CaptainCastle
CaptainCastle
About
- Username
- CaptainCastle
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Comments
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@CheyeneKL said:
https://forum.deadbydaylight.com/en/discussion/comment/1620367#Comment_1620367
Tacked on? It was planned from the beginning and only delayed 3 weeks after the game was released- due to technical issues with implementing it. Companies who make multi player games in this day and age aren't usually unaware of the fact that most people will voice chat with each other if they're able to play together, and BHVR is no exception.
Pre-game chat also completely enables survivors in a lobby to add each other on outside voice chats if they so wish- which further relieves BHVR of the work of adding their own native voice chat.
This narrative is a recent addition to the lore. If you review early marketing and dev statements its directly contradictory.
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This forum is a trip man.
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Between the slew of bugs and sucking really badly with him it hasn't beeen great. I suspect like oni and nurse the precision required is beyond my grasp on console.
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I love that people are pulling whataboutism on bugs.
You guys can't even help yourselves lol
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1620890#Comment_1620890
I was a professional fighting game player, and they 100% do balance around top players. If they didn’t, there probably wouldn’t ever be another projectile in a fighting game ever lol.
Oh ######### I thought your name was familiar.
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This thread is the gift that just keeps on giving.
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I'm pretty stoked for them to gut him since he's one of like 3 Dbd dream characters for me and that's what they do lol
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@Neamy said:
Facing it directly and pressing the button once works for me, gotta face is straight on tho
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As an xbox player I'd like an easier method to reminisce post game about funny stuff that happened or say ggs. Though I'd probably be astounded at how much more toxic it could be.
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@KateDunson said:
When u will have enough experience u will be able to tell every spawn. (approximately)
Can you clue me in? I've been playing for literally years and still suck in the early game.
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@Dwight_Fairfield said:
I hope the T3 Myers one is intentional. I quite like the raised stabby stabby angle of the knife because that is what it looks like from the survivors' side.
It has to be intentional, right? I like it.
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https://giant.gfycat.com/EarlySmallEft.mp4
Stepping back and recentering doesn't work every time lol
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@Envious1 said:
No you don't. That's actually a terrible idea because you're allowing the others to do gens. If they're not doing gens then they're being overly altruistic. SWF are hard to deal with but tunneling will just lead to a depip or a black pip. Also imagine the salt they would have.
This is kind of misleading. Yeah if the survivor can run you for a while sure, but if there's no ds and the unhooked person is a pretty easy down (dead zones or unskilled) it's worth losing an extra gens worth of pressure to make it a 3v1.
If you're working through BT DS and excellent looping you're better off finding an easy target but that's just killer 101 not a proof against the strength of tunneling.
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I think this is pretty fair across the board. The not a job stuff is on point too. Good post op.
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https://giant.gfycat.com/EarlySmallEft.mp4
Luckily the survivor was a bro and let me down them and try again. Pretty good job so far.
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Been happening to me all day. Pretty annoying.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1594890#Comment_1594890
You're missing the part of the fighting game where I have an animation to react to. That's a pretty major part of any mix up in a fighter.
Its absolutely not. a reactable 50/50 isn't a 50/50 and a reactable mixup isn't a mix up.
If you can react or fuzzy block its neither of those things lol
Reducing spirit to 50/50 is also intensely disingenuous. It's not block high or low, its pick one of half a dozen paths the spirit will take. Not a 50-50.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1595086#Comment_1595086
Actually I do feel better, thnx cutie pie.
Good I hope you can ride that feeling into a good weekend <3
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/187746/the-way-console-players-are-treated-is-insane
Easy Buddy...easy its ok. This is a game your life isn't in danger.
It's a post on a forum dude not a 500 man protest at their company hq.
Do you feel sufficiently big now that you've demonstrated how aloof you are?
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Counter play doesnt mean hard counter. If you have options at all no matter how unreliable that's counterplay.
People expect to be able to fully counter killers through expression of skill and not all killers allow that. This doesn't mean there is no counterplay.
People should look to the fgc, mixup 50/50 characters aren't fun but there is counterplay.
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1526941#Comment_1526941
Alright. I'll clarify. My first comment was a slight teasing. Have you never seen those kitkat or snickers candy bar commercials? I admit I was simply being simple. Teasing.
