CLAUDETTEINABUSH
CLAUDETTEINABUSH
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- CLAUDETTEINABUSH
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/968639#Comment_968639
Don't worry. I used to say happy Christmas. Now I learned. My English is pretty bad
I believe after the word "English" you put "are"
Tho who am I to say what is wrong and what is right?
I don't even know how to spell bubba
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/968631#Comment_968631
Ok body. Are you on PC or mobile?
Mobile rn don't judge me ;-;
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/968621#Comment_968621
And demogorgon too.
I have dyslexia so I have an excuse :3
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/968597#Comment_968597
Not sure if you have it rebound, but it should be Windows + G by default.
You can also set it up to record retroactively for ~30 seconds or so. That'll make it so you don't have to record constantly and delete clips that you don't want to save, you just press a button when something happens. Depending on your video card, you may also have something that records longer (ReLive or Shadowplay).
I believe mine is rebound now that you mention it. Also,as I think you said,you can record,for me at least,the last 10 minutes of your game. I don't know how to make it longer tho....
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/117503/hillbilly-and-leatherface-pink-add-ons
I like the shadow clone jutsu idea., Buuuuut how would it works?
@Peanits said:
They'll be getting ultra rare add-ons when we get around to reviewing their add-ons. They were created before there was a standard for add-ons (4 common, 5 uncommon, 5 rare, 4 very rare, 2 ultra rare).
The Hillbilly one sounds like a bit much to me. Since there's no cooldown on the chainsaw, that would mean being able to see every survivor's aura whenever you want. Combined with being able to cross the entire map in a matter of seconds and being able to instantly down survivors, it would be overkill.
The last one for Leatherface also sounds very confusing and out of place for him.
I just realized I wrote leatherface wrong. I feel so bad,sorry :(
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/117503/hillbilly-and-leatherface-pink-add-ons
I like the shadow clone jutsu idea., Buuuuut how would it works?
The other letherface will camp instead of him :D
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@Peanits said:
They'll be getting ultra rare add-ons when we get around to reviewing their add-ons. They were created before there was a standard for add-ons (4 common, 5 uncommon, 5 rare, 4 very rare, 2 ultra rare).
The Hillbilly one sounds like a bit much to me. Since there's no cooldown on the chainsaw, that would mean being able to see every survivor's aura whenever you want. Combined with being able to cross the entire map in a matter of seconds and being able to instantly down survivors, it would be overkill.
The last one for Leatherface also sounds very confusing and out of place for him.
I was thinking that Billy needs some aura reading abilities,and I got the idea of it from the red add-on of demigorgon. So if it is better,I would like to add "the chainsaw has a cooldown of 5/10 seconds"
As for the last of my add-ons,the letherface one fits him perfectly. It will allow him to camp a survivor and continue doing bubba things. Please consider this as the most fitting add-on for letherface. Otherwise;whenever you hook a survivor,the next survivor that goes for the save doesn't have the ability to use borrowed time :D
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I play on PC and I don't see any of it. Tho if you also play on PC and have Windows 10,there is an Xbox game line that allows you to record. For me it's Ctrl and ~ or -
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Oh you mean a recorder
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@Peanits said:
Sooooo much. Then again, I play mostly Huntress and almost always run Head On as a survivor, so lockers are hugely important for me whenever I play. Not many people tend to use lockers against me though since I run Iron Maiden on my Huntress.
I didn't know Devs run tox1c head on builds xd
Also I'm trying to learn huntress so....any tips?
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@OnryosTapeRentals said:
I think this could be really interesting but I think the power would need some tweaking to make it balanced (dying state seems quite strong).
I thought of making it a red add-on; if you look at her you go to the dying state and if you don't and you are in a certain radius then you are injured. I think that the requirement to put a survivor into the dying state (looking at the killer while she ambuses) is really hard to do so I believe it may be balanced :D
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@Peanits said:
I guess it depends on whether or not we're considering using it with other add-ons. I would say Iridescent Head if you're using it with an Infantry Belt, but otherwise I'd go with Fragrant Tuft just on its own.
I agree with this statement. Thank you for spending your time answering my question.
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@Heartbound said:
I am the locker, and the locker is me. Wherever you look, that is where I'll be.
I guess I touched a pretty sensitive topic about your beloved lockers.
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@Alice_pbg said:
As a trapper main, I understand the pain of OoO.
