C3Tooth
C3Tooth
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- C3Tooth
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Comments
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You should go to the other side of the map and wave them escape
Honestly, unless you have Noed or spot an injured survivor that can think you can down them to get another hook, there is no reason to leave hook.
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@Northener1907 I thought you would say playing Survivor is alot harder
Remember to lock your door.
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Im pretty sure Survivor touching Gen become injured may become a Perk in a far future. For Killer's power, none should have their power causing injured to all nearby Survivors (in an extend Plague can, but takes alot of time to cause to injured, and they can use fountain to remove the effect)
For me, as Trapper main, I have an idea for Killer power, also using trap types
The Gardener
Killer with plant power - Killer type: Trap
Realm: Red forest
Speed: 110%
Power: Seed
Killer can carry 10 seeds at a time. Able to switch ability before laying seed under the ground. Depend on each ability, the seed on the ground give a different effect.
Ability 1: Spike trap
If you're 16m near the seed, you can pull up Spike trap to damage Survivors.
Ability 2: Flower gas trap
After 15sec, the seed grows and become a Flower, it release gas (like Clown Afterpiece tonic) in 4m radius, slow down Survivors. Survivors can remove the flower in 8sec (like they do with Demo's portal)
Ability 3: Plant blocker
After 60sec, the seed grows and become a Plant block the path, Survivors can remove the plant in 16sec(like they do with Demo's portal)
Survivor cant see and remove seeds until it become Flower gas trap or Plant blocker.
Add-on:
Increase Maximum seed
Increase Flower gas trap radius
Decrease Flower gas trap growing time
Increase Plant block removing time
Decrease Plant block growing time
Iri seed: Remove Flower gas trap ability, Spike trap now also release gas in the same radius when trigger.
Iri seed 2: Remove Flower gas trap ability, Plant blocker now also release gas.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2379956#Comment_2379956
That doesn't make her look "younger", just different. She literally has a different cranial structure in your attempt. That's just a different human altogether.
I understand, but cant have a better looking without changing the proportion. Since most players want their characters to have better looking.
New Feng hair is improved, but for me her new head is worse looking than before (Im talking about looking, not quality). I saw some said new Feng looks older than the old model, I just know what was the reason.
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My attempt on fixing Feng to make her looks younger
- Slightly smaller the face
- Slightly closer the eyes each to each other
- Considerately slimmer the nose
- Slightly smaller the mouth
- Slightly darken the lips
No color change on the face.
BOOM, from a girl I would pass to the girl I would date
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@Dr_Gaster said:
https://forum.deadbydaylight.com/en/discussion/comment/2379514#Comment_2379514
I mean if you look that second picture is just... 👍️
Its from Skemooo render https://www.youtube.com/watch?v=fSjIOPYdwPI&t=364s
The spice is in my profile.
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There are still some adjustments needed to the game fun for everyone. Grinding, some kind of build in anti tunneling.
I wanted to have early game collapse, but since Lethal pursuit exist...
@Dr_Gaster said:
https://forum.deadbydaylight.com/en/discussion/comment/2379464#Comment_2379464
Ngl that fanart is a little... how should I say this? Spicy... idk I'm dumb
There are more spicy one..
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Let me introduce my cringy fan arts
When a game dies, it dies. Why asking this question?
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Hitting great skill check is a thing.
The moment you're in TR, the icon popup is just a free "spine chill" for survivors.
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x2 BP as default doesnt fix the grind, also it will make item/addon/offering never depleted (as Killer you can earn 20k per match, while you put 6k-21k each match).
Just remove perk Tier, now the grind is x3 faster.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2378607#Comment_2378607
I saw! Sorry, I love your art, so I sometimes tend to stalk your comments and posts just to see if you uploaded more! I'm getting back into art myself so seeing your stuff is a huge motivator
Glad to be a motivation.
never stop drawing.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2378599#Comment_2378599
Oh, I'm sorry! Haha, your little drawings of Spirit made me think you voted for it as a joke, I'm sorry haha
I just updated a full collection in my profile : D
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@DwarvenTavern said:
@C3Tooth did you vote for a dating sim?
