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C3Tooth

C3Tooth

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C3Tooth
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  • image.png

    BBQ is a crutch, Keys are fine.

  • ClownKing's idea should be a Hex or something, with a different name.

    The Hemorrhage effect still need to be changed.

    1. May be dying Survivor bleed 15% faster
    2. May be M1 cause deep wound (but thats boring)
    3. May be an actual "smell animation", instead of scratch mark on ground/wall. Its a curve lines in mid air lead to the injured (should delay abit to make it not Op)
  • Make your choice is really good for Hag, Demo

    30sec is enough since they instantly go back to the hook. Timer quick reset -> Make your choice active more

  • I mean...he created these discussions..

    image.png


  • I was Trapper, had a lobby of 3 Toolboxes. I was meme build so whatever, if they want to rush Gen, then I drop a pip, I dont mind.

    Offering: Increase hook distance. Now I realize 3 Toolboxes were mean to be Sabo tool, not Gen tool.

    My meme build was: Agitation, Madgrit, Iron graps, Monstrous shrine

    No matter hook down, body block, a hook is a hook. 3K, 1 escape through hatch

  • @DBD78 said:

    Trapper is the poster-boy of DBD he should be the strongest killer in the game, not the weakest. I will trade a nerf on Freddy and Spirit for a big Trapper buff. Because I know if they give one thing to killers they will take two things away so, this is my offer.

    Im afraid Survivors will need a team of 6men swf to vs Otz big Trapper buff.

  • @Leachy_Jr said:

    Can we not call it a "tech".

    A tech takes skill like the CJ tech and can be outplayed by the other side assuming they know it.

    This is just abusing an exploit to not get picked up and the killer can do nothing especially if they have perks like soulbreakable.

    Thanks, now I know the difference

  • @BioX said:

    so now the question remains, why do you main spirit?

    I start to getting know u going around asking pointless question


    To OP, I can add in some in my perspective.

    • Flashlight on her right when she start phasing/fake to know if she fake or not.
    • (This is hard) At loops, when she fake, usually she pick an angle to able to watch the whole loops. If she actual phasing, she will just instantly going to phase mode rather than make time to get into a view angle
  • 3 hook is a Kill

    2 hook then stop struggling is a Kill

    1 hook then suicide is a Kill

    DC after 10sec chase is a Kill

    The first Kill after 1min into the game ensure at least 3 Kill

    The first Killer before 3 Gen done has super high chance to 3 Kill

    The first Kill after almost 4 Gen done is a fair game.


    Kill rate data is unreliable...

  • @OldHunterLight said:

    Like the quick play button we had?

    Or just a complete random rulette that decides?

    The game decide who will be Killer.

    Survivor "main" or Killer "main" will be gone

    Queue time will be better

  • I just realize whats the point to explain to u. People already said it above. Move on.

  • @BioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1875946#Comment_1875946

    yeah ok, that is what happened in a game, but I still dont know what hte point of the thread is, just...informing us about how a match went?

    To inform this tech should be removed.

  • @BioX said:

    what is the point of this thread?

    Survivor asked Killer to leave a hooked survivor & a dying survivor under the hook.

    So the dying one can Unbreakable and unhook the other, without taking a hook Killer deserve

  • I like how he said he needs Key because hes not good enough to finish all Gen.

    Then process to say Killer to gitgud...

  • Make it in short

    Gameplay

    • Because no matter early or late game. Main objective: Gen - always requires maximum number of Survivor to able to make progress. Reason why Gen rush is a must.
    • Gen rush is the reason why some Killer tunneling.
    • Because of hook mechanic, hatred, nothing to do in EGC. Camping is a thing

    Game mechanic

    • Lets say Survivor is naked, each 2nd chance perk is a layer or armor. You have a choice between being naked, or wearing 4 layers of armor.
    • Lets say Killer has a knuckle, each OP perk/addon/Mori increase the spike length. You have a choice between using spikeless knuckle, or 10cm of spikes one

    Spikeless knuckle punching on 4 layers of armor is unfair (baby killer vs 16 second chance perks)

    10cm spike length knuckle on naked survivor is unfair (op killer/perk/addon vs potato survivor without any second chance perk)


    This game will never be balanced or fair.

