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  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/140164/survivor-easy-mode

    Except in the last 12 months the vast majority of patch changes have been in killer's favor, not survivors. What, Ruin was your favorite perk?

    Aaahahahahaha. You mean the tweaks and balance changes? Oh that's rich.

    Balanced landing "nerf" or the toolbox "nerf". Which one are you using as your main point. Because neither was a flat nerf. And those are the only BIG changes recently. One of which came with the update making sabotage 10x easier.


    And before anyone starts the bs side vs side crap, I play both, more survivor. So....

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/140145/5-engines-vs-12-hangs

    I disagree. You’re very wrong in the sense that someone hanging pulls survivors off to rescue and heal allowing killers to get easy trade offs. It’s actually unfair on survivor side. Gens take a lot longer than you think especially when combined with thanat, dying light, ruin. As Long as killers patrol gens it’s actually not very fun for survivors if one of them can’t run the killer around for more than 5 seconds. This is why you probably think it’s unfair for 12 hooks. A lot of the time 12 hooks doesn’t seem like a lot. Killers have ebony Mori’s that short survivors of 8 of the hooks anyways. It’s super killer sided atm. Unless you get those sweaty SWFs but even then that’s only a contender. Solo doesn’t really have a solid consistent chance. I see teammates go down before a gen even pops. It’s deflating

    That's less about it being easy for killer and more about people being in ranks they shouldnt be. If a full team of "red ranks" has someone unable to loop for at least a gen, they're not supposed to be there.

    With natchnaming and the emblem system all out of whack, it's hard to actually say who belongs where, but having potato survivors where they dont belong does not mean it's a killer sided game.

  • @beaubird13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1176341#Comment_1176341

    Did you hear me say that ranks don't mean anything I played with a rank 15 today and I'm rank 5

    Rank doesnt mean what people think it does. It doesnt mean it's useless. Its out of whack right now.

    But it hasnt been like that for 3 years.

    Also if you're rank 5, and still having issues being tunneled and camped etc etc, maybe you dont belong in rank 5 or are just flat out lying for bait.

    3 years of playing and you would know how to avoid or handle those things in ways other than complaining on the forums.

  • @[Deleted User] said:

    BHVR being stingy with BP events has never been healthy for the game. It just makes people more desperate to farm when they happen. I'm surprised you're encountering farmers though, considering how long this one lasts and considering it's only 1.5x BP.

    Wow imagine having a game offer us 3 weeks of extra bloodpoints only to be ungrateful about it and call the company stingy for not doing it all the time.

  • Well, those are rift cosmetics, not tomes....

    But maybe? They said SOME will be buyable, but not which. However considering it's free to earn I'd wager not.

    Or maybe they will because they want money from people who couldnt earn it. AKA battlepass entire system.

  • @OtakuBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180189#Comment_1180189

    oh wow i never thought of that. you're so smart. why was i running spinechill. so now please tell me with your galaxy brain what do i do when he breaks chase because he aimed down sights and you aren't rewarded chase points? please tell me how to deal with not being rewarded for running him because bhvr doesn't count him aiming down sights at looking at you. then all my problems will be solved.

    Thanks! I appreciate it. I study a lot. And I'm surprised you didnt think of that, it's so SIMPLE!

    Now, past your sarcastic sass bullshit.

    Considering chases are based on YOU tunjing near him, it sounds like a bug. So you do what we always do: calm the hell down and be patient.

    Besides, if chase bloodpoints are what is making you so pissy right now, maybe you should reevaluate playing the game at all. It's supposed to be fun. Not a min max of "I deserved those points, what the ######### my day is RUINED".

  • @Kwikwitted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180149#Comment_1180149

    But see that's why I go into the game prepared for the worst, and you can very quickly tell if the survivors aren't very good. Failing to loop properly, dropping pallets then just running away from them for no reason, etc. Once that happens I can back off but at least I was prepared in case they were optimal.

    Like the old saying goes. sic vis pacem para bellum, if you want peace, prepare for war.

    https://forum.deadbydaylight.com/en/discussion/comment/1180151#Comment_1180151

    Cool story bro, great contribution.

    https://forum.deadbydaylight.com/en/discussion/comment/1180209#Comment_1180209

    This is VERY true which is why I think the only thing to do would be some level of compensation after the fact, letting killers know ahead of time either creates a more queue dodging, or as you said people will just start loading up for bear bringing Ebony Mori's, slugging builds, Iridescent Heads, etc.

