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C3Tooth

C3Tooth

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C3Tooth
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  • Most case, Killer will patrol like 30-40m near the hook for easy find Survivor. Especially if there are Gens progression around the hook.

    I do that too as Killer, when I go back to the hook, I chase unhooker. Or down hooked and chase unhooker for more pressure. But sometimes unhooker to completely disappear, and only the hooked one on sight.

    Not that I double hook the hooked one (depends on how many Gen I have left)


    Painfully, the game design force u to put DS just in case of tunneling. Its pretty much equal to Killer use Ruin because of Gen rush. Prevent "finish objective quickly"

  • I made this time stamp so people can understand it easier

    I was Survivor 4 (the only 1 with Kindred). Since another survivor on hook, only me could instantly tell its a camper. The other 2 didnt.

    image.png

    Lets say, Survivor 1 could make a chase that can fulfill the last first 130sec Gen. Which after his dead, other 3 could complete all Gen.

    Then suddenly another one got Noed. And camped to dead. 2K with zero effort. This match happened vs a Huntress.


    This is only estimate, the reality Solo survivors consumed much more time (traveling between Gens, to Gate ect)

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/1934260#Comment_1934260

    https://forum.deadbydaylight.com/en/discussion/comment/1934242#Comment_1934242

    Sounds pretty cool, I glossed over the part where the killer could also trigger it and you wouldn't know. The problems with this though is that if someone is working on a generator it will constantly trigger the perk and you would not get much use out of it, it would be more annoying than helpful (most generators have crows that are disturbed by working on them).

    It has 5sec cooldown, doesnt mean it will pop every 5sec. Since a crow takes around 10sec or so to fly back to be triggered again.

  • What if a crow is disturbed when in 36m radius, you receive a noise noti. Cool down of 5sec. An opposite to Spies from the Shadow.

    You dont know its from Survivor or Killer.


    In return, I would love to see Spies from the Shadow gives Killer ability not to disturb the Crow.

  • @[Deleted User] said:

    https://us.v-cdn.net/6030815/uploads/EQSZTSEF5MEX/tcptxt1cmlg61.jpg

    This would have made too much sense I guess. Compact elements that I don't have to squint at to decipher. Unintrusive. Ya know, sensible UI design.

    I feel like the info clump up too much. But for me, the portrait info doesnt change so doesnt matter to be subtle. I like it.

    Though since they will not put the UI in old place, its better to giving ideas that improving the new UI instead based on the old one.

  • @ManyAchievables said:

    https://forum.deadbydaylight.com/en/discussion/comment/1932835#Comment_1932835

    You know what this version doesn't even look that bad. Does the yellow bar indicate Deep Wounds or something?

    Yellow bar as Deep wound / Orange as Dying / Red as Hooked

    Hooked bar isnt split into double halve for 2 hook stages. But rather depleted one > count forward another hook mark > then refill the bar. And continue.

  • I heard they will not put UI in their old placement. So I just tried to improve the new one

    my ui.png


  • Since I know. Devs will not put UI in its old place. So I keep the new UI placement, but make it cleaner.


    Portraits on all the time: check

    Arts are consistence in 2D flat style

    Status are clear to see: check

    Bars are clear to see: check


    Yellow bar as Deep wound / Orange as Dying / Red as Hooked

    Hooked bar isnt split into double halve. But rather depleted one (count forward another hook mark) then refill the bar. And continue.

    my ui.png


  • @Neutronix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1929271#Comment_1929271

    makes sense but I think the gameplay is more important than the cosmetics, for example I truly like the new crouching animation,I think it looks awesome but the walking stuff and standing still just doesnt work/look good in my opinion

    They can do old Idle animation after any action, then after 3-5sec, they stand tall as new Idle animation.

    May be the camera is higher when stand tall (as some sort of reward for just standing there)

  • As Trapper main, this is why some people say he should start with all traps in hand. Is a bad idea.

    Easily 3 Gen every game

  • As Wraith, the last Survivor waited for me at the hatch. Like waiting for me to uncloak and do the last hit before escaping.

    I just close the hatch while cloaked.

    - - -

    A 2nd hook healthy survivor tried to body block, protection hit a non-hook injured survivor.

    Result he was death and the other guy didnt get his 1st hook

  • Im Trapper main

    When in doubt, return to Spirit

  • @Alice_pbg said:

    well...

    Trapper: If the trapper is not a clueless newbie he is most likely an otz fan and a try hard. I don’t say try hard as a bad thing though. They’ll try their hardest to win but aren’t toxic about it. One exception to this is Rogi mask trappers. These guys will play 4d chess and know what your having for dinner.

    really can't say that you are wrong...

    but 4d chess is for beginners... you gotta play the joseph joestar game.

    it all starts when you place a trap in the middle of nowhere because why not...

    and then long after, you catch a survivor with it in a crucial moment

    https://us.v-cdn.net/6030815/uploads/CUZ7WYZJX4SX/asfasdsd.png

    you see... you don't need to actually play 4d chess if you just make everyone else think you do. XD

    Its either you plan every little details

    Or survivors read your every move

  • 1. Backthen when I was a nice killer. i double hook each then let them escape.

