BunnyTheHutt
BunnyTheHutt
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/1112572#Comment_1112572
yeah, thats true. i think bbq with aura reading only is a pretty decent perk, but wglf would just need to be reworked.
the biggest reason id like this change is so im not forced to run bbq every game JUST to get double bps for the match, i wanna experiment with other aura reading perks (or just other builds) without feeling like im wasting 15 mins of my time bc im not running bbq.
this would also just help give incentives to newer players to seek out each unique survivor to get the double bps, and not camp/tunnel
BBQ is pretty overrated IMO, a better aura perk would be Bitter Murmer, Hex: Retribution when its out, or I'm all ears. They do BBQ's job much better, and if you need bloodpoints I'd use offerings, Won't get 100% in everything, but if you have a killer who's power dependant like Huntress or Wraith then using a few devious offerings will build up bloodpoints fast.
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@Mastropiero said:
https://forum.deadbydaylight.com/en/discussion/comment/1113933#Comment_1113933
You are inventing things, so stop blaming me for what you say, I say that Freddy is a good killer today I never said he was always, the false information is giving by you and I will not continue talking to a person that lies and says that I am saying things that are not true. I will not continue reading what you say because clearly you like to lie and falsely accuse people.
Ironic how you say I lie yet you are going against the argument in the post. Please do actual research before you post things, ty.
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@Mastropiero said:
https://forum.deadbydaylight.com/en/discussion/comment/1113498#Comment_1113498
Cannibal has the best perk of the game (BBQ) has a power that makes it possible to hit and down 4 people at once. Freddy is an excellent killer at the moment, what is the alleged incorrect information?
I only have 2 hours to test the DLC, I watched some videos and read in the official DBD forum and everyone says that it is a very weak killer, it is fun, but very weak, your ability practically makes no sense, because you are in stealth but you make noise and you get light and radius of terror as soon as you try to use their ability (stealth ability) the traps are easy to remove and do not prevent a survivor from escaping, the traps are only activated when a generator is completed, she is very small and you can barely see anything when you're crouched. I do not need more, I am 100% sure that it is the weak paid killer and that it is not worth paying for it. The question is whether they will improve it or I return it, end.
So the fact you think just because Cannibal can insta down 4 people proves you've never been high ranks with him. The dudes power is completely useless because it's so easy too loop, and even if he uses his chainsaw he's only getting 1 person less he camps. He will M1 most of the game unless you're out of position. And just because a killer has good perks doesn't mean they are good lol.
And Freddy only has been good since his rework, before then he was the worst killer in the game, so OP saying that all DLC have been amazing killers is just wrong and false information.
Pig's main ability isn't stealth, it's the traps which delay the game. Pig could never stealth and still do well because of her power too delay the game, Tru3 does it all the time. Pig can be stealthy when it's needed, but it's not her main role.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1113498#Comment_1113498
Two traps ASAP, two traps in the later half of the game, the fifth trap as you see fit if you are running Last Will. Ya?
I'm not a pig main so idk lol.
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@Mastropiero said:
Why is the pig so weak? The killers that are paid like Mayers can throw you in one hit, gosthface too, leatherface can also throw you in one hit and Freddy (in addition to having the arm of the elastic man of the fantastic 4) is a very strong killer. Again I ask: why is the pig so bad if it is also a killer that cannot be obtained for free? are plans to improve it? Is there any enmity between the developers and the owners of the rights of the film? I feel a bit cheated when paying for such a useless killer, the traps are not difficult to remove, they are only activated when an engine is completed... she has so much against it that I am really thinking of asking for a refund for her 🤨
Pig can be an amazing killer long as you know when too place the traps too delay the important parts of the game. And how on earth is Cannibal a good killer in any form? his power actively works against him. And Freddy was the worst killer in the game until about a year ago, so that info is also wrong.
Just learn more about killer before posting about how weak/strong a killer is.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1112481#Comment_1112481
Yeah this post is a perfect example of the attitude of this forum.
Killer shack can easily be mindgamed. The person you’re replying to likely does play killer however the difference is they have learned how to get a hit at shack, you haven’t. So there’s no need to start making accusations about how they don’t play killer.
It would still be better off mindgaming it anyway to get the hit, rather than breaking the wall and having the survivor run to the next loop. All this wall does is balance the game for rank 15s.
