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BunnyTheHutt

BunnyTheHutt

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BunnyTheHutt
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  • @Venzhas said:

    You know this one. That one guy waiting 0:06 seconds before the match starts switching to a P3 Blendette or a Pink Hair Nea with a Flashlight, even if everybody already ready up, even if they cant be dodge anymore long time ago. We should suggest a name for this kind of... people.

    Everytime i see one im like

    https://us.v-cdn.net/6030815/uploads/524/UDHV0XQ124QF.jpg

    I've never seen anyone do this in a long time. I'm sure it sucks when it happens but for me I just keep on going with the game. What item they bring doesn't change my gameplan lol.

  • @Revzi100 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265548#Comment_1265548

    and also those same people you named are pretty toxic on youtube

    @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265548#Comment_1265548

    I can confirm he has 6k hours. And he's not even the highest time played on Xbox either, he's like 5th or lower.

    Everyone you listed is not actually as good at the game as you think.

    Your personal feelings for them don't matter lol. The point is these and many other top leveled players who play both sides would agree that DS needs changes. Look past the name and look at the point.

  • I wish they gave Meg something that's NOT SPORTY RELATED! I get that shes a jogger, but not every single cosmetic for her needs too be about running or sports. Giver her a damn tuxedo!

  • @ill_Boston_lli said:

    Im honestly sick and tired of seeing the complaints about DS. I'm a 6k hour killer main with 16.5k kills yes i know this matter little. Ds does NOT affect my games in the least. sure... there are situations when i get dsd in the gate and they escape BUT.... It VERY rarely gets to endgame. i'm not trying to say i'm the greatest killer in the world but the only time it gets to endgame is when im facing that 0.5% 4 stack on comms with metas. it really isn't the perk that's a problem its your strat and swf breaks the game if the survivors are really good at the game. SLug em it's still map pressure not as good as a hook, but still pressure. just play the game guys you win you win you lose you lose. it is that simple

    GGS

    Sorry but I don't believe you. If you truly have 6k hours in the game then you would know how problematic and abusable DS is. Pretty much everyone has a problem with DS. Ask people like Noob3, Monto, Tru3, Otz, and so on, most will say DS needs changes.

  • "You would have to use small game, a map, or dective hutch." boom, you've just learned how too counter NOED.

    Sorry, but I'm very tired of these "Nerf Noed" discussions, it's not the broken perk everyone makes it out too be and it does have very solid counterplay if you want too get rid of it. Even when I play survivor if i get hit by noed I know it was mine and my teams fault for not doing bones. Because you really don't have a reason too not do them.

    They give bloodpoints

    It gives pips

    It makes sure no totem perk is used like Devour or NOED.

  • Personally my theory is a double killer chapter. With two killer it fits everything Mcote has said, because picking only one of the most likely canidates like Candyman or jason, they still don't fit every hint given, but if you put them together they fit every category. It's not likely due too the fact buisnesses would make more money seperate, but it;s just an interesting theory.

    My other theory is it's a Resident Evil Chapter with Jill as the survivor and Nemesis or Mr.X being the killer. Resident Evil fits all the clues that the devs have said.

    Resident Evil is a classic horror game

    It would be a huge emotional milestone since it would be the first video game licensed killer.

    It would be a very iconic horror series.

    Resident Evil def changed how horror video games were made when it was released, it shook the genre entirely.

    And there are so many protagonist with Mysterious backgrounds and ties too Umbrella it fits the "mysterious survivor" hint.

    I'm def going with a RE chapter this time around, nothing else fits all the hints that were given, unless some of them where just too throw people off. Also, Xenomorph's tail wouldn't be as bad as you think, make it either part of hit kit like a weapon or make it like ghostface's coat strings.

  • @BubbaMain64 said:

    I would make it work like BT, Where it only activates in terror radius, disables on grabs (to stop the locker camping) and last for 40 seconds. I feel 40 seconds would be not too little but also not too long, so when you do legitimately get tunneled you can still use it without it running out but also not stun a killer who hasn't touched you in forever. The idea of the perk is great but it's current state is far too abusable to sustain.

    Personally I don't have an issue with how long it is, depending on how good you are at looping and how many pallets are left a tunnel person can last 50-60 seconds. I do like the Terror Radius idea too change it into an anti tunnel perk.

    Edit: It would have too be killer proximity, not Terror Radius, because otherwise stealth killers or those who use insidious would cancel it.

  • @DelsKibara said:

    Honestly, I'm all for the Enduring change to be brought back.

    It would make DS a lot more managable and would make Enduring more viable. Because right now I only see Enduring used in Aggressive builds where you don't focus on gens and instead only focus on chases.

    With that said though.

    Eat the DS Stun. It's only 5 seconds, and if you can eat it during the early game, you'll get a much better result during the endgame.

    Fun Fact: DS got buffed back when Enduring effected all stuns because Enduring made the DS stun timer barely over a second. The fact that when Enduring got changed they didn't revert the buff baffles me. I agree that Enduring should effect all stuns again, just make pallet stuns the same but give a reduced amount for other stuns.

  • @kurtakedown101 said:

    I'm thinking about buying a new character. Would it be better to buy the survivor Nancy or the killer Michael Myers?

    Michael is a lot of fun with perks that are situational but can work very well in the right builds.

