Carlosylu
Carlosylu
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Stats per platform, graphs have to be 1 for PC, 1 for PS4 and 1 for Xbox, that's all the platforms right? Oh, damn, and 1 for Switch. Just kidding about the switch part.
And they need to compare apples to apples.
It would be really hard to give facts with average graphs, they need to do studies about statistical causality, now THAT would be amazing.
Causality means A causes B, they could even do a tree braches studies where they could demostrate the causality of a 4k. Example:
A 4k is caused by the next variables, the more you have the more probable it is for you to get a 4k, THIS VARIABLES ARE GONNA COME IN ORDER OF CAUSALITY, which means the first ones in every variable is gonna be more probable to cause a 4k
- PC
- Nurse, Freddy, Spirit, Billie
- Purple or red ranks
- purple or pink addons
- Using NOED, BBQ or Ruin
Which means that as many of the previous variables you have the more probable it is for you to get a 4k
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/874210#Comment_874210
Haha yeah it would cause a few problems. I think the best thing to do is to comment on at LEAST ne post about a topic that is quite popular. That way the community can relax knowing that they have seen a post about it. I think the reason why people make so many threads is because they want the devs to see the posts but when it looks like they aren't listening an uproar begins and the community turns unhappy very quickly :)
Actually I used to post bug reports on "General Discussions" cause I thought the Devs didn't read them in the other forum topics cause they had no comments, lol. I got answered they actually do and that gave peace to my inner complainning survivor (Joking)
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/874210#Comment_874210
Like this one?
https://us.v-cdn.net/6030815/uploads/208/KVJ84Q8WAG43.png
We actually have that button, but it doesn't show on the thread itself due to technical limitations, so it tends to go unused. I would love to have something like that, though.
YES! We need that! Sorry if I'm being dumb but, "technical limitations" means it will never work? Or that it just needs fixing?
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@Fibijean said:
Seems like it's always the Davids. I had one in a match earlier today try very hard to taunt me and make me feel bad for being run around by and eventually sacrificing a "one perk survivor" (that one perk being Dead Hard). I didn't know what rank he was, or how many perks he had, while we were in the match. He was the best one on the team and I was trying to commend him for doing a good job evading me for so long, but I guess he was upset about being killed.
On the flipside, there was a Dwight in that same lobby who went out of his way to let me know he wasn't with David and his friend and condemned their behaviour. So there is still some good in the world of survivor mains, it's just the nasty ones that give the whole group a bad rep.
Now that I think about it, for me it has been both Davids and Neas, hehe
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/874194#Comment_874194
I understand what you mean but it is strange how there have been over 10 posts about Tome level 3 and the first thing they decide to comment on is a question about Pallets. The priorities are just a bit wobbly right now
I know dude, I was REALLY mad about this too, I made a specific post with more than 1K views on it in the past, I just hope they do the best they can. I kept the argument about them reading everything, but it would be nice if they had an "I read this" button you know? The problem is that if they added it they would have a bigger problem with the posts they didnt' read from there on, hehe
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No, it's your pick, you're the killer, what I do is:
1 DC = I give one gen free of chase to the survivors
2 DC = Farm or 1 free of chase escape
3 DC = Farm
4 DC = Damn, I'm that good?
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/874146#Comment_874146
Think the problem is that to other people it looks like they are purposely ignoring the threads that talk about serious topics because they can't be bothered to address them. Hell they have said nothing about nurse since her changes despite loads of threads about it. I mean it doesn't really look the best when your commenting on non-serious posts but not commenting on genuine feedback ones. Least they could do is say "we appreciate the feedback and will pass this on to the higher ups". Communication is key when your running a forum and to make it seem like you are ignoring posts with genuine feedback and concerns is not really a good idea.
I'm not saying the devs ignore the posts but it would help if they at least acknowledge the post :)
@FearlessHunter I don't know if the reason why they don't comment specific threads that much but they do comment others is cause people use their answers as quotes and any misswritten or barely non specific thing could lead to a huge problem. For example: "we appreciate the feedback and will pass this on to the higher ups" People could beleive this means that specific feedback is getting attention whyle in reality, passing that info to the higher ups doesn't mean it will forcely change what the feedback talked about
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/874146#Comment_874146
Think the problem is that to other people it looks like they are purposely ignoring the threads that talk about serious topics because they can't be bothered to address them. Hell they have said nothing about nurse since her changes despite loads of threads about it. I mean it doesn't really look the best when your commenting on non-serious posts but not commenting on genuine feedback ones. Least they could do is say "we appreciate the feedback and will pass this on to the higher ups". Communication is key when your running a forum and to make it seem like you are ignoring posts with genuine feedback and concerns is not really a good idea.