I didnt do the survey. But Im not into dating sim game. A versus fighting would be my choice.
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@Phasmamain said:
I still think IW is more consistent but BTB has actually been the highlight of the RE perks for me surprisingly
The point of BTB & Selfcare is Killer doesnt expect it, because you were making noise, then go silent, makes them thought you're already far away.
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@Maperson said:
Because there are still killers like Myers, Legion or Trapper
There was a Bloodlust weekend. As Trapper main I can assure that he doesnt need bloodlust
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She has 2 types of trap, press ability button to switch her trap. Hag has 20 tokens
Phantasm traps:
A survivor run close to a trap will trigger it, allow Hag to teleport. Use 2 tokens per trap.
Phantasm husk:
A survivor run close to a husk trap will trigger it, it only act as a body block for 2sec, Hag cant teleport. Use 1 token per trap
Walking no more trigger traps, Survivor can remove traps by standing near it and perform a 2sec animation (something like a stomping on it to remove the symbol)
Traps can not be placed right next to each other, but 2-3m apart.
Flashlight counter need to be removed (also on Wraith & Nurse), there should be something to interact to their power without requiring luck.
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I want to use No way out for Trapper end game build, but by the time I finish setting up, 1 Gen left. Not much chance to use it.
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No mither
Start the match as Healthy, if you're dying, you're allowed to getup.
Once you get up, you get broken status, permanently
You can get up unlimited.
Unbreakable trump No mither. Which mean if you have these 2 perks, getup the first time will use Unbreakable, you dont get broken status.
Gain 100% BP.
Unbreakable
Recover 35% faster.
Once you getup, recover bonus reduced to 20%
You can getup once per match.
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As Survivor
As Killer
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@MadLordJack said:
Killers should be able to hear environmental ques through chase music, like they used to.
Survivors should have basekit protection from tunneling, given that it's not actually that effective a strategy against the teams that killers pretend it works against.
Giving DS as basekit. Who equip DS perk can activate it twice.
This may not change much when vs a hard tunnelers, but cant tell without a test.
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They "open" their eyes more
Is because of their iris are too small (especially Kate). But when it come to others, they lose their character
I highly believe they didnt improve anything on Yui, but enlarge her iris, and losing her eye animation, make her eyes looking non-directive
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Maps that split into 2 sides like Suffopit, Sactum, Azarov after All kill update have a side spawns 2 Gen, while other side spawns 4 Gen (1 still on mid)
That makes 4 Gen side and mid Gen spawn extremely close to each other, causing 5 Gen situation.
Its not about RNG of possibly 2-1-4 or 3-1-3 spawn. Those map always guarantee have 2-1-4 Gen spawn
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@Pulsar said:
It hurts my eyes and gives me a headache.
I'd literally rather tunnel anyone who has it out of the game than get hit by it.
I feel like they keep the stun animation & deaf effect, remove the blind effect and replace with exhausted effect like Nurse. Enough to cover the view, but not causing headace.
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2376023#Comment_2376023
is call a flashlight
You mean I should using Cheat to know Im going to face Hag so I bring Flash light instead of medkit
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I think traps only trigger if Survivors run near traps. Walking triggers them is a bit too much, make it impossible to escape from basement.
Plus add some action to remove her trap, 2sec animation would do.
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Tips to avoid being tunneled in a single image.
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Body is 1 character too short.
I feel like I success drawing Wraith's face acting like he's innocent.
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@MrSmashem said:
I'm pretty comfortable on it. Had my 6th(?) game on it last time and navigating the map was pretty easy. I keep saying it, but you guys seriously need to just learn the map. The biggest complaint I see(as seen in here, multiple times) is that players are getting lost. You fix that, by learning the map.