    Nancy has one amazing perk in Inner Strength and two others that are just average.

    Honestly they are both good picks, I would choose the one on which side you play more.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265397#Comment_1265397

    Alright you're starting to bore me so I'll make my responses gradually more brief from here out.

    Yeah, because neither Wraith nor The Pig have map pressure that quite stacks up to Ghostface, The Pig especially is a very poor killer design since her crouch requires an animation which takes a few seconds. Her reduced terror radius isn't as helpful because she sacrifices both FOV and movement speed, not only can she hardly see survivors over tall grass but she also is forced to move at 90% movement speed, slower than how survivors normally traverse the map. Not only this but her ambush ability while crouched has an extremely loud audio cue survivors can use to gain distance to avoid. Wraith similarly suffers in that he is not able to immediately capitalize on the stealth capabilities he does have since survivors also have a warning system in the form of his bell and a few seconds before he gets that boost of speed to catch up. A few seconds which is all it takes to reach the nearest pallet or window.

    Ghostface suffers from none of these issues which is why he is the best stealth killer in the game. He isn't forced to crouch he can do so at will and therefore can be stealthy while still moving at a solid 115% and he can attack immediately as soon as he wants to without any form of an early warning system .

    There are also a lot of people who say DS isn't fine (me) but generally speaking that example doesn't work since that is a very high-tension conversation between opposing sides of the game. Killers say it's not fine, survivors say it is and it goes back and forth like that for eons. The conversation between us is entirely different since we're talking about which killer is more efficient in this kind of conversation a majority matters because we're talking which is best to use.

    Your anecdotal evidence does not sway me.

    Ghostface's cooldown is not all that long, even the thirty seconds base go by fairly quickly especially if you're using the power to it's maximum capacity. Demogorgon's shred has no cooldown because it is mechanically less efficient and more difficult to use, because it's easy to juke and dodge the ability is compensated by not having a cooldown. Ghostface's night shroud quite literally has a cooldown because it is more powerful.

    Depending on the situation Demogorgon's shred takes more time than just eating the pallet, if you don't shred at exactly the same time as a survivor drops a pallet you are wasting just as much time if not more between the start up of the attack and the cooldown animation afterwards of hitting something or breaking a pallet. Also, I don't mean to beat a dead horse, but again: Ghostface = mindgames, mindgames = pallet irrelevancy. If we're just going to be going in a circle like this I'm just going to call you out on being repetitive

    A skilled player can make even the weakest killers seem better than they are, however, it's important to note that this is not actually representative of the average play. I am more than certain that there are good Clown players out there but that doesn't change the fact he is bottom of the barrel and needs buffs desperately. In the same way Tru3ta1ent can make basically any killer seem viable including Wraith

    Let's go over your perk list *pushes up glasses*

    Sloppy isn't any better on Demo than any other killer, there's nothing unique about him that makes it better to run on him than other killers

    BBQ / Discordance can allow you to teleport where a survivor is or the generator they're working on, but that doesn't change the fact you have a loud *ss audio cue that will tip them off in the process to gain distance. Making it eh

    Surge isn't any better on Demo than anybody else, it's just a decent perk

    Blood echo is just a garbage perk

    I'm sorry, but no, especially out of that list Demo does not have any perks that specifically work on him better than anybody else except for stbfl. I suppose you could say BBQ / Discordance but really I would say that's far better on killers that have better or more reliable forms of mobility. IE Hillbilly. Ghostface on the other hand has perks that synergize specifically into his power, the aura reading especially is incredibly powerful since it gives you an exact location of where someone is and with night shroud they won't bother to react because there's no terror radius to react to. There's not else much to say about that

    For example if you want me to use a different killer that's not Ghostface, anti-heal builds and perks like Sloppy Butcher work perfect on The Oni, he is directly rewarded by injuring survivors as often as possible and keeping them injured because they leave blood orbs everywhere so perks that keep them leaving a trail of those everywhere so he gets his power Yamoaka's Wrath more quickly. That's synergy between the perks he runs and his power.

    Demogorgon has none of that, except a limited teleport between to pre-determined points so aura reading at a distance is kind of a hit or miss. Since again, you can pick someone up on the other side of the map, but there's no portal so it's not like you can teleport to them. Ghostface has access to his night shroud at all times so he can make good use out of any aura reading perk at any time, like BBQ, much better than Demo can.

    That response wasn't exactly as short as I'd have liked it to be, but oh well.

    https://forum.deadbydaylight.com/en/discussion/comment/1265400#Comment_1265400

    It's not hypocritical if I don't hide it, I know I'm toxic I never said I wasn't. Don't be sore because you're being outweighed 26 to 4 right now

    Yea so one sentance in and you are still being toxic lol. All you've done is prove that you can't have any for of discussion without trying too insult people, which makes your argument invalid. Learn too discuss things without having your ego hurt and resorting too dumb insults, ty.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265376#Comment_1265376

    You can tell me I haven't read the book as much as you like. It won't make it true. Btw I see you completely ignored my question. Not surprising since you likely can't give a valid answer to it. Since you've supposedly read the book then you don't need your good friend Google here. So give it your best shot if you can.