I'm not saying the devs ignore the posts but it would help if they at least acknowledge the post :)
Funny thing this is exactly how my disscusion with them ended, hehe. I literally said they should at least write a comment saying "Thanks for the feedback, we're currently working on the subject" or something like that
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Not commenting them doesn't mean not reading them, I was really mad about this and actually had an argument with @Rizzo90 and @MandyTalk specificly about this, I'm happy to say that they just don't have an "I read this post" button, but they do try to read everything they can.
EDIT: I don't know if the reason why they don't comment specific threads that much but they do comment others is cause people use their answers as quotes and any misswritten or barely non specific thing could lead to a huge problem.
For example: "we appreciate the feedback and will pass this on to the higher ups"
People could believe this means that specific feedback is getting attention whyle in reality, passing that info to the higher ups doesn't mean it will forcely change what the feedback talked about or even get attention cause of nowdays priorities of the Devs or any other amount of reasons.
I beleive a "This was read" button for the Devs and Mods could solve the issue
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/comment/874089#Comment_874089
I don't really care about the learning curve, play from level 1 thing, but I will do it because my saves are for yui teachables and no learning curve is necessary for survivors ;)
*Cries is annoying Nancy's voice
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/108013/toxicity-again-why-opinions
The sad thing is that people like them forget they are talking to a human being. They forget they are talking to someone who has feelings and is free to play however he/she wants. People forget that this is just a game. they are not gonna win every game they play in a row. Loosing is a part of life no matter how much they want to avoid it.
People like that tend to bully others because it makes them feel better. Just ignore them and move on with your day. Best thing to do is not to engage in the conversation and just block them immediately.
Good luck in your future games :)
I've tried it, but the dumb part of me is always curious to what they have to say, hehehe
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@DeKillerKiller said:
Sounds to me the David is just salty. Don't feed the troll man, say GG and move on. That pisses them off way more than you think it would.
I don't know, I actually believe those kind of people do beleive their own words, that's what gets me...
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@RakimSockem said:
So with the release of the most recent stats (I know, i know. Taken with a grain of salt), can we stop all the crap about there only being 3 viable killers in the game?
Literally EVERY killer in the game has above a 50% kill rate IN RED RANKS including the killers people say are unviable and unusable. And while the stats don't show everything that goes into a match (items, add ons, moris, dumb decision making), it DOES show that all killers CAN perform well at the high levels.
So maybe if you're not doing well as killer, you just need to get better because someone out there is getting hella kills with these so called weak characters
XBOX player here. I'm sorry, but no, even the Devs have said you shouldn't take the stats to make statements.
If they show me the kill rates per killer on red ranks for people who don't main those killers per platform (AKA few hours of gameplay with those kilers) THEN I'll say "ok" to your post argument, I'm afraid to tell you most red rank killers use their mains all the time and change killer every now and then for a challenge or for fun. So, I'm pretty sure the stats show an average where the most of the players who ever plays those killers at red ranks either mains them or know how to properly use them vs the small population who uses them cause they have to.
I can get a 4k with my mains in red ranks all the time (Trapper, Freddy, GF), but if you dare make me play as Nurse, The Pig or Myers I'm gonna get a 0-1k average rank. I believe I'm one of the people helping to get GF stats up for example.
Another thing is, if they count a DC as a kill, THAT is helping the stats per killer go up.
I'M NOT SAYING YOU'RE WRONG, I'm saying we need more info to write those arguments as statements.
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I'm one of those few people who like the learning curve and plays the new killers from scratch 0 BP saved.
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@Boss said:
Also: Are the devs sure these are gonna be challenges that "casuals can complete with playing 1-2 hours per day"?
LMAO!
@Boss said:
Why is Unnerving Encounter the way it is?
Unnerving Presence has nothing to do with Exit Gate Switches.
Should've made that Remember Me.
Double LMAO! Not even close to being something alike "exit gates" perk
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/871590#Comment_871590
So you can use Google. But not all of it. It also said ogres are brutes that feast on flesh, where obi are demons or spirits.
They mixed a bunch of ######### together just like you did, with google as a source.
Ogres are different than Oni. Does the oni lurch? Does he weigh 200lb and eat flesh? Would you classify him as, large, or giant? No. Hes humanoid, a foot or two taller, and a demon. Not an ogre.
