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C3Tooth

C3Tooth

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C3Tooth
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  • To me, as long as my team mates arent get caught and fast down. Ruin Undying is painfully weak vs me, because I always equip Small game just because how much I hate sit on Gen for longer time.

    There were many times I took down Ruin Undying in the first 3mins. Only 2 floors map like Midwich & the Game are the pain to find totems.

  • @HollowsGrief said:

    This is something I really wish they would add into the game, killer FOV actually hurts my eyes. I get they don't want to add a slider for it, but at least make shadowborn base kit and change the perk to do something else.

    Shadowborne: Brightness when walk into dark place increased.

    Currently survivor can blind you by flashing your ears, have base FOV increase would make them able to blind you from behind

  • @Phasmamain said:

    Kate: Dance with me, poised, lightweight and deception

    Jane: Leader, Vigil, streetwise and prove thyself ( Jane is kind of an inspiration to the other survivors I’d imagine)

    I think your Kate is "no scratch mark" build?

    Your Jane is the same as my Adam. As for teacher and inspirator, interesting perspective

  • @Kei_Ra said:

    Distortion with just a number of token increase would make a solid counter to BBQ

    3/4/5 tokens instead of the base 3 that just make it a dead perk halfway into most games

    Would love to gain a token after getting a hooked.

  • Vigil:

    Can recover from any negative status 100% faster (from 40s exhaustion to 20s)

    If there is another survivors with negative status in range, the buff splitted by 2 for 2 survivor (and by 3 for 3 survivors)

    Does not persists & stack.

  • That would be constantly avoiding objective to workaround a perk. Way too much. Like I said, a good killer you don't have time to do those things, that's too much advantage for having BBQ equipped, nothing else compares to it. This perk needs balanced with good killers in mind, but also not rewarding bad killers that camps.

    Mostly depends on Killer, I had a match in Lery where Killer brought Red pre-nerf Mori. 2 survivors Moried with BBQ, and still 2 Gen left.

    Im alone did the last 2 Gen. That Meg was able to chase the killer for 3min. We both escape.

    Meg didnt down -> no hook -> no BBQ used

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2004205#Comment_2004205

    That does not solve the grind for perks as the number of Perks with the ever increasing characters(Killers and Survivor) like you need at least 1.4 million to level 50 a single character but the perks there are still incomplete. As a new player can you imagine farming atleast 3 million bloodpoints for all Killer and Survivor just to complete the perks.

    I already estimate the BP

    https://forum.deadbydaylight.com/en/discussion/214336/grind#latest

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2002122#Comment_2002122

    That new perk coming out is going to help you a lot haha, probably more than rancor.

    Actually not, it requires 4 unique hooks before 5 Gen done.

    Some map like MacMillan store house & Nurse map have titles further away from the main buildings, make it impossible to collect traps.

    image.png

    Swamp realm too, traps just spawn at the very corner.

    No trap set up , no game

  • I used Tenacity, Unbreakable, Botany + Empathy (required). Trying to down near another survivor, Killer may chase them, then crawl away right away. Get up with Unbreakable.

    Another one you have to heal other, its completely depends on Killer. Usually Killer will slug when they have Noed.

  • Every topic about Jane, I throw this

    image.png


    in Jane Comment by C3Tooth
  • As an artist myself, I prefer to draw attractive girls. Which easily explain why Spirit gets mass fan art over the Hag in general

    As for female artists as the opposite, they do the same. Drawing Trickster feel much better than Blight.

    Im not a kpop fan, but its a huge trend in East & SouthEast Asia.

  • I had to endure before having the right perk so I can practice. Even with tunneling, I have:

    Start game: 2 health stages, an exhaustion

    1 hook: 1 health stage, an exhaustion, DS

    2hook: 1 health stage, an exhastion

    Die

    I have total of 8 chances (or 10 without tunneled, and 12 if lucky to have BT) in a game so I practiced through it. And I stop using DS for a long time.

    You cant expect a newbie to practice through 4 health stages while they dont even know how map works. This is why non of my friends play this game.

  • Killer has to tunnel with current Gen speed. But its no fair especially for newbie.

    How can a newbie escape from tunneling without DLC Laurie, and combination of Lith, Unbreakable...

    This game isnt friendly to newbie, if u really love the game, u have to endure & grind before u can get the perk combo

  • Who needs Gen slow down? The real fun is when 5 Gen done.

    image.png


  • I do that all the time, see survivors on Gen? Just push them away from Gen, kick and continue on my stuff wandering around.

    5 Gen done, a survivor trapped, Noed light up.

    The real fun begin.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999804#Comment_1999804

    Huntress comes from how she has stood the test of time Even as the first ranged killer

    Deathslingers zoning is too strong but his map pressure too weak

    Clown is unique in how he doesn’t require precision he requires strategy

    No, I didnt mean balancing. I mean creative in power design.