    The entity creates its own worlds and trials, and brings all different people from other worlds to them. Pennywise never flexed that level of power. The book tells us he is a god but he displays no god like powers in it. He does nothing more or as equally impressive as what the entity does in Dbd. He's simply a shapeshifting creature that dwells in the sewers, is centuries old, feeds off fear in order to be able to kill, and then goes on a 27 year slumber.

    That's not god status power. He would not feel like a cut above if he was a killer in this game. Especially if he's based off any of the movie versions. I assume you've watched them, or do you need Google to inform you about them 😉

    Funny thing is I bet you did google it, but you saw you were wrong and have too protect your ego, and that's fine. End of the day though you are just blatantly wrong and don't want to admit it lol. One google search proves you are wrong, I don't need the book too know it lol.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265315#Comment_1265315

    Lol, yeah DBD gets heated like that sometimes. Don't expect anything less honestly, it's a bit of a hard truth but it be toxic out there in the fog

    It makes me glad that I can help out anybody new though

    How ironic you say "it gets toxic out here in the fog" when you were the only one who was toxic lol. Don't be a hypocrite mate.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265082#Comment_1265082

    Lol 23 people say otherwise.

    You clearly ignored that last bit I said so I'm just gonna copy and paste it again and wait for it to sink in: "For reference a real M1 killer has no options in the middle of the chase, and can't use their ability to secure downs."

    Ghostface uses his ability to secure downs while in chases, mindgaming with your ability to hide your red stain is not standard to m1 killers because m1 killers cannot do that. If mindgaming with your ability still makes you an m1 killer that would mean a top tier killer like The Spirit is an m1 killer.

    To even further elaborate the examples I gave, Trapper can set his traps in the middle of a chase to block a loop, however I say this is not exactly viable because 1. the survivor will likely respond by using the time create distance and move to the next loop, leaving you with one less trap in your hand or no traps if you're not running those add-ons 2. If you decide to pick up the trap because they've moved to the next loop they can move back to the loop you decided to un-trap putting you back at square one and 3. You just placed a trap down quite obviously in view of that survivor, as soon as they get a chance and you're not chasing them anymore they are going to disarm that as soon as possible. This is why Trapper is an m1 killer because it's not entirely viable to use traps in the middle of chases, you can, especially for really long loops, but you can't expect it to end that chase you're currently in.

    Likewise Legion's feral frenzy ability has no survivor-downing capabilities, he can injure survivors quicker than anybody else but he cannot down them with his ability. You must down them with his m1, this is what makes him an m1 killer

    Finally yes, Plague is an m1 killer because most of your match you aren't running on the high tides of corrupt purge you're going to be stuck with vile purge and that only injures and breaks survivors. Much like legion (without corrupt purge, which you will likely hardly ever get because nobody ever cleanses) you must m1 to down someone and your ability (under normal circumstances) won't help you do that.

    I don't see how this concept is hard to wrap your head around, M1 killers have an ability that does not help them end chases. Trapper, Legion, Plague, not Ghostface, why? Because he uses his night shroud ability to down survivors. Every time he mindgames a loop in a jungle gym because he hid his red stain with nightshroud he displays capability beyond an m1 killer, every time he surprises someone self-caring in a corner or catches someone in a dead-zone because of his 0 terror radius with nightshroud he displays capability beyond an m1 killer, every time he pulls a survivor off of a generator because of his 0 terror radius with nightshroud he displays capability beyond an m1 killer, every time stalks a survivor exposing them and downs them in a single hit down from a full health state into dying state with nightshroud he displays capability beyond an m1 killer.

    By your own flawed logic, if using your power does not make you an m1 killer because you are still clicking m1 to down survivors with no other option to down them, almost every killer is an m1 killer. By your logic: Nurse is an m1 killer because "the only way for her to down someone is with an M1", Spirit is an m1 killer because "the only way for her to down someone is with an M1", Hag is an m1 killer because "the only way for her to down someone is with an M1", Freddy Krueger is an m1 killer because "the only way for him to down someone is with an M1"

    You see how your dumb logic falls to shambles?? Because all these killers I just rattled off use their abilities to end chases more quickly but technically "the only way for them to down anyone is with an M1"

    Moving on to this whole idea that "Ghostface doesn't have map pressure" uh, yeah he does. Not in the conventional way like your average Hag's placing traps everywhere and teleporting to them as soon as they go off, or Hillbilly speeding across the map, or Freddy teleporting to generators but by being undetected. By being undetectable, Ghostface can move in and around the map without survivors knowing whether they are right next to him or not his map pressure is quite literally the idea that he could be anywhere. Sure he just downed a guy across the map, but how do you know he didn't immediately leave the area and make a beeline straight for the generator you're working on right now? That unpredictability of where Ghostface is and when is incredibly powerful. Survivors won't move off generators because they don't hear you close by making for easy downs or chase starters, and they won't hide behind cover or run as soon as they hear your Terror Radius because well, you don't have one. See map pressure doesn't just mean you can move quickly around the map, it means that you are providing pressure everywhere, and the idea that you could be "anywhere" can be just as powerful as whether or not you actually are.

    Oh and you want to talk about perks? Let's talk about perks. While you bring up the same one STBFL let me just rattle off several that fit on Ghostface like a f*ckin glove.

