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Carlosylu

Carlosylu

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Carlosylu
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  • @Boss said:

    It's funny to me how everyone's getting these fast lobbies as Killer, cause i don't.

    It's not over 5 minutes, but it's also not these 30-second lobbies everyone brags about.

    Platform and rank Boss?

    I'm red rank 1 killer on xbox, I swear to god I press Y and 10 secs later I'm in a lobby

  • I still play killer, cause I believe I'm pretty good at it and I've never used nor will use Ruin or NOED and the queue times are amazing right now, but as survivor...

    Let me tell you this... I've already finished Pokémon Ultra Sun, Ultra Moon, TLOZ a Link Between Worlds and I am currently playing Luigi's Mansion 2, what does this tell you about queue times...?

  • @Rex_Huin said:

    The Dumbo aspect had nothing to do with your horrible experience as clown.

    Had high hopes for some good entertainment when I read the thread title but am leaving disappointed...

    Yeah, the skin is not the problem, we all know, but I surely was thinking about making him a main cause of it... I had him in level 32 cause I almost never used him... Now I remember why...

  • @Infinity_Bored said:

    U just have to play for fun and stop counting your kills.

    It will be a joy for everyone!

    I play for the fun, of owning the survivors, hehehehe

    Come on man, we all play to win, I do have fun when I lose, but a win is a win

    And... Are you really saying the Clown doesn't need attention...?

  • @Mikeasaurus said:

    Trying to heal a survivor and accidently dropping the pallet beside us, leading to a very angry Hillbilly charging right at us.

    That happens way too often when standing on a pallet to get healed

  • @Todgeweiht said:

    Once I tried to vault the shack window but ended up opening the locker where one of my teammates was on.

    But... they are too far away from each other ain't they...? Or did you pannic?

  • @toxic_clown said:

    when you hear the cleansing pools. instantly wanna leave.

    Me and my usual SWF have a way to counter the plague that ALWAYS work, have in mind it's a 4 men SWF. We cleanse and if we get the notification that the Plague took corrupt purge we all play stealthy until it goes away, that gives us REALLY long games with lots of BP every time and the Purge always gets mad at us, hehehe.

  • @venom12784 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039085#Comment_1039085

    What does rank have to do with it. Rank doesnt mean anything in this game with enough time anyone can make it to red ranks.

    Not for survivors, I agree, but for killers, right now? Sure... Pipping ain't a problem when getting gens not to pop in early game is a must and if they do (and yes they do) you need a 3k+ without camping nor tunneling on maps like new Yamaoka, Rottenfields, etc. as a Trapper and GF main.

    Ranks for killers do mean something, I have to disagree

    And what I meant by that is that I'm a constant red rank killer, experience beats anything as killer man, as survivor you can just get carried.

    I'm not bragging, my point is that as an experienced killer who has never used ruin I do not have to act out any anger issues in order to 3k+ as a lot of killers nowdays do.

  • @GhostofYharnam said:

    Do what must be done. Do not hesitate. Show no mercy.

    That's the problem right there, I do give survs a chance by not tunneling nor camping nor moriing on 2nd hook, and as Survivor if I see 2+ toolboxes I take my item off... Do as you please man...

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039194#Comment_1039194

    They play "mindlessly" because they're not allowed to waste time or try things out with how the game is atm. They HAVE to go go go all the time. No breaks.

    And this thread is about tunneling and camping, not ruin, so saying the 1% clutch games ######### is so irrelevant to this discussion it hurts.

    What new way would you have killers play that is effective and not "toxic" to you? Because downing and hooking someone asap is effective. Running in circles looking for gens and following one survivor for eternity while the others work is not.

    Ruin has no effect on raw gameplay. Especially at high ranks when people can hit great skill checks.

    "What new way would you have killers play that is effective and not "toxic" to you?"

    Wait, I think you missunderstood, I had a good experience, I didn't bring in a toolbox and cause of that I didn't get tunneled nor face camped nor moried in any game. But I'm a bit concerned that the killers actually said post game they're doing this cause of Ruin nerf, and those were red ranks! It's not cause ruinr itself but cause a way of complaining on Devs not focusing on maps, matchmaking and pipping sistem.

    For me there is no such thing as toxic behaviour from killers, there is only toxic behaviour from survivors cause of the game characteristics. But the action of not playing as you normally do and intending to give the survivors a hard experience cause "they brought in a toolbox" is gonna break this community more than it already is.

