Envious1
Envious1
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- Envious1
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Comments
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/1611943#Comment_1611943
Yeah his posts are getting increasingly bait-y. Like 'AND ADD A SECOND KILLER!'
Yeah the second killer post is incredibly bait-y. This discussion is just one giant bait.
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@mintchapstick said:
I can't tell if this thread falls under bait or satire.
We fell for the bait.
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@Kleer_mi1k said:
Adding another killer into each match might be a viable alternative to help with gen slowdown. In nurse and spirits' case they would possibly just be allowed a 5th perk slot but without the option of a 2nd killer
Adding another killer wouldn't be balanced. One killer is all you need. It's all dependent on your killer and your ability to pressure survivors off gens.
A 5th perk slot would be nice but would have to be implemented on both sides.
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yes.
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Ebonys are extremely unbalanced. They allow you to hook everyone just once, tunnel them off hook, and remove them one by one. Once you're caught, you're dead.
Ivorys are strong by giving you the ability to remove and tunnel a survivor out of the game quickly.
Cypress are 100% okay. Killers do lose some bp using them tho.
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@DeRdpOoL78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1611910#Comment_1611910
The devs bend over for survivors and you know it
Yes that is what it seems like. They still do care for killer players too.
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@Kleer_mi1k said:
https://forum.deadbydaylight.com/en/discussion/comment/1611898#Comment_1611898
But just think how much more viable spirit and nurse would be with that perk along with bbq, pop and ruin!
That's a good point and I can't disagree with that. People who've mastered spirit or nurse won't need the perk anyway because the stomp on survivors very easily due to the killer they chose. They wouldn't need the perk due to their unmatched skill. That perk would just deny them a 4th perk slot.
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@DeRdpOoL78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1611902#Comment_1611902
The devs have said that coms are not supposed to be part of the game. That's why there's no game chat
If so why in online tournaments comms are allowed? They weren't implemented in the game yes but the devs over time acknowledged this and players still use them.
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Use your eyes to look at disturbed crows or learn survivor's spawn points. There are multiple videos online describing spawns points on each map.
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@DeRdpOoL78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1611890#Comment_1611890
Having coms is like 10 perks
The point is for the survivors to communicate, do gens, and escape. Communication isn't a perk, it's what you need to escape.
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@Kleer_mi1k said:
https://forum.deadbydaylight.com/en/discussion/comment/1611878#Comment_1611878
Which killers do you believe you would not have to run it on and why?
Spirit and Nurse wouldn't need the perk because how incredibly the strong those killers are. They wouldn't waste another perk slot on canceling survivor's perks if the killer is already incredibly strong, even stronger with good perks (bbq, pop, ruin, etc).
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@DeRdpOoL78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1611878#Comment_1611878
Just dont run perks and you wouldn't have to worry. He would just be wasting a perk slot
That's the issue. Then the killer has 3 perks to work with while the survivors have none. That's not balance. Both sides should have perks. To be fair, most of the survivor's perks are second chance perks that are a pain to deal with. But not allowing them to use perks is unbalanced. Both sides should be allowed to have perks.
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/1611853#Comment_1611853
This is kind of misleading. Yeah if the survivor can run you for a while sure, but if there's no ds and the unhooked person is a pretty easy down (dead zones or unskilled) it's worth losing an extra gens worth of pressure to make it a 3v1.
If you're working through BT DS and excellent looping you're better off finding an easy target but that's just killer 101 not a proof against the strength of tunneling.
The problem is DS is used in most/all SWF by at least 1 person. Loosing multiple gens (1-3) for one person makes the game a loss (unless you count a black pip as a win).
Working through DS and BT + excellent loopers is extremely challenging. Most squads have a weak link. You have a 1/4 chance in finding that weak link in the SWF THEn deal with overly altruistic survivors (Body Blocking, taking hits, etc).
Tunneling 1 person for multiple gens is never good. You want to down as many survivors in between/ before gens are popped. You don't want to sacrifice 1 person then have the other 3 escape.
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@Kleer_mi1k said:
I truly believe this would help the longevity of the game and make survivors play to their full potential. DS, DH, BT and UB are no longer necessary to win matches once you play perkless for a while.
I wouldn't 100% agree with you. This special perk would be almost a must have on a lot of killers to stop survivor's second chance perks. That's the problem. Since it would be a must have/ almost a must have on every killer, most killers would run it, so there would be no point in running perks. You would pray the killer didn't run it.
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Yeah I've heard he's pretty clunky indoors so I'm surprised you enjoyed him on an indoor map. Thanks for the response.
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No you don't. That's actually a terrible idea because you're allowing the others to do gens. If they're not doing gens then they're being overly altruistic. SWF are hard to deal with but tunneling will just lead to a depip or a black pip. Also imagine the salt they would have.