    Nurse's Calling - Catch survivors healing in a corner, or in a dead zone, surprise them by knowing exactly where they are when they have no idea you're there

    Barbecue and Chili - Catch survivors repairing a generator or literally anywhere, surprise them by knowing exactly where they are when they have no idea you're there

    Bitter Murmur - Catch survivors running away from a generator right into you, surprise them by knowing exactly where they are when they have no idea you're there

    Discordance - Catch survivors repairing a generator, surprise them by knowing exactly where they are when they have no idea you're there, apply pressure on the right generators at the right times

    Surveillance - Catch survivors repairing a generator, surprise them by knowing exactly where they are when they have no idea you're there, apply pressure on the right generators at the right times

    Thrilling Tremors - Catch survivors repairing a generator, surprise them by knowing exactly where they are when they have no idea you're there, apply pressure on the right generators at the right times

    Sloppy Butcher - Works well in conjunction with Nurse's calling, forces them to take more time to heal which you can still hear while sneaking around the map without aura reading

    Thanataphobia - Works well in conjunction with Nurse's Calling, forces them to take more time to heal which you can still hear while sneaking around the map without aura reading

    Make your Choice - Leave the hook, and sneak back for an easy down while they heal, if they ran just follow the scratch marks and blood unbeknownst to them

    Just to name a few. Basically any aura reading perk works great, any perk that increases healing time works great, any perk that identifies gen progress particularly is one of my favorites and while all of these are just generally great perks overall they do all work specifically and especially well in tandem with his power.

    Also, you want to talk about a better mindgame? All I have to do as a survivor is bank right or left if I need to dodge that extremely telegraphed lunge you're about to make. Otherwise, I'm calling your bluff and just straight up gaining distance while you move at 92% mov. speed, that lunge is not hard to deal with in the slightest.

    Your big talk also does not bother to explain why there are no Demogorgon's out there at all, especially in red ranks. Maybe not as viable as you thought? 🤔 

    Sorry mate, but all the evidence points to Ghostface being flat out much better than Demo. That's not an opinion, that's a fact.

    "For reference a real M1 killer has no options in the middle of the chase, and can't use their ability to secure downs." you say this yet you claim Plague is an M1 killer. you even say that she doesn't have her ranged power most of the game, fun fact: she got a buff where a corrupt pool always spawns. She isn't an M1 killer, you are just trying too make a flawed argument. Ghostface and Myers have literally only one way too down someone, M1. It's not like Nurse who can blink through walls. Sorry mate but you are just wrong on this.

    Also, being stealthed doesn't mean you have map pressure. he doesn't move any faster like Wraith and still gets detected by Spine Chill. Pig also get's stealth when crouched, doesn't mean that's map pressure lol. Demo literally places a portal and teleports between gens with no walking needed, that's map pressure that's better then Ghostface.

    And who cares what everyone else says lol. There's a large portion of people who say current DS is fine and has no flaws, doesn't make it true.

    You say that Demo has weak mindgames with it, yet constantly when playing him people fall for it and go down. And the Lunge itself is better because it gives Demo massive range, even if it is jukable you are still a lot closer too catching them. Also Ghostface's power is on a massive cooldown, even with addons. There's no cooldown for Demo's Lunge. where Ghostface would have too still run around and eat 700 pallets and wait for his cooldown too come back.

    Speaking of pallets, let's talk about how Ghostface has too eat them instead of Demo who can break them and barely stop. Demo's lunge is like Billies and Bubba's chainsaw minus the insta down. It makes pallets a lot less safe, and when paired with Spirit Fury survivors loose pallets faster then they go down. Ghostface can run Enduring and Spirit Fury, but not only do you waste 2 perk slots you still have too kick the pallets which will cost valuable chase time.

    "Your big talk also does not bother to explain why there are no Demogorgon's out there at all, especially in red ranks. Maybe not as viable as you thought? 🤔" This is just dumb lol. Wraith is also considered a weak killer, but Tru3 has clearly shown how strong and viable he is at red ranks. Don't be a sheep and go with what everyone believes.

    Most of the perks you listed work wonders on Demo, especially BBQ and Discordance. Also perks that work on Demo: Corrupt Intervention, Sloppy, BBQ, Discordance, Surge, Spirit Fury, Blood Echos when paired with Sloppy, and the obvious STBFL. Sorry mate but he's just as diversed as Ghostface, just because you don't see it doesn't mean it isn't the case.


    Now you gonna keep being toxic and wasting my time or do you want too be mature and talk civilly? I'm down too have a civil discussion, but I won't bother in an argument that clearly becomes an insult match because I went against your opinion.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265084#Comment_1265084

    I have read the book multiple times. Pennywise is not portrayed as a god in the book nor in the movies (which is what the DLC would be based on). He displays no god like powers. Being a shapeshifter and being hundreds of years old doesn't give him god status.

    What did he do in the book or the movies that is the equivalent to the Entity's power in this game?

    So you clearly have not read the book because they tell you he is one.

    @cheetocultleader said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265217#Comment_1265217

    https://atomtickets.com/movie-news/pennywise-it-stephen-king-multiverse/

    In the Stephen King universe, he's a deity. If you were to relate him to anything, it would be an Eldritch God imo. Also shape shifting is a classic story in mythology, displayed by minor Gods, like Loki.

    This person said it best. And again, if you just googled it you would get your answer. it's not a secret lol.