I played the RE2 Remake and I have not gotten lost or had a hard time navigating the map once. Sometimes it can be tricky to find Gens/totems/crates, but that's because I don't know where they spawn, yet; hooks and exit gates are extremely easy to get to. I don't think it's anywhere near as bad as everyone is making it out to be, which makes sense because it seems like the majority of complaints are coming from players who don't know what they're talking about.
I mean dude, players complaining they can't find stairs or like you said, running into "dead ends." Guys, come on. I never have any of these issues, you know why? Because I know the layout. How can you blame the map for something that is clearly stemming from you and your lack of experience?
And for the person above who said that navigating the map is a chore, even if you know the layout. I can easily cross the entire map and unhook someone on a different floor, while avoiding the Killer, before that player loses a hook-state; I've done it already. It's absolutely not difficult to navigate if you know the layout.
I want to add, I'm not saying this is a good map. I need more time on it and players need to learn their way around it, then I'll be able to see how it really plays and I'll be able to form my own opinion on it. All I'm saying here, is that 90% of the complaints I see are completely bogus, because they stem from a lack of map knowledge, which has nothing to do with the map quality itself.
I cant learn the map when RNG throw me there 3 times for 5 weeks of playing.
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But dont u hate the artists? : (
When I started playing killer, I played nice, double hook and let them all escape. Until facing the first SWF who used old OoO vs my Wraith (which they can see me even cloaked). Hardcore tbag and trask talk, I stopped playing this game for a few days and came back make the game unfun to other solo survivors.
I stopped doing it after a few weeks. I want thing less toxic, but cant doing that while spreading out more toxic.
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Normal: they will grunt 10 times then you drop them
Iron grasp: they grunt 12 times then you drop.
Breakout: they grunt 8 times then you drop. Usually Breakout will not affect right at the start, so I think its best is 9 times.
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@lagosta said:
So you're the Nancy terrorizing the games by spreading lies of Trail of Torment among us? FALSE PROPHET!
I use this Aura build on Jeff.
But I do use BT on Nancy too (Gen focus: BetterTogether / Spine chill / Resilience / Its not happening)
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@Phasmamain said:
A good 2000 are probably spirit discussions tbh
And 50 of them were my baits to Spirit simps
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@DragonMasterDarren said:
believe it or not, i don't trust yellow gens, whenever i see one i expect Trail of Torment until i see otherwise
To be fair, I use Better together for build "I see you, you see me" (Better together / Bond / Kindred / Aftercare). The build is to make tense team work between me and others.
For the perk, I actually use it as "Im working on this Gen, dont lead Killer to this Gen", I dont really need other come to my Gen to rush. But leading Killer to me happens alot.
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A friend introduced me to this game through some Youtube vids. Looks interesting and -50% sale so I bought the game. But my friend never buy it because he has kid.
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I find that Killer also tend to skip pallets alot, making Any mean has alot of room to use
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- Able to save and pick Perks loadout, a single click can change your Perks.
- Show other's perks to see their play style and optimize team perks build (such as no Small game bad, but 2 Small game isnt good either)
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@Hex_Llama said:
It does kind of raise the question of why auric cells are so much more expensive in some regions compared to others.
It cost 643.000vnĐ in Vietnam (equal 28$) for 6000 auric. The price is already around 1 and a half day salary for average people here.
If 6000 auric cost 50$ in my country. No one in my country would ever buy.
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@GannTM said:
I would get the Any Means Necessary perk icon as a tattoo, to represent my girl Yui.
Sakura 7 symbol is cool too
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2370130#Comment_2370130
No, I mean David.
Some likes rough, some likes class.
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I just realized I missed 5th anniversary art contest loooooong time ago. Sad
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2370959#Comment_2370959
I am salty I lost to OP items that are SUPPOSED to be rare, yet i see them every game on both sides. Many people agree that a bloodhunt just isn't needed right now.
You may already unlock all characters, prestige them all, unlock all perks on each of them. Doesnt mean other people, especially new players already achieve it.
This game can only able to enjoy when people are free to choose perk builds, which requires half a decade to unlock them all.
People put 5.000.000 BP into a single character not because they grind for good add-on, its for perks.