    EDIT: LOL, your comment wasn't for me was it? hahahaha. My bad

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039190#Comment_1039190

    People have long been tunneling and camping. To think this is because of the ruin nerf is absurd. Yeah, there may be a few people that claim that's why they do it, but especially on here, they're a small portion of the forums, which is a small portion of ALL players.

    It may seem like its increased, but it's the same.

    But asking people to not camp, tunnel, gen rush, etc won't work, because most people wont hear it, and it only stirs the pot of both sides blaming the other.

    As a lot of people have said, maps need to be fixed to not require longer gen times, or band aid fixes to match speed. However if they aim for 5 min matches, players cant help what the dev team has in mind.

    8/12 games yesterday:

    Me: "Why did you tunnel everyone?"

    Killer: "Ruin Nerfed"


    Maybe it was just bad luck.

    Just look at the 1st comment vid I posted, that was one of the 8 killers I just mentioned, the guy thanked me for taking off my toolbox post game.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039185#Comment_1039185

    I'm talking about the mindless way killers have been playing for a long time. I don't care about BBQ, Ill loop you into submission if you dare bug me while popping a gen.

    Killers need to find a new way to play. Killers are still getting their 4ks. If you cant because of one perk that was only clutch in like 1% of games then you need to find a new one to play.

    The problem here is that this isn't a "one perk" problem, killers are starting this kind of conducts cause they perceive the Devs are survivor sided and they do this as a way to complain, it has nothing to do with them not being able to 3k+ without Ruin, it's about the meaning of the nerf, not the nerf itself

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039176#Comment_1039176

    Lobby times are increasing? They've decreased in my experience. I wait just under 5 mins for a game now. Its most likely due to the battlepass, but that just shows killers don't plan to go anywhere.

    The first day of the new BP I waited less than 30 secs per game, but yesterday and the day before I waited an average of 10 mins per game as survivor, less than 30 secs as killer, I don't want the killer's queue time to increase too cause toxic behaviour discourages survs from playing

  • @Carpemortum said:

    Tunneling and camping arent toxic. They're effective. Best strategy? No, of course not. But if you need someone out of the game (which quickly snowballs in survivors favor if your not fully paying attention and playing well), it is very effective.

    That would be like asking survivors to only work on one gen at a time because "gen rushing" is toxic.

    If it's the most efficient way to do your objective at that moment, it's fair. Besides the fact killers lose points for camping.

    What you should be calling on, is a look into WHY these tactics are used, and changes to remedy that. Fixing symptoms will not cure whatever causes them.

    That's exactly what I'm trying to do, if we make the game more playable for each other and focus threads on actual REAL problem in game we'd be having another conversation wouldn't we?

    Tunneling and Camping ain't toxic if it's a strategy, doing it to prove a point or as a complain against Ruin nerf is

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039150#Comment_1039150

    Well, feel free to give them an alternative to the play style that you don’t like them using. With how fast gens are going, and how large maps are, most killers really do not have an option.

    It makes strategic sense to bring in a red mori in order to kill the item carrier as fast as possible.

    Tunneling a survivor to get them out of the match faster reduces the stress on the killer since generators get done so fast.

    Camping a survivor that took them for a joy ride is also better than letting them get unhooked, where they’d take the killer on another long run.

    The only slowdown perk that works is Corrupt Intervention. I tried using it, but Survivors just hide.

    Anyone bringing in a flashlight recently deserves to get tunneled, camped and moried since they’re bugged and instantly blind the killer.

    Don’t ask them to not play optimally without giving them an alternative. If the game dies, then so be it, it’s the Devs fault for not making it fun enough to keep it alive.

    So again, instead of making threads like this, your thread should be addressed to the Developers, not the players.

    One thread doesn't make the difference, a hundred do... One thread for the players to focus on the real issues and not on dumb things is a + to the changes we need.

    I'm actually giving an alternative:

    Right now: 3+ toolboxes = mori, facecamp, tunneling, lobby dodging = loosing players

    What I'm proposing: 2 toolboxes max = no tunneling, no face camping, no lobby dodging and a somehow "balanced" outcome in the game


  • @Orionbash said:

    Just let them use their moris. Lol. If a killer HAS to use a mori to get a 4k they're not a good killer and once they run out they'll be out of red ranks where they belong.

    I have zero issues with the new ruin when I play killer. In fact, as a Tru3ta1ent build GF/Wraith main I love it. Its even better than old ruin as the point of the build is to keep survivors off of gens and healing.

