CakeDuty
CakeDuty
About
- Username
- CakeDuty
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A cute white summer dress with a colourful floral pattern for Kate with a curly ponytail.
After seeing how pretty they made Fengs ballerina outfit, I'd love to see more dresses
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Dead Hard - For chases
Borrowed Time - In case of killer tunnelling/camping
Iron Will - To have a chance to escape the killer
Decisive Strike - In case of tunnelling or farming teammates
Sometimes I switch Iron Will with Hope, cause I love the speed boost, it's saved my life multiple times
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Billy is fine. He's strong, got an instadown and great map pressure, but I wouldn't call him OP or that he needs a nerf. He can still be looped like any other killer. The only thing is my friends say he should be a 110% killer, since any other killer with range attack (Huntress) or map control powers (Hag, Nurse and Spirit) has decreased speed. I don't entirely agree with that though.
I'd rather they take a look at Spirit instead of Billy.
I think the real problem is that people meet him in almost every other game with Ruin, BBQ, Spirit Fury/Bamboozle and Enduring, which makes him boring. That's how I feel with every killer tho if I meet them multiple times during one session.
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I've used a macro for my whole 2 years of playing this game and I have yet to be banned. I just don't wanna destroy my keyboard mashing buttons
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If people go around popping your traps on purpose they aren't doing generators and you get a free teleport to their location, unless you're in a out of range or carrying someone, but then you get to know their location. And if you're in range you can just teleport to the trap so you don't have to look for them. I don't see your problem.
Even when I play solo and I see a Hag put a trap down I'll pop it/them as soon as she's in a chase or is carrying someone. So it's not just a SWF thing to do, smart survivors know that's a good way to counter her.
I love playing Hag and I get that it can be frustrating to lose your setup, but at the same time I'm glad to know that one person less is working on gens.
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The end gamer timer must've ran out. When a gate gets opened (or killer closes hatch) you see a timer on top of the screen. Once that runs out the entity (the trap you're talking about) will kill you if you haven't escaped.
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Wouldn't make much sense. They aren't making prestiging easier. Just perk grinding easier. Then it'd have to be something like "P1 with all perks is a shirt/weapon" etc, but that'd be very unlikely and I don't think the devs would wanna give out a legacy 2.0. Though a little compensation would be nice for us that took the time to get all perks
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I have P3'd with all perks on 9 survivors and I also have all perks on most killers but not prestiged them, so I hope for some kind of compensation being it either small or big.
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I mean, it sounds cool and all. If you find a killer/survivors you thought were fun to go against then you could rematch as well.
Though I doubt people that teabag, go "gg ez baby" would accept a rematch with the fear of killer using a mori/strong addons. I assume with your idea that both killer and survivors would have to agree to have a rematch.
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Is it scummy? Yes
Is it bannable? No, the only way you can be punished is if you DC too much to derank, but running to a killer and let them hook you at the start of the match to lose a pip is not bannable.
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I used to think I lost my offering as well, but actually it just gets removed from your loadout, like Negan said. The devs haven't made this very clear that it's that that happens, which seem to confuse a lot of players, cause they expect it to remain in their loadout, like items and addons.
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In the patchnotes they said they removed the distance of how close pallets could spawn to each other to 8 meters. I can't remember what it was before, I think it was about 12-16m. So yeah, the pallets spawn closer but more of them are also unsafe and more mindgameable.
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Makes me sad to hear about other peoples luck. Whenever I run a plunderer build (Plunderers + Ace in Hole) I only get brown medkits, brown toolbox and yellow toolboxes with 1 dumb addon. I wish they'd remove the ability to get brown items if you ran the perk, at least.
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Favorite gotta be Laurie, as annoying as she can sound her VA did an amazing job. It sounds so realistic. When you get hit be a weapon you're gonna sound pretty ugly. I'm also fond of Kate's old voice. Sure, her screams were painful to your ears but it sounded so realistic and I really liked it. I agree it didn't fit Kate, but I hope they'll use the voice for a new female survivor. Then just edit/tone down the screams.
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The healing cube to be reverted. Back then people would actually spend time healing themselves/each other but after the update the whole "No healing" meta began.
People complained about SC, they got their wish granted of it recieving a nerf (longer healing time), so instead they're getting rushed more than before cause competent survivors know that it's a waste of time to SC and heal each other.
Besides that from a survivor standpoint it's boring to hold M1 for longer, even if it's just 4 sec (if the killer isn't running any mangled perks/addons).
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Oh yeah... I actually never thought about that one but now that you mention it, I haven't seen it for ages. @Peanits is there a bug preventing the crane from spawning?