    I figured my suggestion to provide a safety net for the killer on the chance that they just stepped into a match with survivor team six would be the most fair solution. If the game isn't going to be balanced around SWF, that's fine, but people shouldn't be getting de-pipped for their trouble, a safety net in that case works fine cause if the killer happens to play well enough to pip there's nothing blocking them.

    https://forum.deadbydaylight.com/en/discussion/comment/1180155#Comment_1180155

    I actually blame BHVR's moronic rank reset system for this. Taking Rank 1 killers and survivors and dropping them to rank 10 every month very quickly caused many of them to stop bothering to climb back up again, and now you have red rank caliber killers and survivors all over the ranks because of either people not playing a particular month and dropping in rank, players intentionally de-pipping, etc.

    I get that much of the killer player base for sure is not like me, I wanted to be in red ranks and I understood that it meant dealing with optimal survivors more often than not. There are plenty of people who just want chill and easier games, even if they are capable of playing very optimally.

    I sometimes wonder if the answer would be an actual ranked mode, even better, similar to league of legends you could have rank solo/duo queue and ranked teamplay.

    For killers that choose to opt-in for ranked teamplay they receive buffs to compensate for the increased communication since it's a given that it's there.

    Obviously a glaring issue would be survivors in ranked solo/duo immediately linking skype or discord information to get an advantage, but I never said my solution is perfect lol.

    The Bigger problem is that it would split the players between ranked and casual, making queue times skyrocket further.

  • @Unironicalygoth said:

    I can get behind that and its not hard to do naruto to boruto shinobi striker has an emblem when im playing against a group yet they also dont let you leave games there's not even an option but at least i know ahead of time that their all together on coms would like to see something like that implemented

    Their emblem system is literally based on gained xp. You cant lose your rank. Its matching you based on level.


    It's also less competetive than DBD, asand both teams have the exact same setup. 4v4.


    And you CAN dodge. Close app. No punishment.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1175182#Comment_1175182

    no no no, because Spirit, Nurse & ruin were nerfed we have to pretend that for the past 2 years survivors have been buffed out the eyeballs and killers have been nerfed.

    Other than some QoL changes, you're not wrong. Even though it was entirely sarcastic.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1179694#Comment_1179694

    Shrine is/has/and always will be, complete rng. Statistically it'll take years because 4 perks to a week with repeating perks.

    Not completely. Theyve stated (and now shown us with perks for tome challenges) that they CAN choose the perks, they just "usually dont manually pick". Which I doubt. Because we saw BBQ what, 2 or 3 times back to back after like a year and a half of never seeing it?

  • @OtakuBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180036#Comment_1180036

    could have fooled me. every single deathslinger is playing him like one. might as well treat him like one. only thing left to do is nerf monitor and abuse just like ruin since it's being used by 90% of deathslingers.

    and yes i understand his base kit doesn't make him a stealth killer don't sit there and pretend like everyone ins't abusing his terror radius to hell to get long range easy kills when undetectable unless you're running spinechill or premonition.

    Or listen for the ringing when he aims at you. 🤷‍♀️


    People need to start paying attention.

  • Also, do t worry about pips. Or rank. They're nothing more than a broken matchmaking system. If you wanna play for fun, play for fun. Dont feel like you have to do so well to enjoy the game.

  • "Most of the time full swf".

    Well that's just statistically untrue. 4 man swf are what, less than 5 or 10 % of all matches?

  • So same issues as with old doctor.

  • @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/140026/stop-the-pretense

    Probably because one of those weren't a rank 4 but a rank 15. In our swf group we rank at high as 2 and as low as 16. When it was 2,4,4,8 the killer was a rank 2. When the 16 is playing the killers rank between 10-12. So sure a rank 4 against a 12 might not be fair...of course they keep telling me rank is meaningless as a measure of skill...but if the killer was a 2 how fair is that to the rank 16?

    They shouldnt be queuing up with people that much higher rank without understanding the outcome.