LOL. Good sir, my google source says it's "kind of" an ogre, not at all an actual ogre, I did not intend to say you were wrong, but that you were right, they say the character complains about people calling him an ogre when they call him Oni.
But about the why he takes out a kanabo, I just believe it's cause he's NOT an Oni, but a samurai with Oni alike characteristics when he uses his rage mode
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Yes, but not at the beggining of the challenges, maybe the last ones not for completing it.
It is somehow a way to please people who complained (I did) about people acting dumb like running aroung to get scared crows, to finnaly get teammates who at least focus on making a safe unhook.
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Ahm... All this challenge does is promoting survivors to use BT and killers using MYC
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/107748/omfg-the-onis-lore-is-amazing-mori-explained
My problem is they go from calling him oni, to ogre, which are to completely different things. Then he uses a katana, but changes to kanabo midway through for....reasons?
They had a decent idea and kinda threw lore at the wall until they thought it looked good.
Oni (鬼) are a kind of yōkai, ogre, or troll in Japanese folklore. They are typically portrayed as hulking figures with one or more horns growing out of their heads. Stereotypically, they are conceived of as red, blue or green-colored, wearing loincloths of tiger pelt, and carrying iron kanabō clubs.
I guess he got powers from the entity to actually transform into some kind of a real Oni, and that's why when he's not enraged he stays as a samurai with a katana, but when he gets the power he enters Oni mode with the Kanabo club
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Oh, about the mori, read the story... You're gonna feel even better when moriing someone...
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You're the real MVP, thanks!
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@supersonic853 said:
My job here is done.
What?
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@supersonic853 said:
killer gets priority and it breaks
Oh, so it's been tested?
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/869493#Comment_869493
You said "at the start of the game" and also "break them into oblivion," it was confusingly worded.
True, sorry, I meant to save the toolbox for needed trap breaking, it could be shack ones or for the EGC
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/869530#Comment_869530
Just the Camping and Tunneling ones. The Forced DS and teabagging at exit gates are valid non-punishable offenses.
There you go, devs are my source, tunneling and camping are not bannable nor reportable offenses
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/869438#Comment_869438
what? I dont understand what you are talking about! I already said what happened: during the chase suddenly a DC
I'm messing around, don't worry, I just listed usual rage quits
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What actions are you talking about?
My source:
@not_Queen said:
Hello, good people of the fog!
We now have a team Associate Community Managers, as well as an updated in-game report system.
With your help, we will be able to find the players who are creating a bad game experience and punish them appropriately, making the game a better place.HOW TO REPORT A PLAYER
You may only report things that happen directly to you or in a game that you were in.
Reporting for other people is not allowed and these reports will be discarded.
(ie. Reporting someone on behalf of a friend, streamer, or other)Fill the In-game report
An In-game report MUST be made. This is not optional, and is a must to help us identify the person in your game as well as find any other evidence we need.
Customer Support ticket?
- Video evidence is required or heavily suggested for some offenses, please refer to the lists below.
- Whilst you can report offenses directly to our support, please only do so for serious offenses like cheating, hacking, DOX/death threats.
Discarded reports reasons
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
- Camping
- Slugging
- Tunneling
- Streamsniping
- Teabagging
- Bodyblocking
- Looping
- Tapping generators with ruin
NOTE:
We do not control anything that happens outside of Dead by Daylight.
This includes private Steam messages/groups/names, PS4/XBOX messages, Discord messages, Twitch/social media interactions, etc. Anything that occurs on these platforms must be reported to the respective authorities.PERMANENT BANS
List of bannable offenses
Hacking in-game exclusives and / or legacy skins
The acquiring of any in-game skin through anything other than official channels (ie. codes, giveaways, etc.)
The possession of legacy skins without earning them. The cutoff to earn legacy skins happened on November 24, 2016. If a player has obtained legacy skins after this date, then it is considered cheating.
In-game report REQUIRED / Customer Support ticket REQUIREDCheated progress / modifying your save file
We need the profile of the person you are reporting. Reportable via support team.
Using any 3rd party software or other method to cheat your save file or any measure of progress contained within your save file. This includes using someone else’s save file.
In-game report REQUIRED / Customer Support ticket REQUIREDThreats
Excessive and serious threats against someone, including DOX threats, life threats, disclosing private information, etc.
You can fill a support ticket to provide more information, Screenshots and video are optional, but highly recommended.
Reminder: everything that happens out of the game should be reported to the appropriate platform. (ie: Twitch, Discord, Steam, Sony, Microsoft)
In-game report REQUIRED / Customer Support ticket OPTIONALOther Hacks
In-game report under Unsportsmanlike is MANDATORY
Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us. We are not banning for the use of communication apps.
