Buckoben
Buckoben
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/1992420#Comment_1992420
But puny teenager with a mask is scary to you?
Fat guy with make up?
Female Shrek with boob gremlins?
Old lady who fell into some mud?
Man with mask? (how many are there?)
Lady with mask?
Dude actually runs up to you swinging his baseball bat and mocking you as he throws knives into you like a machine gun. He isn't like the goofy Trapper or Cannibal slowly walking with a stick up their rear end at super sonic speed. He's actually better made and more intimidating in animations.
Dude is literally out of breath when he picks someone up.
And I know your being hyperbolic but the concept of Legion will always be scary.
The problem with this Legion is that they are Legion in name only, maybe if they actually fit the name they would be scarier.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1991841#Comment_1991841
There is no subjective tier list fed into the system. There is only an automatic rating calculated for the given player and killer, based on the previous games of that player with the given killer. As a consequence it is not necessary that all killers are equally powerful.
That is not what the person I was responding to was proposing.
What you are proposing is what BHVR is doing with MMR.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1991814#Comment_1991814
We have 5 tiers, but all the killers are viable in proper hands.
With my suggestion these tiers would not be very important anymore. Good survivors would get and E tier killer only if the killer player is a pro. And as a consequence, since there aren't that many pro players, good survivors would get an E tier killer less often, but when they get it, it would be a challenge, regardless of the tier.
This is a pipe dream.
MMR for BHVR has already been a complicated mess.
Now add a subjective tier list to that.
(Remember guys clown had hidden potential pre-buff that was never found)
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/comment/1978095#Comment_1978095
I am not sure what you are hinting at, but they are getting what they need and doing their work. This topic has no relation to this at all. It doesn't affect their work at tall.
Why aren't they getting MORE resources, workers, whatever when the output of the cosmetic teams are miles above whatever the other teams are doing in both quality and quantity.
Either the other teams are neglected as the output has been less then stunning. (we all know how bad 4.5.0 and chapter 18 were/are).
Or the cosmetic team has a lot more passion then the other groups.
I am asking why the quality of output is not the same across the board, as either way it doesn't paint a good picture.
If you think this is to off topic sorry, but getting some genuine answers is refreshing for a change.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1978081#Comment_1978081
Yes, they do. I have one on my friends list and I can guarantee you she has more hours than any DbD player in the world can even hope to achieve.
my original comment was not meant to be rude but the fact that you took offence to me questioning the existence of the team should show you the quality of said team.
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/comment/1978081#Comment_1978081
Yes and the teams are still separate. One team doing their work does not influence what the others does in that regard, especially for lore and story.
Not what I am saying at all.
Why is the team that deals with making the game ya know work... getting less support.
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/comment/1978050#Comment_1978050
The balance team is not just one person. There are multiple people on the balance team.
Learn something new everyday. thanks for legitimately clearing that up as I was starting to question it.
But the point still stands.
More effort needs to be put towards the balance and bug fixes.
The fact that I actually thought there was a chance your balance team only had one person should be concerning.
Also, another legitimate question do you guys have a QA team?
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@Gay Myers (Luzi) said:
Please be respectful and civil to each other. I had to edit/delete a few comments due to their nature.
I want to add something, because it doesn't seem quite clear: Dead by Daylight as a game has different departments working on the game. Those who create characters, e.g. the lore and story, they don't work on bug fixes or game balance. They are completely different teams.
Serious question how much resources are put into both?
Because the later seems to be neglected in favor of the former.
For all we know the balance team is just Almo.
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@Superyoshiegg said:
https://us.v-cdn.net/6030815/uploads/X6AUWKZJ3HD9/image.png
Perhaps they're saying this is their most ambitious chapter yet, their 'magnum opus' if you will.
Perhaps it means something different, we don't know yet.
Wait for more news.
If it's their most ambitious we should all be very afraid.
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@[Deleted User] said:
Imagine being that entitled that you would rather the game have PS2 movement if it meant you could keep the ability to spin your mouse real fast to make your character spaz on screen so you wouldn't get hit after you got outplayed or were dumb enough to run to a dead zone.
Man imagine putting gameplay first instead of graphics none of the popular games right now do that... oh wait
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1960826#Comment_1960826
No they announced that the fix is coming on Tuesday which is when 4.5.2 comes out
When and where. As it should be where there dead match banner is.
I haven't seen a date officially announced anywhere.
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@Mistercookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1960620#Comment_1960620
Just asking but, where did they say it's this tuesday?
I hope it is I'm just wondering where they share that information
They didn't we are all just guessing.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1958086#Comment_1958086
Except for the part where the killer comes over straight away
I hate to be that guy... but its the start of the match.