  • @BabyCameron10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264734#Comment_1264734

    It really depends on what Pennywise they are going for, the 1990 Pennywise or 2017 Pennywise. Didn’t he technically die (the 2017 Pennywise)? If he did they can say something like the entity will grant him a second chance to kill and will bring him back or something like that. I would like to see Pennywise transform to a killer of its choice for 45 seconds making him the strongest killer, which makes sense because he is in the movie but I would like to see what the devs will do with him if we do get him.

    What Pennywise doesn't matter because it wouldn't make sense. A god on par with The Entity shouldn't be controlled by The Entity. It makes no sense.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264734#Comment_1264734

    Pennywise is not a god. I mean he was defeated by a bunch of kids for goodness sake lol.

    He's a creature that feeds on fear to kill and then goes into hibernation for 27 years.

    So you haven't read the book I see, because it very clearly states that he is a god.

    Fun fact: if you just googled "Is pennywise a god" it would tell you that he is. Google is a good service my friend lol.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1263452#Comment_1263452

    Except there's a global audio cue when demo teleports so everybody knows to keep an eye out for the next couple seconds until he gets his TR back, not to mention even without the TR the guy stomps around insanely loudly.

    Not to mention one of his big problems is that once the portal is down you can never change it's position. Because of this his so called "map awareness" and "map pressure" can be extremely limited, if survivors are smart they'll fix a generator while you're busy chasing someone else and leave your portal next to the completed generator making it more or less useless. Not only is one of your portals now in a relatively pointless spot, but you now have access to one less portal at your disposal which might not seem that bad, but think of if this is what a survivor does for every generator. Now you've got two, three, four portals all in somewhat pointless spots and how much you actually control the map is far less than when you started the match.

    Make no mistake, Demogorgon is not Hag, he doesn't actually have insane map pressure he has some, sure, but in all reality it's not that great.

    And of course this would be the part where I talk about how Ghostface isn't exactly an M1 killer because he can mindgame with his night shroud, and the reduction of terror radius alone is extremely powerful yadda yadda yadda, but I've already typed up multiple paragraphs explaining ghostface in detail so I'll just can it there and if you wanted to you could read those points I posted in a previous comment.

    For reference a real M1 killer has no options in the middle of the chase, and can't use their ability to secure downs. while pretty much every killer has options some killers have less options than others. By comparison Trapper is an m1 killer (because using beartraps in a chase is somewhat unreliable I would say), Legion is an m1 killer, the plague is an m1 killer. Not Ghostface. Even when he's not using his power to end chases quickly by surprising someone around a corner or mindgame a loop, survivors will still look behind them to reveal ghostface and often because they're looking behind them for an extended period of time this actually sacrifices or hinders their own looping capability, AKA causing them to mess up a loop. That's not anywhere near an M1

    Ghostface is an M1 killer lol. The only way for him too down someone is with an M1, plus saying that Plague is an M1 killer but Ghostface isn't makes no sense lol. Even with his mindgame potential it's just that: mindgames. You could end a chase in a few seconds, or end up getting stuck in a 30 second chase all depending on the survivor.

    As for Demo, yes his portals can backfire, but that's why I only place them on gens. Corrupt on Demo is amazing because you can have all your portals set up early, then have constant awareness anytime someones on a gen or on a portal. Sure he's load, but he isn't a stealth killer, he doesn't need too be quiet. The teleport isn't too sneak up on people, it's too go too people who are on gens. If you are trying too be sneaky with Demo you aren't playing him right. And even if his map pressure isn't as good as Hags, it's still better then Ghostface, who has too walk all t he way across the map too pressure people. Plus Demo has a much better mindgame with his Lunge that can also remove pallets. He also makes great use out of STBFL, so hitting people takes little time away from the chase. Because Ghostface's mindgame during a chase gets rid of his red stain, which anyone can do while angling anyways, its not as impactful as people think.

    Sorry mate, but IMO Demo is much better then Ghostface.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264460#Comment_1264460

    We have two chainsaw killers, and two white masked stalking killers.

    Yea, the only problem with Pennywise is the fact he is a god, so it doesn't make much sense for The Entity too be able too control a literal god. But the clown argument isn't a good one IMO.

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264137#Comment_1264137

    Like Tru3 I play both sides, and I did like him when I started. Then I got to Red ranks as killer, and although he's a much better player than me, I started disagreeing with his mentality. Whenever he loses as a killer, the sole reason was swf. He has occasionally says otherwise, but rarely.

    Also I'm not making this up, and alot of people agree with me. He can take a loss as a survivor, but as a killer it's a rare occurrence.

    That has nothing too do with SWF though lol. There are many killers who don't watch or like Tru3 and still feel that SWF is an issue. Correlation is not causation. Feelings aren't facts my friends, don't make statements without them.

    in SWF Comment by BunnyTheHutt
  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264137#Comment_1264137

    The thing is indeed, it has quite a lot to do with tru3. I respect his attitude in some cases, because he is one of the players who tries that the other side will have fun (even tho, sometimes I think that this is getting some losses for him when he decides not to slug, because he does not like it, for example).

    However, it cannot be denied that he is a reason why the community is how it currently is. Not so much like another Content Creator who I dont want to mention here, but still, tru3s mentality has brought a lot of bad things to this community, because he is quite vocal. Just look at his chat, the words "toxic" and "SWF" are constantly used together when none of the Survivors is doing anything wrong.