    But I think threads like these prove my point that killers are indeed the biggest babies. Lol. Survivors have taken their nerfs in stride but killers get a ruin nerf and literally can't handle the game anymore. The days of down survivor, hook survivor, bbq, wash/rinse/repeat are over, killers. Adapt or find a new game.

    Yes, killers are babies, but so are survivors in due time, remember BL and Insta Heals complains? I remember the "Let's 4 men toolbox Gen Rush to complain" threads don't you?

    The problem here is that we see each other as the ones who "need a punishment" and that's dumb AH. We need the attention on actual problems and bugs, not on each other...

    BTW, they're not using the moris to 4k as a NEED, they're using them to send a message, and that's the problem, most red rank killers can 3k+ without Ruin or mori, but the tunneling, camping and insta moris along with lobby dodging in an already long A$$ queue times is increasing due to this "Ruin Nerfed" issue.

  • @DBD78 said:

    Let survivors escape just to be "nice". Like any survivor would run to the killer and give up just to help them 😄

    Don't generalize, I might be one in a thousand, but I take my toolbox off if I see 2+ toolboxes, here's an example of what happens when I do:

    https://www.youtube.com/watch?v=Nj5r-vbNSx4


  • @PacifiedByDaylight said:

    I think being hooked is too frustrating for survivors. I think two steps ahead and don`t hook them at all with a new Doctor! And I get 3-4k for almost 50 games by now, no exceptions=)

    Stop camping and tunneling, my killer friends, slugging is the best way to both achieve fun and entertainment!

    YES! Promote unfun gameplay for survivors too! Let's see how killers handle a slow queue time as survivors have to when gamers go away even more!

    It's amazing how I made a post about both sides doing dumb conducts against each other and that BOTH ROLES need to help each other and yet people comment things against the other role...

    People...

  • @AvisDeene said:

    It’s not the players job to make sure that their opponents have fun, the responsibility falls upon the developers. Killers find going against multiple toolboxes unfun, yet most survivors that bring them in don’t consider how the killer feels, so why should the killer consider their feelings?

    Seems to me that the ones you should be pleading with are the Developers since they are the ones who failed to make it fun for both sides.

    No one asked them to remove Ruin without fixing their broken Rankings and Matchmaking.

    Yes to everything, that's my point, the game needs fixes, it's not the players fault, and if we continue to act as if it is, this game is gonna loose more and more players every day...

    "most survivors that bring them in don’t consider how the killer feels, so why should the killer consider their feelings?" As I said: "I politely ask you, survivors, not to bring in more than 2 toolboxes per lobby as a help for killers not to use childish behaviours like lobby dodging, tunneling or face camping as a complain against Ruin nerf." I'm asking conduct changes for both roles.

    I'm in for both sides man, and please don't generalize, there obviously are a few players who care about each other, but I'm one of them, just look at the first comment vid on this thread.

  • @BabyOniMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039085#Comment_1039085

    How is it toxic behavior for pointing something that's actual facts? In case you didn't notice I play both sides too. I don't even use Ruin and win 9/10 of my games.

    Have fun with your damage control, I'm sure it'll make a change.

    Toxic behaviour is any action that involves trying to mess with the other PERSON enjoyment as a way of "bullying", we both agree there are needed changes in this game, but the right way of asking for them is not by changing the "I don't enjoy the game, Devs please fix" to "I don't enjoy the game, now nobody will".

  • @ApeOfMazor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039085#Comment_1039085

    Tunneling and camping is an effective strategy. Toolboxes are there to be used as well. It is the devs fault for these issues. It is not childish behavior to play the game with the tools and strategies that are given.

    It's childish behaviour to decide to tunnel or facecamp or instant Ebony Mori the whole team just cause they brought in 3+ toolboxes as part of the "Ruin nerfed" movement, it's not childish behaviour if it's just a strategy, a D one, but a strategy.

  • @Peanits said:

    For me, it's usually when I run my usual Head On + Q&Q + Inner Strength build...

    ... and then it's a Plague, so the lockers glow green as soon as I get in them, and I never get to use Inner Strength.

    Quick question @Peanits , does we'll make it affect Inner Strength speed? Cause that's a 8 seconds heal turned into a 4 seconds right there isn't it? If your answer is yes I'm gonna try Q&Q + IS + wmi + Small Game tonight

  • @BabyOniMain said:

    That's what you get for Nerfing Ruin.

    Ruin wasn't necessary to win, It was necessary to not be a dick to everyone. Now I see a lot of NOED and Moris as well. Killer just need to figure out Slugging build exist and we're golden.