The killer was probably heading that way anyway.
Although you should already know that since you main a killer.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1950363#Comment_1950363
Do try to learn and understand statistics more and you will understand how you are missing the key part when comparing Apples to Oranges.
Try learning to read statistics as you can't tell me that the game lost 25,000 player on average during peak hours during November.
You need to stop obfuscating as instead of directly taking on my questions you keep going to stuff that has nothing to do with what I am talking about.
AGAIN 25,000 players were lost on average during peak hours in November.
Even in a vacuum it doesn't look good.
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@Mandy said:
I don't think reverting would be an option, there's so many things implemented behind the scenes that get adjusted for things like this - reverting is not a simple fix plus I think we'd rather continue to fix things based on the feedback we're getting rather than reverting and then going through things again.
The next hotfix patch should be next week, but no confirmed date on that.
You do realize reverting would be an improvement.
Stop forcing broken patches on us and making us wait until they are FIXED PLEASE!
Rolling the chapter back also doesn't mean you can't release 4.5.2 at a later date with improvements.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1950286#Comment_1950286
really? do you have a way to make the scales equal as well as looking at LOCAL areas (ie countries) and players by country area as well to see where the players are? for instance using localization IF (this is estimations and guess not hard facts but illustrates what you are not understanding) Game A has a total of 70K users and 50K are in one country and 20K over the world. Game B has 70K users and 20K in one country and 50K spread out over the world. Now if the one country shows a drop of 10K in that one country and the gain of players in the other regions of the world are 10% of the numbers you will see 2K gained in Game A, and 5K gained in Game B. thus you see an overall dip of 8K in Game A and an overall dip of 5K in Game B. Now factor in other issues (Game A has a falling out over a bad patch and thus they loose another 5K in the main country. and the 10% gain in other countries drops to 0% for the same reason in the rest world thus there is now a 15K drop overall instead of 8K. this new information then leads to those players trying GAME B, so thus add 15K to GAME B and now you have a 10K increase because of things that happened to GAME A. This is what I am talking about, looking at one graph of one game and speaking to what is going on with that game does work because the scales and over all numbers are being used. how ever when you compare to other games you have to make sure you use the same judgement criteria which can not just be number of players. lots of factors.
Statistics is a VERY funky and pecular and can be rotated and pivoted around to show what you want unless you make sure to be specific. If you can not understand this then you can not understand how to know what these graphs tell the people that use them. Most people will not understand it and make incorrect opinions and conclusions to the data that is seen.
If they had gained the 25 thousand instead of lost it in November they would be higher then R6S's peak they are in the same ballpark.
You still haven't explained the 25k LOSS in NOVEMBER.
At this point I'm responding to see how long your responses will be as you aren't changing my mind.
Nothing you have said has convinced me that DBD isn't losing players because of its quality.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1950239#Comment_1950239
so what part of statistics did you not understand? in order to truly use them you must be looking at the SAME scale and SAME areas affected. so if you have one game that has a scale of 10K per area and another that has a scale of 100K per area (on the graph) you will not see the same numbers. and if you do not account for localization of the data you will not be able to look at localization of issues. so if a game is highly localizaed in the united states AND there is something (covid/holiday season etc) that affects the numbers, if you do not look at the corresponding localization area then you will see inconstant results. ALSO for a game where the graphical areas are broken down to 5-10K and one local area (us, gb, mx, or other countries) and no corresponding increase in the other areas you see larger dips than you do when the scale is 100K and you get the same localization dip but also have a corresponding increase in the other areas you can then see an uptick instead of a down tick.
THERE I removed any specification about WHERE we were talking about, and it still makes sense. you are the one trying to argue that apples are actually oranges when they are not.
again with obfuscation, when R6S and Rust are directly comparable please tell me why DBD doesn't match other gaming trends then?
Why didn't any other game lose a THIRD of it's audience in November. This is not a few K here and there this 1/3 of the audience at peak hours.
It's almost like the game is falling apart at the seems and it has nothing to do with outside influences.
For typing so much you say so little.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1950175#Comment_1950175
if you have a LARGE world wide audience and one area has say a drop of 5-7K and then around the world there is a gain of 7-9K that's a 0-2K INCREASE WORLD WIDE vice a decrease. so YES I did answer it, you obviously didn't read it because it is there. This is why Statistics can be easily manipulated to saw WHAT ever you want it to. when you do not compare same scale, as well as same areas you will find that while one thing could be loosing large numbers and another gaining numbers. Let me make it clear:
Dead by Daylight has currently a max of 40-50K players, and a mean of about 30K if before the dip it was 50-60K players and a mean of 35-40K and in ONE local area things change (the US) where a good number of people can't play as much, and there is no corresponding balancing numbers outside of the US you see that there is a huge drop.
