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C3Tooth

C3Tooth

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C3Tooth
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  • I faced a similar squad before, a mix or Red & Purple. Saw a purple Hook offering.

    I was meme that night, just lucky to face this squad. You can tell it by I had no Bag-addon.

    The last one escape through hatch.

    image.png


  • I have a friend playing DBD on my pc for the 3rd times. Hes unable to loops, mind game at all, and down pretty fast.

    That one time hes just run straight in coal tower where a long path with trees on 2 side to the shake. He was able to make 15s chase. That was impressive to me because he made a chase that long.

  • The more useful part about DS is doing Gen invisible, nerf that part out is like nerf 60% of it, which feel DS become useless (except if only you able to have DS in end game that still super useful).

    Though I dont agree about doing Gen invisible. There are so many survivors refuse to be healed (when I was Clau with Botany + Autodidact). They just snap on Gen right after unhooked.

    Im only afraid tunneling might be increased, that those times happen as youre healing yourself in a safe place and get spotted by Nurse calling.

  • No way out / Remember me / Blood warden

    Yummy.

  • Because this game have no options to trash talk you when in mid game. So those happens as a sign.

    The tbag action never offense anyone. The meaning behind it does.

    Just image in middle of the game, a survivor able to out chase and hide, or a killer able to down you, in-game chat spawn "yo, u noob play like blabla". Steam toxic players arent able to do that, so tbag happens.

  • @FFirebrandd said:

    Honestly I think Trapper really only needs 2 changes.

    1. Base Trapper starts with 1 trap and can carry 2.

    2. All randomly placed traps start open and active.

    Bag add-ons are practically necessary for Trapper because repositioning traps one at a time is way too slow. Trapper also currently has an insanely bad early game because he has to go around and place and arm all his traps. Randomly placed armed traps probably won't be a huge threat, but they'll be more of a threat than closed traps or traps on Trapper's hand.

    I would adding traps should spawn 30m away from map boundaries. And trap spawn should not remove grass (there are many unlucky time that traps spawn cause remove grass on very important place)

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2054075#Comment_2054075

    Ignores DS, ignores body blocking, ignores pallet saving, ignore flashlight saves.

    "They no longer provide any advantage".

    It can save a hook too. Especially Auto heaven really low on hook count.

  • I wish BP bonus moved on Nurse calling and survivors realize how weak BBQ is.

  • As Trapper main, I feel like the buff he needs the most, and may be the only one is to carry 2 traps.

    So he can freely able to mix up other addon, rather than a must have bag + anything else.

    For new maps, MacMillain is pretty good, Crotus too, especially Asylum building with many places to hide traps. Autoheaven, Game are a huge pain

  • How to improve Killer vs swf:

    Solo: 100% BP

    2men: 150% BP

    3men: 200% BP

    2 x2men: 250% BP

    4men: 300% BP

  • Not saying Blight power is unfun or uncreative (Ping Pong part)

    But seriously, I was really hope Blight would have power that have something to do with plants.

  • @OniWantsYourMacaroni said:

    Competitor is a very big word for this lol.

    Other games like Friday the 13th or Last Year looked waaaaay better.Both aesthetically and gameplay wise but still failed.

    This game is gonna die like the rest before them.

    May be not the graphic, but I like how survivors' objective is working around rituals, as an Asian, I find the aesthetically is good.

    I also dont find Last year gameplay is wise, I dont like FPS and have survivors moving like CSGO.

    Though the only thing I love to have is replace the Gen with rituals.

  • I feel survivors have full control on Plag's power.

    No cleanse: M1 killer.

    Everyone just decide to cleanse too much: Plag loses all the fountains for power.

  • @Exerlin very detailed, but split them up in so many levels is complicating (For the devs)

    My idea just come from Hollow Knight charm system.

  • The only way to add more perk slot is to have math the perk effectiveness.

    Example: a player have 20 slots.

    .Weak perks like Deja vu would be 4 slots

    .Most perks are 5 slots

    .Meta takes 6 slots.

    Thats the only way to shake up the meta and reward players using weak perks.

  • Noed / Bloodwarden / Remember me / Noway out / Rancor.

    Delicious

    The biggest issue about introduce 5th perk slot is about players will asking "6th slot when?"

  • Hand down you explain how bad DS is designed. I was tried to explain but failed.

