C3Tooth
C3Tooth
About
- Username
- C3Tooth
- Joined
- Visits
- 19,511
- Last Active
Comments
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2354243#Comment_2354243
If you miss the skill check, true
Even the Devs said DS is to give tunnelers a cost, its not an anti tunneling perk. If I want you down, Im more than willing to take that 5sec stun then continue on you & ignore others.
I had so many match that I body block Killer on tight place, using toolbox for sabo instead of Gen to save a double hook team mate.
The game isnt 1v4 any more, its about 1v1 then 1v3. Other 3 get no interaction with Killer until 1 dies
-
I just made this yesterday...this one ship is universal from the internet.
-
Dwight, Meg, Clau, Jake, Nea, Kate, Adam, Jane, Yui, Felix, Elodie (11)
Trapper, Wraith, Hillbilly, Nurse, Doctor, Huntress, Spirit, Plag, Oni, Slinger, Blight (11)
The others I dont buy
-
@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2352574#Comment_2352574
No but you can have empathy for other players playing poorly or just getting a bad team. It's being human.
The 4k hours adult hood killer disagree with you.
-
when healing and Nurse's Calling triggers it, if the killer moves away and back again it uses multiple charges.
Is it true? I thought it only consume another charge if 10sec from a token is dropped.
-
Soft buff: Start with 3 tokens, every hook stage you get earn another token.
Strong buff: Start with 3 tokens, every safe unhook earn another token up to 5 max.
-
@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2350295#Comment_2350295
Trapper, by the looks of the weapon and (lack of) clothes.
Correct !
-
What cause the stats isnt suicide itself. Its because of suicides/DC that cause other 3 players dont have chance to escape.
-
After seeing many Spirit topic, I realize that "standing still" is really a part of her kit. Which it has to stay. And even if they change she brightening when starts to phase. She will not standing there any more but instantly get into phase (because standing is no more an option), and the only thing you can do is to run vs her 176% phasing speed.
There are many other thing that need to be fixed. Which is the windows for Survivor to mind game back when she's start to phasing to you. They need to increase her activation time, 1.5sec + 1 or 2 sec phasing give survivor too little time to able to messup scratch mark, change direction & walk.
-
Nothing is useless, sure there are something cost too much for their worth, but nothing is useless, everything improve something, even a little.
You're supposed to grind forward. You pay 15.000BP for item, addon, offering. You earn may be 20.000BP, or may be just 10.000BP. It doesnt matter, both give you from 3 Brown item/addon to 4 Green item/addon for the next game. You will never run out of item, addon, offering. Ever.
We're struggle in grinding because of Perks, not item/addon/offering.
-
@ringwinning said:
Nope: Doctor. I'm not fond of the idea of how he mori's people to death.
Hope: David. Big meat shield who always takes it upon himself to defend this friends, yes.
Except you're not his friend, you still die first
-
@RiskyKara said:
Yesterday I ran into a breakdown SWF. They hung around the broken hooks knowing I couldn't do ######### about it. After the third one in a row wiggled out I decided "alright you want to be slugs? We can all be slugs."
Ended up being the best choice I could have made since I went from 2 hooks at 4 gens complete to a 4k really fast.
If they didn't force me to slug I don't think I would have etched out that win.
They were so damn livid. For me it's like, "what was I actually supposed to do? What was the survivor handbook play here?"
I played this build for meme. Happened to face this squad.
I mean seriously, after 1 die and hook in middle of the map, I barely able to hook another one even with Irongraps & Agitation if another one down near that broken hook.
-
@Zeus said:
It massively reduces how much perk combinations you can have and after a while, a new meta build will still be formed that everyone will start to use.
I know, I thinking this should be only put them in each category to easier to find perks, not limited.
-
@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2346676#Comment_2346676
That's not how things should work. Stridor is useless now, one of the reasons to use it was countering Iron Will, that's it. Even as Spirit, it's detrimental against non-IW users most of the time. It definitely needs a rework or something, to make it useful for other killers. Make the radius where you can hear noises bigger or something like that, that would be an actual useful perk.