HOWEVER if you take a game that is very heavily uniformly world wide at 100K mean that self same 5-10K drop from the US even then is a much less issue and even a non-issue if the rest of the world increases the numbers playing by 7-12K you get an UPTICK world wide. so please lets look at SCALE and localization before talking about numbers when these are not considered it makes for very silly comparisons and incorrect conclusions
There is a direct coloration with the game's quality and its audience.
Stop trying to obfuscate and answer my original question why aren't other games affected by covid and it only affects DBD's playerbase?
None of the games mentioned have gone below where they were in November (The obvious exception is DBD).
And I don't need an essay.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1949744#Comment_1949744
you are looking at a scale issue here. when you look at a dip of 10K in one game that has 70K out there, then there is a noticeable difference, even when you look at the same 10K dip at 100K, it's so much less noticeable. also it looks like there was no dip but the line is some what wavy which means there is a loss there, but on the scale of 100K between the lines it's much less noticeable than when the scale is about 10-15K between the lines. I am sure if you drill into and make the scales there you will find similar dips as well.
now the next thing: there is even one of your game's with a scale of 500K per section! this is why you don't see things as bad. plus these games are much more popular and available around the world where as the majority of dbd players seems to be centered around the STATES with a fair bit around the world but not like these other games you list. AGAIN it is a scale issue that you are dealing with and not seeing the changes because where as in the us they might have lost say 10K people over time the rest of the world gained 12K, thus the line does seem to move up. steam does not provide more than over all numbers and not localization of numbers.
You didn't answer my question.
Why didn't they go down if Covid is the sole reason why DBD did.
If that was the case you would see most games would have similar fall offs, but that isn't true.
Maybe the game has seen massive dips in quality in the last couple of months causing massive dips in the player base.
Also you can see the games I mention have grown GROWN!?! in the past months can you explain that, is it Covid?
Due to the quality of the game DBD is bleeding players when it should have numbers comparable to Rust and RS6
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@Mandy said:
We have no plans to revert the changes, the vital system processes that have been changed will help us to build a better game in the future, the new updates has also had a positive effect on the performance of the game on all platforms.
We'd much rather improve the features upon Community feedback rather than just revert as this would remove lots of important fixes that we need to continue improving the game.
There is a reason Pride is a sin.
If they were that vital can we get some inkling of what these vital features are please!
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1948364#Comment_1948364
this litterally has the dip when most companies stopped allowing people to work from home or retail giving unpaid, unpenalized time off thus more and more people went back to school, work, holidays it fits but not the narrative you're trying to say.
Look at other popular multiplayer games during this time CS:GO, R6S, Rust they don't have a dip during November
Hey guys remember the devs can't work hard because they are confined to their homes during Covid still./s
The dip has nothing to do with Covid.
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It's just bad practice, it leads to teammate induced tunneling.
Stealth is a good tool. It shouldn't be your main play style.
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@Mringasa said:
That is the sign of many states lifting lockdown restrictions and people being able to go out and do things other than sitting at home playing video games.
That doesn't explain the jump in 2019 which was the actual peak for this game.
That also doesn't explain why other games on steam haven't seen the same drop.
People will play video games if the product is good.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1948282#Comment_1948282
https://us.v-cdn.net/6030815/uploads/HX7ZZRFCCK2L/image.png
It's been fine dude.
IT took a huge hit back during the 4.3.0 update, but other than that, the numbers have not been different enough to be worth mentioning.
If I was to be concerned it would be more about that october period not anything since then.
This game has lost 25,000 players during peak hours in the span of a month and it is steadily bleeding players.
if you go day by day and check the peak of each since the release of the patch there is about a drop of a 1,000 players per day.
This is not the sign of a game doing well.
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@[Deleted User] said:
If they did a patch like, tomorrow, and then another patch like a week later it would be fine.
Everyone talking about how ridiculous it is, how they will totally quit or whatever else but the player count still doesn't reflect what people are saying:
https://us.v-cdn.net/6030815/uploads/IG58OYXNVIE2/image.png
Sure there are more killers and less survivors; but honestly that's been making queue times shorter for survivor and only a bit longer for killer, queue times have never been better haha.
I mean it's awful and it needs to be fixed ASAP of course; but I find it funny how folks want to say how it's going to kill the game and the playerbase has gone up lol. Sure there is the event but I mean, it only went up by about the same as usual which means the player base would be the same as usual without an event.