    Besides that, tru3 gets an average of 3 Kills per game, despite him complaining all the time.

    Other, more neutral Content Creators like Scott or Tofu are not that way and STILL do good as Killer. Because it is simply a fact that being in an SWF does not make someone a good player.

    (And not to forget, tru3 covers his bias by using the "I play both sides"-argument, when all you have to do is listen what he is talking about to see that he is biased)

    So as I told @Karl_Childers correlation is not caustation. Don't use your feelings for the dude justify randomness that has nothing too do with him. Not every killer watches or likes Tru3, Even I feel he gets way too egotistical at times and he complains too much about viewer builds, but what he does has nothing too do with SWF or how people view it. This is like the "video games cause violence" argument: it's baseless and is all about feelings over facts lol.

    in SWF Comment by BunnyTheHutt
  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264137#Comment_1264137

    It does have a lot to do with each other though. Tru3 is a popular streamer who constantly accuses everyone of being SWF whenever a game isn’t easy for him...and lately I’ve even heard stretch screen accusations too lol. You don’t think that attitude rubs off on his fans? It certainly does. I only put him on sometimes to see the ridiculousness of the chat. They all mimic him. Tell me how often you hear other well known killers like Scott or Zubat constantly crying SWF like Tru3 does? It’s like night and day watching other people, because the guy has a god complex when it comes to this game. The guy even insults viewer request builds, people who PAID him money, because his ego can’t handle possibly losing...so he has to try to save face and by going on and on bashing the build. Talk about ungrateful. And come on, just because he plays survivor on his stream, you can’t ignore the fact that he’s extremely biased towards the killer side. That is very obviously his preferred role. He still classifies as a killer main to me.

    Not every killer watches Tru3 lol. So again, correlation is not causation. If you don't like tru3 then that's fine, but he has nothing too do with how people view SWF. Stop making things up too try and hate train the dude. go too reddit and make a post about Tru3 if you want, I don't care, but don't make up random things that have nothing too do with each other simply because you don't like the dude lol.

    in SWF Comment by BunnyTheHutt
  • @5thPerkSlot said:

    No, nonono, I won't buy your "but, it is a valid strategy!" quotes, so let's talk about real stuff working, ok?

    Every time the killer is near X metres from a hooked surv:

    • Mechanism 1: a timer appears when the killer is not moving or very sightly around the surv, upon timer depletion the killer is paralyzed by the entity for X seconds
    • Mechanism 2: there is a permanent radius of X metres around the hooked surv the killer cannot penetrate
    • Mechanism 3: same as Mechanism 2 but the radius increases/decreases considering the killer is face camping or not (this is particularly good, since it rewards the survs trying to save the hooked surv)
    • Mechanism 4: if the killer is inside X metres for X time, the vision field is reduced likewise when the end of Legion's skill and/or lower movement speed
    • Mechanism 5: the hooked survivor obtains a progress bar everytime the killer is X time around too close, when this bar is replenished the surv can press action key or mouse to release short range call for the entity that stuns the killer for X seconds

    Mechanism x.... yours?

    Yea no all of what you said would be broken AF for one simple reason: Survivors swarming hook. Face Camping is a legit strat because you can't do anything else when they are swaming hook. With your mechanics you would completely screw over killers who don't have a choice but too camp. Whether you like it or not the best way too stop a camper is too do gens. he'll either keep camping and depip or he'll start pressuring gens. These changes would never work and would break the game.

  • Survivor is Claudette. At least a MegHead can eat some aggro, but Clauds are just down right useless. And as killer Blendettes are annoying.

    Killer it's Spirit. I completely suck at mindgaming so I always go down too her, its so annoying.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1263925#Comment_1263925

    I think he's talking more about the staleness of the game. How long has the meta perks been meta for? Like years... I'd like some way to force change in loadouts at least a little bit to get some variation. So tired of seeing the same 4~7 perks and only using a handful on any given killer too.

    Only way for the meta too change is too add more objectives, and thus change perks too be more effective for certain objectives. It would take a long time for this all to be added, but it would def help with how stale the game can get, especially for survivors since they are all the same.

  • @Malon_OoT said:

    Hello

    All this came to me after i got morid 3 times in a row therefore i deranked. Now i admit i have to get better at looping, although i dont think the best way to learn is to get elminated from the game the second time i get tunneled, then downed. I dont think there is a way to balance since the whole thing is to kill someone without sacrifce. What i thought is that as a survivor you can unlock an offering which prevents the killer from using a mori in the match, or at least on you. So the killer doesnt waste the mori, maybe it is preserved, although that could only work if the offering is one-person. To be honest the mori i kinda understand is the yellow one. The green one is kinda unfair towards the player who gets killed since they probably depip and most likely got tunneled to get killed. The pink one i can only think of that its "fair" in that sense that everyone dies, not only one person, that doesnt change the fact that its op. I see a lot of flaws myself on this idea both on killer and survivor side. Another idea i got is to get a perk where if you are about to get morid you need to complete a skill check, kinda like ds and roll out the way, maybe get up aswell (prehaps an adrenaline boost) or just prevent the mori and get hooked. The bad side of course is wasting a perk slot towards something that may not even come into play. These are just two ideas i thought about.

    Thanks for reading.