  • I remember some streamers said "you as survivor NEVER loops killer near the hooked, or another survivor can not make safe unhook, or worse that you down near the hooked and killer can control both of you"

    Survivor processes to crawl under the hooked and asking Killer to leave, where Killer deserve that hook


    @CLAUDETTEINABUSH said:

    That tech should be removed, it's way to annoying and promotes camping. Explain to me why I should ever leave the hook in that situation? I literally have half their team there, so even if the rest of them start doing gens, it's literally impossible to complete as many to escape (assuming we're at 4-5 gens). And whoever does that tech, is a dick, let's not forget that. They're not only delaying the inevitable they're also pushing their teammate's death.

    When I hook Kate, there was 3 Gen left. After Kate died, 2 Gen left. After 3-4min, 1 Gen left. I swear to myself I must killer Yui then double David & Dwight then let them leave.

    I 2nd hook Dwight, then I walked really far so David could unhook him, but Dwight suicide instead.

  • I just want to punish Yui for pulling that tech. I camp there to test how long Yui will stay under hook, and willing to take her hook. But not, she never move.

    We as Killers could just leave 2 of them there, though as @Greatamygdala said, Unbreakable is a thing.


    @Komodo16 I couldnt tell if Yui had Unbreakable that just laying there waiting for me to leave then pick up & unhook Kate. And it would be faster than I able to find the other 2 (not mention chase,injure,chase,down,hook time)

  • @indieeden7 said:

    Jesus Christ, the mid chapter patch isn't even out yet. The devs usually show teasers like a week or 2 before the chapter PTB (which should be coming out in about 6-7 weeks) just give them some time.

    Nov: teaser to PTB

    Dec: spotlight & release Twin

    Jan:

    There should be a teaser of new killer in early mid Feb, 1 month max.

  • @CashelP14 said:

    I don't understand it either. It's usually extremely easy to tell a good from a bad killer.

    Though regardless of rank if they tunnel and camp me or nod at me or hit me on the hook then it's their fault if I t-bag.

    I once pretend to hook a Feng, but I stood in front of a hook after 8-9 wiggles and press dropping, cause the stun. Chase and down, do the samething again.

    And she tbag me at the hatch nearby with "ggez"

    It was super obvious, but some people just cant.

  • @Roobnus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1873880#Comment_1873880

    Nah, you simply should've waited next to those two to let DS run out. It was obvious one of them had DS, that's why they crawled together. They tried to outplay you with a cheap trick but hey, they succeeded.

    1. on hook
    2. dying with DS
    3. dying without DS
    4. I just able to chase down them in distance.

    With 2 & 3 crawling on each other.

    • If I just camp 1. Other pick up with Unbreakable. 1 could die, 2 3 4 escape.
    • If I pick 4 right after chase to hook. 2 & 3 get up with Unbreakable, unhook 1. 4 could die, 1 2 3 escape
    • If I pick up 2, I got DS, 2 unhook 1, 3 Unbeakable and help 4 (not even necessary if 4 had Unbeakable). After that I down any of them that not 1. - This was my case
    • If I pick up 3 and hook, 2 Unbreakable & unhook 1, 4 could just Unbreakable. 3 could die, 1 2 4 escape

    Is this cheap? Yes I agree, all Killers agree.


    This move requires high coordination from swf, solo could be much less painful.

  • @Roobnus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1873453#Comment_1873453

    So you failed. You could've easily guessed that there was a DS involved and as a logical conclusion, wait with the pick up to prevent from getting hit by it. At the same time you could've waited out the Unbreakable, perhaps even get enough time to get the two hooked guys killed in the process of waiting out the DS / unbreakable and baam you could've secured at least 3 kills just by being patient and smart.