    I mean, I could design a Mage throwing energy ball

    I could design a mad veteran throwing grenade and do blast damage

    I could design a archer shooting arrows with addon that can bounce on impact

    Nurse & Spirit are op (and may not balance), but they're the most creative power design.

  • @yobuddd said:

    5 lit candles around the basement hooks. 1 burns out each time a totem is cleansed.

    • simple, clean, thematic
    • does NOT add HUD elements
    • some risk involved (basement) for the information reward

    Brilliant

  • When I saw new, I was doing Gen and saw David coming, I wave him to come and do Gen together.

    Until it was too late, it was the Shape

  • Killer could faced a good team, gen rushed or revenge from previous game so he went tunneling. Or may be he tunneled because he can.

    Killer tunnel because survivor gen rush, Survivors gen rush because killer tunneling. The only way to make the game fun for everyone is remove gen rush & tunneling (also camping)

  • @Superyoshiegg said:

    Spirit doesn't take nearly as much skill and effort to justify just how strong she is.

    Nurse may be the best, but she doesn't feel unfair to go against because there's actually ways to play around her.

    I'd much rather go against a god-tier Nurse main then even a mediocre Spirit main. At least in the former match, I can enjoy myself and feel my death was because of my own mistakes, and not cheap like against a Spirit.

    It's very difficult to play the Nurse effectively, so it makes sense that her ability is super powerful once mastered.

    Nurse isnt unfair for trained Killer players. Because unlike other killer, the more you train, the better your Nurse, there is no limited.

    But its really unfair for any survivor who vs God Nurse.

  • The frustration in this game is explained in 3 words: gen rush, tunneling, camping.

  • I would main main Meg if shes look like in trailer.

    image.png


  • I thought the tier is based on design, not balancing.

    Nurse, Spirit powers are the most creative I ever seen. The rich in basekit of PH & Oni is good too (eventhough new Freddy basekit is rich, but I feel like it just takes stuff from other killers, not unique).

    I would put Huntress, Deathslinger, Clown,Trickster to the bottom. Throwing stuffs isnt creative.

  • Appraisal, Plunderer, Ace in hole

    I get key almost every match

  • You may find obsession usually block u for other 3. Losing stack.

    Man, I love to use STBFL with Rancor.

  • @valvarez4 said:

    This kind of post and comments show how much killer sided is this forum

    Guess you didnt see the post from survivors

    Noed is a crutch (once per day)

    BBQ is OP

    Corrupted intervention is boring

    Survivor's Bloody party should not apply to Killer, but Killer's one should apply to survivor

    There are at least 4 times more people who play survivors than killers (80% to 20%)

  • Basekit have 1 ricochet, ricochet does 50% damage (I think this is enough to make up his so slow damage compared to Huntress)

    1. An addon remove ricochet, does 150% damage
    2. An addon explode on final impact, explosion does 50% damage
    3. An addon make the blade slightly homing to closed survivor, does 25% damage

    Each addon is unique on its down, but it also unique if combined

    Give him a 2nd ability button to change how he throws blades: either throw them at high speed (minigun), or 5 blade at once at slower speed (shotgun)

  • They just need a startup animation, like 1.5sec would be enough. Startup animation will do nothing to the progress.

    The point is not to make the kick stronger, but only need to make tap in mid chase isnt a thing anymore.

  • To my understanding about the game.

    • As for Survivor, escape means they get 15% BP. And it only earned by finish 5 Gen. Its better to make sure 15% BP is in your hand, then start to gain further by have more chase, may be a hook or two as a bonus.
    • Same to Killer, tunneling one out early mean you're free to toy other 3 to maximize your BP. Without afraid them to finish Gen fast and escape.

    There are times if survivors make like 2 mistakes. The whole team is screwed. Same to Killer. Which is why both side usually make sure their side have the best chance to win early (by gen rush & tunneling), incase they make a mistake after.

  • I think there should only map "editing" offering rather than offer to bring to a specific realm. Since we have

    Basement spawn

    Hatch spawn

    Hook distance

    Coin

    Fog

    What if there are more offering such as

    Gate distance (+10m for survivor ; -20m for killer)

    Spawn a fake gate (killer only)

    Spawn an additional basement (with a chest)

    +1 pallet (survivor) ; -2 pallets (killer)


  • I guess u're new to the game, since there is no exhaustion perk (or may be because u're great at chasing)

    My build is Windows of Op + Lithe to help me in chase.

    Kindred is always needed. Because of this, I usually willing to take a hook for others (especially when they already have 2 hooks)

    Small game to prevent Ruin, Noed.

    As long as I have Lithe ready, I can sit Gen injured.