    The invisible doing Gen was stupid. But new DS is not really help anti tunnel. Its either you able to make 60sec chase then have DS deactivated, or 5sec stun does nothing to Nurse, Spirit.

    On the other hands, if DS timer is lower but paused if Killer chasing you. Survivors would exploit that they just can run around Killer, body block Killer and force Killer to down them, because they have unlimited DS.

  • @Springey said:

    That's something I wanted for a long time. Also, instead of just completely replacing it and getting rid of the standing animations, they could just make it something you can toggle, sitting/standing.

    Brilliant.

    Or all survivors stand up once 5sec lobby count down.

  • image.png image.png

    All images on the internet.

    1. Dead hard
    2. OoO
    3. Up the Ante
    4. Map
    5. Luck offerings
    6. Low graphic setting


  • When you guys are thinking about "which pair of Killers do the best job" and list in the best Nurse with 2nd best Spirit.

    Guys, 2 killer players can pick double Nurse thats the true best of pair killers.

  • dbd11.png dbd11a.png

    Body is 1 character too short.

  • I had an Obsession body block for other 3 because I obviously had STBFL.

    They just didnt know I had Rancor so that body block at the gate was the last.

  • I had my friend play DBD on my pc yesterday as Killer. I picked Wraith because of the easiest Killer to play. He's really noob, has to say, he never play games that fast pace (FPS, 1v1 fighting ect).

    Survivor just spam fast vault, tbag, flash clicking, pointing. Funny that he didnt understand what those mean, so he was immune to them.

  • image.png

    Spirit & Yui.

    Not that I simp for Japanese girls. Blame the Devs for design both of them so good.

  • I like to use Green stone & Paddle jaw combo. Trapper is just that OP

  • @PanicSquid said:

    Depends on what killer you're playing.

    Clown and Freddy can use their powers to slow the survivors to end the loops.

    Deathslinger and Huntress (maybe also pyramid head) have ranged advantage.

    Trapper and hag can trap at the god window and shut down the loop.

    Doctor can just shock them and stop them from vaulting.

    Wraith, Blight, Spirit and the Twins have a power that makes them faster.

    Nurse is nurse.

    Everyone else pretty much just has to bloodlust it.

    image.png

    Traps spawn on these location disagree with you. As trapper main I hate this map the most in his realm.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041760#Comment_2041760

    your post said that it's ORIGINAL design was to let you be invunerable while doing GENS, this is incorrect however it was a byproduct of them increasing it's usefulness as if you were not the obsession you had to wiggle 30-40% before you could use it. so they changed it according to how survivors wanted it at that time and for 2 years it has been very broken now and it is being mostly fixed to be what it is. you have a choice, what you do with the choice is yours. they are not removing it if you get healed, only if you are healing someone, working on a gen or a totem. these things mean you are not being tunneled so therefore it has served it's purpose. if you're too scared to touch a gen for 1 minute because the killer might round the corner while you're working on a gen go and hide in the corner for that minute! this is a deserved change and brings it in line with what the DEVs want, not what the survivors or even the killer wants!

    I didnt say original design is to do Gen invisible, I meant survivor players' purpose of using DS is to do so. Because of failing design on the Devs part. Do you think survivor actually use BT for anti tunneling purpose? Or use it as a free pass for unsafe unhook and body blocking?

    I just have a game with full healing build perk (Botany, WWLF, Autodidact, Empathy) telling from the start. A Nancy snaps into a Gen right after unhooked, ignore my asking for healing. She was the only one with DS.

    Survivors barely use DS for anti tunneling.

    image.png


  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041733#Comment_2041733

    The example you gave just shows it's only effective because of your teammates who allowed it to happen. If people would just do gens instead of trying to be a hero, camping would die down slowly eventually. And yes that also means buying time for the others if you are the one being camped.

    I agree genrushing, camping and tunneling should be discouraged but outright "removing" it won't be possible.

    If the 1st survivor can buy enough time for other 3 to actual finish Gen, there is high chance that a 2nd survivor will down by Noed and camped to death. 2k, a balanced game.

    Camp only never work on swf.


    Its still depend on Devs that decide to have camp,tunnel,gen rush is a thing or not. They can totally add more mechanics to remove those 3, though I think they never want to.

    After all, most people complaining about camp,tunnel,gen rush. As long as those still happens in game, complain never stop.

  • @MrPenguin said:

    "I realize the old DS's true purpose is to able to do Gen while being invisible, not anti tunneling."