    What I got was "ez noob killer"


    2. I stand infront of a hook, pretend to hook the last survivor, but I drop them, cause a stun. The survivor eacape through hatch nearby (which is my purpose)

    "Ezzzz"

  • Prestige 1 reduce 33% BP cost

    Prestige 2, 66%

    Prestige 3, 100%

    A medkit cost 1500 at prestige 3.

  • @HelloAgainMr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1925615#Comment_1925615

    What do you mean by this? Is that an actual mechanic or are you joking? I can't actually tell

    https://youtu.be/7CdIwSJRjFE

    Check this vid.

  • If the first Gen done under 30s. The Gen counter doesnt work because they afraid Killer will complain the Gen speed

  • Because Devs want map less Killer dependant (still happens with Huntress indoor map, Blight in coolwind..) so fog should be equal on all map.

    I like the idea of weather type offering though. But it can be a waste if its indoor map.

    Beside weather offering would counter each other like map offering, since 2 weathers can appear at the same time

  • @PGJSF said:

    I rarely play survivor but when I do (usually rank 3-4) this is what happens:

    As solo Q, I run Small Game or/AND a map, and never touch a single gen until 5 totems are cleansed.

    As two-stack, we do the same.

    As four-stack, two of us do the same and the other two repair gens.

    Yes, we stealth through 5 totems and then start repairing gen. Guess what, never faced NOED in the last month. It’s that easy. You need to realize that your objective is not to repair 5 gens and open the exit gates: your objective is to cleanse 5 totems, repair 5 gens and open the exit gates. God I wish NOED was base kit (although I don’t use it because I prefer to run Meme builds) so that survivors would realize this.

    There are times I play survivors with side objective build (totems, chest hunt). I can say 80% my team are dead.

    All the time you find,cleanse totems. It would be enough to fnish 1.5-2 Gen. That much time decides between 3-4 escape or all death.

    I would still focus on Gen 1st. If I walk pass a totem, I do it (reduce finding time).

    When there is 1 Gen left and my team is still in good stage (1 hook each and may be 1 on dead hook). I will find remaining totems. If all are on dead hook and still 2 Gen left. Its better to rush Gen.

  • Right, I die alot and still able to clime to Red rank because Im the one holding M1 on Gen alot.

    My rank gain up by holding M1

  • I play Trapper. Require at least over a minute to finish setting up. I dont use a single Gen slowdown perk.

    So that, by the time I finish setting, survivors should done at least 3 Gens before I start the game.

    I pair up Noed with Bloodwarden. Which mean until you finish the last Gen, you have a total of 12 hooks for 2 Gens and 5 dull totem. While I play with 2 perks.

    As you can see, if you fail to do the task, Noed Warden is your punishment, not my reward.



    (Though Noed is busted when vs Campers or top tier Killer)

  • @SMitchell8 said:

    How the **** is camping and tunneling 'abusive'

    What a joke statement

    I don't camp and i ll slug the survivor that was just dive bombed if they run in front of me when I get back to the hook. Camping and tunneling are strategic, not abusive.

    You need to face Camper + Noed as Solo.

    Even me bring in Kindred, its 2-3k every time.

    It does work, so it can be abusive

  • I do have a similar: Compass, but its a Perk

    There is an Arrow on screen that will show you which way is North. Stand still for 2sec then hit 2nd ability button to create a Light column (like Glass bead). Which all other Survivor can see. Then it get 30sec cool down.

    image.png


  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1923655#Comment_1923655

    https://us.v-cdn.net/6030815/uploads/ZC5JOWUM18UR/image.png

    When it gets here. When you get unhooked. If you repair a gen, heal yourself, cleanse a totem, unhook someone or sabo the hook you will lose your DS. It will still counter tunneling but you can't abuse it anymore. Like if you get unhooked and do a gen in the killer's face, you will lose your DS. You can't get unhooked, save someone and then DS anymore. Lockers still work. You DO NOT lose DS if your team is healing you.

    I think about a scenario. Example both Dwight & Meg on hook, then both get unhooked. Somehow another on chase and another on Gen far away. Both of them being alone healing each other.

    Dwight can fully heal Meg. Meg healthy but still have DS, Dwight injured but DS is gone.

    For me, the requirement should be "healed" instead of healing

  • @Mister_Holdout said:

    Umm no? That seems like way too much power to give survivors for free.

