Carpemortum
Carpemortum
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1187716#Comment_1187716
I've said this about games like XCOM as well. If you're going to make a console port, do it to the fullest. Don't give us a bug filled, fps dropping piece of garbage, and act like it's fine because you're a "small indie company".
And I've said this about basically every game before: nobody made you buy or play it. You bought or got the game free. It's a niche game type from devs who were not the largest when it began. Could it be better? Absolutely. However acting entitled because they didnt "port the perfect masterpiece" is a bit childish. It was a rough game, people enjoyed, so they did what they could to expand.
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@KairiVx said:
LetsPlay, the game has been out on console for years. They have no excuse at this point for how the game performs on console. They will lose their player base if they don’t get it together.
Right, just like last year when they were dying. Or the year before when their players were all "leaving".
It's less that they have no excuse now, and more that theyd have to start over from the ground up with how their game is coded. They cant just "tweak it" to modern capabilities.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1187526#Comment_1187526
That's true as well, actually. Good point! Making it too easy to get some of those cosmetics at 'Rift value' costs them money further down the track that people might spend on those outfits once they arrive in the Store.
Except they used the excuse "giving free items" as why the rift was a good thing. They could have literally given them for free, and not charged you to unlock them. So, I'd say that they never planned on selling most of those, and found a way to make even a few dollars off of random cosmetics that we could have been "given", as per the defense of the rift as a "free item producer".
I mean how hard was it to reshade a hag outfit blue realistically.
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@zimer said:
https://forum.deadbydaylight.com/en/discussion/comment/1187455#Comment_1187455
I did all the challenges, and ended up on Tier 61 / 70
thats like 70~ games i have to play and only 7 ours remain.
And as a product seller, would you rather make customers grind their ass off for a pixel reward? Or give them that pixel reward easier and get more customers/money?
They would rather you run out of time and pay for it. Because it's a ######### battlepass.
Also, I have like 8 challenges left to do and an at 70. Did you just throw every match for the challenges?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1186281#Comment_1186281
So you're saying that the people currently working hard in one aspect of their life to ensure the world doesn't fall to ######### should just work it out like the people stuck at home not fighting to make sure the world doesn't fall to #########? Okay got it, maybe their plans were to grind it out and were then interrupted by a GLOBAL ######### PANDEMIC but okay work it out lol.
I don't think everyone should get it easily. That's not what I'm saying. I'm saying I shouldn't have to sink literally over a day into the grind to make it a couple of tiers. I'm saying the challenges should be more rewarding because they didn't give anywhere near as much progress as last time, even if they're therefore (very slightly) harder to complete. I don't mean grindier, I mean harder.
The rift and the archives were introduced as a way to collect lore and cosmetics just through playing the game, and the cosmetics you collect will be available to all at a later date. If you're willing to commit to it but can't because of, again, a GLOBAL PANDEMIC causing life to go to ######### for countries you shouldn't be punished this harshly; I wish bhvr had an appeal Web page where you could submit a valid medical ID and receive compensation on the rift or something.
We should be giving back to the people saving lives. For once, have some compassion, and don't be such a prick.
The archives were added for lore.
The rift was added as a battlepass.
They then, in their infinite wisdom, linked the two.
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@Shocktober said:
Matching against people equal to your skill level is a reward in itself. You will never improve playing against people significantly worse than you.
Exactly. It's not a ranked vs casual type of ranked. There is no reward. It exists to pit you against people of your rough skill level. If it's a challenge, it means you belong there. If that challenge is at red ranks, then congrats, you deserve to be at res ranks going against tough opponents, and not having easy victories handed to you.
If you dont want those tough games, then just dont try so hard and enjoy it as a game. Yeah, you'll de pip, but guess what? That means less tryhard games.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1185577#Comment_1185577
I mean I'm playing games myself tonight, and I see an obsession every single game. So you're 10 games will just conflict with my games and we'll agree to disagree.
I do agree with you that pipping as a survivor is a little too easy, but I would say the bigger issue is pipping as killer is sometimes a little too hard. If the killer emblem system wasn't so bad, I think you would see a little bit less of the behavior you don't like to see.
Or their 10 games will show that it's not actually happening every game, and you just draw ######### luck a lot.