    The rank 16 isnt being treated unfairly, they're playing with people at a higher rank, KNOWING it will affect the matchmaking and theyll deal with higher opponents than they should.

  • @csandman1977 said:

    Rank is useless for matchmaking. Just delete it and switch to first come first serve. It can't be any worse than what it is now. Seriously. Rank 12 against 4 rank 4s. And yes confirmed they were on comms. Not sure it could get any more unfair to be honest.

    Well, brand new rank 20s against rank 1s would be worse. But, ya know....

    Rank is useless period. It's only purpose is a matchmaking tool. What's broken is the emblem system. Since you cant acurately gauge someones abilities, you cant acurately place them with others as they should be.


    If it disnt exist at all, the game would be far worse. Period. New players wouldnt stay, rank 1 players would steamroll every match that WASNT with red ranks, etc.

  • @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/140039/why-not-add-an-icon-so-killers-know-they-are-playing-against-swf

    Not all swfs are Task Force Blue...mine sure isn't...and it is pretty clear when a swf is involved. If you as a killer are in a lobby and they all four pop in at the same time...well you have a pretty good idea what that means.

    Or it means they were all 4 randoms in lobby, the killer dodged, and now you, the new killer, join and see all 4 at once when they were already there.

  • @Rivyn said:

    I asked this very question last year. The answer was 'so killers wouldn't dodge and lengthen queue times.' Apparently lobby dodging is a bigger concern than actual balance. I find it ironic how they know how completely unbalanced SWF is, yet want players to suffer through that.

    With that in mind, I WOULD like to see SWF icons in the post lobby, so I know exactly who it was, instead of assuming everybody is in a SWF.

    Well you say actual balance like rank means anything. It's a fake mmr matchmaking tool. Ap it serves no real purpose and means nothing.


    So letting people see the number that means nothing and then having them lobby dodge over that is indeed, something we want to avoid.


    Lobby dodging over an arbitrary number is stupid and wastes time.


    Them not "balancing" right, is another story. It's a 1v4 asymetrical game that is ever changing.

    So I'd say queue times are more important than some false sense of balance based on "rank".

  • @tippy2k2 said:

    It's always been my understanding that killing as the killer is kind of a by-product of what your ACTUAL objective is...

    The Entity wants FEAR

    Just grabbing the survivors and killing them doesn't feed The Entity fear. The person is dead, they are no longer a resource for fear, they're just dead now. But chasing after them, destroying the generators (the only way for the survivors to escape and therefore scaring them that they can't), bleeding survivors with hits, etc; THAT is what The Entity wants. Once the survivor is at maximum fear, THAT'S when you finish them off.

    Basically as the killer, you're supposed to toy with your prey before you finally just put them down for good

    Funny, because the website and in game tutorial say your objective as a killer is to kill the survivors.

  • Your goal is to kill. Period.

    The arbitrary "ranking system" and pips are just matchmaking tools to try and better pair you with people at your level.

    So you kill 3 or 4 and dont pip. So?

    It just means you did well at the level you should be at. Why get ranks up and deal with players better than you can handle?

    Especially since RANK ISNT RANKED AND OFFERS NO REWARD.

  • @Fibijean said:

    I don't know where people got this idea that perks are badly designed if they don't take skill to use. The clue is in the name - it's a perk. A bonus. A boost. Some grant a skill that needs to be activated, some are just a passive bonus, some activate automatically if certain conditions are met, and all of that is okay, it just means the game has more variety.

    As for BBQ specifically, I can think of five different counters off the top of my head, three of which nullify the perk's effects completely. Like most killer abilities, it only appears overpowered against survivors who don't know how to deal with it. BBQ is a good perk, but it's hardly a free win the way you're implying.

    Hiding in a locker, running one way 4 seconds and turning, behind a gen, distortion, and being close enough?

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1177900#Comment_1177900

    Because if you had Tombstone/Infinite Tier 3 you can just lock someone in a corner and gain it completely.

    That would be broken. It's too easy trapping someone in a corner.

    You lose collision while stalking. Cant trap stalk.