Stridor was the most balanced that eventhough its a weak perk and mostly useless if Survivors dont use IronWill, it can counter IronWill. Now IronWill counter Stridor. The perk should be changed to be something else.
-
Ok
-
What I have in mind are
. A DS as basekit
. Equip DS perk, you can use it twice a match.
. DS is not active when Gates powered.
-
@Johnny_XMan said:
Edit
Look at these for example:
https://i.redd.it/p3rpmw1kesf51.jpg
To me this is an upgrade. While still keeping some of their signature characteristics.
Most are ok but Clau & Kate looks like kind of selfie Instagram girls
-
@Tsulan said:
Stridor is trash now. A completely useless perk. Which means, that Spirit mains will switch to a more useful perk. I would recommend Bloodhound, as its a far superior tracking perk.
Enjoy the now stronger Spirit!
Thats the whole point. Nerf Stridor isnt a way to change Spirit. I never use Stridor anyway. Nurse calling is far powerful for me.
-
Im grinding required perks for each survivor (Meg with Lithe,Fixate, Urban, Tenacity ; Clau with Ironwill, Urban, Calmspirit, Spinechill for example) so this is the best (Yui)
-
Im more impatient of Realm beyond
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2347580#Comment_2347580
I feel like Killer BP is still lame. The games grind is one of the craziest I have ever seen. The solutions need to be systematic changes, not a slight buff to survivors, in my opinion.
The grind is lame because of Perk tiers. Just remove Perk tier and you cut down 35% of grind.
Killer BP is good, if you keep pressure and make some hook, even without a single kill, you can earn 25k. An average survivor earn 15-20k if not escape.
-
@Edgars_Raven said:
Honestly they should up the bp caps to 12k anyway. If your hooked and camped too should be getting a steady % of everything everyone else is doing to encourage you stay and waste the killers time.
I feel the survival category has so little events to earn. If you did good in a match but not manage to escape, your survival mostly 2k compared to other 6-8k. And if you're tunneled and able to run for 5 Gen but die in the end, all you get is 8k Boldness + 2k Survival.
I cant think any idea to make all categories can be mixed with other. The Survival is the only one that can be improved.
-
Many cries because Spirit wasnt real
I think the 9k brain survivor is equivalent to the 4k adulthood killer
-
@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2339552#Comment_2339552
Killer should be rewarded for playing killer...it is 4 vs 1🤔
I didnt say they should lower Killer's BP. I said improve Survivor's BP
-
Trapper requires another handsomeness improvement
-
@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2346096#Comment_2346096
Who drew that and do they have more?
Yeah she still has a lot of issues, her speed being a big one. You don't have the time to walk or crouch away because she goes so fast to where you are/were.
I don't think giving her a phase indicator alone will fix her personally. Everyone else thought removing her collision would fix her, then they did and it barely did anything.
Just because you know she's phasing doesn't change the "What are you going to do about it" problem. She's fast, she hears you, she has a trail leading to you. As long as all 3 of those things remain true simultaneously I don't think she can get fair counterplay.
I did the drawing. (Check my profile for more : D)
No indication when she phase aside. The speed of phase with hearing and scratch mark aside. Its the post phase speed burst then continue on chase with 110% without any fatigue is also why shes a problem.
-
It cost them 30.000$ to create Spirit...so
-
@ShinobuSK said:
Rin and Amanda of course
Serve you alright.
-
@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2346199#Comment_2346199
It's not that idc about numbers, it's the fact that what your talking me is that the problem that survivors have with spirit is still there.
There are many many thing on her that make her broken, not just about "standing still". The standing still may not that powerful, but many other things adding into it.
_ She can stand there and out of phase in 7sec. You dont even know what was her move.
. Either stand for 3sec, activate 1.5sec, phase 2.5sec (17.5m).