    And here we go again... WE didn't nerf Ruin, saying WE as a gamer WHO PLAYS BOTH SIDES EQUALLY, I never used Ruin, and as a RANK 1 KILLER I'm not falling for this childish behaviour that promotes more toxic gameplay for both sides, I can still 3k+ without ruin or using this conducts I mentioned...

    I'm not asking for this as a survivor, I'm asking for it from both sides as a RED RANK

  • @DBD78 said:

    Again "camping" and "tunneling" is just a strategy in the game. You won't politely ask survivors not to tbag and clicking? Strange.

    Lobby dodging and toolboxes would not be such a problem if they got Ruin back, the real Ruin. That is a devs problem not a killer vs survivor problem.

    I play mostly survivor but rooting for killers. There is no problem playing survivor it's not stressful and still I see "teammates" tbagging/clicking..well I let them hang on the hook. If a killer is camping or tunneling me, no problem I play next game and hope I do better not to get the hook. Others might say bad things in chat or send a message to killers..well you are just a bad loser!

    "Lobby dodging and toolboxes would not be such a problem if they got Ruin back, the real Ruin. That is a devs problem not a killer vs survivor problem."

    That's the exact point of this thread, it's not OUR problem, so, why make it ours? There's a movement against survivors right now in case you didn't know, killers are exorting each other to face camp, tunnel, insta mori and bring NOED, not as a strategy, but as a toxic complain against Ruin nerf, as a strategy that's on you, but as a childish way of complaining, that's another story.

    About this: "You won't politely ask survivors not to tbag and clicking? Strange." Would you PLEASE read the post again and go to this part: "I politely ask you, killers, not to lobby dodge, tunnel or face camp (this doesn't apply for toxic players who teabag)".

  • This is one if the games, I took my toolbox off in a lobby where there were three more apart from me, the killer brought in a mori, tunneled and face camped, at the end, he slugged me, took me to hatch and this happened:

    https://www.youtube.com/watch?v=Nj5r-vbNSx4&feature=youtu.be


  • @BadMrFrosty said:

    Running the killer for an obscene number of generators only to find out the real number I ran them for was 0 - 1. Why? Generator phobia, I guess.

    The funny part is that that even happens when in a SWF...

  • @djsponge10 said:

    https://forum.deadbydaylight.com/en/discussion/123640/please-killers-dont-lobby-dodge

    Just because of you i'm going to purposefully do it for a long period of time.

    Platform?

  • @HeHeBoii said:

    Some killers just don’t have fun facing SWF in every game. But the devs don’t care about fun for killers.

    The real issue here is maps, pipping sistem and matchmaking, not SWF, just saying

  • @Eye66 said:

    Survivors wanted this with their extreme trolling and nerf begging, I don't care at all about any of their problems.

    I play both sides at red ranks, just remember, agression generates agression, the change has to start in one of the sides, the problems are not the gamers per se, the problems radicate in specific game threads that need attention for this to get better for both sides.

  • @Divinitye9 said:

    Yep. I am gonna stay in a lobby with three toolboxes and a key. That might sound all and well for the four of you, but for me that sounds like a waste of my time.

    @SnakeSound222 said:

    Sure. Just don’t bring keys or 2-4 toolboxes. Killers are people too, and we want to have fun.

    @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/123640/please-killers-dont-lobby-dodge

    ??? Why do they need to learn lol? I can go supertryhard or pick a lobby that suits me. I mean after the ruin nerf and people bring 4 toolboxes, yeah nah. You can play with whoever wants to sweat but if I play killer i will take a chill pill. Before that i was heavily against lobby dodging but honestly the way dbd is right now, you might as well pick the games you want to play. Me and swf go without any items into the trial so yeah that is that. You dont need items to win v a any killer. Why not dodge? The search doesn't even last 30sec to find a new one so yeah hf.

    Good sirs or ladies, would you be so kind to read the Edit part on the post that was added way before you commented...? Thank you

  • @Elena said:

    I feel lobby dodging (or in my case, leaving the lobby) is acceptable if something important comes up in real life or if it's a real life emergency.

    That's a fact man, I get you

  • I think blinding is broken right now, I've had insta blinds FROM BEHIND and also games where the killer didn't get blinded whyle carrying a surv after he missed a hit and I was trying to body block, I blinded, got the points but the surv didn't drop.

  • I don't know about others but in my usual SWF red ranks party we have the rule not to use SAFE PALLETS unless you have no other option and your next killer's hit will down you. You can do as you please with UNSAFE PALLETS and the shack pallet HAS TO BE CALLED OUT LOUD when dropped.