    I'm sure you admit; your mistake was to pick the guy with the DS up. A mistake that could've been avoided if you read the game properly. A match result defined by lack of skill. Unfortunate and undeserved, but in the end it could've been avoided entirely.

    2 down crawled onto each other.

    So you mean I constantly down them at the EGC, and I get punished because of "failed to guess who had DS"?

    It was 4men SWF with all meta, even I pickup the one without DS active, the other still able to pick to Unbreakable & unhook 1st survivor

    So where is "my failing" if that happened?

  • 1 was on hook, 2 down crawled onto each other. I chase the last one down. Done

    I go back on those 2 and pick one of them, that one had DS, right after the other one Unbreakable and unhook the 1st survivor.

    That was a 4men swf. 1K

  • I always have Rancor.

  • Instead of portrait & status are 2 different things.

    Merge them into one

    image.png


  • The Game is nice. trapper is definitely an M1 killer that map

  • The old running had long foot step

    The new one has short foot step, feel like hopping

  • 8 of 10 was Clown, we bath in antidote

  • I dont have friend who play DBD

    Someone pls do Yui (player 1) stand at a car in Haddonfield stare at Oni (player 2)

    And player 3 at an angle takes a screenshot

  • If they add blood splash around the portrait, like the old injured. Its much easier to tell the dif.

    Not that adding blood splash on 3D portrait is good though.

  • The portrait is really messed up. All the status used to be all different flat arts.

    This one. 3D portrait for healthy, 3D portrait with Red glow effect for injured, then flat art for dying & hook...

  • I just tried PBT with Trapper on 2 new map.

    The game was super dark on 1st floor, and that was mostly his play ground since the traps are hard to see, the top floor is just plain obvious. New Game is bright everywhere, the visual is good, but Trapper surely an M1 Killer on that map. Another nerf for my main Trapper.

    New Crotus is so bright, though it doesnt matter because the ground texture is rich and traps are easily blend in.


    And I just try playing on Low setting instead of Ultra. Traps are obvious everywhere. As Trapper main, I feel pain to tell you the best counter on him is actually Low setting...

  • Most new map is really good for me (or because I play in Ultra setting?). Except AutoHeaven is massive nerf since the contrast between Light & Dark area is too high. Dark enough to make WoodDye a waste, Light enough to make TarBottle a black spot in a bright green area.

  • This month I played Survivor more than Killer. Main build is Window Oppo, Lithe to help me with chase, Kindred & Small game to help the team.

    Sometime I use meme build as Leader, Prove thyself, Streetwise, Openhand. Or full aura reading perk Aftercare, Wakeup, Live forever..

    And I was able to claim from rank 13 to 5...while die most of the match.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1867238#Comment_1867238

    https://forum.deadbydaylight.com/en/discussion/comment/1867248#Comment_1867248

    So basically, the game has been re-equipping my red add-ons for me on my Doctor, letting me think that I'm still using the original ones? Oh wow, I never noticed.

    Thanks for the explanation.

    I used to think the same as you when I equipped Purple key, after use or death, the key still in loadout, made me think the game is bugged and I use all the keys in a few days

  • I have my idea for trap escaping. Sadly its not recognized

    -When trapped, a skillcheck spawn every 2-3sec. Success 2 skillcheck in a row, or 3 any skillcheck will escape. Greenstone addon increase the success skillcheck by 1. The skillcheck is affected by Unnerving present

    -Disarmtrap also spawn a skillcheck, fail will get trapped. Skillcheck affected by Unnerving present

  • @Starshadw said:

    The new escape rates are overall detrimental to survivors - if you aren't out after the second attempt, you're pretty much done for on all but the largest of maps, and that's only if the Killer happened to be all the way across the map from you and occupied doing something else.

    I dont think so.

    The old escape attemp: 25, 25, 25, 25, 25, 25, 25, 25, 25, 25... (1/4 chance of each try)

    The new one: 16, 33, 50, 67, 84, 100 (1/6 on first try and add up by another 1/6)

    There are many times Survivor escape on a single try (25%). The new one at 2nd try (33%), their chance to escape is already super high.