. Or stand for 2sec, activate 1sec (activate speed addon), phase 3.5sec (30m, with speed addon).
. Or just activate 1.5sec (with addon), phase 5sec (40m, with better speed addon).
Either you crouch, walk, run. It doesnt matter.
Walk, change direction all you want, she can just stand there for longer to check your last direction change, then phase. What you're gonna do with 4sec? Change direction twice again and standing exact place you were? Or out run from her 175 speed?
_Making a fail short phase doesnt punish her. The best is her power at 60%, she will do it again in 6sec and you will have to drop another pallet early in hope you stand at the right side
_She has too many windows for mistake. No exhaustion, out a phase giving a short speed burst then continue with 110% speed.
_Her powerbar at 70% and standing still, make you mind game yourself while she's waiting to fill up her power
_As the example I put there, 7sec standing doesnt give the same outcome, even without addon. And her addon just mess up more.
ect.
-
@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2346007#Comment_2346007
Again! THERE IS NO WAY TO NERF SPIRIT WITHOUT DEFEATING THE PURPOSE OF HER KIT OR MAKING HER UNFUN! Giving a Indicator DEFEATS THE PURPOSE OF HER KIT
There is a simple way, increase window for Survivors to mind game back
Activation from 1.5 to 3sec (this moment is the most important, 1.5sec to decide where to run, when to stop and walk, when to change direction is too little)
Decrease phasing time from 5 to 2.5sec, Increase phasing speed from 176 to 352. This is to keep her phasing travel distance & time, currently move for 35m (7.04 speed x 5sec) in 6.5sec (activation 1.5sec + phasing time 5sec), changed to move for 35m (14.05 x 2.5sec) in 5.5sec (activation 3sec + phasing time 2.5sec)
-
I will throw this in every Spirit post
Stridor should not be nerfed just because Spirit. Its only change you're safe if you have IronWill vs Spirit, other wise there is nothing change. There are alot of way to change Spirit to have counter play, or at least increase window for Survivor to actually mind game back.
-
I thought they stop at Adam. Didnt think they do everyone.
I mostly concern on Yui. I noticed something change on PTB but didnt sure. Looks like her maxilla isnt so pulled out anymore. The improvement not changed much, but I guess Im ok with the change.
-
@Andokuky said:
https://forum.deadbydaylight.com/en/discussion/comment/2345374#Comment_2345374
Can’t you just listen for the phasing sound?
You cant hear phasing sound if you're in the husk's TR
Which is why I use Nurse calling rather than Stridor.
I see you're healing at 28m, I step up a few step to have it 20-24m. Then I phase to you, and you dont even hear both phasing & TR (because the range is far so TR volume is low).
I didnt know and I have Tier3 Nurse calling, I recommend use Tier2. Which exact her TR range
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2345911#Comment_2345911
That's a nice claim with figures to back it up you've got there.
Why doesn't she have a 98% kill rate?
Well your stats decreased it...
Beside, long time ago I play it normal, but for a year I play Spirit only do double hook.
-
@DwightFairfield said:
Dwight really got a good one, which I'm happy about.
However Kate looks angry about something and I think her facial animations need a touch up.
: ( I need a full list of everyone who get reworked (not about improvement or getting worse)
-
Yes
-
I see Killers keep skipping pallet and continue chase without kicking pallet. I feel Any Mean Necessary is getting more and more used. Especially its good to farm point.
-
@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2342842#Comment_2342842
Or until she actually requires skill to use, I guess it all comes down to how you want to see it. Doesn't take much to use something that can't be countered. It's like brining an LMG to a fist fight and claiming you are good because you've won that way.
But you should not nerf Spirit without nerfing Survivors.
Its like you give up a LMG for an Uzi and demand other side cut off their fingers
-
One less employee to worry about
-
I believe many of them look bad because of emotionless.
Such as people complain how bad new Kate is. But I find this short clip she's look more than alright, because full of emotions on her face.
https://twitter.com/Vaporwavebandit/status/1403076376157048835 -
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2344616#Comment_2344616
Because escape is optional and you will pip even if you die if you did enough.
