CakeDuty
CakeDuty
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- Username
- CakeDuty
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Trapper idea:
Locked jaw
All survivors start out being trapped in a bear trap with a base chance of 0% of getting free. Luck offerings do not affect this addon. -
I think that once a month, the week right before rank reset would be fine to have a bloodrush event. If they were to make it a permanent thing.
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I'm all for a way to encourage not tunnelling and camping and at the same time make games longer. However, I do not think making survivors hold M1 even longer should be the way though. A survivor game is already a M1 simulator with some chasing and rescuing as a sideplot. It gets really boring.
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@Master said:
Its both, additionally it ignores collision with the killerLast part isn't true. I've used it and gotten stuck on the killer multiple times.
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This game is already enough of an M1 simulator for survivors. I'd rather have secondary objectives, like searching for parts for generators, rather than even more M1ing.
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Totally agree with you. On the PTB the perk was really good. Yes it was strong but if you managed to get 5 stacks you deserve to have a really strong instaheal. You went out of your way to heal your teammates. You stop doing your objective to heal people. Plus it's so heavily RNG based with the skillchecks. I've only managed to get 5 stacks once and that was in the PTB. Otherwise I only get like 2 or 3. The chances of getting all 5 stacks are slim cause there are so many things that can prevent you from getting the stacks. Self Care, other people healing the person before you get there or the killer interrupting and just the horrible RNG. I thought the PTB version was fine and didn't need a nerf. Right now the perk hinders your team more than it helps because you need 3 stacks before the perk starts rewarding you. Before you just needed 2 and that was alright.
When I played the PTB I was excited to have this perk in my build but not anymore. -
Heya Devs!
Hope you're all doing well, thanks for this awesome game.
My question is. There's been mixed reactions with this latest exhaustion nerf, but I for one thought something was needed to nerf sprint burst. I am glad you did something but feel like you hurt the other perks too much. I was wondering if it was possible to make exhaustion still recharge while running, as long as you're not in a chase?
It wouldn't hurt killers mid chase but at the same time rewards survivors for trying to escape a chase, even if it's just for a short time before they get found again. -
@not_Queen said:
The answer is out there, have a closer look!Maybe The Teacher? A killer whose perk, addon and power has been in the game since 2016. Since she says "The answer is out there" and The Teacher has been 'out there' for a while
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For me the best totem spot ever is one in Lery's. There's a chance a totem will spawn in a small room behind a clothes basket. and a bed. It's so well hidden that you can't see it no matter from which angle you look. I got the placement once as killer and was like "Wow! I did not know that this existed" and the survivors couldn't find it at all.
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I agree! They should name him something with J... maybe Jake? That sounds good!
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I gotta agree with people who say Pharmacy.
I get to open a chest slightly faster and make less noise. That's not very useful and the fact it guarantees me a medkit that can only give me one full heal (and about a half more) makes it inferior to Self Care. Would be cool if they buffed Emergency Medkit to be able to give two full heals or have an Ace in the Hole effect on the perk where you automatically gets a Emergency Medkit + bandages, so you can get two full heals from it. It works well for a Plunder build but not anything else.Left Behind and Sole Survivor I also find to be rather useless as they both depend on your teammates dying, something you want to avoid but these perks encourage you to let them die so they can start working.
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It happens if a survivor has been healed a bit and then found in a locker/grabbed from vaulting and then hooked. As he technically hasn't been downed, the game still saves the healing progress for once he gets unhooked.
No idea if it's a glitch or intentional, most likely a glitch though.
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@Zixology said:
It's literally just a recolor of her default shirt. Quite a let down if you ask me. The Pro Pain Hammer is much better because it's something completely new.I feel the same way. I like the recolours David and Kate has gotten during these events, but it sucks that Huntress got a new mask and Billy a new weapon, meanwhile Feng, David and Kate has gotten recolours of their default top.
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Sometimes I do it mid chase if I know I'm going down anyways. I do it as a kind of peace offering. About 20% of the killers I've went against accepts it (Especially if it's a flashlight lol).
I've also had a guy who dropped his flashlight before going down and his SWF (I assume) ran and picked up the flashlight while the killer was in picking up animation and managed to flashlight save. -
What's even worse is playing against a Hag and running sprint burst. When someone gets you off the hook and starts healing you, you can't do anything. If you hold shift you lose your sprint burst and might activate the traps around you. Yesterday I got pretty hardcore tunnelled by a Hag and this happened to me. Got unhooked by Bill and even though he knew the Hag was coming closer to me he wouldn't let me go. So I had to use my sprint burst and activate the traps even though I could've just crouched away if he hadn't put me in that position.
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Problem is that there is no medium vaulting speed for pallets like there are for windows. Vaulting speed for pallets are fast no matter how you approach it as long as you're running.
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@The_Manlet said:
If they played anything but Nurse they would have lost."Though the game won't be eSports ready before it gets balanced further and gets dedicated servers." That part kinda indicates that other killers needs buffs but I'll edit it so it'll be more obvious

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Trapper and Myers were used once each and got 0 kills.
Huntress was used twice. One got 4 kills and the other 1 kill (only because the survivors stayed to mess around after gens had been done)
Billy was used twice, can't remember how it went for those. -
Not sure why my message has been deleted. Just wrote my opinion and gave tips onto what could've been used to improve it.
And yeah, he started talking about the community and how toxic we are because we had some reasonable complaints about him being the host and his way of hosting. Really can't remember it clearly, there's probably a clip of it somewhere. -
They explained during the video that if you get healed to for example 50% by someone/a medkit and you self care to 70% and stop, you'll keep the 50%. You only lose Self Care progression.
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They didnt feel like the DS strike change was good enough, so it didn't get into neither the PTB nor live game. I guess it'll be for the mid chapter balance update.
The hatch change was only for the PTB to find out ways to change it. Since they didn't find a solution they liked it remained PTB only and I gess it'll also be mid chapter. -
I think it's time should be 30/25/20 seconds so you can pair it with Quick and Quiet. No cooldown at all would make it really strong on Lery's. On its own it's a pretty bad perk and you pretty much need Quick and Quiet + Lithe to make it somewhat viable.
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@RagingCalm said:
Wake up is already very powerful.
It guarantees that you can open the door before the Killer completes his route, which is very strong because it steals an entire hook from the Killer once the gates are open. It is already strong enough to counter the new hatch mechanic for the same reason.Those 2.5 seconds tier 3 removes sure is really strong.