Caleegi
Caleegi
About
- Username
- Caleegi
- Joined
- Visits
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Comments
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Ormond is killer sided. Its extremely open and hardly any obstacles. The only maps i think are survivor sided is the new meat plant rework and haddonfield.
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I played killer today and its so much easier for them to get bloodpoints than killers!
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Thats like the only guaranteed time we can do it. They made flashlight saves and that really difficult when they changed it last update or whenever for no reason.
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Killers as a whole do not need to be buffed at all, I believe your issue is that you need to learn how to pressure gens and the survivors so that you can kill them. I dont believe its a problem with the game but instead your gameplay.
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Um i dont play as killer, provide a screenshot??
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I like the survivor portraits just think they should use the adept ones, it will look less cheap.
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I mean this wouldn't be an issue to do, just need to make the slider go bigger. For the time being until the devs do it like someone said run Technician :)
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I don't mind it, it was a step in the right direction but not the best. I wish they had the portraits horizontal so it takes up less of my valuable side of screen. Apart from that i like it because they made the hook timer bigger and the HUD now is less straining to the eyes.
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If you're having issues then you need to say what the issues are otherwise its useless.
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The Nurse is very hard to learn skill wise and is nowhere near OP, in my opinion she is balanced.
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I started having this issue today, I wanted to play survivor with my friends and it kept disconnecting us all, really frustrating.
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You should not get the DC penalty if the killer disconnected and you didn't, you should just be sent back and able to go for another game. Unless it was a bug (wouldn't be surprised) you probably lost connection which would give you the DC penalty as it still affects other peoples gameplay.
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Head On is annoying but it is fine in my opinion how it is. The problem with nerfing SWF groups is that it would be hard to do without affecting solo survivors in a negative way and by nerfing SWF a lot of survivors will be annoyed with the game and probably stop playing. Scott Jund did a video the other day with ideas on how to tackle this and I think they are amazing to be honest. One of his ideas was for survivors to give them a communication wheel as communication is the main issue for solo survivors, they will then be about equal to SWF and then killers can be buffed to suit both solo and SWF survivors which would be a lot easier.
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I mean i don't really think this matters? if matchmaking and queue times get fixed then it won't be needed because you won't have to wait long, but yeah you know about that matchmaking thing? might come out in 6 months lmao cause updates that don't involve money are slow.
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I've never experienced this but friends have told me and yeah they should, they did with asylum so i don't get why they didn't with this map.
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I mean, all hitboxes are broken right now and will probably get fixed in the next bug fix coming out either this week or most likely next week.
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Honestly, I didn't even notice this until I saw pictures from both updates due to me being more focused on ######### hitboxes and animations but there is so much of a difference! it looks like they pulled the camera down and closer to the survivors back and I hate it. Its like you can't see hardly anything lol.
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Is this a joke? this better be a joke.
Pallets should not be removed because they:
- make gameplay more interesting
- most killers are faster if not all than survivors
With the Gideon Meat Plant map as a survivor main I feel bad for the killer lol because of how many god pallets are on that map, but also there are so many metal doors with breakable doors next to them which ######### over both sides so much and it sucks. I think some pallets on the Gideon Meat Plant should be removed, last time I counted I think there was like 33 pallets and pretty much all god.
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@stargazer9 said:
I live in the Middle East and I completely agree that we need a server but not a server just for players in the Middle East. We need a server in West Asia and have players in West Asia and MENA (Middle East & North Africa) region connect to it. The bigger the playerbase the less the queue times will be. If we limit a server to players in the Middle East only then the queue times will be horrible for us.
I have a friend who lives in the Middle East and she struggles with ping all the time. I agree with stargazer9 that there should also be servers for other regions such as the ones they listed. This will help with hit boxes for those people as well.
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I am fine with DS but i don't think healing should deactivate it.
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I mean it wouldn't be awful to have an obsession by default and could benefit both sides depending on who wins.
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The matchmaking has always been ######### and I believe they are introducing a MMR system soon. The matchmaking takes forever to get into a lobby, and then when done you notice how it looks like a damn rainbow, earlier I had it where everyone was in green ranks apart from the killer who was a red rank, and this stuff happens all the time.
I don't like camping and tunneling in this game but it ain't going anytime soon as the devs have repeatedly mentioned that it is a game mechanic / strategy and that we should use perks such as DS and Unbreakable to counter it. Personally I don't like the strategy as it ruins the game for others but I can see why killers do it as it makes the games easier for them.