    Base kit Kindred on the other hand would be a good change. It'll help bridge the gap between solo and SWF teams. That said, do not include killer aura reading. Give that effect to some other survivor perk that needs a buff.

    In end game, where there is nothing else to do but unhook, it can be a pain. But for me the new DS is healthy where they cant do Gen while DS still on.

    DS is to counter tunneling. Tunneling isnt a power or perk that player can 'counter'. Its a play style. For me, tunneler should not get 'rewarded' by survivors forced to use DS.


    People here are misunderstood me as "survivor main" wanting survivor buffed. But not, Gen rush, tunneling, camping are the game problems. Having reworked DS as basekit directly fix tunneling.

    image.png image.png

    I put fun over win. Of course my fun over others. But doesnt mean I give people miserable games as a way to have fun.

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/224575/am-i-the-only-one

    Sure as long as we're making a Christmas list I want blood warden base kit.

    @CornHub said:

    Personally I think noed should be basekit (increase the amount of totems aswell)

    In fact, I prefer facing Noed Killers than Ruin undying. I dont mind if die, I mind the fun in game.

    Increase Gen time doesnt fun. Run for my life finding Noed is much more fun.

    As Killer, I do use Noed, never use Ruin

  • I notice that all maps have maximum 2 floors (ground & 1st floor ; basement & ground).

    I was thinking about what if there is a map 1/2 size of the Game, but have 4 floors?

  • I think I misunderstood the concept.

    Non obsession:

    If Killer see ur aura, u see them too.


    If you're obsession:

    Both of u see each other 3sec every 30sec.

    Well now I think the change is pretty healthy and fair for both side. Though if OoO is obsession and Killer is Trapper/Hag. Its still quite annoying for them.

  • New change still have the problems vs Trapper & Hag.

    • Survivor can see their timer when aura reveal coming. Killer doesnt
    • Once every 30sec, survivor can see Killer for 3 sec. This still a pain for Trapper & Hag (which is not good for killer side)
    • Only active when being Obsession makes it weak for Solo (when everyone carry DS). While swf still have its use.

    I think, my idea would remove all that, still a good perk for Solo (as they can control when to look at Killer). Good for Killer (they can control when to look at OoO Survivor).

  • No need to bump up the Gen regress speed. The problem lied on Survivor's touching.

    Just add 2.5sec animation to stop the Gen regress, equal to kicking speed. It will be good.

  • A survivor main said "Gen rush isnt a thing"

    A killer main said "Tunneling is a myth, its not exist"

    Everyone said "Noed reward bad Killer"

  • Blocking a Hex will not solve the problem

    Since all perks that protect Hex are also Hex. So to keep the trend, I would do it like this.

    Hex: Dimmed (sorry not good at naming). All other Hex will not light up until Hex: Dimmed is destroyed.

    So survivor can tell there is Ruin, they start to find it, they can walk pass Hex Ruin but all they see is just a dull totem.

  • This is a good idea

  • In the end, Killer is still the one who decide how the game should be. He can tunnel one to dead. Camp to dead. Camp to Noed.

  • My idea:

    4 Boxes with 4 different symbol ( called A B C D). A trapped survivor first must find a box (example he finds box B). Then box B drop a random symbol of either A,C or D. Survivor must find that specific box to untrap.

    A box cant drop its own symbol. 3 survivors can search the same box B for symbol A,C,D. But the 4th survivor must search either A,C,D before untrap at box B.

  • @Volfawott said:

    It wouldn't but I'd prefer damage transfer.

    If person who was unhooked gets hit within 20 seconds damage is transferred to the rescuer instead.

    Stops tunneling but actually punishes stupid and reckless saves as if you're injured and farm you get downed instead if the killer hit the farm victim

    Borrow time + this Baby sitter + DS

    • Killer hit unhooked, unhooker takes hit.
    • Killer hit unhooked again, BT pop
    • Killer hit unhooked again, pick up and get DS

    Tunneler nightmare

  • Each player has 24 perk slots

    Exhaustion perks require 7 slots.

    Powerful 1 use (Adrenaline, Unbreakable, DS..) perk requires 6 slots

    Decent perks requires 5 slot

    Weak perks requires 4 slot

    Then weak perks actually has its use because you can put 6 of them in your loadout

  • About to get flashlight stunned from Survivors with new animation

    image.png


  • Mem rank Purple survivor, vs camp/tunnel Huntress

    1Gen done: 1st survivor down, she didnt exactly face camp, but always 10m around the hook. After 15sec, I realized it was a camp (with Kindred) so I do Gen, other 2 survivors keep run around find a chance to hook. But when the 1st survivor reach to second hook, they do Gen.

    2.5 Gen done: 1st survivor dead, 2nd survivor on hook. 3rd survivor unhook the 2nd but Huntress tunneling the 2nd. I just ignore and just do Gen.