  • @Joelwino said:

    https://forum.deadbydaylight.com/en/discussion/comment/1178387#Comment_1178387

    Hiding is fun at the beginning but once you stop being scared of the killers it's just dull. That's why most people don't understand high rank blendettes

    Eh, I still like to hide and slip away instead of just looping pallet to pallet. I mean I do gens, but stealth > speed. Like I said, I played more tenchu than sonic as a kid lol.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1178381#Comment_1178381

    For the record, we did have 3x BP once back in 2017.

    Jesus must have been before I started barely. I wouldnt have mentioned that, now people will cry for 3x lol.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1174404#Comment_1174404

    Yeah but if you does against our swf you will lose 4 gennys. And we will do a coordinated body block bt save that will give the hooked person at least one chance to get away and attempt to loop until that adrenaline kicks in.

    That is probably the key. So many times before survivors save poorly and give this type of killer a 4k. Punish it first doing gennys. Then last second do a smart save.

    Try that against a bubba. That's just free bodies.

  • Short answer: its effective if survivors feed into it.

    Or, they're just doing it to intentionally farm salt messages.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1165529#Comment_1165529

    I never said that either side was FAIR, I said that you should earn your damn kills, and give a survivor a false sense of hope. As for items on Survs, I DON'T! There are heaps of survivors who don't use squat except the perks they bring and the occasional BP offering because we're awarded sweet FA in terms of BP.

    I'm just so sick to death of the slug "fer meh fer keh". Killers wonder why survivors bring Unbreakable, Decisive Strike, Borrowed Time, Dead Hard and Adrenaline. It's all in response for the trash "tactics" that they all employ, and it's hurting other killers, like me, who don't follow that way of thinking or playing.

    If that last survivor finds hatch before me, good on them! They earned it! I've already got 3 kills and iri Gatekeeper. My rank's not going down, that's for sure.

    Well, they didnt earn #########. It's a random spawn mechanic. But I agree that them getting it isnt "a loss" or a reason to be upset.


    Also, the slugging is in response to survivor actions. Then they respond to slugs. Then killers respond to that. It's a cycle.

  • @Pizza_Dweet said:

    I don't like how people take the game seriously and play blendette rather than somebody fun. I've started hating them so much that I associate their screams with pleasure because I hate them so much.

    Maybe blendette hiding and playing stealth IS FUN to them. Ever think of that? I mean hell I grew up on stealth games, so hiding was my first instinct when I started playing this too.

  • I love it, from both sides. Its somewhere to potentially tuck away and juke and hide. If the killer is smart or attentive, it likely wont help, but if they're just chasing like a newborn puppy it will do well.

    Situational, but useful when used correctly. I like it.

  • Because it's not 2x. Literally that's it.

    If wed ever had 3x bp, theyd be mad when we got 2x. They're just greedy.

    Not to mention 1.5 for three weeks is a hell of a lot more earned than 2x for 2 or 3 days.


    So they're stupid AND greedy.

  • @Aaron10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1178083#Comment_1178083

    I'm currently at rank 4. I've tried so many different tactics and strategies and metas, but there's always that killer you just can't counter play, no matter what you do. It's like when you're in a Chase and you know you're going to go down eventually cuz you can't keep juking or 360ing or looping forever. They're gonna catch up with you eventually. Specially in solos, or even with a coordinating team.

    Well, yeah. The killer is a threat. You're not supposed to win 1v1. Eventually EVERYONE gets caught (unless you're going against new killers way lower rank than you), but it doesnt mean killer is easy mode. Your job is to waste as much time AS POSSIBLE before going down. Not to run 5 gens and leave.

  • @MrDardon said:

    Weird how the Devs mindset is "play a different game if you get frustrated". At that point you're not recommending your own product.

    I work as a sales assistant and I also don't go along and say "if you're not happy with our products, go to our competition."

    It seems very counterproductive to say that.

    For a change, they could focus on what the community wants and like I said, dbd is pretty much the only game inside the pool of games I play which has some serious design problems.

    No, at that point, they're saying, "this game is frustrating by nature. Its 1v4 and not perfectly balanced. If you cant handle that, play something else INSTEAD OF COMPLAINING AND BERATING US OVER WHAT THE GAME IS."

  • @ohheyitsbobcat said:

    Here's a little list of some random meme games.