Go back and look at the other bumps from previous patches at peak hours compared to this patch the game has gained a mere 1,000 players during peak hours over the previous week, and it hits a wall when it gets to 50,000 players.
This patch has been an unmitigated failure being propped up by a new battlepass and "Event".
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@SaltyNooty said:
Lmao. Something else Survivors caused, what's new. Tl;dr killers complained about spots they couldn't reach on the map.
You're leaving out some major context man. on Autohaven you can literally stand in the bus not moving and the killer can't get you.
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@TicTac said:
Autohaven has the bus bug, right? I guess this bug has more impact as uncleansable totems (farm) and buggy gens and fat shame spots (swamp)
The bus bug is just a another fat shame spot which is why it was disabled.
This is a legitimate question by the way as I would like to why one fat shame is more important then the other when they both create infinites.
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If the HUD gets changed yes I will.
Sorry dude but this is the straw that broke the camel's back for a lot of people.
I already took a week off as the game was getting stale and now the game continues to decay. Nah man I'm out.
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@DerZuntor said:
They already said they can't, they made a completely new HUD System. There is no going back anymore.
@ShadowRain said:
They said they can’t revert it.. its too late. RIP DBD...
They said the same for Auras.
This is BS and they know it.
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@SkerpiTwitch said:
https://forum.deadbydaylight.com/en/discussion/225007/ahahah-nice1-devs
You'll be back, they all come back! muahahaha
Not this time they aren't worth it anymore. If this change isn't reverted you'll see a lot of people leave for good (me included).
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@BaldursGate2 said:
Imagine listening to the people that actually play the game what they want.
It's not like, there are / were daily threads about DS, Mori, Key nerfs or do something about tunneling / camping. It doesn't matter if the devs see it as "legitimate strategy" if 100% of the survivors hate that it is possible and sucks the fun out of the game like mori did.
There is a time and place for everything.
please let's not bring the survivor vs killer dynamic to this thread, PLEASE!
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1929049#Comment_1929049
They did fix that like, a week or so after it came out.
Also, it looked jank as Hell. You think that was intentional?
Not only was it super dark, which was bad, but the models actually clipped into themselves and just generally looked awful.
Yes I do genuinely think it was intentional.
They even used the same exact excuse that they are using to keep the HUD around.
That being it will easily allow us to change things in the future.
If you don't trust me try to find the q&a around that time.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1928903#Comment_1928903
Except the Aura changes were actually by complete accident, so they fixed it and made it better, relatively speaking.
Do you actually believe the words that come out of their mouths anymore.
I would agree with you if the aura change that you're talking about didn't get pushed through the ptb it was on.
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@EvanSnowWolf said:
I am not sure Anna's backstory and childhood trauma should be retconned because someone used an add-on.
Are we really using lore reasons on whether to justify changes. lol, if that were the case perks like Ruin or MoM would not have been reworked.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1894780#Comment_1894780
That is soooo not the stereotype.
Yeah nothing about this says "Blond Bimbo"/s. You're funny dude.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1894760#Comment_1894760
Please tell me you don't seriously think those are big.
I'm pretty sure they are bigger then Clown's, they use to have more jiggle then he does, but you said you wanted the stereotype and there it is, beggars can't be choosers mate.
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@EvanSnowWolf said:
You think game design is based on attractiveness? That is a weird take coming from outfits like the Christmas Hoodie Feng.
Designing characters like that would get BHVR attacked by feminist groups. It's why there isn't a single large breasted woman in this game despite the horror trope of the "big breasted blonde" that was made fun of in the Scream franchise.
Are you 100% sure about that
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1894158#Comment_1894158
There’s the whataboutism. I am aware that there are a lot of busted things survivors can use. Did I ever say there wasn’t? You need to learn to have empathy towards the other side and to understand that survivors have to go through BS and killers have to go through BS.
It isn't whataboutism when the OP is just restating their points. Can we stop using this word please.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1893087#Comment_1893087
The difference is if a killer makes a mistake, it can cost them the whole match, whereas if a survivor makes a mistake, they get chance after chance after chance. No one is saying all survivors are potatoes, we are just saying that solo is miserable due to the potatoes that we are currently matched with. It's not overpowered killers that are making the game miserable, but poor matchmaking. Once the devs fix that, the game would feel more fair for most people.
With your admission that this is just a hobby and you only play this in your spare time, what makes you think that your opinion is valid enough? You having a job or having a "fair salary" is irrelevant.