Having said that survivors get dead hard to cover distance when they mess up a loop anywayso who knows maybe this is just the equivalent. Sucks when one side can just take the skill out of the game.
If someone is leaving because the god loop becomes counterable, they most likely don't play killer ever. "attitude of the forums" when most people in this thread agree with me saying that the loop needed counterplay and it's silly too leave the game because of it. Don't have too agree with me but at the end of the day the dude clearly doesn't play killer, or else he would know that it's called "the god loop" for a reason lol.
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@DBDLucky said:
From the very first day of the Legion's release on the main servers,It became my favorite killer,I realized that most people play it to "abuse" the moonwalk and thus kill the survivors...
There was also a "Moonwalk + Frank Mixtape" combo and it was also strong...
The survivors did not like it all,as a result, the developers "killed"(nerfed) Legion...
And from that day on, I still continued to play for him...
Time passed, and BHVR still did not want to buff the Legion,then people came out who offered ideas for the buff of the Legion,but BHVR did not like them all because they allegedly "like" the Legion that is now...
Now,I'm ASKING you!Look what you've done to the Legion!You gave him a helping hand and then stabbed him in the back like rats!I ask you to reconsider your views on what is happening with the Legion please...
Legion will never be fixed for 2 reasons
1: His kit(currently) makes no sense and will always work against him. His power being tied too deep wounds hinders him, because any changes Legion gets, Deep Wounds needs too change accordingly, and vise versa, So until he gets a rework he will always be either uncounterable and OP or useless and UP. Until he gets a rework no buff/nerf will fix Legion IMO.
2: Devs don't even like him or his kit. No one is going too make something good if they don't like what they are making, and as such Legion was doomed too fail from the start because the devs simply didn't like him. They should of redone him and delayed the chapter, but here we are. So unless the devs give him the Freddy treatment, which is unlikely since they don't like him, Legion is always gonna be a bad killer IMO.
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/1112601#Comment_1112601
Put a disclaimer on your game that you actively cater to survs. How hard is that to understand?
insightful....
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I'm confused as too what point you are making tbh.
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Making a perk baseline means the perk would need too be completely overhauled. What would become of WGLF and BBQ if they become baseline?
Personally, bloodpoint gain isn't the issue, I find it's the amount of stuff you need too buy is the problem. Also a higher bloodcap would be super dope as well.
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@DamienDuff said:
https://forum.deadbydaylight.com/en/discussion/comment/1112541#Comment_1112541
I think I played around 2.2 k hours total in this game and mainly was killer.
so before you get yourself into imaginations, just ask maybe? Im not a " one side " main
check my history of comments and p;osts, I'm always not biased to a side.
also In this topic I am complaining about the game soul being changed, not about survivors or killers.
please read slowly and understand fully , you can read twice or trice even :)
I read it once and didn't need too again lol.
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It sounds too me you are a survivor main and you hate the constant nerfs too survivors. The solution too your problem is "learn counterplay" and "play the other side."
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That's not dead hard, that's dedicated. Basically the time you press the button and the time the servers actually dead hard leaves a delay gap that still leaves you vulnerable, so even if you hit it you can still be hit because of the delay, go down, then dead hard and gain exhaustion. Dead Hard is still a good perk, but you have too be more precise or use it sooner in chases.
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@NittanyBruin1719 said:
A couple days into the PTB, it seems there's a general sense that the Deathslinger is very fun, but not overly good as a result of his nonexistent map pressure. I, along with others, originally mentioned giving him a "bayonet charge" type of ability, but I can admittedly see problems with this taking away from his primary attributes and being hard to reconcile for some. Another nonlethal alternative, would enabling the Deathslinger to periodically (30-45 seconds or so) use his harpoon to shoot into the environment an quickly propel him self forward. With this, his secondary ability is non-offensive (no longer taking away from his primary attacking mechanic), he now has the means to effectively traverse the larger maps and provide pressure, and he can stay at his current 110% movement speed. I love hearing peoples ideas on things like this, so here's just another one!
P.s. I got the game recently and this is the first chapter release I've seen--how often are noticeable changes made from the PTB when a chapter goes live?
As for the propel, that would just be silly and wouldn't work as intended. I can already see that being a super glitchy mess that would just delay the chapter by a month at least.