    Chest Protector: Guard basement chest, only attack if they try and open the chest. If you down someone take them out of the basement. You can attack other people if they come down while carrying someone else.

    Stay off my Lawn: Go to strode house or the killer shack and chase people off if they come into your territory. You can't leave your lawn. Just sit on the porch and watch people.

    Conga Line Trapper: Get all traps and place them in a line. Then you can play normally.

    Shy Ghostface: Just run away from survivors when they notice you. Try and stalk them without giving yourself away

    Redlight Greenlight: You can only chase them when they don't look at you. If they turn their head you have to stop until they get behind cover. No moonwalking.

    AFK Wraith: Have insidious/distressing and beast add-ons. Just hide and mess with people, can wait in front of exit gates with noed.

    Insidious Nurse: Wait on other side of exit gates using Nurse with Noed/Insidious.

    50/50 Pig: Use proper add-ons and then bodyblock a box.

    Mad Grit Backpacking: Can only hook someone after downing someone else while backpacking a survivor.

    Item Hunter: Use Franklins and trap/camp items.

    Never-Ending T-Bag: Goes around as Ghostface and play normally but never stop t-bagging.

    Totem Protector: Have all hexe perks with one of them being thrill and do your best to protect them all.

    I may actually try my best with never stop teabagging lol.

  • @CornMoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1172100#Comment_1172100

    Haha, friends... well friends that play dbd are non existent

    So....make some? This is only the PERFECT place to find some that play. 🤷‍♀️

  • @FichteHiro said:

    1) stats

    The Devs divulged some stats on the DC Penalty, and I wanna quote: "We're pleased to say that after one month, the Disconnection Penalties have had a huge impact on the number of disconnections in a match, already down 35% and dropping more each day. We are continuing to improve the system to ensure that it's as fair and accurate as possible."

    What they didn't say is that the rate of people killing themselves on Hook increases by 30% most likely. The DC penalty - as you said - doesn't prevent those same people who DCed prior to the implementation of the penalty from leaving the game early.

    2) it punishes people who have technical issues

    My PC is really bad and I do crash quite often. Getting punished for your game crashing is clearly unfair. However, I do understand the game can't distinguish a crash and you quitting the game via the disconnect button.

    If your pc cant run the game and crashes, you are knowingly going in to a game where you KNOW you may ######### over your team. Fix yo #########.

  • @[Deleted User] said:

    UPDATE:

    So they got a final response back from support, and they confirmed: IT WAS FOR THE MEME GAMES.

    In one match they only found one survivor in their meme game so they killed them, but left everyone else alone because they never came in their territory. Since he "Did not participate with the other survivors" he was banned for "Griefing and Exploiting Game mechanics".

    Basically if survivors feel "Alienated or targeted" like, that's a terrifyingly broad descriptor.....but anyways......

    He currently has been so disappointed in that decision that now he just doesn't want to play anymore, can't say I really blame him.

    Anyways so yeah guys, unfortunately it's official, meme games as killer are indeed bannable. This revelation has me disheartened as well, I've never been banned but just knowing that's a risk for something so asinine....I'm questioning my interest in the game going forward now as well.

    Not that I dont believe you, because if this is 100% legit I'm probably done playing killer as well, but do you have a screenshot of the email explaining that? Even with all the info redacted, just showing that someone at BHVR actually confirmed meme games as a bannable offense.

  • First offense isnt 30 mins. That's like the 3rd or 4th.


    Nice try though.

  • I mean, it only takes what, a minute 20 to do a gen ANYWAY?

    How is that an outlier or problematic? ######### happens. Cant win every game.

    Not to mention you yourself use the term outlier, meaning usually not happening.

  • @megaweenieman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1156889#Comment_1156889

    Actually no that does not mean anything at all. Don’t come with me with that “logic”. I have seen a lot of very famous streamers that have developed streaming careers and I’m sure how they presented themselves played a substantial role in their success. As a whole most careers favor better looking people, don’t deny the facts.

    Nice, miss what I said entirely and get defensive after what, 3 or 4 days?

    Theres plenty of streamers and celebrities that arent "beautiful human specimens".

