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C3Tooth

C3Tooth

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C3Tooth
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  • @Didiez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2402896#Comment_2402896

    OH MY GOD HOW DID YOU COME UP WITH THAT, AMAZING ART

    I come up with many things. You can check my profile for more sauce : D

  • I wish they add squeeze action on Killer too

    image.png

    I remember one said they will add that mechanic into the game. Though for me block for 5sec is already enough (for a chainsaw charge, set trap, full charge Vile purge...), no need to wait for Crow (which is 1min?) Permanent body block is only used from super toxic players, nothing more.

    I would just get on the internet if Killers do that, not gonna wait for Crow just to squeeze through and get down.

  • @DerpyPlayz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2400574#Comment_2400574

    altruism earned from Killer hitting survivors so others can heal.

    For the sake of argument, lets say I give you this (To which this is flawed too). This by itself would not be much BP.

    But also can be denied if they camp or tunnel.

    No they can't, if killer camps or tunnels then all they have to do is gen rush and you lost instantly unless you are playing a strong killer.

    As said before, if you are not playing some of the strongest killers such as, Blight, Nurse, Spirit almost all if not all plays you do have counter play.

    Your points are unusually weak, your only logical rebuttal is "Most survs don't play good enough to understand what to do in the majority of these situations due to the less competitive player base in this game, or at least they might not understand all of the counter play to X killer that you may or may not play".

    To that, I would completely agree, but also point out my original point was about the BP base rates and what survivors can do.

    Im not tried to, just lead to a misunderstanding.

    In short, survivors BP needed to bump up. Especially Gen point and survival. Thats it.

  • @Hex_Llama said:

    https://forum.deadbydaylight.com/en/discussion/comment/2400620#Comment_2400620

    Hm. I wonder about the chin. I agree it looks better when you push it in, but I think part of the issue with the face reworks was that they had to "change the geometry" to fit the rig, and I wonder if maybe the rig requires longer/wider jaws.

    That makes sense, there is noway Jill from looking good become a degrade similar to Claire. It has to be all about rigging.

  • @White_Owl said:

    Mmmh? They didn't change Spirit, only a perk and the change wasn't aimed at her.

    But yes, the "stand still to win" strategy is bs. There should be a tell for when she uses her power, that would require the killer to be a bit smart and use LoS blockers to not be seen.

    For me, her "standing mind game" is actually a part of her kit. If they remove it (by makes her glow bright obviously when starting to phase). She will just instantly phase and you will be out run by her 176 speed anyway.

    The most important thing is her 1.5sec activation time doesnt give survivor enough time to make a move (such as making a rung then walk on other direction)

  • I agree shes broken

    image.png


  • @Rogue11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2400376#Comment_2400376

    Kate definitely needs a retouch. Maybe they have a lighting update in the works that will make the new models/textures look better? DBD's lighting on characters is pretty harsh. Either way, that angry expression needs to go.

    image.png

    Push her chin up does help too.

  • @DerpyPlayz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2400290#Comment_2400290

    Completely relies on the survivors, they control the game, not the killer. If they don't want you to get emblems, they can force that. Well, unless you are a god nurse.

    Not

    If Killer afk. Survivor get Objectives, Boldness from a totem and 5000 Survival from escaping.

    If Killer is bad. Similar thing happens.

    If Killer camp. Nothing on both side.

    If Killer tunnel. Tunneled gets 8000 Boldness (if they actually hold that long) and the other do 2 Gen then escape.

    Altruism earned from Killer hitting survivors so others can heal. But also can be denied if they camp or tunnel.

  • @Rogue11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2400376#Comment_2400376

    Kate definitely needs a retouch. Maybe they have a lighting update in the works that will make the new models/textures look better? DBD's lighting on characters is pretty harsh. Either way, that angry expression needs to go.

    They dont need massive rework. I feel the problem is on DBD tries so hard to make realistic. Those mouth folds aren't necessary

  • @Rogue11 said:

    https://us.v-cdn.net/6030815/uploads/RVQV3SJB5047/image.png

    My favorite character now permanently looks like she just bit into a lemon while being told she has to come back into work on a weekend. I don't know how people think this is an improvement. Also over 1.3k upvotes on this Reddit comparison post, but I guess it's just a few of us complainers that don't like her rework...

    Removed the wrinkle at mouth area.

    image.png

    The angry face, they're supposed to add face motion. But they didnt.

  • @Morpheus_7_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2400254#Comment_2400254

    so you confirm that leaving the mouse and letting the 4 survivors bleed to the ground is very stupid, if not toxic! in addition to having wasted 5 cakes!