There's no specific tactic against it. Every team is different. You gotta adapt. But never go all in in one tactic. Try to juggle the OoO with everyone else.
https://forum.deadbydaylight.com/en/discussion/comment/968045#Comment_968045
How would you even know they have OoO?
Honestly,I just know it. My gut tells me not to. Also they probably wear a flashy cosmetic so :/
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If my team cleanse I dc. Not worth to play with someone who just lost us the game.
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Nice thought. Botany knowledge is one of my favorite healing perks,and I believe is a mid tier perk. I agree with you. They could add something more too like; increase the time of healing other by 5/10/15 %
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When I 99 doors,I see with my information perk (either bond, empathy or kindred of a survivor is hooked) if the killer is chasing someone,if my team wants to go for a rescue or if everything is alright and I can leave.
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Honestly I agree. Either way no pvp game is ever balanced.
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In my case,when I see survivors that are swf with OoO I just,you know,Dodge the lobby. They are pretty easy to spot that they are swf imo
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Doctor,it should be so hard to make this complicated of a killer with a pretty interesting lore. I love him
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Nice idea, I really believe it will put him away from the b/c tier imo. Tho you could make an add-on that says;
Instantly uncloacking after vaulting and breaking pallets
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@DwightOP said:
+2 additional hatchets
+ grants insta down ability when thrown from a minimum distance of 30 meters (value can be tweaked)
Why? More skillful, more hatches, more fun.
I would say;
Puts survivors in the dying state after fully charged.
Imo it's better
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@ABannedCat said:
What the #########? No Nurse option? Sally bae has glorious hips.
She is cute,but no ash
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/966909#Comment_966909
When I say emphasis, I mean like if noed was basekit or if failing to cleanse all 5 of them always had a consequence. Then I could consider it as a secondary objective. Cleansing all 5 totems will do absolutely nothing except give you bloodpoints most of the time.
K I did it. I'm not sure if I quoted you tho. If you find something that disturbs you in my post let me know and I'll edit it immediately
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© 2015-2020 Behaviour Interactive Inc. All rights reserved. BEHAVIOUR®, DEAD BY DAYLIGHT® and their respective logos are registered trademarks of Behaviour Interactive Inc. in Canada, the United States of America and/or other countries. All other trademarks are properties of their respective owners.
What do you think? Did I make your statements clear? If not please be free to tell them right now,if you want
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/966902#Comment_966902
You can open a thread if you like, I am also interested.
The only time totems are mentioned as objectives are in the emblems section, I don't know where else it says that on the gamepedia site like you say.
Why do they give bloodpoints in the boldness category rather than the objective category? The game also never mentions totems as being objectives in the ingame guide section. It only says cleanse dull totems for bloodpoints or cleanse hex totems to disable their effect.
If the devs are actually considering them as secondary objectives then they are doing a very poor job since dull totems do almost nothing.
Putting a forum right now,I'll quote you
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They are going to change the doctor and I'm scared. He will be even more harder to play imo
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@PistolTimb said:
That would split up the playerbase for no good reason. Eventually everyone would stop playing competitive anyway. I think the ranking system in general is crap. Really should be revamped entirely.
I agree. Either way,games can be casual even with the ranking system.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/966881#Comment_966881
I don't think it's strange at all. Are pallet stuns, vaulting, opening chests and many more stuff alternate objectives too then since they help you escape?
The game would put a lot more emphasis on cleansing totems if they were actual secondary objectives. The only thing dull totems do is give points and potentially disable one perk.
They are a secondary objective I just showed you 2 sites that say that. They were added as a secondary objective and they will remain. I showed you my logic and my proof of why they are a secondary objective. If you wanna argue with me about this,then I suggest to find your own proof that they are not. If you may,I wanna make a forum about this because I indeed find it an interesting topic. Let me know if you agree
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/966816#Comment_966816
That's a fanmade wiki, why are you even showing that? The dbd gamepedia one is endorsed by devs and it doesn't say objective there.
Found it on another one. It is indeed a secondary objective. I took a screenshot,here;
IMG_20200105_232043.jpgIt's emblems,for objective completion
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/966816#Comment_966816
That's a fanmade wiki, why are you even showing that? The dbd gamepedia one is endorsed by devs and it doesn't say objective there.
It does if you scroll down. Also it is a secondary objective. If it doesn't show up,please follow the link because I believe I'm not mistaken.
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@Heartbound said:
I am the locker, and the locker is me. Wherever you look, that is where I'll be.