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I totally agree. There are like 6 windows on the map (Freezer, the main room above toilet, a small dropdown at a gate, the big dropdown and the L and T wall).
I had the idea, to make those doorframes next to sliding doors, you see on the top part into windows. To not make them OP windows, they should only spawn next to sliding doors there are no gens connected to. Have those sliding doors b2 1/4 closed. This makes for windows that gives you a small boost, but not that big so killers lose a lot of distance. Of course, not make these spawn right next to each other.
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Survivor:
Resourceful
Whenever a killers breaks a pallet you can go to the broken pallet and collect 1 scrap. Once you have 5/4/3 scraps you can go to a location where a pallet has been broken and build a new one. This interaction takes 20/15/10 seconds.
"Goddamit Meg, stop wasting every pallet!" - Jake Park
Killer:
Breakable
Each you get stunned you earn a token. Once you reach 3/4/5 tokens you earn the ability to break an unused pallet.
"Shack is an infinite" - Bubba
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Yesterday I was so close. I got 31.800 bloodpoints, only lacking 200 from the survival category.
Was got 4 safe unhooks, a couple heals, got chased for long + did totems and did 2 coop gens + a gate. I also had Deliverence and got to use DS on the killer cause he tunneled me. Woke Up a couple times cause killer was Freddy and I escaped.
It's really tough and requires you to run specific perks but it is possible. I'm just waiting for the upcoming survival point score changes.
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The perk once had a cooldown but both the speedbost and the stagger effect. The cooldown was 40 seconds which created inconsistencies with when you'd get the stagger effect reduction and speed boost. You could jump down a building and get the speed boost but not the stagger effect reduction, which caused 1 second of your speed boost to be wasted.
I know BL is broken in maps like Haddonfield, but like Skeletal said, the map needs a rework, the perk is fine. On maps like Shelter Woods and Rotten Fields (if you're unlucky and get no hills and only one harvester) you get very little use of the perk.
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Suicidefox did a good job at explaining why the Legion nerf was needed. There was no counterplay to them, they had the ability to cheese chase mechanics and they disregarded pallets and windows, which are survivors only way to get distance between themselves and the killers.
Pig was nerfed because of EGC and it's kinda understandable why they did it. Note that I'm a Pig main and wasn't that frustrated with the changes cause I never did Endgame Pig. I can't remember who but one of the devs stated once that the RBT was never meant for the endgame but was meant for as a way to slow the game down, so with this change they encouraged the playstyle they originally envisioned.
I've always seen endgame Pig as kinda cheesy, NOED + put traps on a survivor and now you can tunnel them knowing the only way they can escape is if they get hatch. But I'd love if she could get some kind of buff on other aspects or make traps less RNG dependant. It sucks to put a trap on a survivor and they get it off on their first try.
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I'd remove anything insta that's in the game. Instadowns, instaheals, instasaw etc
In my opinion anything insta is just boring and not fun to go against
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Hey!
I know this isn't about the 3.1.0 update, I apologise, but as someone that plays a lot of solo survivor I really wanna ask this. I think every solo survivor would like to get this answered.
A long time ago you said a way you could tighten the gap between solo survivor and SWF is to make Kindred into the base kit of survivors. I was really excited for this change and thought that finally I wouldn't be left on the hook to second stage, just cause every survivor thought someone was going for me. Now it's been almost a year since you said that and it has yet to be implemented into the game.
Did you scrap the idea, forget about it or decide it was too strong? I understand the killer aura reading shouldn't be in the base kit, but at least let us see other survivors when someones hooked.
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DC'ing in a PTB is generally pretty stupid. The only reason I'd DC from a PTB match is if it's a PTB for a new killer or killer rework and someone plays a killer that hasn't been changed.
Sorry, I played this PTB to try playing against the new Freddy, not to play against your Iri Huntress with ebony mori
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Had a game where I was playing solo survivor with a 3 man SWF. It was pretty obvious they were SWF from their names but I also checked one of the guys profile and they were on his friends list. One of the SWF got downed and DC'd, then his two mates DC'd as well, which left me to be alone with Billy. I decided to just let him kill me, so I spammed fast vault at a window until he came and downed me. He just nodded at me and ran around me, wasting his and my time. I was getting annoyed but didn't wanna DC. He then proceeded to slug me until I had like 10% bleedout bar left.
He then picked me up and I decided not to wiggle since I just wanted to die and get it over with. He hears hatch and drops me close to it, wanting me to crawl to it. He signals me to go get it and I knew from the way that he just slugged me for over 2 minutes that he'll just close it in my face. I crawl to the hatch and yeah, he did close it.