    Leaving 4 survivors on the ground gives 1000 BP...which is why some killer do it and only hook for sacrifices BP. But I dont know why they should do that when a single chainsaw hit give 850 BP.

  • @DerpyPlayz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2400254#Comment_2400254

    BP caps for Survs and Killers are the same.

    BP's power struggle is a issue for both sides, unlike what you claim. They should of nerfed the grind a while ago.

    I know both side have 32.000 cap

    What I mean is Killer can earn BP more easily while Survivor earn too little (especially objective & survival). They just need to bump Gen BP more because Survivors cant do more than 2 Gen in a match.

  • @Huge_Bush said:

    You must be frustrated at the very least since his actions caused you to come to the forums to post this.

    It isn't stupidity or frustration for a killer to not want to farm or earn a lot of blood points, especially with how easy it is for killers to earn them with BBQ. It's just some killers play to win and a 4k in their eyes is a win, not blood point amount.

    I will say if he intentionally left you all to bleed out, then that was a little toxic.

    Technically Killers dont have to farm, because they can gain alot of BP even though the game can end extremely fast.

    4 Chainsaw hit: 3400BP

    4 caught: 800 BP

    4 hooks: 2000 BP

    4 entity summon: 800 BP

    4 sacrificed: 800 BP

    Summon entity when they go to 2nd hook stage: 7800, with BBQ can double to more than 15000 BP for a 2min game.

  • Day 1: Release DLC 1.

    Week 1: Bug patch.

    Week 4: PTB for mid chapter.

    Week 6: Release mid chapter.

    ---We are around here---

    Week 8 or Week 10: PTB DLC 2.

    Week 13: Release DLC 2.


  • Skeleton key item -> Skeleton blade add-on (Red): Allow to open hatch. Lose the entire key.

    Dull key item -> Dull blade add-on (Brown): Allow to instantly open a chest. Lose the add-on.

    Then Survivors have to bring Broken key (5000 BP) with Skeleton blade add-on (7000 BP) for hatch escape. They become more invested gameplay & rare to spawn such a thing in blood web.

    Because Ace in the hold only grant maximum Purple add-on. So spawn a key with Skeleton blade add-on is impossible.

    Then keep the hatch spawn mechanic the same.

  • @Kaiju said:

    Yeah and for the cherry on top. They crawl below the hooked survivor, so the killer ''can't'' pick them up. I wonder what's happening on their heads to even do that. Jeez

    I had that match before as killer. Dying one crawl under Hooked one. I could not pick up so I just camp there.

    Amazed that Dying one willing to stay there untill Hooked one sacrificed.

    Another survivor blamed me for camping and I should left hook. Because there are 2 other survivors to chase.

    I mean, I camped there for the Dying seeing when she leaves under the hook, not because both of them where there

  • Hehe, it takes the whole game to activate MoM that requires 3 protection hits. And some challenge requires fully 3 heals in a single match is also hard because the heal is meant to shared to other survivors.

    7 protection hit or 7 heal. DS will never be activated again.

    I agree that putting a sprint burst after DS is a good idea vs tunneler.

  • How to farm? Being a farmer.

    image (3).png

    If Killer wants to farm, its ok. I will do 3-4 Gen alone with 5 totem, find a chest, get a toolbox and sabo hooks, then join in hook party, get some heal and escape.

    I had a farm game where other 4 took too far that took too much time. Im happy with 20k for 15min game than 32k for 30min game.

    As Killer if I want to farm, I play it normally but double hook not kill. So Survivors will not wasting my time asking to stun all pallets in map.

  • How dare you didnt show my Kate legendary outfit

  • For me as Survivor, do a Gen, heal a teammate, find some totems, have a chase...able to earn 15.000 BP per match and die at the end is a good game for me. As Killer, able to pressure Survivors, make them struggle alot, is a good game for me, even if all escape.

    For some, escape is a must so they Gen rush. 4k is a must so they tunnel.

    For some, toxic to others is fun.

  • Adding stalk ability to him to make his gameplay fun.

    Cate Denson.png


  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394993#Comment_2394993

    awfully accurate

    ---------

    Also, your drawings are as good as ever & getting better. Love the Wraith facial expression. May I use the meme in other posts?

    Just tag me and you can use anytime.

    Beside, check my profile for sauce ; )

  • image.png image.png

    Yes

  • There should be a completely isolate rank for newbies. Example newbies starts at rank 20 and play around rank 17-20. Make pip a little harder to get. Once they get into Yellow (rank 16), they're no more able to derank to Brown ever again.