    Really just proving my point. I never said you had to look good or that only good looking people can do it, just that you very bluntly showed us how much you value looks over any substance. And you prove it with every shallow statement you make.

    Thanks for the easier rebuttal though! Maybe dont take a week to respond next time.

  • @sulaiman said:

    How about this: I stay in a corner or the basement, and do nothing, not even move, and wait. And then, if a survivor comes close, because he thinks me afk, i just down and camp him. so i am clearly not afk, but setting a trap. Is this bannable? Also, if i start playing the game, and see i am clearly outmatched again by bad matchmaking, and i go stand in a corner then, is that bannable? i mean i cant hooksuicide, thats the only option i got then, right?

    Or If someone has to step away for something and doesnt want to deny them points as well as the game. Things happen. Better than a DC.

  • If they aim at you and have a shot a ringing sound goes off. It's how I tested him in KYF for distance and whatnot.

  • Awww has someone not realized the sound prompt when you are being aimed at yet?

    Or how to look around while they're holding M1?

    Shame...

  • @switch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1166959#Comment_1166959

    Ohh sorry, didn't realize you must be new to the game, welcome.

    You may not realize that around 90%+ of player at rank 1 are playing atleast 2-man swf, the stats are out there, soo slugging isn't really doing much, and yes people run moris all games cause they are infinite.

    Oni can't even get his power up (if you have more than 3 braincells) before 3 gens are done.

    I'm talking about survivors ending the game in 5 mins not killer.

    welcome to my TEDTALK.

    The stats are also out that 4 man tryhard hit squads are less than 5% of games, but I dont see that in your rant.

  • Then dont follow them, go find someone else.

    If their entire intent is to keep you busy at the loop, they wont just give up trying to get your attention. However if you give in, they succeeded.

    If you cant end a chase or see one at half decent loops, give up and find another survivor. Dont over commit.

  • @twistedmonkey said:

    When DBD first came out the players used waving your arms on a hook to indicate camping.

    Over time newer players who didn't know decided to spread the word that it meant save me.

    It's lost almost all meaning now and some even tried to over complicate it by using slow movement to mean come get me and fast to say camping.

    Now I always use it to indicate they are camping but if they all still run in I stop. Dont take it as meaning what you wish it too now and adapt to what the others do as it can show what they may think it means and then change it accordingly. It works a lot of the time but some will rush in regardless.

    I wave my arms with the speed of the terror radius. To let people know how CLOSELY they're camping.

  • SWF can't be considered toxic. Toxic people can be toxic.

    SWF is just a scapegoat. An easy one, even though 4 man tryhard squads are almost non existent.


    However, flailing on hook means the killer is camping. If I see someone flailing, they stay on hook. Not getting caught by a camper.

  • @ALostPuppy said:

    So you're saying when I hit someone twice, near a gen, that gen gets a whole 6 seconds of progress regressed and I get to hear a gen explode but ultimately not be able to do anything about it? AND I get to wait for a 40 second long cooldown too before I can use it again? That's insane! The value on this perk!

    Oh wow, it's almost as if you took the absolute extremes of a hypothetical situation to forge an argument against OP and them saying surge is helpful.

    My god, such value in being a sarcastic asshat!

  • @ZoneDymo said:

    No offense but why make threads like this, either people care enough to try ot for themselves and figure out if they like it, or they dont, who cares?

    No offense, but why even comment like this?

    It may be obvious to you, but not others.

    This is a forum, where people can talk about whatever. OP wanted to talk about an underrated perk and explain why.

    Then you basically said "nobody cares, be quiet" adding nothing except salt.


    No ######### people try things out for themselves, but what's the harm in someone talking about and suggesting it? And past that, why feel the need to talk down to them about it.


    And apparently, the answer to ," who cares?" Is you. As you felt the need to come into the thread JUST to say nobody cares.....?

  • Nurse. I see more top tier plagues and legions than I do ANY nurse.

    I am on ps4 however. So that's probably why.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1155690#Comment_1155690

    A great skillcheck is pretty much free. Hence why people also say DS is a free escape.

    Yeah and DS/overcharge/BNP are easier than greats. I'm genuinely surprised when someone doesnt DS me, and then has it. Like HOW did you miss that?

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