    No, you would completely kill Mori's in their entirety with this. They need a rework with keys, not be shown too survivors so they can leave games and waste everyones time. With this change you would cause so many surivovrs too just force a crash and make a killer with a mori never be able too play with one. That's not fair IMO.

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1263291#Comment_1263291

    To killers it effects their mentality.

    When your average player sees supposedly one of the best killers complain about swf, is that what your going to complain about when you lose too? Most likely.

    Umm, no. All you are doing is trying too get a hate train started because you don't like the dude. Watching Tru3 and being upset about SWF has nothing too do with each other. Plus Tru3 isn't even a killer main, he plays both sides equally. Sorry mate but they have nothing in common lol.

    You don't have too like Tru3, but don't make up lies too try and insult him, criticize him for his actual mistakes, otherwise you just look silly and makes your arguments invalid.

    in SWF Comment by BunnyTheHutt
  • @Taiga said:

    https://forum.deadbydaylight.com/en/discussion/comment/1263424#Comment_1263424

    No need to nerf DS again it was already done once so stop complaining. DS isn’t Just a anti-tunnel perk so it can’t even be abused it’s working just fine as intended. If you don’t wanna deal with it, can’t be so hard to ignore that survivor for 60 seconds.

    A: you've clearly never been a red rank killer.

    B: The devs have said it's getting a looking into because of how easily abused it is. No matter what it's getting a change at some point.

    C: You can't just ignore a survivor for 60 seconds, that's literally an entire gen's worth of time. And because you don't know who has it in any game you'll literally loose before you two hook anyone. You simply can't ignore them, it's not possible

    D: Before you say "then just eat the stun," it's also not a good strat in the mid-late game because of the huge amount of pressure lost. Early game it's smart because it leaves them vulnerable in the late game, but taking a 5 second stun late game could cost you the game.

  • @Tricks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1263407#Comment_1263407

    To me Freddy just feels so much more natural to play than any other killer. I prefer pallet Freddy than Blood Snare Freddy but do extremely well on both. It doesn't feel like I've mastered anything. I dunno the label says "hard" but he feels easy. Hell of a lot easier than the stress fest you get with Nurse.

    To be fair, Nurse personally has never recovered from the horrible nerfs she got in her rework. His label def should be changed too intermediate, but he has a lot of skill with his teleport that's very hard too master. The snares and pallets do have some skill too them, but the main thing is his teleport. If you don't master that then you'll never be a god Freddy.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1263419#Comment_1263419

    Spirit and DS are hated, but Freddy is just annoying. It doesn't help when most people play scummy with him anyways. I just went against a hard tunneling Freddy...going for the adept achievement.

    Just because one person is a jerk with Freddy doesn't mean we all are jerks. Don't hate on the Freddy mains ;-;

  • Demo is stronger IMO. I don't think anyone gives demo enough credit. His portals are good for gen pressure, since survivors are more inclined too cleanse them so they can hear the terror Radius, which give you info on where they are. Pair that with longer portal cleanse time and portal cooldown and he's really good a pressuring gens. Then you have his lunge, which not only breaks pallets but is also a great way too mindgame the survivors too make a bad move.

    Ghostface is good, but he lacks a huge amount of gen pressure, even with his anti heal build. If you're across the map from ghostface, he still has too walk all the way there, unlike Demo who can just place a portal. Plus Ghostface has too enter Pallet city and eat many of them, so there are times that when you stalk someone you'll never be able too get the insta down.

  • Why is there no option for neither lol? Brutal is fine as is, it closes gaps and when used on Clown or Freddy it really helps close that distance.

  • I pretty much only play survivor while doing challenges, but when I do I solo que because I don't have anyone too SWF with.

  • Candyman and Pennywise would be cool, but Pennywise doesn't make any sense since he is a god, it doesn't make sense he can be controlled by The Entity. Candyman I'm fine with besides the fact he isn't really scary IMO, he's just a black man in a cloak with a hook arm.

    The one chapter I want is a Xenomorph chapter. That is the dream chapter for me.

  • I enjoyed the Lullaby and so I'm very happy that she sings the whole tune. it's very relaxing IMO.

  • Deep wounds is the sole reason Legion is garbo. By itself Deep Wounds is fine, but because of the fact it's an incredibly vital part of his kit, every buff they give Deep Wounds nerfs Legion even more, and the devs really don't seem intent on actually fixing this issue.

  • I jut say GG, or if the survivors are nice and want too talk then I'll stay and chat, but mostly i just say GG.

  • @Cheers said:

    If you have an unstable connection you shouldn't be playing the game because you're aware you're going to ruin it for others.

    This is really bad logic. What you are saying is people in area's where there isn't any good internet providers should just not play. That's not only just a jerk move but it's also a massive hit too buisness. It's not the players fault for having bad internet, they shouldn't be punished for it. End of the story.

  • DS. I don't think it's even a discussion point.

    I had a game as Hag where I hooked a nea, while she was saved I downed and hooked 2 other survivors, found the nea in a locker and got DS'd, and she got hatch. It's incredibly stupid that DS is as stong as it is with little to no word from the devs on it's upcoming change.

  • @DetailedDetriment said:

    The problem is changing them will lead to backlash no matter what. Survivors will get mad if moris aren't treated properly, and killers will get mad if keys aren't treated properly.

    There really isn't a win-win situation when dealing with the two of them.