  • I remember when I didn't buy Shape and there was Offering to play as him, and I was so interested in no TR Shape play.

    So I used offerings to play as him and never stalk the entire game...

  • No way out & Star truck are my fav perks because Im usually use Expose build or End game build.

    Too bad I dont want to get Trickster. I want to see how it works

  • Imaging you either hold a rifle or a laser pointer at a moving can

    image.png

    After 1st shot with rifle, you have to re-aim it (Huntress & Slinger)

    Laser pointer is difference, you need a single sec or two to connect the can, then you never missing it again (Trickster)

    If Trickster doesnt have recoil and spread every knife after the first 3 will always be a hit.

  • Is x2 BP event is actual Double of what you get? Or just adding another 100%?

  • @Kinguin22 said:

    Kate's face rework is horrible. She is just angry all the time.

    Another thing, they ruined the most recent and perfect hair for Kate (Waterfront Massacre Hair) from the past rift.

    https://us.v-cdn.net/6030815/uploads/ZIRCMARTJDBC/img-20210729-032205.jpg

    https://us.v-cdn.net/6030815/uploads/1SJJW4ZAPNIT/img-20210729-032209.jpg

    I don't get it, her hair looks disgusting compared to the old version. I was hoping i'll get used to the new Kate, but i just... can't. Eyes are narrowed, nostrils flared, eyebrows angled. All this changes her expression from slightly smiling, calm hopeful songbird, to various degrees of annoyed/angry.

    https://us.v-cdn.net/6030815/uploads/GWJ1CIZ3SMC5/unknown.png

    Just.. #########. If some of you guys love Kate's new look, congrats. This new rework killed Kate for me.

    I hope that was just emotion for being injured.

  • I pay attention to anyone wants for chase only when 5 Gen are done because I have Noed & Rancor.

    DC rate still amazed me.

  • Or my language (Vietnamese), 4 pronounced as "TỨ", which is similar to "TỬ" means death.

    In Feng Shui, the stairs always have to be (4 x ?) + 1. Which is either 5, 9, 13 ect. Because each step presences

    1. "Born"
    2. "Aged"
    3. "Sickness"
    4. "Death"

    And the circle repeat. This is similar to most East Asia countries.

    44 is an odd number, but it has its meaning.

  • I made this topic before Clown rework.

    @C3Tooth said:

    I like how new Killers have multiple action in their basekit (especially Oni, PH) make them more than just pressing M2 to use power. As rework Freddy & Doctor gave them 2nd ability.

    I would like to see Killers rework will have more ability rather than just raw buff. Here is my list

    Hold M2 to ready to throw bottle. Click M1 to high throw the bottle. Or Release M2 to roll the bottle, +30% max range and speed compared to throwing.

    https://us.v-cdn.net/6030815/uploads/I4EU700P9N57/image.png

    2nd ability One: Clap bottles. If Clown has 2 or more bottles, he can clap them to make big gas cloud that +75% bigger larger radius

    https://us.v-cdn.net/6030815/uploads/GNKE8DEVSCLC/image.png

    2nd ability Two: Sniff bottle. Clown can use a bottle to sniff and gain 5% haste for 20sec.

    https://us.v-cdn.net/6030815/uploads/NAQ54N7PCIUI/image.png

    2nd ability Three: Balloon. Clown can tie a Balloon on a dying survivor, makes them easier to track later.

    If survivor not untie the Balloon, they are easier to be seen.

    Success hit or hooking survivor will cause it exploded (so this ability requires slugging). Survivor can self-untie Balloon for 8sec, or another survivor helps untie Balloon for 4sec, Balloon will also exploded after and cause noise noti to Clown.

    https://us.v-cdn.net/6030815/uploads/BOPXL794YZZL/image.png

    Looks like all they took was "speed up"

  • How is a script actually mess up facial rig / model is beyond our understanding

  • I actually feel Greek Kate head is good and want to buy, but its a set so goodbye.

  • There is a super easy way to fix Gen tap & slightly increase Gen time.

    Give 2sec startup animation. Every time you start doing Gen, you have to go through 2sec animation to making a progress. Also apply this to Gate.

    Survivor checks for Ruin? They have to go through 2sec animation to make progress then stop if Ruin happens, then they have to through 2sec animation again to start working. Suddenly 4sec extend on a single survivor, multiply to 4 of them.

    Gen is 99 and you hit a survivor, usually they will tap that Gen to complete and dead hard away from your next attack. With startup animation survivor dont have enough time to do that because of startup animation.