    The Devs when they made the DS redesign in 2019:

    "serves the purpose to protect you from being tunneled/ farmed."

    Source: https://forum.deadbydaylight.com/en/discussion/48381/design-decisive-strike

    It was never meant to be used for free gen time, idk where you got that idea from. It was just poorly designed like many many things in the game so it got exploited/abused.

    Thats my point. Still have to see how the game going to be after the patch.

    Increasing tunneling is what I assume, not ensure.

    DS still remain powerful in late game.

    @Dizzy1096 said:

    The purpose of old DS was to sell dlc, just like mettle of man. Disgusting, predatory business practices.

    When I was new, I bought Halloween just for DS. I didnt even play Killer until half a year later.

    @Zaytex said:

    "It's pretty weak"

    Do you not have any idea how powerful it is? It denies the killer the ability to tunnel you, which is the strongest method they have to win the game and apply pressure.

    I really don't understand why everyone thinks it's a trash perk now, it's still insane, just not OP.

    Sure, Spirit's and Nurses ignore it, but they ignore everything. Against anyone else, it's so strong.

    Some stepped on my traps just right after DS me.

    @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041172#Comment_2041172

    you were trying to be legitimate, but you didn't do your research. you might want to go further back than late 2018/early 2019 when it was reworked badly.

    I bought the game before Plague released, I know DS was more OP before that. But I just saying the 2019-2020 true use of DS.

  • Key need to go, not hatch

  • @[Deleted User] said:

    Isn't protecting gens reason enough to leave hook? When survivors don't do generators while someone is camped its their fault. I think giving solos more information is the better solution to this

    Ive been able to tell a killer is camping a few times, with or without Kindred.

    The problems is only me recognize it and do Gen while other 2 surrounding the hook.

    Few times I was able to escape, few times I died by Noed.

    If hooked survivor on hook suicide, it ensure easy 3-4k for killer. No, you cant blame them suicide on hook. No one have fun staying on hook for 2 min and die.

    Camping, tunneling and gen rush should be gone. For the sake of fun for all players on both side.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/236434/the-true-purpose-of-ds

    this is hilarious! DS was never intended to let you work on gens for one minute without harm. to know what the the perk was to be look at its original implementation, not just the current one. try again.

    What was I trying?

  • Man, this character can add another map to Ormond realm. Make the realm has equal maps as Crotus, Red forest, Yamaoka.

  • First of all, I always think if every Killer affect a unique status on Survivor, it would bring unique gameplay from each of them. (Plag with infected, Freddy with dream, Doctor with madness...). Along with something to interact (fountain, jigsaw, clock...)

    As other said, able to go through wall is broken. Nurse is already broken even though she's super hard to play.

    I think his power should only slow down Survivors' actions. In mist mode, hes harder to control. Can slow down survivor to the point he can hit a survivor twice easily since they become so slow


    POWER: CHILL IN THE AIR

    After charging this ability for 2 seconds, the Killer would become an intangible mist like figure and able to charge & dash through survivor (like Demo Shrek). Everytime the dash through hit survivors, they gain stack on Hypothermia status.

    • When in Mist mode, he move slow like Nurse, he can only charge, aim at a direction and dash. Longer the charge, longer the dash.
    • Each dash consume 15% power bar. The power bar itself slowly decreased (1sec consume 2%). Which likely hes able to dash 5 times when full bar.
    • Mist can go through environment (like Nurse blink)
    • A success dash increase 1 level of Hypothermia, up to 5 levels.


    Hypothermia:

    • Each level slow down survivor all action by 5% but not running.
    • Hypothermia status slowly decrease it self, or can fast remove by simply staying at 2m near from 2 firecamps that spawn around map (decrease 1 level every 3sec)


    Firecamp:

    • Killer can dash through firecamp to disable it for 90sec.


    If the power is too weak, can add in that he can mist dash through objects to cold them, survivor interact with it will slowly increase their Hypothermia.

    Like the idea.

  • As a Trapper main, look at the addon (self open traps). I feel the vid doesnt prove Trapper on Hawkins isnt that bad. The map has many choke point, which is force survivor to disarm the trap or they're completely trapped, and the addon does exact the job, which is self open again.

    To me, if he does well with a single Brownbag add-on in a map, thats mean the map is good for him (MacMillan, Crotus, Yamaoka..)

    The only place that hide traps well in Hawkins are the Gates area. At least better than the Game which has no place to set.