Ironically I didn't find any Dwight in lockers. All of them got the hatch for thst. They ignored their instinct telling them "such a warm locker,sit in it Dwight"
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/966789#Comment_966789
Not really, why would disabling a perk that the killer may not even be using be an objective? That's like saying slugging is a secondary objective because the survivors might have ds.
If noed was basekit then it could be a secondary objective
See for yourself;
IMG_20200105_230951.jpg -
@Elena said:
I believe that not all maps are survivor sided, for example:
- Huntress can utilize her hatchets on outdoor maps
- Nurse can blink through pretty much anything, nothing much said.
- Hillbilly can chainsaw his way around outdoor maps because of more awareness.
It might seem like a minority but it's an example that the game is not ENTIRELY survivor sided, rather survivors are probably focused on more than the killers.
I agree. But I think that the Myers map is the most survivor sided map.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/966749#Comment_966749
Totems are not objectives
They are a secondary objective.
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Honestly,like puppers and monto,I believe that the trapper should have all his traps in his hand. A bit too much I know,but I think he will be balanced :d
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The 5th forum I got this weekend that complains about gen speeds XD. My opinion is to make the maps smaller and keep the Gen speeds the same. Also the green toolbox should become red
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/966510#Comment_966510
The whole game is, yes...but we both know all maps aren't survivor sided.
To illustrate this - here's an actual photo of me getting either Shelter Woods, Hawkins, The Game or Lery's as killer:
https://media1.tenor.com/images/be5ec8335d1843d2d34e73bb4a85282c/tenor.gif
I meant the map the game xd. Dbd is survivor sided
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@AAAAA said:
https://forum.deadbydaylight.com/en/discussion/comment/952878#Comment_952878
I'm so glad you enjoyed it, I just put up chapter two! As for the Ao3 stuff, I'm not that familiar with how it works either; I'm moderately surprised I was able to post at all XD
Btw I sent you my doctor and nurse chapter some weeks ago. I dunno if you got it or not :d
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@ppo8820 said:
All maps are survivor sided. The whole game is actually.
I disagree. The game is killer sided imo since BL got nerfed. In certain killers,of course.
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First of all,nice post,hope you keep uploading.
Second,great question. Yes for me. I personally use spine chill, and it is really helpful. Especially if the killer is a stealthy one (tier 1 Myers,ghostface,pig when crouched,ect)
Also lets you know if the killer stop chasing you. Really cool perk
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@TheKnot said:
https://forum.deadbydaylight.com/en/discussion/comment/965632#Comment_965632
That’s very interesting you instantly resort to name calling to try to get your point across. I see it’s no use trying to argue or to point out other issues and that it’s not the only crutch perk. You must be a difficult person to communicate with in real life as well. Must be a reason why you play killer and not swf. I’ll see ya around kiddo
Wow there bud,don't be so rude. You made your point clear,stop being so rude
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@OnryosTapeRentals said:
I think we have to be careful when discussing 'nerfs' and 'buffs' because of the relative and subjective nature of those terms.
Back and forth discussions about: what should be nerfed; what should be buffed; 'nerf this!'; 'buff that!' are rarely helpful and I find that they fuel the conflict between killers and survivors. I think a more holistic and helpful approach to game balance is to look at things as being reworked or tweaked. I find this tends to avoid the negative connotations of 'nerfed' and doesn't server to spark altercations as much.
I agree. Tho people do complain about gens being done 2 fast,moris and keys but those aren't perks so it doesn't count :3
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Fair imo. You are the killer do whatever you like
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Because it is balanced. Complete the objective in order to heal 1 health state and run faster for 5 secs. Pretty balanced
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Huntress unfairness for both sides imo makes her fair. Sometimes you feel that it's should've hit,but it didn't. And sometimes you feel that it shouldn't have hit,but it did
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/966176#Comment_966176
Learn to hit greats imo, not nerfing one of the few perks that a killer need to use to counter gen rushing.
Why did you quoted me tho?
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The only ranged killer, including plague. Tho there are drugs for plague so she will be useless
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@Dwight_Fairfield said:
Not surprising that someone with the username Claudette in a bush raises the topic of stealth play style with cosmetics.
Go hide in your locker Dwight xd. Also I already put some sarcasm cuz of my name so :3
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Nooooooooooo. Bt is already op don't buff it. And what you suggest for ruin is a nerf imo not a buff.