.com/en/discussion/comment/652647#Comment_652647
i wrote "a novel" to explain my side and how I did nothing wrong other than try and play the game how it is meant to be played, only to be left dead on first hook :P
Well yeah I get it, I've been there too. 3 gens, 3 unhooks, did 4 totems, and was left to die on first hook. It sucks...
But the play by play is a looooooooooooot. Lol.
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I mean. He doesnt have to save you.
Them saying it's because you had no borrowed time is a dick move. But they have NO obligation to save anyone except themselves.
Also, why the novel about it? The title and 2 lines would have covered what happened lol.
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@Meme said:
https://forum.deadbydaylight.com/en/discussion/comment/650614#Comment_650614
So when is it ok for survivors to rescue? Should they just let the survivor die on their first hook. By your logic every survivor dies when they get down.
If someone is camping? Yes let them die. They're dead anyways IF THEYRE CAMPING.
If you try to go in, you give 2 kills instead of one.
How is that a hard concept?
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No worries. I wasnt trying to sound like "jesus theyve said this over and over" just that they had addressed it and mentioned it in dev streams and such.
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I mean, if they keep going in, they're only making it possible.
However I will say, camping wont get you far. Its instant gratification with no long term benefit or lesson learned.
Oh wait, another brand new account. Do I smell a troll feeding off of the recent upsurge in camping discussions?
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They are changing things. It's not a system in place that is SUPPOSED to act like that.
It's that people dc and the system has no idea how to handle what occurs. It assumes all people dcd. And if YOU DC, you lose items and pips.
However when dedicated servers happen soon, it should be able to differentiate.
Theyve addressed those points numerous times.
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@Richter_Cade said:
https://forum.deadbydaylight.com/en/discussion/comment/650496#Comment_650496
Was actually more of a humorous look through the eyes of the enemy, a fun documentation of my experience so far and a fun conversations starter. Pity you're too busy taking it so seriously to notice most people on the thread are just having fun.
Pity you assume I actually took it that seriously and assumed what I'm thinking or noticed. I saw. I'm just sick of seeing "now I see why" when it's because you dont play the role. Ofc you get campers in low ranks.
How about you just do you and let me do me. Considering you responding to me added NOTHING to the conversation, it only served as a purpose for you to try to make me seem like an idiot and/or make you feel better because you, for once, had a witty remark.
Bye hon. Dont take things too seriously maybe. <3
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All game is unranked. Rank doesnt exist.
Your "rank" is a matchmaking tool.
Does nobody understand this still? It's not a hard concept.
Also, if you think lowering bp will stop people from going into "unraked" to SPECIFICALLY troll new players, you're crazy. If their interest t is to troll, they dont care about the points at all.
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@Richter_Cade said:
https://forum.deadbydaylight.com/en/discussion/comment/650459#Comment_650459
It's like that's the point of my entire thread or something, who knew?
The same as every other "killer main here" that tries survivor. To complain that they're still in low rank killer territory because they either dont play survivor, or just arent any good.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/650438#Comment_650438
Don’t act like you didn’t show off your skills there! (: Detective Kate Denson.
Lol I wouldnt say SKILLS. Just made some connections and drew some conclusions.
#########....maybe I am a detective....
<3
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/650371#Comment_650371
Your avi should be Detective Tapp.
EDIT: Grammar fix.
Haha why do you say that??
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/650365#Comment_650365
Tell me the game is not balanced around low rank you know the answer already.
https://forum.deadbydaylight.com/en/discussion/comment/650369#Comment_650369
Many other high ranks disagreed me included. Ruin is a problem in high ranks because RR is doing gens though ruin and/or destroy in 5s but it's not the right thread to talk about it.
Not the thread to talk about a specific example of why top rank input could screw over low levels?
Right.
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Dick move? Yeah. Effective? Absolutely. Ban worthy/actually matter? ######### no. It's a strategy. It's not exploiting or griefing.
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Not sure, but posting links that show peoples accounts would be close to naming and shaming. Wouldnt advise that here hon....
Basically trying to incite witch hunts.
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@GhostFire689 said:
Lol I like how they censored me cussing😂😂. Good job dbd for being able to censor me but not adding what you promised. Keep up the good work😂👌
The devs didnt censor you. The forum did. Which has nothing to do with the game application or its internal mechanics.
This entire post reeks of someone who didnt make the plays they thought they could, blames lag, and came here to complain about dedicated servers not being here yet.
Especially considering its likely YOUR connection if it happened that much.
They said by the end of summer, and gave us a roadmap. Which has it AFTER this chapter.