Clarification 2. I didnt call you arrogant. I said your text is assumingly reading as such. I will admit, telling someone to "have a brain" is assuming on your reply insulting. Which again READS as arrogant. I read it as assuming you believe to be better than another. But still. I apologized already if my attempt at teasing miffed you.
But still. It's a Game. Dont take things so seriously. But again. I opologize to be part of your frustration. 😊
"Sorry me literally taunting you while you're being constructive upset you, you should try not to take anything seriously or trolls like me will ######### on it to get you mad for our own enjoyment"
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Yay it's spine chill all over again.
Poor mikey. At least his stalking is way less broken.
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I'd make the leap too but no ######### way am i regrinding and buying all the dlc again.
Too bad console is such a joke lol
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1216030#Comment_1216030
43k is closer to 50k than 20k as you clearly was putting as the 2016 number, so I was right and you wrong. You mad?
Also, vast mayority of 2019 and 2020 also was spent under 50k. Don't pretend you don't see the data right in front of your nose. Peace.
You can tell someone is arguing in good fath when they drop something pithy at the end.
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@Pokino said:
https://forum.deadbydaylight.com/en/discussion/comment/1204122#Comment_1204122
I don't know if you realized, or just joking, but absolutely no doubt there are less pallets, we did some test for hours and results were clear, aprox 40% less pallets on farm maps than previous versions. We encountered maps with 5 pallets, or maps with one single pallet on a half of a map, only hills and harvesters... it was insane.
Please, check your patch, because some maps are barely playable.
Do you have your test data? It would probably help the bug report.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1206170#Comment_1206170
In my survivor main dictionary it says;
Boring = The Killer is skilled and doesn't fall for mindgames or 360's which doesn't make for good YT content.
Sweaty = The Killer is playing with the intention of Sacrificing all 4 survivors.
Bro I already made the translation joke geez ;)
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1206143#Comment_1206143
When did I say maps were useless. All I said was it seems from watching streamers pallets are spawning more towards one side and making huge dead zones and this may be due to tiles being removed but pallets not being moved to accommodate. I don't give a ######### about map changes because when the new patch hits is when most of my spring collection games hit and I needed a game to fill the 3 month gap from December. I already left DBD for animal crossing but I still enojy watching streamers. That's it. With Puppers I don't watch the guy enough to know how he actually acts on a regular but as a SURVIVOR MAIN IN RED RANKS I know how SURVIVORS act when they are irritated with a game. That's all I have to say on that. You believe whatever you want.
I'm not advocating for ######### concerning maps just giving my input based on the actions of what I've seen others do on the PTB. TO ME it seems like this person was leaving games due to dead zones after being run through those zones because it's real sus to sit in a locker after being run though a dead zone and d/c long after chase is over. But you believe what you want. I'm done with this conversation either way.
Translation:
Argument from authority (Ironically his own), followed by "That's just my opinion man", followed by "I'm taking my ball and going home!"
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1201984#Comment_1201984
When I first started it was heavily killer sided and move towards survivor. Now it will return to killer it seems. I hope they do some small adjustments to the pallets. Even unsafe ones would he nice for the deadzones.
Just out of curiosity, when did you start?
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1202074#Comment_1202074
https://forum.deadbydaylight.com/en/discussion/comment/1202094#Comment_1202094
I have not had a layout that was even close to be as aweful as one of those and i get them 2 times in a row. I highly doubt that.
Oh whoa, you say it happened twice? That raw amoung of data surely trumps the community manager and the patch notes both confirming the changes you're reporting didn't happen. Bhvr fix yo #########
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1202059#Comment_1202059
Okay. "Something is wrong, please fix it." There :)
Dope. Did you submit a bug report? Include as much information as possible, including any evidence you have that it was different before and and/or on live servers. It's possible this bug was caused previously on live or is environmental to the ptb and more documentation can help. Ideally test normal and kyf because kyf can be buggy.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1202071#Comment_1202071
I have over 1000 hours on this game. I have seen this map endless amounts of times. Something is not right if we're getting less pallets consistently. Either there's a bug or a change that was unannounced. Either way, it's not good.
Sounds good dude, I guess we'll see if you're right or not. Just out of curiosity, what would you accept as evidence that you're wrong?