    The first try sure will get much harder, but from the 2nd try, no.

    There is only 2sec of animation getting trapped, and 2sec for each try. I feel like the best a trap can hold survivor is around 5-8sec.

  • I find portrait with player name is better to hit escape.

    Though I prefer flat arts, over 3D image. Gen, item, power, addon, perk, survivors' status are all flat arts, putting survivor 3D portraits isnt consistence in design

    If we cant change the HUD placement, I just hope they change 3D portrait to flat art.

  • When I started playing this game as Survivor main, I also find BBQ is annoying. But when I started playing Killer, its far from what I thought.

    To my thought, BBQ is OP to many (newbie?) survivors because it can constantly putting pressure on survivors. As 1 on hook, killer can immediately find another survivor to chase, and for new survivors they barely make chase 30sec long. Which cause hook after hook.

    Rancor is more dangerous. Completely ignore a survivor, to 1 hit kill in end game.

    Bitter murmur + Noed is more dangerous. All then done, 1 survivor go do right away

    Nurse calling is more dangerous. You can not heal

  • @Name_Unavailable said:

    https://us.v-cdn.net/6030815/uploads/LVDGCH0TBE4X/zzzzz.png

    They could make it something like this, without moving things alround the screen..

    I like it.

    Brown background: healthy

    Red background: injured

    Splash blood background: dying

    ect

    Though I really think they should make individual flat arts of each character with all stages. Like a flat art of Dwight is dying (not dying icon next to his portrait), or Clau is on hook (not hook icon next to her portrait)

    Thats what I call "working on it", currently I feel they just pick things already have, and random place around.

  • I dont mind if survivor get time to flashlight save their team mate.

    I mind the Killers' eye placement

    image.png


  • Quality improve list:

    1. Start with 1 traps, able to carry 2. (so not affect Brown bag addon)
    2. Traps spawn 20-30m away from edge of map.
    3. Let him see basement, Gates location

    Just these and I believe he will be much more better

  • I can only think of using antidote for fast travel across map, or baby agitation.

    I dont think use antidote on loop, wall will have anyuse. Just spam all tonic on those place and it already guarantee a hit.

  • Or it can come with 3 hard skillcheck every 15sec. Success each will pause timer for 3 sec (increase second hook up to 69sec max). Fail each drop 3sec (down to 51sec min)

  • I feel if they separate his Tonic into 2 different bottles: First for Hindered & coughing, Second for Blurry effect & increase the affected time.

    Then his add-on increase the effect of each type: like 1st bottle +exhaustion time or reverse the control; and 2nd bottle become a flash bomb ect.

    I find it would be more fun.

  • @ALostPuppy said:

    If they still refuse to fix the grind in the near future, we're not gonna see many more chapters. The main reason being the grind will become so exponentially atrocious that people will be fed up with it and quit the game.

    As I estimate, with currently 18 DLC, a new player requires 250.000.000BP to unlock everything (with massive money on DLC to instantly unlock all characters already)

    If new players want to unlock characters with shards, the number is much more.

    And for that, only players who started to play since 2016-2019 can continue to play. New players have to reason to buy this game.


    I think, the easiest way to reduce the grind is the bloodpoint gain must be in ratio with the number of DLC. At least x1.8 BP gain & 1.800.000BP cap now. And x3 BP gain & 3.000.000BP cap at 30th DLC

  • Im just like you, want to be a fair and nice Killer (double hook each). Though its really hard to use low Tier Killer and not tunneling anyone without Gens fly.

    Sometimes, its just enough to get 7-8 hooks right before Gates open, and there were many survivors DONT recognize that I was actually let them leave and only receive with "ggez noob killer"

    To able to do that (be nice with double hook and let them leave + they know you're being generous), I use Spirit with top tier Perks to make sure I dominate survivor, and to make sure they know I dominate them before they leaving

  • Urban is great vs Huntress and Slinger. Thats all.

    I just use Urban, Fixate, Sprint burst, Tenacity. The fastest man alive

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