It doesn't negate either statement.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1186252#Comment_1186252
Modern day goth lol
But now I want a legit goth survivor. It's in my brain now.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1185551#Comment_1185551
https://forum.deadbydaylight.com/en/discussion/comment/1185552#Comment_1185552
He's more of a metalhead. And yes, they do sometimes borrow elements from gothic attire, it isn't true goth.
Ahhh yes a TRUE GOTH. (Anyone who doesnt know or cant figure it out, it's the leader of the visigoths. The historical Goths.)
Soooo can we stop acting like goth is JUST an all black wearing emo metal head now?
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1185399#Comment_1185399
I don’t think killers need OP ad ons. They have an OP offering called ebony Mori 😂 in my
honest opinion I think killers have too much :/
I know killers want to have fun too, but it’s just not fun for survivors to stare at a progress bar and die for you every game. This is what solo feels like. Which snowballs into why killers complain about swf. Well that’s the only way. Even then swf isn’t guaranteed to work. Some killers have way too much at their disposal 🤷♂️ As long as you have a half a brain and a little bit of common sense anyone can be a killer. It’s too easy imo.
Anyone with half a brain and a little skill can play solo survivor. 🤷♀️
Being solo doesnt mean you lose. It means you have to pay attention and be a little lucky.
Yeah, anyone CAN PLAY killer, but can ANYONE deal with the constant focus, survivor bullshit (trolling with second chance perks, post game salt, teabagging to get caught then DC), and constant nerfs/changes to killers for "conformities sake" while STILL having fun? Not really.
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Likely messaged everyone but you had yours blocked. "Anyone wanna farm?" And if someone doesnt get a message they're a target.
Either way, while farming is somewhat allowed to the extent that everyone is ok with it, farming with 3 survivors to ######### over one is not. That's working with killer to your detriment/ sandbagging.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1186151#Comment_1186151
Sorry, "people like me"?
You know, a "filthy _____ main" because youre arguing with them or showing them something they dont want to see or hear.
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Mathematical logic?
4 min bleedout is MAX. Being forced to wait.
4 min rush is OPTIMAL. As fast as they can get it done.
So while they're both 4 minutes (albeit different situations) the slug feels worse, because you're helpless, have no control over it, and are dead at the end. Whereas the gen rush is a "we got it done in 4 mins let's goooo" if theyve done it right, is in their control, and makes them feel powerful.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1185701#Comment_1185701
Sometimes you just have to get lucky and get matched against potatoes. I'm pretty sure that's how I got half of my Adepts. That's why I only play with a character's unique perks until I get the achievement, because you never know when you're going to get lucky and if I got a Merciless and wasn't running the right perks I'd be kicking myself.
Yeah, tried 3 games for Legion adept. No luck, couple DCs, a key, 0 potatoes. Then got one 4k with their 3 perks, just for it to be done too fast and not count. Changed build for normal games and immediately get people throwing themselves at me, not healing, and pop a 4 k merciless. Still no adept legion.
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@OtakuBurrito said:
Camping and tunneling are valid strats. All survivors run DS unbreakable and gen rush so it’s the only way to slow games down and get a 4K. Of course you camp hook. People have sprint burst and borrowed time. Why let them get away freely. Besides tunneling isn’t real. Just get good at looping.
/sarcasm
But seriously just wait until you get 4K instaslugged 2 minutes into the game and have a killer chainsaw spam or pick you up to put you on hook and attempt the 4% only to not respect it then Mori spam your body. it’s great
Well, why are you trying to Kobe in front of a killer? Unless I have DS, Adrenaline ready, or Sprint/Dead Hard, I'm not even CHANCING putting myself, injured, directly in front of the killer.
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@snozer said:
"My friends and i"
That there is your problem. SWF is basically "legal" cheating because the devs can't stop the use of discord, and it lines their pockets with cash.
The game was not and is still not designed for you to tell each other every single thing the killer is doing and to organise gen completion and team heals.
This is very evident to the killer and the entire feel of the game changes between swf vs solo.
Except it has evolved well to that point. So much in fact, that the devs should balance around and add voice for solos, and buff killers to match.
Because its INEVITABLE that friends playing together will find a way to chat. You CANNOT avoid or stop that.
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So his lower TR to the point of basically sniping people outside of it isnt an upside?