Dont act like they just decided to not release them.
I'm actually surprised this thread hasnt been closed, considering it's basically just you being mad and ######### talking the devs.
Edit: just noticed it's a 1 vote up 0 post account. So are you brand new here, for exactly what I thought, or is this an alt account because you've already been banned/are worried to actually say that on your real account.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/650323#Comment_650323
Lol low skill players find freddy and clown OP and the game shouldn't be based on top players. I wonder what the game is badly balanced and unfun these days.
Legion was broken but they simply destroyed him, high ranks told many feedback to make him great and not broken but here we are.
Because people like to make statements that tangentially link what they are talking about to a point they feel they can make. Like you just did.
Thus perpetuating the snyde, sassy remarks on the forum instead of an intellectual discussion.
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@Atrushan88 said:
@FishFry247 This is mainly just to counter the arguments of people saying that moris are rare so they're fine. They're not fine and they're not rare when people have that many stocked up. I've heard of people having 50+ on one character, and seeing 3 on one bloodweb.
I mean, some people have 200 coxcomb clappers on their wraith. Doesnt mean it's not rare.
If someone has been saving since they could find them, theyll have a lot, of rare offerings.
Seeing 3 on one blood web I'll call bullshit all day without a pic. Even then I'd say its photoshopped.
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@FlipRickyDonks said:
Ok, there is a reason SWF is extremely strong in this game. The information, simply passed between two survivors, even just about perks, is huge. When doing this, survivors can play optimally to allow for all survivors to get max value out of their perks, which is not ok. It is an unintended cosequence when it comes to SWF, but when it comes to solo, there needs to be the inherent risk of running a perk that needs conditionals met. For this reason alone, this idea would be massively detrimental to killers. Plus, survivors can already do this if they want to within the chat.
That's the point. Balance solo and swf. Then balance killers to meet it.
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So, you're saying camping at low ranks is giving 4k. And you're not to blame in the slightest?
If they camp. Do gens. Period. At leas one should get out.
Also, camping and tunneling has existed almost the ENTIRE life of the game. That wont kill it.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/649468#Comment_649468
The problem is you never know. You can have a group like Zet0r's swf group which is the chillest group ever, and you can have a group like Marth88's depip squad which rushes gens asap and gets out. It's a double edge sword and a reason why discussing swf is painful af. Everyone who says swf isn't broken will say "oh but most swf groups are chill" which is absolutely invalid when taking high rank games into consideration. Most high rank swf teams are impossible to do well against.
This is gonna hurt to hear, but if its problematic at high ranks, maybe you dont belong that high.
Like, if the swf squads that high are beating you, maybe you belong just below them. On top of that, if they're THAT good and beat EVERY killer, eventually there will be more of them than killers, and you get instant games.
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The Fanservice
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Clown can throw his bottles at a long distance.
Clown can hit multiple survivors at once.
Clown can deter peoples paths by simply throwing a bottle even if they dont hit.
Clown doesnt need them to be asleep to be affected.
You cant just compare raw numbers when situational circumstances change.
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No. That's too harsh considering people can be DCd on accident.
Increasing timed bans.
5 min, 15 min, 30, hour, 3 hours, 24. Resets every week of two.
Accidental and irl issues wont be bothered because what's 5 mins if your power flickers?
The people who do it constantly will be unable to even play or make it worse.
It works on rocket league, r6 siege, and a few other games. DCs are almost nonexistent now.
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/647562#Comment_647562
Yea but isn't that the cause 9/10? Especially considering how deranked survivors are on ps4 they are playing at rank 13-15 and they play like they spent 3 months at rank 2 honestly I don't blame anyone for DCing against that. You shouldn't be forced to play a game or trial that will only end in 0 kills and a gg ez newb
Considering the 4 man swf is less than 9% of games, and the top tier tryhards are less than that? No, it's not 9/10.
You're not forced to play anything. You CHOSE to queue up. Accept the game and move on. Dont ruin it for everyone else because it's not a 4k gg ez.
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@[Deleted User] said:
yeah when I was rank 15 I saw a swf team with all flashlight and two legacy and all of them have dc when I camped them
I mean, this just proves that most swf arent the super pros people say they are. They're over altruistic, fool around DCers.
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Well, this isnt a stranger things game. This game has camping and tunneling. If they're here for one single ip, they're gonna have a bad time.
Also, the matchmaking won't be perfect or even close for another few months.
Right now it's to help with potatoes vs pros.
Which it does relatively well.
New players come, go and stay with every new chapter. Nothing new.