All i'm gonna say is, Welcome to DBD and we hope you enjoy your stay although you probably won't due to the recent updates being dog sh*t.
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If this happens i am not playing survivor. Usually the best players will get punished due to them doing the most and therefore being caught the most while the bad players get rewarded. No.
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I mean its always been like this and without sounding harsh just dont put it too close to the window vault. Leave a bit of space.
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The yellow bottle could be useful but in his current state is useless. Due to it rewarding survivors to as when used clown and survivor can both get the speed boost its completely useless as you still cant catch up to the survivor, then a bottle is gone and you have less. Its too much of a risk the yellow bottles than a reward. Also. when using it to go hang someone like in the meat plant map it can also be useless cause surprise surprise you have ran into a dead end of a iron and unbreakable door.
I think as a survivor main it should not affect survivors (they should not get speed boosts).
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I found it too low so i turned it up a bit on my mouse itself.
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I am a female and i couldnt care less if female boobs jiggle a bit because they do in real life. I would care a little bit more if the boobs were abnormally large or something and dramatically jiggles but they dont and therefore i dont have an issue with it. Boobs jiggle irl lmao whether you like it or not, they are not made out of concrete so i think you just need to get used to that idea as harsh as it sounds. Also, i dont think people with the entity (if irl) would be wearing a bra and if they were being realistic as if this was irl they may use the bra for more useful things such as a bandage out of the fabric or something. But that just might be me making it too realistic.
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I would love this idea!
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1 month is long enough
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The new UI could be good if not so spread out. Here is a picture of how it would look fantastic in my opinion...
Onto the animations. It made me feel physically sick. When you get downed the camera swings around very quick to the default position. After 5 games i had a headache and by 4 hours i my headache got significantly worse like throbbing, i had a stomachache and when i came off my pc to go lay down to try help had to run to the bathroom cause i felt like puking. Also, when turning quick when looping it causes an awful blur from either animations or optimisations, this made my motion sickness bad.
I do get motion sickness really bad but i have never had it on another game apart from when i tried a VR Headset once. I asked other people and they also get motion sickness. I am legit begging for it to be changed at this point otherwise me and others will be turned away, we do not want to feel sick from a game.
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Little update of how it went; in total i played 4 hours with my friend. After 5 games i got a headache, an hour later the headache got worst, when it hit around 3 hours i had a awful stomachache and when it hit 4 hours my headache felt as if it was throbbing and i had to stop playing and actually come off my PC to lay down in bed and try get rid of it. A lot of players have had this issue of motion sickness on the game.
Why i think this is happening (i could be wrong):
- poor optimisation
I think the new maps and the game as a whole is poorly optimised. When you get in the game you get an FPS drop and due to that the game simply can't keep up with itself as if it is rendering everything as you move (in a chasing game thats bad) so as you move your mouse your screen goes blurry which a. looks ######### and b. gives people motion sickness. I tried putting my settings AND RESOLUTION down to the lowest the game let me, it was still there but the game looked crap as well.
Devs just please fix this, this is gonna turn a lot of people away including me otherwise cause it makes us feel ill.
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There are no consequences and the devs do not want there to be which i completely disagree with. They claim without tunneling, camping and slugging the games would be too similar even tho they are too similar these days due to how many killers do these three things so frequently.
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A fair perk in the game needs a nerf...what is this?
Spine chill is perfectly fair, you killers have BBQ and Chilli lmao. Leave it alone.
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Like survivors opinions matter, killers are legit being spoon fed everything they want changed but survivors can't stop being camped and tunneled? sick of it. The fact they have changed DS to how it is now promotes tunneling even more and they should let DS continue when healing as well, like wow i can go in a locker!? like i want to, not. Object of Obsession i don't care about cause i don't use it. DS tho is ######### now, the anti-tunneling perk is now just a useless perk. And ofc killer mains are gonna like the change cause it benefits them!
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YES! 100% I ACTUALLY KNOW THIS ONE! I WOULD LOVE IT SO MUCH YES!
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@Chchchcheryl said:
I want them to revisit the idea of The Teacher.
Idk why it just seems neat and I like the dunce cap perk icon!
Wait. They were going to?
I have no idea who this person is but the killer itself sounds cool af. I'd love to see this!
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The #########. The hatch legit can be closed by you, you need to just find it before the survivor does. Hatch exists because it stops the game being held hostage, gives the survivor a chance to escape without needing to open an exit gate which is basically wanting to die in itself and its not unfair or unbalanced cause you can close it.