    4 Gen done: 2nd survivor dead (thanks to both of 1st & 2nd stay still on their second hook). I & 3rd survivor rush the last Gen, but right after I finished, I got caught by Noed

    Huntress camped me. I stay on hook before the 3rd survivor open the Gate then I suicide on hook

    Post chat: Huntress: ezz


    In the game, I was on Gen right next to the chase, she even walked pass me, only focus to tunnel.

    I was the only Purple, Killer was 16, the other were 13-16

  • You should not stay in the map if Im on hook. Or you're a camper

  • Because, honestly, it took a year between 2 Trapper's QoL change. I highly believe, there will be no "new survivor objective".

    The only thing to stop "Gen rush, tunnel, camping" is to rework what already have.


    Gen rush:

    Allow Killer to kick finish Gen, but it only regressed to 95% and stop, not further (If 5 Gen done & Gates powered, Killer can stop that happens from kicking a finished Gen).

    Since this would requires Survivors do at least 6 Gens because Killer keep kicking to prevent Gates powered, decrease a Gen time to 60sec. Increase the number of Gen from 7 to 8

    Because this will be much harder for Survivor to power Gates if there are only 2-3 Survivors left. The number of Gen required to power Gates decreased by 1 for each Survivor's death


    Tunnel & Camping:

    Just make hook works like PH's cage.

  • Gen speed & Killer's Gen slowdown perks are the problems, because Gen is the only objective

    Any Gen slow perk considered strong because it directly affected on the Single-Only objective

    If there were at least 2 objectives for Survivor (instead of 400sec on Gen, it could be 200sec on Gen & 200sec on Gas), even if Gen slow perks get x2 stronger, it would be still less pain than it is now. Because you know 50% of your objective doesnt get affected by the perks.

  • Survivors have the choice to not doing bone, heal, and only focus on Gen.

    Killer have the choice to ignore Gen and only go for Kill.


    As Trapper main, I use ZERO Gen slow perk. Unlike other Killer who get 1st hook at 3 Gen done. I finish my trap at 3 Gen done. You have 12 hooks for 2 Gen & 5 totems vs me with only 2 perks. If you still fail to do 5 totems. Noed & Bloodwarden is the punishment for you, not a reward for me.

  • I would fix the Twin like this


    While control Charlotte:

    M1 to attack

    M2 to release Victor

    M2 again to change control to Victor

    Victor (AI) will automatically find & follow the first nearest Survivor, reveal Killer instinct to Charlotte (player)


    While control Victor:

    M1 to pouch

    2nd ability to change control to Charlotte

    Charlotte (AI) will automatically find & follow, hunt Survivors at half the speed, reveal Killer instinct to Victor (player)


    Charlotte (AI) priority injure than down Survivors. If a healthy survivor and an injured one at a similar distance.

    Charlotte (player) hit a healthy Survivor while Victor on them will cause injured, Victor drop down and become (AI)

    Victor pouch doesnt cause damage, only heavy hindered Survivor. They can kill Victor to get freed

    • Now they're actually "work together" than a "tag team"
  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1907414#Comment_1907414

    I want invisible traps that only trapper or a red map can see.

    They should give Trapper 2nd ability that if you hold M2 for another 3sec, the trap dig down that you can only see the claw, not the plate.

  • I play solo, and I play stealth. Mainly I want to escape, Im not a good chaser.

    I do Gen, terror come, I leave. Killer search for a while then left, I continue on Gen.

    I have Kindred, I stealth to unhook. Give them my medkit if they're already get into 2nd hook. And I continue on my Gen

    Im not a good chaser, its better for other to get chased. If someone already get 2nd hook, I body block them and get my first hook so they can take a break & reset

    I always clear totem if I see one on my path


    You mistake stealth player with corner selfcare.

  • @WeenieDog said:

    I wish kicked gens made survivor have to go through some "restart" animation. Anything so they can't just undo the 2 sec kick with a .1 sec tap.

    Recently there is a bug that when you touch Gen, you get into the animation that look like Gen exploded. I think its a good way to make it restart animation

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1906535#Comment_1906535

    Well,they'll definetely be scary with the new animations lol

    The old animation, when survivor try to flash me to save their teammate, they stand low as they still scared of me and afraid they will fail saving team mate.

    The new one, they stand tall when they're going to flashlight, like they're about to beat me dead

  • I think Obsession should be a mechanic, not just a status.

    Obsession status just so depended on perks. Save best for last force you to ignore them, Remember me force you to target them.


    What if the game starts with no Obsession, anything that cause Obsession (DS, Mettle of man ect), a Survivor become an Obsession. At the end of the match, Obsession gets Rancor effect. That would be crazy, dont u think?

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