As for PTB updates, originally they only made changes on launch day or a week after, but recently it's been on the second week, then on launch and the week after.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1109854#Comment_1109854
And there you have it - why survivor is easier. Any potato can rank up. Not necessarily talking about you, but your team mates.
That being said, survivors do have an overwhelming advantage. Killers for the most part have to play super sweaty to get kills. Survivors usually don't like that, and complain.
And this is the story of how Legion got nerfed into literal obscurity.
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@mmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1109843#Comment_1109843
9 to 12 most of the time
That's why it's so frustrating. I worked hard to get just to this rank. I expected survivors would start playing more intelligently as my rank got better. That hasn't happened.
Solo que doesn't show the full potential of survivors like SWF do, Plus the god survivors are always at rank 1 so you don't have too deal with them most of the time. watch any DBD youtuber trying too deal with a fully coordinated team and you'll see why the game is super survivor sided.
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@SadTEMPLAR said:
Hitting some one down after they got unhooked right in front of you
Nope. Survivor shouldn't of farmed his friend. Not your fault for the survivor making a mistake. Even if it was considered tunneling keep doing it as it creates pressure for survivors.
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@sluc16 said:
I mean seriously? No terror radius and impossible to hide from. And a ridiculous distance of 32 meters.
Might as well just let him kill everyone on first hook as well, match is over before it started.
He has 103% ms... and it's a rare addon that doesn't appear often. Plus the build only works on 3 maps, so if you go down too jumpscare myers on a map like haddonfield or farm you are the one at fault. Can you stop trying too nerf everything a killer has please? thank you.
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@Slaughterhouse3 said:
Survivor nerf-DEVS CATER TO THE KILLERS!
Killer nerf-OMG DEVS CATER TO THE SURVIVORS OMHAGH
Devs: WE CATER TOO THOSE WHO GIVE US MONEY!!!
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@Hamoodbuffon said:
I just dont understand the idea behind bringing a breakable wall in killer shack. It is completely unnecessary given it's a wonderful design and the loop is decent within it and not at all OP. Just for the record, once the pallet is down you eliminate strong loops so why would you insert a breakable wall then as u have just killed the fun inside of the shack. Please reconsider this and I hope sincerely other maps having killer shack not to resemble this new Mao's one. Otherwise, I am afraid that I will be leaving this game cuz Dead by Daylight has lost its iconic design and killed the fun in the game. Please let me have your thoughts on this. Not to mention that the new map having no legit loops. It makes me want to have the killer killing me right from the start because I wont enjoy those nonsense design loops.
Two sentences and I can already tell you never play killer. The only way you are downing someone at shack is if you have a perk too stop the pallet/window or the survivor made a mistake. The killer shack won't be such a crutch when the wall is breakable.
This is why you gotta play both sides, because then you'll know what is an actual problem or not, and this is not a problem.
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If the game itself is being delayed because you are blocked in then yes, that's reportable.
If you're carrying someone too the hook and survivors block it then no, that's not reportable.
In your case yes that is reportable since it's delaying the game.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1112465#Comment_1112465
I believe some macros should be allowed. Like, hook struggle macros etc. So no, just limit how fast it can go. They've already done that with the struggle while being carried to a hook.
I disagree, I feel any problem a macro can fix should just be fixed in game. I shouldn't have too use an out of game software just too not get arthritis at 30 lol.
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Or make macro's bannable since it makes survivors life easier lol.
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@OffensiveHumor said:
https://forum.deadbydaylight.com/en/discussion/comment/1112441#Comment_1112441
Tbh, I agree with you on that one. The only cool character to see from fnaf would be purple guy, since he's an actual killer. His power would probably be something cool like, he could morph into springtrap for a certain duration and stalk people or smth. I dunno. Not really a fan of fnaf in general though. And personally, I love legion's design and lore, but the gameplay is iffy.
Legion is my fav looking killer from all the designs, but man his gameplay is utter garbage lol.He's a golden turd.
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@Flarefire_Xx said:
I know I don’t want to see jeepers creepers or any FNAF but personally I hate licensed and I find original killers/survs much better
I personally don't care if FNAF gets in, I'm neither against it or support it. Jeepers Creepers would be a cool killer, but I feel Deathslinger is pretty much how he would play anyway.