  • If u ever played Hollow Knight, u may know each charm (like perk in this game) consume different charm slot, some requires 1, some requires 4 (max 11)

    I was thinking, what if each character has 16 perk slot. Weak one like Deja vu requires 3 slots. Most decent perks require 4 slots. Game changing perk (exhaustion, Unbreakable ect) requires 5 slots. Perk sets would be like:

    3+3+3+3+4 (5 weak perks play)

    4+4+4+4 (classic)

    3+4+4+5 (op perk requires weaker other perk)

  • I faced a pack of Red as Green/Purple Trapper with brown add-on. 2 matches in a row, dominated.

    Then I decided to play purple/red add-on, and it was 4 Brown/Yellow.

    Cant understand that.

  • I think the problems on vs Spirit is if u're injured, it means u're dead. But its hard to balance her vs injured survivor.

    If injured survivor doesnt run, she can hear ur moan, but if u run, she can see scratch mark.

  • I had a Killer slugged me for 4min because I tried to save a teammate by sabo hook (only 2 survivors left with 2 Gen). Killer told me I was toxic.

    I had survivors told me a was toxic just because I play a normal game as Spirit (no slug no camp to tunnel). I asked back what did I do but there was no answer.

  • @AsherFrost said:

    New survivor: Mildred Mcmanus

    Speed 75% of normal survivor run speed.

    Perks:

    Life alert: once per match when downed can summon assistance to go back to wounded state. Works like unbreakable, but you have to wait for the phantom ambulance to arrive

    Handbag with a brick in it: 1 minute cool down 5 second stun when facing the killer.

    Respect your elders:

    Passive, when running within 5 meters of another survivor, they are compelled to lag behind and take the protection hit.

    Life insurance: Gain 300% BP when u die.

  • . Nurse can throw herself at Survivor and slash them, and she has 2 ammo.

    Nurse is easier than Deathslinger, but harder than Huntress.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1991961#Comment_1991961

    Me too. I wish there was more. OP should start drawing dbd memes and comics.

    There are more in the past. Such as this

    image.png


    @zombitehdeath said:

    https://forum.deadbydaylight.com/en/discussion/comment/1991987#Comment_1991987

    He could also do tip /tutorial with his art as it is simple and could help new player/people who'd haven't played said killer to understand to killer better

    Can be a good idea.

    in When? Comment by C3Tooth
  • @Pilot said:

    Soon™ 

    Spoon

    @FengisKawaii said:

    This i gold :D

    I don´t get it either, why are they so hellbent on keeping Trapper as the worst killer by far? He´s a literal joke to go against unless he gets super duper lucky and even then....

    I may consider able to carry 2 traps (still start with 1) is the most complete buff for him.

    His traps still need to spawn at least 30m away from the edge of map (especially Swamp realm)

    in When? Comment by C3Tooth
  • As Survivor, facing strong Killers or killer who can constantly spot survivor, a chase can be started really early in game, or chase end in really short time. Doing 5 Gens is already a pain. Noed just putting insult to it.

    As Trapper main without using Gen slowdown perk, Noed is okay as it be.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/1985862#Comment_1985862

    Killers are not likely to type at the end because they are isolated. But they show their toxicness in game as much as survivors from what I have seen.

    Killers are not played by aliens. Like survivors they are humans who would go wild if they played in a team because they are not alone. I mean who will stand up for the killer at the end chat?

    I do, if Killer did nothing wrong and other survivors just put in "ez just go back to rank 20" ect.

    If Killer does toxic and other survivors responding back, I just leave and say nothing.

  • @Shaped said:

    People who facecamp me don't get out any reaction out of me tbh. If you want to play that way it is your choice. Have fun.

    But what I mind is, Im willing to be on hook for 2 mins so other can do Gen, while Im looking at the internet stuff. But I dont want to have to smash button on 2nd hook. Hope it will gone 1 day.

  • Have to use perks to prevent Tunneling, Camping, Gen rush is a fail design. Non of those is fun for the other side.

    If no Obsession, tunneling happens, no fun for the tunneled.

    If no Gen slow down perk, Gen rush happen, no fun for killer.

    Camping because killers can, and there is no other thing to do in EGC

    People get mad because these thing happens. As long as these still a thing in game, complainings keep coming

  • Trapper? indoor

    Blight? cool wind

    Doctor? red forest

  • Buff Killer when there is swf is not a way, the game being balanced around what it currently have. We just need to add reward for Killer who face swf, or/and telling there is swf when the game already starts, or at least who is in swf in post game

  • I feel like his 3sec reloading makes he's really dangerous in chase. Since survivor barely have a chance to escape with that short time. While being slowed down doesnt solve his map pressure problem.

    I think Increase his reloading time (6sec), but doesnt slowed down. That will make him punished if he makes mistake in chase. But he will always prepared after he traveling to other side of the map, and ready to make chase.

  • No mither / OoO / Green key

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