Also, EVERY killer (except bubba and oni?) Has to 1v1 a target. This isn't an issue for Deathslinger. In any way. You have to choose ONE target to chase and down.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1186190#Comment_1186190
It's more of a "compared to" thing. And I hate being the one punished because my team can't carry their own weight and do bones themselves.
I agree. When I've done 4 totems and go down to NoEd its like, "######### were you all doing?" But it's still not a guaranteed victory. It's like I told a survivor the other night messaging me salt, I've been there, it sucks, but it's more unlucky than anything. It doesn't spell your demise unless it's like, you and one other person left, on badham, with 30s on the EGC timer. Then you're pretty ######### lol.
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@KingFrost said:
I'm all for making it easier to get stacks for WGLF. But it's not like you can't just play killer to get BP to level up survivors.
But then they would have to play killer. Most people here cant, wont, or just refuse due to the side vs side bs.
Also then they couldnt call everyone a filthy killer main if they were also a killer.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1184869#Comment_1184869
Can we then also adjust the BP Income? Killers should get less income then. Like, make it harder to get Stacks for BBQ, because the Survivor Counterpart is way more difficult to get Stacks (and does not provide another Benefit). And lets not forget that Killers would need like 30 more Add Ons which they actually dont want anyway. Just, if we want to bring things in line.
Let alone that Survivors dont have any Add On (anymore) which can change the game.
It Is NOT hard to get stacks for WGLF. Just run BT or stop rushing unhooks.
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@PigMainClaudette said:
So, Object of Obsession literally giving the killer information too, and free aura reading if they have undetectable isn't a downside?
Sole Survivor requiring OTHER SURVIVORS to literally be killed off to stop only aura readings isn't a downside either?
Killer Obsession perks, I can understand with their survivor benefits, such as Rancor, but their effects are in essence, freaking huge. Dying Light could have a slight number increase, but it does eat away at survivors slowly. Remember Me can also be game changing in ECG if you can stall.
As for Adrenaline it is a ONCE PER GAME effect that only tiggered DURING ENDGAME. What more restrictions are needed? It's not a guaranteed victory, unlike NoED.
I was with you until you said NoEd is a guaranteed victory. First, survivors can do totems and make it USELESS. Second, even if it is up, it doesnt make it an auto win. You might be faster and have insta down, but if it's more than 1 or 2 people in game, theyll likely search for totem, or even just BT save and DS.
NoEd is never guaranteed. Let alone guaranteed a victory.
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Honestly for the meyers trophy, just build a couple of tombstones up and run it back to back.
You'll have to get a bit lucky with map, gen placement, DCs, etc, but playing it multiple games wont make it feel like a failed attempt every few days you try it. I got it twice back to back but that was about a year ago lol.
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@rikaa said:
https://forum.deadbydaylight.com/en/discussion/comment/1185879#Comment_1185879
If killers are tunneling hard, there is no way to counter for moris. Keys can be countered not letting survivors complete gens. For 4 alive, you need to complete 5 gens, or 3 alive you need to complete 4 gens, for 2 alive you need to complete 3 gens, for 1 alive is all about chance. And after you completed enough gens, you'll need to look for the hatch. And the killer will be still around so... I strongly think that ebony mori is stronger than keys. If killer hooks 1 survivors, he will be on the hook and the other 1 survivor will save hooked one. So 2 people are not working on the gen. And if the killer tunels the unhooked one and mori him, it will get harder for survivors to complete enough gens while the killer will be chasing another survivor
Which doesn't matter when you look at the raw facts that a key let's any number of people leave immediately with no counter.
Where as a mori at least requires you to hook, and re find the same person, as well as waste a potential offering instead of an addon.
They're both a little op, but keys are definitely worse than moris. One does essentially the same thing as tunneling, where the other let's X number of survivors bypass the gate at any given point after 0-5 gens are done. Even if the killer is doing well, 0 gens done, 3 are dead and they FOUND AND CLOSED the hatch, a key makes that meaningless.
Oh and I'm not one of the "trillion killer mains" (which is a ridiculous exaggeration btw), I play both, and more survivor than killer.
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Once last week. A billy had legacy pants. On PS4.
So that was fun.
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@Chicagopimp2019 said:
I will say though that when a group of solos manages to get their act together and plays efficiently, the quad escape feels pretty sweet....
Which is a good bit of the time at higher ranks where survivors arent boosted potatoes. When true high rank survivors are all solo, it doesnt matter, because they pay attention and dont hook rush, etc.