In-game report REQUIRED / Customer Support ticket REQUIREDTEMPORARY BAN
List of bannable offenses
24h -> 48h -> 1w -> Permanent
This is a sliding scale and determined on a case-by-case basis. If an offense is considered to be particularly egregious, the duration of the ban may skip one or more steps in this process.
Any previous permanent bans on your record will result in all future offenses being a permanent ban.
Harassment: Communications Abuse
- Insults, intimidation, hateful speech, repeated harassment
In-game report REQUIRED
Griefing: Intentional Gameplay Abuse
- Working with the opposite team to gain an advantage or grief teammates
- Targeting specific users repeatedly in order to ruin their game experience
- Holding the game hostage
In-game report REQUIRED / Customer Support ticket OPTIONAL
Exploits: Abusing bugs or errors in design to gain a competitive advantage
- Advertising exploits
- Exploit bugs, errors in design, or undocumented features to gain access to what otherwise would not be available or to obtain a competitive advantage
In-game report REQUIRED / Customer Support ticket OPTIONAL
Specific exploits that we will ban for until they are resolved:
- Bloodweb Progress/Prestige Exploit
- 2+ Killer Exploits
- Legion Filthy/Nasty Blade Exploit
Unsportsmanlike Conduct
- Botting
- Lag switching
- Disconnects (leaving the match before killed or sacrificed) - DO NOT REPORT
For both Botting and Lag switching, in-game reports are REQUIRED / Customer Support ticket OPTIONAL
About Disconnects bans - DO NOT REPORT
The escalation is now 1 week / 2 weeks / 4 weeks / Permanent ban
BAN APPEALS
Cannot be appealed
- Temporary bans
- Social Media (Forums, Twitch, Twitter, Facebook, Instagram)
- Fan sites / Fan groups
Permanent bans : APPEALS
Send a Ticket to support.deadbydaylight.com
If the ban is an automated EAC ban, please contact EAC directly.Console bans
The rules are the same as the PC bans
Crossplatform ban evasion
Players who have violated our rules multiple times leading to permanent bans could get their access revoked on any accounts they make if the player is seen committing bannable offenses after the very first permanent ban. The structure and severity of these bans are followed throughout any platform.
Abuse of Support Services
This includes making false support tickets and lying to support agents. Our agents are always here to help the community. However, those making false tickets just to get a step ahead of everyone else and take advantage hinders our ability to better help everyone. Penalties include suspension of your support services, up to a permanent ban of your in-game account.
Quote:
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
* Camping
* Slugging
* Tunneling
* Streamsniping
* Teabagging
* Bodyblocking
* Looping
* Tapping generators with ruin
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@Joekillu said:
Lol I still think it's funny you get reported for bodyblocking a surv. From a pallet but it ok for them to do it to a hook.
People just don't know the actual rules dude... They believe anything that makes them loose should be a bannable offense
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I'm down for it, the game can still bring in lots of potential killers, why not this franchise ones?
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/869427#Comment_869427
They just come back like 2 minutes later
How long does the EGC last? I do know... I'm asking if you do
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It would be funny, but imagine how OP stalking with myers would be
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Did this events happen when you were dying on first hook, sand bagged by a teammate, moried by tunneling, facecamped or downed in the first minute of the game?
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@not_Queef said:
Just hide until there the EGC is nearly over, then make some noise and when he comes to find you, teabag him for the last few seconds before you die.
I count this as a win.
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@TruffleTurtle said:
I always see forums of people saying ps4 players are trash. As an xbox player, my experience hasn't been like this at all. A range from good to bad but mainly good players. What has y'alls experience been
Xbox red ranks both killer and survivor. Depends, in my experience purple and red ranks are 75% (it´s a random guessed percentage, don't even start...) good players whyle grey to green it's around 30% good players
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Here's what you should do, as soon as the game starts and you see it's a trapper do not use your toolbox but to break his traps into oblivion, broken traps cannot be used, that would've saved you
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Freddy and Trapper are my mains. But it's also fun to teabag the teabaggers with GF
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/866573#Comment_866573
The slow down from throwing doesn't even make sense now when Freddy's a thing, who can put down a constant stream of snares without having to stop to take a breather.
Damn, that's true, I guess he need a rework like Freddy did
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/869091#Comment_869091
so what about the rehook?