BUT!!! What he didn't know was that I had a purple key + Adrenaline, so I got up and opened the hatch and escaped.
In end game chat I asked why he was being a dick to me when I had nothing to do with the 3 DCs. He then proceeded to complain about SWF, genrush, crutches and purple keys. How every survivor is an entitled brat and deserves to be punished.
Well, I'm sorry Mr. Ruin, BBQ, Enduring and Bamboozle Billy with almost instasaw on Rotten Fields
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I thought charges on items was another word for how many seconds the item would last, so 1 charge = 1 second.
Because of that, I thought using speed addons would make my toolbox and medkit last longer.
I also played F13 before I switched to DbD. In F13 you can close and lock doors to keep Jason out, so I assumed you had to throw down every pallet you saw as a kind of defense mechanic.
My last one wasn't actually me but a Meg I saw once when playing killer. We were playing on Crotus Penn Asylum, she had a flashlight and I spotted her but she didn't see me. As she entered the building, she used her flashlight while looking around. I couldn't get myself to kill her, so I killed her friends and gave her hatch. She told me in end game chat that flashlights were useless since the maps aren't dark at all. She was rank 19 and I was rank 6.
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@Entità said:
Can anybody satisfy my curiosities?
It's not in the PTB. Though Mclean said during a Morf stream that we are supposed to get them at the full release.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/565425#Comment_565425
@Spaceman94 So levelling gives you a random perk or
From level 1 to 10 you get a random perk. From level 11 and upwards you get to choose between 2 perks. If you've already got one of the perks the game lets you choose between then it means you're tiering it up.
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@Chubster said:
I didn't even know there was a beta, is it an open one?
From my knowledge only the Scandinavian countries can get the beta. I'm from Denmark and have got it.
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I personally don't mind. Before the change some survivors would be so stealthy and immersed even thouh hatch hadn't spawned. Making it hard to find them, most killer had to run Whispers just so they had a chance at finding the last survivor in such situations.
I personally don't like running Whispers so I had a game where a survivor hid for 10 minutes, not touching any gens just because he hated me for killing his team before even a gen got done and his plan was to force my to DC.
At least with the hatch spawning now there won't be any hostage situation like that and like Aven said, you've got the upper hand for finding the hatch first cause you're faster and have no need to hide.
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@Seanzu said:
Pretty sure it was the wikipedias creator that coined the phrase "Paragraph". I don't think the dbd devs ever once called DLC Paragraph, people getting mad at BHVR for someone else coining a phrase is ridiculous.
I remember during a livestream the devs said that stand alone characters like Bill and LF were paragraphs. It was a long time ago though, I think shortly after LFs release.
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They completely ruined Claudettes best hair (the short wave hair). It went from being one of the best looking hair in the whole game to look like it was something she cut herself. I am disappointed to the point where I wish I could get my money back, cause that was not the hair I bought back then.
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I think I heard one of the Fog Whisperers say that they aren't going through and they only did it to test.
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I know multiple people have already said this but:
It's not fun to go against cause how are you supposed to go against someone you don't know is coming?
Beads combined with TOTH or Discordance is pretty strong cause Spirit can easily phase towards you and grab you and you have no idea that she's coming.
I don't think the addon is OP, I just don't think it's fun to go against cause there's only one counter. Run 1 outta 2 perks (Premonition and Spine Chill) that can tell if she's coming.
One good thing about the addon though is that you never feel safe whenever you're interacting with something. You're waaayyy more alert.
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I can't complain about ping, I usually get pretty good ping. However, killer dodging or not everyone loading in is still a problem. Also I've been palying mostly killer lately so 10 minutes of waiting is no fun. :/
I wanna play this game and have fun but they're making it so hard right now.
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This isn't as much of a small buff as it's a complete rework but, I've been thinking of a way to make Open Handed an useful perk.
"You know that sharing information is vital for survival. Every aura revealed to you will also be revealed to your teammates within a 24/28/32 meter radius.
Killers aura cannot be revealed to the other survivors."
This way it'll be a way to share information with your teammates. I know it reguires you to use another perk like Bond/Empathy/Plunderer's Instincts etc. to actually do something, except when you're hooked, but I also had the idea that if a survivor had an aura reading perk then maybe you'd be able to see the auras that are revealed to them as long as you're within the 32 meter radius.
Would make the perk more useful than it is now, good for solo players that wanna help their team.
Only thing is to not make it work with OoO since that could be abused.
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Dear devs.