SWF isnt "the same" as solo, at all, but just being SWF isnt what makes you good.
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@Chicagopimp2019 said:
https://forum.deadbydaylight.com/en/discussion/comment/1185957#Comment_1185957
The 4 gens with Dark Sense challenge was actually much easier than I thought it would be....I got it on my first attempt and I only play solo. You just need to focus on rushing gens and bringing other perks like Prove Thyself to make the gens go faster with the help of others. Dont worry about hook rescues until you have the 4 gens done.
That and you only have to FINISH the gen. It can be 90% when you walk up if you touch it to finish. Just watch teammates, make sure someone else is chased. Hell I used bond to make sure I knew who was and wasnt on a gen when I went by. Started us all together too.
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@PigMainClaudette said:
"Complete 4 generators while using the perk Dark Sense" yeah, uh, not gonna happen outside of a fully coordinated SWF squad, which a killer is gonna SWEAT ALL OVER.
"2 kills in ECG with NoED" so I'm just gonna lower my standards, and let people do their objective outside of a farming match. Great.
"Sacrifice 4 people in the basement. Must be done in the same match." So, lots of survivors will just DC when they see a basement. You'll also have to basically camp it, and people, myself included even as killer, despise doing that.
This is why I put forward the idea to skip the challenges for a cost and not receive any rewards.
They're not that bad. Especially considering they're supposed to be CHALLENGES, not mindless tasks to do while playing.
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@NovaliumTS said:
https://forum.deadbydaylight.com/en/discussion/comment/1185309#Comment_1185309
I agree if the next tome is even harder than this or even more time consuming im just not going to even buy it, this rift has just drained every inch of fun out of a game that was already starting to become unfun
Yeah, because the rift is a ######### battlepass.
The archives are a great idea. Tying them directly into battlepass tiers was a stupid ######### idea.
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How? How are you people having issues?
You say you COMPLETED the new tome? I still have a dozen odd challenges to do and I hit rift 70 last night.
The entire point of a battlepass is to get tou to run out of time and pay for levels.
However, there is plenty of time to grind it out if you wanted to. I did, and DBD is far from my most played game.
We dont need an extension, and wont get one. Because being out of time and not having played enough yet is what they plan on. Again, it's a BATTLEPASS.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1184699#Comment_1184699
That is one thing I have noticed heavily on here. A thread will either be all agreeing with you, or just calling you trash and wrong.
To me, people who play both sides should have the most respect on here, but it seems like they are the most ignored.
Yeah, and when we speak up, people immediately label us as "_____ main" based on whatever side our comment seemed to favor. It's unfortunate, because if people really did try both sides for a while, or even TRY to see how it is to play thay side, actual conversation and change can happen. But that's rare here...
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So after 3 gens are done in most games nobody has been hit at all usually?
He forgoes hitting and hooking to stalk, which takes way longer to gut EW3 with this build, to be able to catch you and insta kill you. Hes also slower with the addons.
So hide in a locker, dont let meyers stalk you, and stay away from him. Most games someone is hit at least ONCE by the time 3 gens are done.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1161094#Comment_1161094
Actually I like her because she has obvious sound cues so timing dead hard is relatively easy. Also, if she messes up her blinks, she's punished extremely harshly with a long stun.
Deathslinger has no sound cues except after he's fired. He's pretty much a stealth Killer. And he's only stunned if his chain breaks, but it still deals damage so it's not really that much of a drawback. Imagine if Nurse messing up her blinks injured people with a deep wound. That's what its like
What I'd like to see is Deathslinger getting a 32 meter terror radius. A loud reload sound cue so anyone being chased knows. And no damage from Broken hooks. Also, make him a normal 115% Killer to compensate so he can loop correctly
He does have a sound cue. When he aims and has you in his sights there is a ringing noise.
Just because you didnt pay attention doesn't mean it's not there.
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Negates looping.
Hard to stun with a pallet.
This is logic for him being unhealthy.
Yet Nurse has existed for years. 🤷♀️
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@Hsizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/1184198#Comment_1184198
which is boring and why camping needs to be looked at. no one plays this game to hold m1 and leave
Everyone who plays survivor does EXACTLY that.
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I would guess more survivors are playing killer for bp and ONLY know how to play like that from experiencing it themselves.