  • Technically thats how Killer wants key to be reworked. And its how the key should be reworked.

    Use key to open hatch -> jump in -> immediately close hatch -> EGC starts.

  • The true use of old DS is to feel safe doing objective, prevent tunneling is just 2nd

    I agree with old DS should be changed. Though the stun time isnt really enough to ensure tunneled survivor escape from a good tunneler or high tier Killer.

    Im afraid DS use will be significantly decreased, that tunneling become an everyday complain.

  • @Kaitsja said:

    Blood Warden just needs to be changed so that hooking a survivor once the gates are powered will automatically trigger the effect once the gate has been opened.

    As a Noed + BW user, it would be too op...

    The current BW gives you 2 choices

    1. Open a gate before hooking (which is obvious)
    2. Work hard to trick survivor open gate themselves just doomed by your surprise BW.


    Auto block gate if hook a survivor once when 5 Gen done will give Killer win-win choices:

    1. By 99' gate, survivor may have a really tough time to find Noed & unhooking. Open the gate just to realize BW activated.
    2. Early open gate may help them abit through BW early count down. But it will put pressure on survivor alot because BW block the gate for half of EGC time.


    I agree with idea that BW may just need 15sec blocking the gates once a gate is opened. It gives survivors 2 choices of early open gates or risking of 99'. 60sec is auto win.

  • Killer either have to pay their time to move to breakable wall with infinity loops to pre-kick it. Or survivor may have a free escape ticket.

    Some maps like Autoheaven, breakable walls on Gas Heaven or Blood lodge. The breakable wall is so strong that if Hag / Trapper able to put you in the basement, you're already dead.

  • Sometimes I feel like to bring OoO and Greenkey without addon.

    image.png


  • Last night I had a match vs Demo in Lery. I know I spawn alone, I do Gen and miss skill check on purpose then hide. Demo searched really hard in my area. By the time he leaves, 2 Gen done.

    Poor guy, someone has their 1st hook at 3 Gen done, he didnt even make the first chase.

  • You guys cant tell Op was joking?

  • OP: Spine chill in Gen rush build is pointless

    Someone1: Spine chill has great info use

    Someone2: Spine chill stack is still great

    I mean, Spine chill is a balanced perk between Gen rush & Info. Build to last only giving Gen rush.

  • @hellisvenus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2027926#Comment_2027926

    Not really BBQ is run mostly because of the aura reading ability i dont know if you remember when they try to change the aura of the gen but you could not see the aura or it was to feint to be see during this time most of the killer stop running BBQ so saying BBQ is run only for the bp its false

    Trust me, BP is the main reason to pick, 4sec aura for each hook is just a bonus usefulness in game. If BP is removed from BBQ, I can bet my life that 90% Killer would pick much better aura perk (just info perk in general).

    Joke on u, I use it all the time.

  • @Jyn_Mojito said:

    Ngl, read the title and thought Sluzzy was the OP.

    BUT IT WAS ME.

    @MadLordJack said:

    Or Discordance or Tinkerer or Surveillance or Whispers or Thrilling Tremors or...

    (Not all info perks are Aura perks, fellow survivors. Personally I'd rather BBQ than any of the above.)

    To what I think, BBQ does little to nothing to low rank Killers, where they hardly win a chase and earn a hook to make it work.

    To high rank Killers, once they get a hook, 4sec aura info of other 3 survivors can give Killer ability to start a new chase faster (or instant with high speed killers). Which push alot pressure on Survivors. Explain why some survivors think its powerful.

    As for my favor, Nurse calling on Spirit is even more dirty than Stridor. All I do is just injure multiple survivors, and the game could end right there (Killer can see you at 28m, when outside TR 24m)

  • @TrevorLahey93 said:

    BBQ really isnt that strong and is easily countered lol ######### would you wanna nerf about it?

    I dont know.

    @[Deleted User] said:

    It's probably the most fair perk in the entire game. Like....It's actually one of the most impressively well designed perks, and if they ever changed it for the worse, I feel that would sign the beginning of the end of DBD for me.

    Only wish the perk isn't licensed DLC teachable.

  • When I started playing this game as Survivor main, I heard rant about BBQ is being to OP from other survivors, I believed it. When I became a Killer main later, BBQ was a on shrine and I grind to get shard to get BBQ.

    I was a baby Killer, you cant see how much I disappointed about how weak BBQ is because I could not get any hook to even benefits 4sec aura.

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