Thanks for the awesome 3 year anniversary stream, it was amazing to see everything you're working on!
So here's my question:
The Nurse is by far the strongest killer in the game by default, even without addons she's stronger than most killers, which is why her having range and extra blink addons seem a tad unfair as they're hard to counter.
Have you ever considered giving the Nurse's addons some rework? Making her max amount of blinks be 3 (with the help of an ultra rare addon) and reduce the range addons. Cause come on, 4 and 5 are impossible to play against as a survivor and being able to go to the other side of the map within seconds is a bit too strong with perks like MYC.
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When you released the exhaustion nerf you said perks like DH, that weren't as strong as SB, would slight changes to make them better (reduced exhaustion if I remember correctly). You still got any plans of doing some changes or will those perks remain as they are?
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@BBQnDemogorgon said:
@CakeDuty Still there for me. Maybe only certain amount per country? USA?
I'm from Denmark. I can't even see it in the shop anymore.
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Sold out. Rip
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I'm very excited for the End Game Collapse! Thank you devs for listening to the community and reworking the whole end game to make it way more exciting and tense.
My question here is:
Have you ever considered a survivor getting hooked in the basement, another survivor goes for the save and now the killer is bodyblocking the basement stairs until the timer runs out. Now the killer got a free 2k and theres nothing the survivors could do about it.
Will anything be done about the basement stairs to prevent this?
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Seems like Pig will be getting a change.
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I have all perks on most of my survivors (Meg, Claud, Kate, Feng, Laurie, Quentin and Ace) so I mix between them but mostly play Meg and Claudette.
I don't see Claudettes as tryhards, they're either really good or really bad but isn't it that way with all survivors? Only thing is how her dark clothes make her hard to spot at times but hey it's a stealth game after all.
I've spent faaaar too many money on cosmetics for Claudette and let me tell you, it's not the dark ones. I don't really care about stealth, I just wanna look fashionable.As for when I play killer I don't really care who I go against. Quentin players tend to be pretty good at the game cause he's a rare species, so when I see a Quentin join my lobby I'm like "Challenge accepted"
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I somewhat agree with @The_Crusader
If I escape or get sacrificed I don't care about as long as someone escapes.
I've had matches where a killer kept on downing my teammates and I've purposefully taken the agro, cause I'm a pretty good runner, and of course died but managed to have all 3 teammates escape. I see that as a victory.
If I'm left alone with another teammate I still work towards getting the last gens done instead of hoping for my teammate to die so I can get the hatch. Hatch escapes aren't really considered a win in my book cause we didn't succesfully do our objective. -
@GodDamn_Angela said:
I already posted but I'm going to post again.I literally cannot play Survivor now without Balanced Landing (or Urban Evasion). Sure, a few maps make it useless but most of the time I get great use out of it. When I don't have it I just feel like something is... off.
Pointless addition: Without Urban Evasion I basically want to kill myself because of how slow the crouch speed is.
I also used to think I couldn't play without UE. Then I became one of those survivors that don't care about stealth. XD
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Adrenaline is a very situnational perk for a survivor, it can be either really useful (getting saved from hook after gens pop/getting it mid chase) otherwise it's a waste of a perk slot. It's a perk that rewards your for making it to the end game and it's a one time use, which balances it out. Is it frustrating as a killer? Yes, but there is one counter to it.... kill the survivor before the last gen pops.
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The ritual is bugged and only works if you're healing a survivor with another survivor.
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@DarkGGhost said:
@Peanits said:
A lot do. You might have even played with them without knowing it. Most have personally accounts that don't have BHVR in their names, others play on consoles. You might not get matched with them if you live half way across the world though.Some even stream it in their spare time. McLean, Mathieu, not_Queen, etc.
Hell, I even stop into the official Discord server and play some SWF with people whenever I get the chance, though I'm more the community team than a dev.
If it true i will like to know the rank in witch the play ( e.g.mostof the are around rank 10 and same are rank 18 and 1)
Don't know about Cote and Mclean but I know Not_Queen usually hits rank 1 as both killer and survivor every month.
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I see Pigs exhaustion addon as fair because she has to works towards it. I can also kinda see the Doctors as okay since he has to waste some time shocking you. Clowns is by far the worst since it requires little skill to hit someone with a bottle. They really need to remove his exhaustion addon cause it completely removes to ability to use perks like DH.
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I've met more sweaty killers than sweaty SWF groups. So many killers with strong addons, mories who like to tunnel or camp. Sure, I occasionally also get met by a premade who can get pretty toxic in pregame chat and during the trial but I've met way less of those. This stuff always happens around rank reset.