Killers have been "trying hard" for a while, since survivor side is so easy it hurts.
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I had no issues at all with it.
I did have issues with sacrifices while others didnt. Maybe it's a rare bug.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1184415#Comment_1184415
JOKE'S ON YOU! I NEVER BRING ITEMS!
I play stealth until a chase, I don't know all the god-loops/infinets in the game, I don't run a meta build unless Self-Care and Botany Knowledge are now meta, and I DO NOT. EVER. ANNOY. THE KILLER. Unless they are easily triggered by half-decent running from a not total potato.
Why does every killer on here assume I'm one of "those" survivors?
Because most people on here play one side and assume EVERYONE is like that, and start with the side vs side crap when losing traction in an argument.
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@xiozen said:
https://forum.deadbydaylight.com/en/discussion/comment/1184399#Comment_1184399
Then don't... "click, click, click" the flash light at the killer.. don't run aggressively around the map leaving tracks to lead "DIRECTLY TO YOU"... don't fast vault... play immersively.
Then the killer will be less likely to notice you and you won't get "deleted in a 10th of the game time".
Ya know, some killers tunnel and camp without that happening at all.
Not every survivor is a "toxic dick tip" like you may want to believe they are. Some literally get caught doing nothing, and get tunneled out of existence.
But yeah, damn that survivor for being in game and offending the killer with their existence.
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They're one in the same. Your "rank" is just a number to match you with people around your level. It's not a ranked mode ranking.
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Like a year ago...
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@Respectfulnancymain said:
Yea you can i did it a few times its a bit hard to do tho
@PapiQuentin_ said:
No, you can't anymore since the 3.0.0 patch (Ghostface patch)
Well, one of you has to be wrong. 🤷♀️
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@Raven014 said:
It could work for an offline mode when you just want to kill something. Or practice going against certain killers.
As long as it doesnt award bp.
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@Aztreonam78 said:
Nope, because developers are busy with.... making new cosmetics and DLC's
Except that's not how that works.
Completely different teams doing cosmetic work, dlc concepts, and actual coding/gameplay mechanics.
But yes. Make the cosmetic people do no work while they watch the other teams continue to do what they're doing. That will surely help.
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They're supposed to only face red ranks.
However, the matchmaking system, emblem system, and apparently connection to host are all #########, so it's either rainbow matches or 25 minute waits for perfect matches.
Theyre "working on" a new mmr algorithm to supposedly replace rank and fix all this, but well see....
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@LALYTHIA said:
So a skilled player getting their friends into the game should either face destruction that's going to deter their friends from wanting to play or just not introduce anyone new to the game? Frankly, that would be a bad business decision by DBD.
New players should play in kyf to learn, solo, or understand they're going into higher matches with their higher rank friend. Like every other game in existence.
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@drimmalor said:
https://forum.deadbydaylight.com/en/discussion/comment/1182173#Comment_1182173
Unfortunately, the game never came to console so it's unavailable on those platforms. You can always say that you want the masks on those platforms in the Feedback section!
I figured we wouldnt have to request it specifically considering BHVR said no more exclusives and the game is.....well dead.
But alriiiiight.
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@CountInzwilt said:
Okay, Iet me tell you some reasons:
- You like Ash
- You like the Evil Dead Franchise
- You like Bruce Campbell
- You like the cosmetics
Do you see the point now?
Of course not. They dont understand the magnificence that is Bruce Campbell/ Evil Dead/Army Of Darkness.
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@drimmalor said:
Deathgarden is currently free on Steam. Add it to your library (and maybe launch it), and you should get the masks in DBD (unless they've changed how it works)
So how does one get it on console. Lol.
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The point is getting to play as Ash. Simple. ######### the perks.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1181645#Comment_1181645
Sure ya do. I gotta tell you, every Killer main who has a survivor sided opinion suddenly plays both and is an expert in survivor experience.
And sure, if by "balance changes" you mean all the nerfs - yeah. Why not? Tomato, tomato. :)
Nerfs? You mean the two balance changes I literally explained to you but you want to cry nerf because you want easy mode?
How is making toolboxes faster, just with less charges, and able to sabo FASTER, a nerf hon?
Also, heres my CURRENT AS OF RIGHT NOW survivor page. Funny how people who say they play both, actually play both and not just using it to argue with someone who wants to play the side vs side complain card.
So I'm a killer main?