Sure, I mean, I love my end game build with Freddy and Wraith, why not add this. I don't believe it needs buffing, but I wouldn't complain about it
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What I do is down a survivor, open the gate, hook the survivor. There you go
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@[Deleted User] said:
He's a product of a bygone DbD era. He was released in a string of weak killer releases and wouldn't be designed this way today. His power is just kind of...there, and he has absolutely no pressure or snowball potential outside of an ultra rare.
Rework?
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@Tarvesh said:
https://forum.deadbydaylight.com/en/discussion/comment/866638#Comment_866638
There was no ebony. I spectated the rest of the game.
One person DC'd when they figured out what he was doing.
The other one suicided when they figured it out.
The Bubba tried to farm the last person for chase and hits before they just DC'd.
That's either one of two, a person getting revenge from previous experiences (had a rough last games) or just a Deuchebag...
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/865850#Comment_865850
Balance is... not subjective in any sense of the word. What are you talking about?
Ahm... What is balance in DBD? A 2k? Cause you got 50% of your objective right? But for survivor? A 2k too? Nah, when in SWF yes, but when in solo, if I got killed at the beggining of the game even if at the end the killer only got a 2k then no dude... The killer wasn't "balanced", I couldn't even achieve 50% of my objective(s)
How about pipping? In order to black pip you have to have contributed in 50% of basic game objectives participating in all areas, but guess what? I've been in games with a 4k where 2 survivors got 2 pips and I de pipped as the killer...
How do you want the "balance"? towards kills and escapes? Pipping? Blood points? Perception of a fair game for both sides?
"Balance" is a complex concept not reduced to mere numbers, people's experience and perception is what make's this "subjective". When in videogames, stats are not the only thing we should base our arguments on, it's a person behind the screen, not an NPC or a CI killer in this game.
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@MissBehavingX said:
I'll make a summary of the responses you'll get
*Camping is a valid playstile
*Killer loses points
*Other survivors can take this time to finish gens / genrush the killer
*"Git Gud kid"
Am I missing anything else? lol
I'm gonna answer something REALLY different from what you guys usually get... Sometimes... Hear me out... Just sometimes... There are killers who lack potential to kill and maybe even worse, they just had 4 horrible games in a row where they couldn't get a single kill (maybe against teabaggers who body blocked the kill in the end game) and they need to have some kind of "release".
Face camp, Tunnel, Ebony...
You get me?
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@not_Queef said:
Tbh I don't think there is anything they can do to Freddy to make him fun.
He was never a good fit for this game to begin with. Unlike Myers, Pig etc, his power just doesn't gel with the existing mechanics at all. Snares are annoying but kinda weak, fake pallets are just super braindead.
Still better than Legion, though.
Survivors who want killers nerfed, please don't read this:
I ALWAYS, in red ranks, get at least a 3-4k with him, and I wrote the "3" cause of a regular hatch escape you know? I NEVER use the forever freddy loadout. I feel he is one of the most fun killers to play as and against!
Again, that's just my perception
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/866560#Comment_866560
They're not too different than what they were before the archives, for what it's worth. It goes both ways, though. Sometimes the survivors have generators as their objectives while the killer is trying to hook everyone in the basement.
I get what you mean, but I have to say this... The basement build Freddy is amazing for easy 4K... so... Bad example for me, hehe
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@Azgard12 said:
I just want to take a moment to thank BHVR and whomever was involved in providing this data to take the time and to even present it in a visually appealing and clear way.
Most companies wouldn't bother and you have. Thank you. No matter how I might feel about a specific killer, map, or experience, this shows a lot and I am thankful it was provided.
same. :)
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Dude, there's A LOT more to it...
I actually believe the kill rates are different from normality for killers... Since the Tomes arrived challenges make you run like a fool scaring crows whyle the killer needs to "kill 4 survivors in any way necessary in a single match" and that was Tome 1. The study was for 3 months, from Aug 21st to Nov 21st
So... Survivors get to play "off the objective" whyle killers make challenges to help them get the objective, the challenges promote Trapper and Claudette as main characters for your gameplay.
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@Go_Go_Roboto said:
https://forum.deadbydaylight.com/en/discussion/comment/866513#Comment_866513
Honestly don't know lol. It must be that vape that's slows you. I either drop way too many pallets or get tricked into an open area with no protection.
So, it's more of a nemesis situation, we all have that specific killer, we don't know why, we just can't counter.
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Devs: Here's your legion's nerf! No... Wait... You want Nurse too?! Ok... What?! Freddy?! Fine... But that's the last one! ok..? S...pirit...? Too? Fine... Now Freddy...?