    Survivors 99 Gate. Yes, 2 sec startup animation gives Killer 8.3m distance, that can be another down at the gate

  • Medusa: 115 speed.

    Power: Stone gaze

    Press M2 to "Gaze" (speed reduced to 110), effect similar to the Shape "stalk". When Survivors look at your direction (you appears on their screen), while you "Gaze", their Petrifaction bar gain.

    When the Petrifaction bar at level 1, Survivor will get Hindered status, movement speed dropped to 75% (compared to Afterpiece 85%)

    When the Petrifaction bar at level 2, Survivor will get Petrifaction status, they become a stone.

    Petrifaction bar reset if:

    Survivor gets hit.

    Their Petrifaction bar auto reduced to 0, takes 60sec for level 1 dropped to 0.

    When a Survivor gets Petrifaction status, they have to wiggle for 30sec to break, after that they still being affected by Petrifaction level 1. Survivors dont get injured by any mean. Either you leave the stoned survivor and pressure other Survivors, or down them and hook them.


    Just brain storm. Not sure if this power fair or fun to play as & against.

  • Have 1 token, anytime you taking hit from Healthy to injured will active the perk for 40-50-60sec, causing no noise, consume 1 token. After the timer done or get into healthy/dying, the perk deactivated

    Each time you get a hook, you gain back 1 token.


    The perk isnt mean to escape from mid chase. But if you slap in Spinechill + Urban, you can do Gen without scared.

  • image.png

    Body is 1 character too short.

  • I just realize this.

    If Killer manage to win early game, its mostly over for survivor team. As in, first down in 30sec into match, or 1 dead before 2 Gen done.

    If Survivor manage to win early game, as Killer get 1-2 hook that cost 3 Gen. Killer still have chances to come back. And there are many reasons: Survivors start taking it easy (its ok to have a fun chase and get a first hook, while another survivor walking around finding totem ect), or Survivors make major mistake (which is happen alot), or Killer has End game build (which I use alot, I can sometimes go from 1 hook 4 Gen into 4k with Rancor,Noed,Bloodwarden)

    in Ease Up Comment by C3Tooth
  • @GannTM said:

    It’s me. I’m the next killer.

    Im gonna brought Yui into match with Spirit skin to serve u

  • Do not heal at pallet, but near it. The last skill check will cost you a pallet. Happened 4 times and I never do it again.

    Sounds stupid but thats the reason why this game has so many fun moment. Trying to vault window but get into locker instead for example.

  • @Johnny_XMan said:

    It seems to me that a lot of the problem with the new models is their animations. It’s almost as if they used the old animation on top of a new 3D model that doesn’t fit them.

    I wish the Art team would make their presence known so they could clarify for us. 😓

    Correct

    Kate's face overall is an improvement, its just Devs not working on their facial expression. I played PTB and Yui has her eye change, from angry look to sad look.

    This deepfake vid made her look good (at least for me)

    https://twitter.com/Vaporwavebandit/status/1403076376157048835


  • Anyone says beside Yui can line up to be this Kate

    unknown.png

    For Killer its Trapper.

  • @WexlerWendigo said:

    ? lol the purple one combined with another add on can make it impossible for survivors to search all boxes, it’s stupid

    I had vs Pig in Haddon with double low timer add-on. The timer is only enough to search 3 boxes (you have to do straight path to able to search 4th, which mean easier to get spotted and down again). 2 Survivors failed at their 3rd box.

  • Example killer has skill of 10

    Vs team Alpha: everyone has skill of 9 (total 36)

    Or vs team Beta, 3 guys have skill of 12 and a guy has skill 4 (total of 40)


    Killer has far higher chance to win over Beta if hes luckily found the guy skill of 4 first.

  • To completely avoiding Killer: Urban, Calm spirit, Spinechill, Premonition

    To disappear after taking a hit: Ironwill, quick & quiet, dance with me, lithe

  • Swamp map is the largest map, if you count "play-able" titles.

    image.png

    Most open maps have death zone along side the boundaries (you notice the gap between boundaries and wall loops). Swamp is the only realm dont have that thing.

    I find this feature is really unique to Swamp, dont get me wrong, I hate this map too. But really cant tell why, because of aesthetic or lack of pallets or Gen spread too far.

    Deathzone number is estimated.

  • Hope deleted.

    unknown.png

    For Killer, Plague by both power & look.

  • Well I just had Wraith who didnt tunnel.

    I was just off hook, a healthy Clau on left side, Wraith was coming on right side. I didnt have BT activated, Wraith walked pass me and go for the Clau.

    The fact that I was following a chased Feng who was already double hook in attemp to body block him before that.

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