Killers are required to kill for a pip.
I dont think so, sacrifice is also on a single category. You 9 hooks 1K is still gain better than 4 hooks 4K. Beside, you have 3 other categories to work on.
Im glad they didnt make it as some suggestions like "2K should be safe pip"
Because camping with Noed always guarantee 2K vs Solo, with zero effort
-
@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2344628#Comment_2344628
Well the offering probably won’t do much if you are running corrupt. Everyone will be funneled into the non corrupted area. It’s just less likely you run into multiple survivors straight off the bat and can’t set up a few traps.
I’ve had games as hag where I go to trap the furthest non corrupted gen right away and run into 2+ survivors and it’s usually pretty horrible. If it was only 1 you could probably chase them off and work backwards into the non corrupted area.
I dont use any slow down perk, ever. As Survivor I find it boring to do Gen longer than 400sec. Though I find some tense moments, or hiding is what make the game fun. So in exchange, I mostly use End game build, or full exposed.
Its about make people fail hope, than making them hopeless (which you dont want to play anymore)
I admit that I usually lost 2-4 Gen after done setting up
-
@SilentPill said:
Only one I can think of off the top of my head is lethal pursuer Ghostface. He wants an easy and successful first stalk and multiple people around is usually bad for that.
Maybe the trap killers so they can set up in peace without being swarmed? But they will 100% need corrupt with it or they risk 3 gens in 2 minutes.
I dont think trap killer want that, especially Trapper (my main). You need your traps are unseen from anyone.
I rather to have them group up so I have more safe spaces to trap. Survivors spread out make it easy to see him setting from every angle
Consider that as long as 1 survivor decides to stalk you, follow and disarm traps right after you leave the trap. Youre M1 killer.
-
Looks like many has similar goal of the game, at least in survivor side.
They dont mind that they die, as long as the match is fun.
-
Iron Will is the only perk that counter Spirit. Which is why Spirit use Stridor to counter Iron Will in the first place.
Stridor was never a good perk. Its the Spirit that should be changed.
I feel like this is a simple fix to nerf Spirit, which isnt.
-
My effective way of grind is to play Spirit (never use Stridor but Nurse call). Play normally, double hook them and let them escape. That way Survivors still force themselves to rush Gen, while I still have effective way for fast down.
25.000 BP in 10min game is far better than 32.000 BP in 30min game. If Im friendly from the beginning, Gen will take forever to complete.
-
@gendoss said:
I agree that furtive chase should be buffed but why are you using furtive chase lol
Because Furtive chase + Rancor is delicious
-
I prefer Killer to has his First Kill at 6-9th hook, then I die because of Noed at his 10th hook.
Rather than Killer tunnels me out of the game at his 3rd hook. Or even at 1st hook because camping.
-
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2340733#Comment_2340733
I'm not talking about getting killed in a game about killing people, I'm talking about griefing. Facecamping the first survivor you see and not engaging with anyone else, targeting glowing survivors for the event because you don't want them to get a crown, bleeding people out when there is nothing stopping you from hooking them, refusing to end a game, abusing exploits like lag switching or the Deathslinger DC thing or impossible pickup zones, and running scripts. Stuff people do because they're trying to get a reaction out of the other side, not gameplay that's angled with the purpose of winning or enjoying yourself (outside 'enjoying myself because my idea of enjoyment is to see how tilted I can get other players.')
https://forum.deadbydaylight.com/en/discussion/comment/2340735#Comment_2340735
You aren't addressing enough of what I'm saying for me to continue engaging with you. All I'm going to leave you with is that if I'm not correct on the acceptability of behavior because it's subjective, then neither are you, because again, it is subjective and mileage will vary on what's acceptable to do (and therefore ineligible to become upset over) and what is not. If that's your stance, then this entire line of discussion was pointless.
You mistook me, I was relating to the toxicity.