Personally it's a hit or miss with original creations, some are cool like Plague and others suck balls like Legion.
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I'm still a Xenomorph/Ripley dreamer.
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They won't balance the game until survivors stop giving them money. Since survivors are the majority the devs cater too them at every turn too get the whales too keep buying the micro transactions and battle passes. With survivors now saying Billy is OP I guarantee he will be nerfed.
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@SnakeSound222 said:
I wouldn't mind if they replaced Sabotage with something else entirely. Never been a big fan of it.
Agreed. Sabo is just a pain and wastes everyones time.
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I mean it is just an open space, Huntress would of gotten a free hit there as well lol.
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@Todgeweiht said:
My tier list based on how evil each character is
I have a few questions when "good boy gang" is 3/5 girls.
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@memiieko said:
https://us.v-cdn.net/6030815/uploads/670/KPAXJ52227P1.png
How could I change this maybe? This is my personal opinion on the killers rn; couldn't get an F Tier so it looks kinda cluttered
I like it, besides a few changes (because I play on PC, don't @ me).
1: Demo is low A for me, he has a lot of potential that a lot of people don't see.
2: Cannibal is tied with Legion for the worst, at least clown can end chases fast with the bottles. Cannibal and Legion's power actively works against them most of the time.
3: Nurse is def number 2 still behind Spirit, She is harder but her power is the same.
4: Plague is def mid too high A, especially with the buff shes getting. She can be an absolute monster when you corrupt.
5: Myers is high B, but not A. At the end of the day he's just an M1 killer who has too eat pallets. yes he can one shot, but if you can't stab them then you ain't downing them.
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@Peanits said:
We did a stream on this recently. I would suggest giving that a look if you haven't already.
As far as capsule based hitboxes go, yes, plenty of games still use them. It's very common in almost any game that doesn't require precise hitboxes (i.e. headshots, body shots, etc.). Having precise hitboxes in DbD would be largely unnecessary and give smaller survivors an advantage over larger survivors.
Then balance it with different stats. Make survivors actually be unique instead of reskins so people will be just as hyped for a new survivor as they are for new killers.Make the large survivors slower with a larger hitbox, but then buff them with increase repair or action speed, Then give smaller survivors smaller hitbox with faster speed, but they can't repair as fast. It would give the game so much more repeatability.
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@I_Face_Camp said:
Hitboxes are fine stop complaining
never seen a more wrong thing in my life lol. No game has pill hitboxes for anything other then projectiles. Hitboxes are a major problem and need too be fixed.
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@Vetrathene said:
Its been brought up slowdown isn't fun for survivors, but for myself and others, gens popping like crazy isn't fun for the killer? When are we going to get a second objective or something to increase the length of the games without increasing the time on generators? Or is it just one sided on who is fun because survivors are the majority and give the devs the most money?
it's because survivors give the devs more money. I've always said that there needs too be more objectives or gens need too take longer. The biggest problem is that the survivor meta hasn't changed in the games entire lifespan, and the devs clearly don't have any intention too change that.
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@SasukeKun said:
a waste of a perk slot that's what, you'll get tunneled to death before you manage 3 protection hits on a normal match. Like i thought this rework was alright and till i tried it for a few matches to see if i could get something to work and yeah i can see why nobody uses it. holy yikes. just rework completely it at this point
MoM has always been dumb too me, even when it was broken. It's sole existence was just too sell Ashe too more people. Even if you didn't know/like evil dead, you were more inclined too buy him for his broken ass perk. The devs made it broken too sell copies, it was a literal scam IMO.
Now it's a perk that doesn't work because the devs haven't fixed protection hits yet.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1110338#Comment_1110338
inb4 "WHY DOESN'T HILLBILLY'S M1 HAVE A COOLDOWN1?!??!?!/11LOL11!?/1//!?1/1"
Give Billy a rubber mallet that squeaks, That way he can't hurt the babies.
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@senki527 said:
why they haven't changed billy's power by now? it's clearly that his power is too strong compared to all other killers. he needs a cooldown after using the chainsaw. he really needs a nerf to be even with the other killers power level.
You could do a radical thing called "learn counterplay" It's scary but I'll walk you through the steps.
1: Find a loop/jungle gym.
2: loop him till he gives up or he M1's you too death.