You're more than welcome to post a link to the killer you're referencing to. But you are not interested in providing real proof.
I would stop responding. They are very well known on the forums. Basically a bait account you're not gonna get through to them.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1885387#Comment_1885387
Bullying us won't help! :)
And showing outright contempt towards your player base will?
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@JimPickens666 said:
Its because most of it doesn't matter and they know it. There's just a 101 different variables, thats why nurse has the lowest kill rate and Freddy C tier Kruger has the highest. It says nothing about the killers because you need the context of nurse being really hard to play and people killing themselves against Freddy. Speaking of suicide our toxic community does that a lot, but stats cant show that context. The only thing stats would really show us is the massive power divide with SWF and they already acknowledged its a problem and that they'll never fix it because SOMEONE lacks the spine to actually tackle these problems out of fear of upsetting survivor mains
Except they use these same stats to base the entire balance of the game. Freddy will be getting nerfed soon it's been confirmed.
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@Shirokinukatsukami said:
Mettle of Man was nerfed in 2 weeks of its release.
Get over yourself.
Meanwhile BBQ is still going strong for like 3 years now.
I really have no idea why people are complaining about bbq.
As all things considered it is a relatively weak perk that is only run really for the bp.
Trust me you don't want bbq nerfed.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1851861#Comment_1851861
"Knowing me"? Ok you very clearly don't know me, I despise the battle pass and all their garbage monetisation practices in this game. I have literally said this game should be f2p at this point. At what point did I ever defend BHVR's battle pass? I literally said it was a scummy design.
Once again, people assuming so much on the forums without reading comments thoroughly enough.
Sorry confused you with Sluzzy my b. your post felt like something they would unironically say to defend BHVR. That Laurie icon has been ruined by that account on these forums me.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1851685#Comment_1851685
It's designed to make it feel like you're missing out on the premium track so you spend the money, more of those spaces filled would completely defeat that purpose. Why do you think it also tells you that you've unlocked a new tier even though there was nothing on it?
you may have a point if the game was F2P, But this is full stop the worst battlepass I have seen in a game and with good will in short supply it might be time to be a little bit more generous, but hey knowing you all you'll do is defend the company when they probably introduce loot boxes (It has leaked). You'll still defend a game that cost over a hundred dollars to get complete and has every F2P scheme know to man. Sad.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1833845#Comment_1833845
But that's true of BBQ. It's the #1 killer perk and it is so ingrained in every survivor's mind that they have to play around it.
Ah yes comparing a BP grinding perk that is only necessary because the grind in the game is awful to a Meta perk that is run due to the power of said perk. What a joke of a statement.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1817041#Comment_1817041
So you mean the "community" would be interested in nerfing freddy back to his former state? Dude, what are smoking? Sure there are some confused minds romanticising the old freddy times, and even some few insanely good freddy players. But overall he was just AWFUL!
No you put those words in my mouth. did you read the OP about it being an add on or being available in KYF more choices ain't a bad thing. Gain some reading comprehension first before you comment.
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1817041#Comment_1817041
Nah. I mean directly contacting a single dev and saying if you push for y, I'll give you x.
And 1 dude saying something makes the communities agreement with the statement moot? Also, I know he says he's not joking, but the hyperbole is strong in the OP.
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@Terro said:
They'll never do this now or else it'll seem like they're bribable
"Bribable" lol .
you mean the BHVR actually do something the community would be interested in, which would in turn possibly get people to spend money on a product.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1816938#Comment_1816938
I mean they tried to make another game recently (Deathgarden), but unlike DBD it wasn't in some niche where it's the ONLY game like it so people put up with a lot.
The result was they had to rely on their own design choices, community involvement, and coding and development abilities.....that uh....that didn't work out so well.
I don't think any of them are bad at their jobs or anything though (except whoever is supposed to be a community manager maybe), but that they are probably just suffering from poor leadership up above.
Most game developers I've ever met before are all very good at what they do, I've rarely seen lousy developers in the actual industry because it's such a competitive job field- most times it's often just poor leadership and management up above, often because of fiscal goals they set.
But, my comment had nothing to do with the devs. I asked if you (generally speaking) trust the company, and you just answered no so I guess I'm right.
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@Thanotos_Omega said:
https://forum.deadbydaylight.com/en/discussion/comment/1816978#Comment_1816978
Dull totems are valuable too, they boost thrill of the hunt and are needed for undying to do it's thing,
Why can't you just help to think of ways to make a good perk instead of just shooting down every idea. you could even make it a one time use and have it be conditional if it would be that broken, but stop being that guy who add nothing to a conversation





