What is the best designed killer for you so far?

Imo it's the reworked Freddy

He gives Survivors an optional objective (waking up) and severly punishes those who don't do it by making chases in his favor

If the survivors mindlesly do gens they are giving Freddy an insane advantage but if they take the time to wake up they severly limit what he can do

I hope Freddy can be the standert for killers from now on, you can even buff survivors if that's too strong

Just the feeling of punishing those who play without thinking is great

The only thing i don't like about him is that his addons are a tad boring

Comments

  • I dont know much about Freddy sleep power but isnt Survivor auto put to sleep after 2min? And even so each time you wake up, it takes longer time

  • IMO Michael Myers:

    • Easy to pick-up and learn, but still has a high skill cap when timing power usage and stalk vs. chase
    • Feels very balanced to play against. Notification with each power level change, he has to work for each power level change
    • Can still scare people due to his tier 1 shenanigans
    • Awesome theme music
  • @C3Tooth said:

    I dont know much about Freddy sleep power but isnt Survivor auto put to sleep after 2min? And even so each time you wake up, it takes longer time

    Only the survivor action to wake up gets longer each time, the alarm clock and failing skill checks wakes you up the same

    If you fail a skillcheck each 60 sec you can avoid falling asleep all together untill you are hit by freddy

  • @ChiTenshi said:

    IMO Michael Myers:

    • Easy to pick-up and learn, but still has a high skill cap when timing power usage and stalk vs. chase
    • Feels very balanced to play against. Notification with each power level change, he has to work for each power level change
    • Can still scare people due to his tier 1 shenanigans
    • Awesome theme music

    Yeah i agree Michael was a close second for me

  • @ChiTenshi said:

    IMO Michael Myers:

    • Easy to pick-up and learn, but still has a high skill cap when timing power usage and stalk vs. chase
    • Feels very balanced to play against. Notification with each power level change, he has to work for each power level change
    • Can still scare people due to his tier 1 shenanigans
    • Awesome theme music

    Agreed. By far one of the best killer to play and play against.

    I would also say Pig and Huntress if it wasn't for the RNG on the former and the janky hitboxes on the latter.

  • Any killer with high mobility or that has the ability to leave his presence around the map like trapper and hag.

    Killers like Pig and Clown need a small buff.

    For example; I think survivors should start the match with a reverse bear trap on their heads, this would buff Pig's presence on the map from the beginning of the game. She also needs to move a bit faster while she is crouched.

    I have no idea how Clown could have more map presence, I wish I could come up with something...

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/967922#Comment_967922

    Only the survivor action to wake up gets longer each time, the alarm clock and failing skill checks wakes you up the same

    If you fail a skillcheck each 60 sec you can avoid falling asleep all together untill you are hit by freddy

    Once every 60sec is abit much, by the time you run to the other side and go back to continue to repair gen, its likely 30sec off gen at least. And with 15sec from alarm and go back to the gen, you have 40-45sec of waking while repair gen.

  • I'd say Pig, she can do a bit of everything.

    1. Dash attack she can use at loops to get a free hit. It's basically impossible to loop her on Badham.
    2. Traps that slow down the game, sometimes even grants you a free kill. Though sometimes poor RNG means the survivor can get the trap off first try.
    3. Stealth so she can get close to survivors. She might be slow while crouched, but I've still managed to get multiple gen grabs or surprise hits by doing this. Also can use it to deny obvious BT saves.

    The only thing she lacks is map pressure.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/967938#Comment_967938

    Once every 60sec is abit much, by the time you run to the other side and go back to continue to repair gen, its likely 30sec off gen at least. And with 15sec from alarm and go back to the gen, you have 40-45sec of waking while repair gen.

    Missing a skillcheck regresses the gen by 8% by base so it takes about 10 sec to get that progress back, less if multiple people are on a gen

    The alarm clocks are more for the mid game when the number of generators are getting low

  • Doctor,it should be so hard to make this complicated of a killer with a pretty interesting lore. I love him

  • I'm glad to see this much variation :D

  • I like the demogorgon. Love the portals, his chase music, and his screams. His shred ability is also useful IMO. if played right, he can put a lot of map pressure.