Sarcasm aside, Billy is incredibly easy to counter, and if you went down too his chainsaw it's your own fault in either bad positioning or bad mindgames. Stop trying too nerf all the good killers because you don't want too learn counterplay.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1108379#Comment_1108379
Floor. Skill floor.
My statement doesn't change lol.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1107535#Comment_1107535
Really? The parts where I say that he has the lowest skill floor compared to all the high ranking killers is misleading?
The fact that he has mobility, destruction and an instant-down in one button with virtually no penalty or cooldown isn't a problem?
Yeah no, it isn't an issue. He's been fine for 3 years, there's no need too chance what isn't broken. And it is misleading saying he has the lowest skill ceiling of the top tiers. There's simply no way he is less mechanical then Spirit, who you literally hold m2 and run at the enemy, you don't need too time it right or do proper curves with phasing.
Again, if you can't get too a loop against Billy then you deserve too be downed because you are out of posiition, and if you get out mind gamed that's on you, not Billy. He doesn't need changes because someone else can't loop him lol.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1107436#Comment_1107436
Why don't people actually read my posts?
That's sarcasm, by the way.
Fine. I'll word it a different way. He is too LOW RISK for the HIGH REWARD. The devs have said he is the centre of balance, the community says top 3. Every other killer is too weak and it is a problem.
Then how is this a billy problem lol? What the problem you actually are addressing is that all other killers need buffs, but that doesn't effect billy in the slightest.
The post is incredibly misleading tbh because this has nothing too do with billy or his mechanical skill at all.
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I find it hard too hit because of the servers. Same thing happens with Huntress Hatchets, it's very inconsistent when you shoot and when it actually hits.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1107417#Comment_1107417
Compared. To. Nurse. And. Spirit.
And the point isn't that he's OP, but that all the other killers are WAY TOO WEAK. If Legion and Hillbilly were swapped in strength, or strength perspective, this would be called The Legion Problem.
It's a symptomatic problem of the game that Hillbilly is both easy to play and so strong. Especially when referred to as the dev's "golden standard" of power.
So you're problem is that he's easy and strong? that's just silly.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1107397#Comment_1107397
Just slug that simple.
Why would I need too play a game just too take a nap?
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@Mrjuice said:
https://forum.deadbydaylight.com/en/discussion/comment/1107397#Comment_1107397
I dont know how the toolboxes changes are gonna effect the game pace since no one plays seriously on PTB so..... We will just have to wait and see.
some do, some don't. I agree we'll wait and see but from what I've seen it's a good start.
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Welcome too DBD, where nothing is balanced or working as intended and the playerbase always suffers for it.
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"No mechanical skill" I don't think you are playing billy lol.
1: His chainsaw is super precise, so you really can't pick him up and master him. He takes a long time too learn and master.
2: If a survivor runs out of a loop/infinite that isn't the billy's fault. You can't change a killer because the survivor played bad.
3: You can't say "Don't bring up infinite's/loops because you don't have access too them all the time" because if you aren't at a loop, you deserve the insta down because you are out of position. Loops are literally the best counter too billy and forces him too M1 unless he's a god and can mindgame you.
Sorry, but Billy is fine as is, he doesn't need changes, what he needs are good cosmetics that aren't joke cosmetics. Once you learn how too counter him he's not that bad too deal with, and if he is getting you out of loops then you need too position yourself better.
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@Zagrid said:
No, at least not me. He seems ok, but with ranking being busted causing me to get no games for 15+ min as a low rank killer from not playing for so long, dedicated servers causing major hit box issues consistently, and still having audio issues, just not worth my time to put up with it all.
Once those issues are addressed and mount ormond, haddonfield, and every cold wind map get those breakable walls. The game might be worth coming back to.
Until then, got some other games more deserving of my time since they actually address the core issues within a timely manner.
Been waiting for haddonfield and mount ormond to get deleted since I first played on them.
My big problem with BHVR is that they can't balance gens for #########, but with the new toolboxes games are actually going at a decent pace on the PTB, so if they just keep it like that then I'll come back, I'm not giving these greedy companies money but I'll play the game.
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SImple. Bait out the person who has the sabo then go too another hook, or bring aggitation/hangmans too counter sabo entirely.
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I'm not even Australian but I support this movement.
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Try Plague and see if she spawns with a fountain.