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Camping is never neccessary unless people are in that area, but even then you don't need to stand right in front of the hooked person. Camping and tunneling ruins the game, me and my friends when playing as survivor deal with it every time we play and it annoys us every time, might as well stop playing and unless something is done about it then i think a lot of people will stop playing as survivor like other people already are. Body blocking is not an issue, camping and tunneling is, if you have body blockers that often there are two perks to help, mad grit and i can't remember the other one but at least you have a counterplay which doesn't ruin everyone's experience of that match.
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OMG YES!!!!!! THAT WOULD BE SO MUCH MORE FUN! I LOVE THAT IDEA! THIS NEEDS TO HAPPEN!
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I mean, some things are more killer sided than survivor but overall i would say its more survivor sided.
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I mean, the game won't know whether you disconnected or lost connection. And even if you lost connection it still affects other players such as if you are survivor it will be a huge disadvantage, and as killer everyone else will depip too because of your internet. I'd recommend sorting out your internet before entering a game.
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This would be abused and a very bad problem due to people only playing with the killers they like and not killers like Oni, Spirit, Bubba, etc. This will then make other problems worse like matchmaking.
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I am confused. What is wrong with being on PC?
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I think the Midwich map is cool to play on and look at, i mean it looks amazing and i love the clock feature. Yeah it sucks for both survivor and killers but i think it will just take more practice. Afterall, all indoor maps kinda suck but look the coolest. I'd just get used to it.
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/1912279#Comment_1912279
Hope your wrists get better. Sadly at bhvr HQ, it’s better to make a new HUD that 99.99% of the player base hate than to make a decent struggle mechanic or simply use one you already have (looking at you pyramid head)
Thank you, i do too! I honestly think they should make this change soon, a lot of people have wrist problems and struggling breaks hardware (especially console controllers)
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Both my wrists have carpal tunnel and the struggling makes them both hurt a lot! obv i can switch between them but then i risk messing up and then i am just switching between which one hurts more. The struggling mechanic doesn't even add tension or whatever to the game, just annoying.
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@Mandy said:
Yet, all you need to pay for is the base game. The additional content is purely optional purchases - you don't need to buy skins, you don't need to pay for the rift pass (which you get your Auric Cells back for anyway), each DLC gives you a free map which you can play and the base killers. You can buy characters for shards as well as some cosmetics, which are an ingame currency and hence cos you no money at all. You can also buy DLC perks for shards from the Shrine of Secrets - again, no real money spent.
The options are there for people who wish to support the game and the developers and make purchases, and for those that can't/don't wish to.
Games have to make money to survive (especially live games), without monitorisations there'd be no extra content added etc as there'd be no way to make money to support the game. Without skins purchasable for Auric Cells, there'd probably be no skins because how would you pay the people that work on these things?
Thx for the response!
Every game needs monetization options to support it and what not, but i find DBD has too many for what is given back, if ya get me. I would be perfectly fine if some dlcs (not often, but like occasionally maybe) were free and licensed ones or more popular ones cost money. Therefore, people who cannot pay for things because they don't have enough money or something but want to play as a new killer or survivor can and people can choose if they want the free ones or the ones that cost money, but it'd make everyone happy sorta thing. With the rift i find people who get the premium pass (forgotten what its called now) don't get a lot back, and its very grindy and boring, maybe add more special things into that.
Those are just my thoughts anyways.
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DS has already been nerfed many times, leave it the ######### alone. I have to deal with killers camping and tunneling bullshit, 5/10 games yesterday i played i was either camped or tunneled. Thats ridiculous. Stop whining about a perk which is the only thing giving us a chance of escaping when tunneled.
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I would not want events 24/7 that would require a lot of effort and would no longer be that special. What i do want is the current events to be better on the game, the seasonal and themed ones, like the christmas one this year was canned and that actually was quite of a downer, and its only putting decorations on the maps, like can't be too hard. They are the same events every year though, try some new things.
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@6yXJI0 said:
https://forum.deadbydaylight.com/en/discussion/223442/monetization
What bug was bothering you recently? Exept canceled grabs.
There are a lot of bugs in this game, i am not gonna name every single one cause i'd be here all day. However, there are bugs with every chapter, especially twins, and hitboxes are #########. Bugs aren't the only point of my post tho, its also about how many monetization options there are.