    I use this rules too when I'm playing solo btw.

  • You can add me if you want man, I play xbox SWF red ranks every day after I played some killer. My GT is the same as the one I have here.

    The problem you had radicates in the fact that the killer rank is picked +-6 ranks from the highest rank in the party so, as you're a rank 5 survivor you should be getting ranks 1 to 11 killers for your SWF and any killer out of those ranks you get has to do with non available killers in the rank I just mentioned, and as killer the same applies, if there's a SWF with highest rank 2 but other 3 guys rank 16, the game will seek a killer based on the highest rank +-6 ranks, and that could be you

    @Rizzo90 Am I right man?

  • @HulkHodn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028829#Comment_1028829

    Thats a joke right? Iam rank 11 and every game i get at least 2 red rank survivor. That has nothing to do with speculation.

    Good sir... I'm talking about LOBBY DODGING, you do not know the rank of the survivors in the pre match lobby, if, by your argument, "every game i get at least 2 red rank survivor", what's the point of even playing?

    In your first comment you literally said "So mm is broken and ruin gone and you think yellow or greens wants to face you red ranks with toolboxes and stuff... sure" you're using the ranks as a base to lobby dodge, and that's not possible, if you had just mentioned the toolboxes I'd have answered "well, it's ok to dodge every now and then, but not all the time", but you brought in the ranks as an argument there, maybe I missread?

  • @Lucama said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028855#Comment_1028855

    I mean, I get your point, but people buy games and put their time into it to have fun. Unless they're the kind of person to pay for torture, they're probably not gonna subject themselves to 2+ toolbox lobbies with the current state of the game.

    WE NEED MAPS REEEEEEEEEEEEEWORK! damn...

  • @Doomspooge said:

    Had one last night. Ghostface grabbed me off a gen 30 seconds into the match. I screamed and nearly threw my controller.

    It's nice to actually see someone who screams cause of a GF or Myers when we forgot to bring in SC, hehehe

  • @Lucama said:

    People play this game to have fun, killers as well, if they run into a lobby where it looks like they won't enjoy themselves they have every right to dodge it. I personally don't dodge lobbies unless it's a clear and obvious SWF squad, I don't wanna subject myself to playing against people using third party tools to gain an advantage.

    This:

    @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028835#Comment_1028835

    No, no, I'm not trying to force people, I'm just politely asking for people to avoid as much as they can lobby dodging, people dodge out of the dumbest things nowdays like "I don't like facing Davids" or "Matchmaking is broken, if I see 2 toolboxes they must be red ranks". I'm not talking about in game DCing, but about actual lobby dodging, and I get your point, yes man, it's not wrong to dodge a lobby every now and then, but not 5/6 games until you get to play aginst no SWF Dwights with no items, hehehe. Get my point?


  • @Reniat said:

    I try not to, but if you've had like 5 really rough games in a row and then you load into a lobby and you see a key and 3 toolboxes.... I shouldn't be FORCED to go into a game like that.

    No, no, I'm not trying to force people, I'm just politely asking for people to avoid as much as they can lobby dodging, people dodge out of the dumbest things nowdays like "I don't like facing Davids" or "Matchmaking is broken, if I see 2 toolboxes they must be red ranks". I'm not talking about in game DCing, but about actual lobby dodging, and I get your point, yes man, it's not wrong to dodge a lobby every now and then, but not 5/6 games until you get to play aginst no SWF Dwights with no items, hehehe. Get my point?

  • @PokemonGOPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028794#Comment_1028794

    You know there are many posts like those on the forum and they get ignored on regualr basis, not just in General Discussions.

    Reworking a map is a long ass process, buffing Killers is risky and moves attention from the possible new Killer in development which would pump sales, they know the Emblem system is extra broken but they talk about it like it's the biggest problem since release so it won't get fixed any time soon I'm afraid.

    I agree there's no point in making the other side's experience miserable for the sake of it but it happens on the regular and there's no way of stopping mob mentality and its consequences in an asymmetrical game.

    I also don't understand how you can be so positive about this game.

    Upvoted

    I try to make people understand some real problems cause I've had plenty of good experiences in here, I've gotten people to actually read what's reportable and what's not, I've been in threads where more than 200 people agree on what's a toxic behaviour and what's not and how and why to avoid it, and I try my best to promote actual good conducts for a game I actually love.