    Personally I say just rework them and just tell people too suck it up. Survivors did the same thing when Insta heals were nerfed, and they eventually got over it, so the only major problem is that everyone under the sun will be bringing keys and moris every game.

  • Rework them. The Mori animations are amazing (besides the first few on Trapper, Wraith, Billy, and Nurse.) but it's not fair that survivors loose pips because of them. Exact same thing with keys, they force a loss on the other player for no reason other then luck they found one in a chest or a survivor brought it in. Both are needed in the game, but they need massive overhauls.

  • @Kate_cx said:

    I feel like I'm going to get a headache from all the DS posts I've seen today lmao

    Same. Wonder if a mod could just group them all into their own sub topic lol.

  • @Taiga said:

    Very bad.

    How insightful, clearly I understand your reasoning.

    As for OP, how long DS last for is not the issue IMO, the issue is the fact it doesn't deactivate when someone else is hooked. It's not fair that I hook someone, they get saved while I hook 2 more people, and I still get hit with DS. Devs said that they are working on how abuse-able DS is, but they also said the Freddy Rework would come out soon 3 years ago, so it'll get here eventually.

  • @Halexmegmeg said:

    Everything is working with my internet box. I'll get into rounds, and in the middle of it, whether being killer or survivor, the game will randomly kick me back to the title screen and say that I need a network to play the game. But my network is fine, all of my other online games work fine, even my Psnow works fine. And every time I get a penalty. I lose my items, my bloodpoints, none of my daily rituals are met, and I'm left pissed. The game has become unplayable. Does anyone know why this is happening?

    Yea this happens with me from time too time. Only thing I've learned too fix it is too check the integrity of the files, or uninstall and reinstall the game. Everything will still be there besides icon packs if you have any.

  • @CJ46 said:

    Please devs ......... delete legion

    No.

    A: people payed for him, so even if the devs wanted too they can't without massive refunds too him, Jeff, and all their cosmetics.

    B: Why do you want him gone? you're statement is completely baseless and has no merit, so why do you want him deleted?

  • @DetailedDetriment said:

    You can't just delete a killer, people payed for them. Besides, if you're going to delete a character, then make it Freddy.

    No. Get rid of Spirit along with Laurie, I hate DS.

  • @irageinforums said:

    While there are more powerful killers like hillbilly nurse or spirit freddy stands out because of how little skill required to win and how powerful he is. If you cant play freddy let me some it up if the survivor starts looping you press m2 and set a speed trap. Now dont worry cause this doesnt slow you down at all. Now just loop thiem and force a wasted pallet or them to run and likely get hit. his gameplay is braindead and his gen slowing skill is also probably only second to hillbilly(how actually takes skill) He needs a rework or a major nerf.

    Freddy is easy too learn hard too master, and who cares if he's easy and strong? Let people have a killer that's a good segway into the more high skillcap killers. Stop trying too nerf killers that don't need it because you can't figure out how too counter him. Tired of all these threads asking for nerfs that make literally no sense.

  • I agree the Grind is really bad and needs another looking into, but this isn't the solution. The game would have literally no repeatability. The Grind is dumb but it at least has a purpose: keeping people playing. This would nullify almost all repeatability and would kill the game. Personally, just get everyone too 40 as survivor, then level up the one you enjoy using the most. All survivors are reskins anyway so having multiple of them prestige 3 is just a waste of bloodpoints.

    This idea would also completely exclude killers as well. I get that killers have different addons, but DBD mobile made a conjoined bloodweb for killers and it works pretty well. It's not perfect but it's better then 800 individual bloodwebs. personally a better solution IMO would be too increase how many bloodpoints are gained in a match. Make each catagory give more bloodpoint cap, like make it 10k instead of 8k.

    Also, the Idea of making WGLF and BBQ base is just dumb. It would completely nullify the perks and even with a rework they wouldn't be the same. Those perks have a purpose and it shouldn't be made basekit.

  • @SnakeSound222 said:

    Why are there so little crows on some of the maps? Just got out of a match on Autohaven where there was only two crows on the map. Two! I thought they were more abundant. Is it just RNG or is the crow challenge messing with the number of crows that spawn?

    I didn't notice until you said this, but I agree crows are kinda sparse in this new update. I know there are more because of the crow challenge, but it def doesn't seem as such.

  • @Leftsh03 said:

    I think that it's very easy to gen rush and that making the gen repair slower would not be too balanced, so maybe a 6th gen should have to be done? Maybe there could be a token based perk with a 2 token max and you could unrepair a gen but it keeps 75/50/25 of its repair progress.

    Honestly a 6th gen wouldn't be as bad. I still think that there needs too be more objectives then just gens but until then a 6th gen needed too be repaired shouldn't be broken.

  • @nicknack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1263179#Comment_1263179

    They already changed gen speeds. Before it was sixty seconds now its eighty and this patch wasnt suposed to do anything but change the repair penalty for multiple survivors. Like others have said if they nerfed gen speeds before and it didnt work it wolnt work the next time.

    That's not how that works at all my dude lol. Could you imagine Riot nerfing a character once, they are still super OP and they just go "yeah we did the best we can." If a nerf wasn't enough nerf them again, because even with the intent of letting weaker killers get too gens faster it still fails in that regard since a gen or two is still done by the time someone is hooked.

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