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1202038#Comment_1202038
I have eyeballs and I went on the PTB.
Oh well pardon me, random user whom i have no verification of ability to collect and report data. I'm not saying they couldn't have screwed this up and introduced a bug or that i necessarily trust the devs, but i am saying there are a ton of cognitive biases that cause situations exactly like this. Map rng is lousy sometimes and the map in question (based on your comments in the thread where peanits confirmed you are mistaken) didn't have any changes according to patch notes. So I tend to lean towards you're misinterpreting the situation. Your refusal to allow for that possibility kind of reinforces that.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1202015#Comment_1202015
You have a bug on your hands then.
As someone who works in production support there are a few more steps between "this is broken" and determining its a bug. Protip: it's usually not actually a bug.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1201981#Comment_1201981
Nobody was complaining about the removal of infinites. We were complaining about the lack of pallets that exist now and the sheer amount of dead zones there are.
According to peanits the only map that had changes to pallets was disturbed ward. Down to 2 pallets in main building from 4.
So, you know, i think you're misinterpreting the situation a tad.
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@Terra92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1189185#Comment_1189185
It also works where it's not revealed that you have NOED until the gates are activated. From what I remember, there was always a random hex totem laying around that deactivated nothing, but then once the gates were powered a random dull totem would become noed. Now it's just everything is dull until gates are powered.
Dude setting aside that you're mixing up noed and devour hope, you're just giving wrong info. Go read the wiki, the change logs are public.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1189283#Comment_1189283
Riiight. I played over 50 matches and didn't get bored once, but okay. I play 4 games of dbd and I'm ready to uninstall it. And gun and illfonic have done better than behavior. Don't forget, f13 wasn't there fault, it got caught in lawsuit hell. They actually make improvements to there game and BALANCE it, rather then just focusing on cosmetics.
I mean it was new and exciting of course you weren't bored yet lol
if you think f13 was fine pre lawsuit you simply aren't well informed lol they had to bring in a new third party dev team to get the game to the state it's in. It was a buggy monstrosity with obvious glaring flaws its whole life.
Predator copied many of these flaws whole cloth lol
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Its gun illfonic and that was very very clear from the trial weekend. Fun nostalgia, not gonna be a competitor.
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Oh man, ANOTHER EA thread complaining about how op a killer is.
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You can't balance swf and you can't balance for swf because of solo. all you can do is swing for the middle and hope for the best.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1153323#Comment_1153323
You cant really expect 1 dev to give word to a topic, representing the entire company. Thats like expecting someone working at domino's having to give a word on the topic of logo design. They simply arent representatives of the company.
Are you being serious right now kid? I can't expect a developer who comments on a thread to, you know, actually respond to the thread?
Aren't there overpriced cosmetics you should be simping over lol
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1152677#Comment_1152677
We found that; it's on the list to be fixed.
No word on the actual topic of the thread, though? Come on, buddy.
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Cpt Castle is my xbox gt
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@CloakedDagger1 said:
https://forum.deadbydaylight.com/en/discussion/comment/837123#Comment_837123
I mean death garden the game isn’t even on the console so that’s pretty fair
Considering it's supported entirely by dbd profits i don't think fair is the right word
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Because it works. With nurse done spirit is the next big target. With spirit done hopefully we can start seeing some core issues start to be focused on.
But also because its way easier to nerf a killer or a perk or insta heals than it is to fix core issues so they buy time by nerfing "unfun" things.
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@Kerbert said:
TBH I think most of us would be fine if they skipped a chapter just to focus soley on improving the game, with matchmaking, ranks, balance, performance, etc.
I love that they're making balance changes before they figure out how to adequately match players based on skill.
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@joeyrou said:
How about instead of nerfing we fix weak killers
You must be new here. We'll get ANOTHER doctor cube in about a year that won't help at all.
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I remember hope
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Yeah lets keep nerfing one of the most balanced and unique killers in the game. ######### that guy right?
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/840249#Comment_840249
Oh, yes, because a meme thread to basically call the devs incompetent knobheads that hate killers deserves all their attention.
It's better for CMs to avoid troll posts than to troll back.
Though this sub seems to love circle jerking around the CMs so why not just dive in and relish eh?