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I find vs Wraith very low interactive. Either hardcore tunnel, or hit and run
For hit & run, come to hit while you're doing Gen with Sloppy, nothing nearby to defend yourself, and go away not bother to chase. You either heal yourself through with Ruin active and reset the Gen. Or you push through Gen injured and dying next time he comes.
There is a way to defeat that strat, but requires swf to do so (which I never play)
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2370036#Comment_2370036
It doesn’t need to come with addons leave that to Ace in the hole and a yellow? Cmon where trying to buff not nerf this perk. A ranger would be great cause you use an entire perk slot to get a ranger med kit on your first chest search. With @Chaos_Brother idea it sounds good but to complicated just keep it a simple ranger med kit on the first chest search that’s it
I agree with @Laluzi , farm-able top tier item should not be in a single perk (for me Ranger medkit is far better than key).
I even think that guarantee giving Yellow medkit 24charge + Gauze roll 12charge + Scissor is a more reasonable buff. 2 heal with Green medkit speed.
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Stridor is weak, IronWill is strong. Fun thing that Stridor could counter IronWill, which made the perk 'balanced'
Though only Spirit can benefit the perk. Nerf Stridor makes the perk completely useless. While its not change anything about the real counter play for those who doesnt use IronWill.
As for me dont use headphone because its easy to damage hearing, I only use speaker which mean I never use Stridor on Spirit but Nurse calling. And Nurse calling is much much more dirty because she come to you without you able to hear TR or phasing.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2369934#Comment_2369934
I disagree cause why run 2 perk slots when you can run one with a guarantee Purple med kit with 2 heals.
I feel like they afraid to make it a perk become a Ranger medkit free (if you escape), as Medkit is the most useful. I would have it guarantee Yellow medkit with 24charge with an 8charge addon, but it makes Ace in the hole not unique anymore.
I agree with @Chaos_Brother that to have Medkit perk similar to Flashbang that stronger than Pharmacy. It would make a hard choice between 1heal-able to bring into the next trail, or 2heal-not able to.
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When you're a baby, your face/head ratio is about 40/100. When you're an adult, the ratio is 50/100. And even higher when you're old.
Most games have face/head ratio is 45/100 (especially female) to make characters have more baby looking and younger.
DBD use realistic anatomy proportion (still not deny should not be this bad) which is the face/head ratio is 50/100.
You can see the RE Clair has face/head ratio is smaller than DBD
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@SacrilegeGG said:
https://forum.deadbydaylight.com/en/discussion/267023/when-you-have-a-lobby-like-this-as-killer
I like the art style. Do commissions/have folio?
Yes, I do commissions
https://twitter.com/SiblingsHong/status/1412218840025493508 https://twitter.com/SiblingsHong/status/1409430923011973120If you're interested, you can either inbox me or DM through Discord C3#2922 :D
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@IWFreak said:
https://forum.deadbydaylight.com/en/discussion/comment/2369187#Comment_2369187
That belly, and those thighs...
I want them!
Looks like someone got serviced.
There are more services in my profile (link included)
@ShinobuSK said:
Its always the one survivor not readying up, doesn't matter which side I play, theres always one that does that. I hate it
Spirit wasnt ready for this lobby too.
@Northener1907 said:
I will be happy when you drew Kate :(
Really so good drawing btw!
https://forum.deadbydaylight.com/en/discussion/comment/2369208#Comment_2369208
Yeah, that's me. I am sorry for doing this but i love chilling before game start.
But I draw Kate beaten up
@GoodBoyKaru said:
This image has caused me to have a gay panic why is David so ######### hot askdidjsn
Do not resist
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Pharmacy is focus on getting a Medkit (Medkit is the most useful item of all). While Plunderer is focus on random items with high rarity. And Ace in the hold is focus on add-on only.
To keep each perk unique, I would have the perk still keep Green Medkit that can be upgraded to Purple Medkit with Plunderer.
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Second, why they love this line so much




