    The good people in here are way more noticeable than the ones who are not, like you just noticed, I like being one of them. :)

    If we all ask for it we can make the Devs make actual important changes like we did with EA and microtransactions in games like SW, the community asked for no mt in the last SW game, and we got it even though it was against the nature of the company

  • @HulkHodn said:

    So mm is broken and ruin gone and you think yellow or greens wants to face you red ranks with toolboxes and stuff... sure

    Ahm... how do you know the ranks before the match ends...? If you dodged the lobby that was out of pure speculation man...


  • @oxygen said:

    People can dodge if they want. Can always just last second switch if you really want to.

    Depending on how DC penalties get implemented "dodging" last seconds switches might even end up leading to a penalty if ALT+F4 during the loading screen leads to a matchmaking timeout.

    Yes, I'm not saying people can't, but politely asking for them not to, don't get me wrong, me and my SWF at red ranks are doing things like leaving gens untouched for the first 30+ seconds of the game and just going for chests and totems to help the perception of "gen rushing", I'm trying to help this game as much as I can whyle having fun in the way, and as killer I don't dodge, don't DC, I don't loose often, but if I do I just take the L without winning about it


  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/123640/please-killers-dont-lobby-dodge

    then don't bring 2+ toolboxes or keys galore, bad enough ruin is nerfed we don't need toolboxes on top of it, heck because of the ruin change and how I know survivor Q times are at an all time high, if I suspect SWF I will dodge to be like "back to the Q with you" because the more survivors wait, they either quite, play killer and get bullied, then come to the forums and complain. then either BHVR will do 1 of 2 things

    1. make killer AI so that killers wont need to be buffed ever and they can just use AI killers in their games
    2. buff killers/ change the game to be bearable again even though new ruin is trash

    we warned you of the consequences of what would happen if ruin was nerfed, don't be mad at killers, be mad at BHVR for making this change

    Ahm... As a RANK 1 killer trapper main and rank 2 survivor... No man... This childish attitude doesn't solve anything, the posts should be about "maps need reworks", "specific killers need buffs", "pipping sistem needs to be adressed", and not about "let's make each other life's misserable" threads. This is not the propper way to attract attention, cause if we as killers get heard this way, how do you think survivors will then complain about somehting?

    Hate promotes hate

  • It's just childish behaviour on both sides, tunneling, slugging and face camping does nothing to solve actual problems like maps, pipping sistem and bugs neither is saying something like "let's gen rush" to promote that conduct...

  • @Aven_Fallen said:

    But it is scary to play vs 4 Survivors. 4!! D:

    Hehehehehe, I love this kind of comments

  • @Waffleyumboy said:

    The downside to not running DS...

    True, but I have to say I've never used it, I don't even have it unlocked for everyone, I believe that's the only perk I haven't unlocked out of both sides, hehehehe. I preffer to run BT to be honest.

  • @Spooky13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028581#Comment_1028581

    It's worse for me on big maps especially because I'm still not all that good at Clown and still don't have my build I want yet.

    Am I gonna see you around in an elephant outfit? Cause you sure will see me doing that as soon as I get it, hehehe

  • @Peanits said:

    Of course! We slipped a hidden change into the last patch that made it so you, specifically, won't get Kindred until the very end. Looks like it's working!

    But for real, though, that is unfortunate. Sometimes the bloodweb is generous, sometimes you get unlucky.

    I'm REALLY unlucky, I try to get BBQ as soon as I can when I prestige someone just for the BP and it doesn't freaking appear until around level 30+!


  • @Spooky13 said:

    Flashlight blind times seem to be off. I was blinded a Oni yesterday and dropped a survivor. The timing seems to have changed, and I still got blinded by Firecrackers as normal.

    As for new Doc, he's alright. People have been running Calm Spirit like crazy, so I think I'll enjoy him more once that dies down.

    I feel the same way as you do regarding killer problems. Never ran Ruin except on Plague, but the maps are still giving me trouble, as they always have been. The game seems to be a huge fan of Coldwind as of late, so I've been suffering quite a lot as Clown.

    This happened yesterday to me twice in the same way with different items: A guy gets carried, I go by, the killer tries to hit me, misses, I drop firecracker infront of the missed hit animation and I get the "blinded" points, but the killer didn't drop the surv, it was not a blind timed wrongly in the "starting to carry the surv" animation. And the second time was exactly the same, missed hit, blinded, but with a flashlight. I think it's a bug, but maybe it just appears if you blind after the killer misses a hit.

    And about the maps, I can't believe I have to bring in a map offering in order to have a "peacefull" killing spree, hehehehe. I still get the 3k+ in the big maps, but I have to sweat for them....

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