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Bravo0413

Bravo0413

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Bravo0413
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  • @Vortexas said:
    Nope.

    All paid licensed killers are stuck how they are. No cosmetics or skins.

    Sorry would be neat, but not happening.

    They said that they can make changes but they need to get permission first and come to terms in a deal which is what makes it hard to do I know that they can't just put any of their own ideas to the licensed killers... This would be an addition to Mikey from the new movie both so It's based strictly off of him and not from Behavior.... This could happen behavior just needs to spend the money to get it...

  • What about different tiers.... almost like what BL used to be... T1 and T2 don't get you off T3 does and stuns for 3 seconds instead of 4...
    I also thought of the idea of making a requirement like Sole Survivor but based of gen count as well...
    when there is 2 people left you can use it at will (same current skillcheck idea)
    If theres 4 people alive you can't use it
    3 people alive requires 3 gens to be left undone in order to use it (this is the part where it gets complicated I personally don't like DS but maybe there is a way to leave the getting of the shoulder without it punishing the killer too hard)
    what do you guys think of having a requirement to the DS?

  • yes it needs a nerf.... When the survivor is inexperienced and doesn't know what a safe pallet is yet it's okay because most likely their going to be smacked down again right away... but when it's rank 1 and the survivor is already a pain in the ass to catch because they know the map and know how to waste as much time as possible it's the worst idea ever for a perk in this game... either make it to where there is downside to the perk.. I was thinking allow the killer to mori the survivor after they've used it and then implement like 50% more BP to the survivor if they escape..
    maybe make it to where only the obsession can get off the shoulder the rest can't...
    or they just go with the idea they have now where nobody gets off which is good for this state of the game simply because of the fact that the games are too damn short.... gens go too damn fast if survivors had more objectives to complete before progressing on gens maybe we could have the get out of jail free card because then maybe it would be needed but killer is too weak at the moment in the top 5 ranks

  • The ranking system is going to be changed after the next update which I hope is going to be dropping next week.... rank 1 survivors will be reset to 10 and then they can only depip to I think 12 or 13 I think I can't remember fully but it's going to be so much better for newer players as soon as this update comes out... The game is growing and new players coming to try out killer and having rank 1's bully the crap out of em is just bad for the game.

  • perks should powerful and useful and have a counter as well you listed off how to counter it... SWF would wait in the basement for the save and thats okay because their not doing the objective.. most likely there would be at least 3 not doing gens 2 for the save and 1 on the hook.. which this slows the game down imo... I also like the idea of 2 basements...

  • This is what I feel needs to happen for the game... the thing is they can't have it for every gen unless the objectives are almost brain dead easy that take up a little time. reason is theres 2 killers called nurse and Billy that would wreck this mechanic if the player optimal..  I feel having top go and find a couple parts for maybe 2 or 3 gens would make it fun... or maybe they could have it adjust between the killers less objectives for the nurse and Billy more for the lower tiers
  • Mercury said:

    The general stuff:

    • Give their BP scoring events some love.
    • Award Brutality 'hit' BP's for each health state you breached with your attack.

    The Pig:

    • Make her crouch animation faster and rework combat straps.
    • Unarmed traps are dropped after a survivors takes them off and can be picked back up.
    • The Pig can grab out of stealth.

    The Huntress:

    • Allow certain perks to affect hatchets, ie. MYC, NOED, etc.
    • BP gain for precise shot stops at some point and only 'charged' shots grant more BP's in deviousness. Would be nice if it was looked at.

    If you guys have other ideas, I'd like to hear them. If possible just 'smaller' changes and not entire reworks.

    Agreed on the crouch.. for her traps the timer needs top start right away in its current state survivors can just work on gens and there is no pressure to slow the game down.. this way with the timer starting immediately after being unhooked or saved their forced to go to boxes...
    Combat straps don't need rework if they buff her crouch and stand up animation... 
    Ambush needs to have the roar at the end for entertainment purposes or they need to increase the movement speed of it.. 
  • @thekiller490490 said:
    Jack11803 said:

    >

    add WAY more line of sight breakers. Do some other stuff. Shrink killer hitbox. Basically, survivors are TOO WEAK at losing the killer, but TOO STRONG at distracting him

    Also a reduction of pallets, and only one per loop. Like the Crotus Spent asylum middle building. The two pallets at one entrance is just bad. In the terms of the pallet reduction maybe a max of 15 per map and minimum of 10. 

    The stealth of survivors should be increased. When in a locker only one bird shows up after 5 minutes. (They are afk) Scratch marks could be shown for like a second less. Tracking perks are fine. The survivor must have skill to know not to heal in the terror radius or to run the opposite way after a killer hooks someone.

    --Agree with all of this more chances of losing the killer so survivors don't need as many pallets would be good... if you're found and not in a good spot you'd pretty much be screwed which is what this game is supposed to __

  • @MegMain98 said:
    There is already a perk that regresses generators faster. Pop Goes The Weasel?

    but it doesn't effect all gens that are kicked.. if it does please tell me otherwise as the perk would go up in my book.. BS should regress gens faster and kick gens faster it only makes sense and it should effect picking up survivors as well... the killer is supposed to be OP at the moment its not unless you run the top 4 atm... in the case I wanna play wraith because who doesn't wanna give bing bong love every once in awhile I have no hope of slowing down what is the meta that is the gen rush... i feel the 5% would work beautiful and add in the gen regress and faster pick up animation... say 10% faster pick up animation.. I know that it effected gens in the ptb...

  • it needs a rework... something that doesn't promote leaving a chase and something that doesn't have too much of a cooldown ta kick in.

  • @Baphomett said:
    The devs were pretty clear that it wasnt released yet specifically because it will NOT reset healing recieved from medkits and other players.

    exactly... they said that it was an idea and they wanted our feedback as well... I feel as if all healing should regress if you stop healing... this would put more pressure on the survivors I don't think the whole reset to 0 thing works because it is simply to punishing and the devs have stated that it may be too punishing as well..

  • @dont_ask_me_again said:

    @IronWolf115 said:

    @dont_ask_me_again said:
    @TrumpJunior I BNP any killer... no streamer is that special... that's funny if there are some getting salty believing they're getting stream sniped because of it. Killer's are happy to use moris/insta-saw/insta-hatchets/3+ blinks etc... why am I bound from using BNPs exactly?

    Well to be fair here to this point, killers have an insane amount of tasks compared to survivors so these things are less of a problem for survivors as BNP is to killers.

    In regards to the post, she is perfectly fine where she is now ( on PTB I mean ) so no she will not and should not get nerfed

    The devs don't actually know which posts are from experienced players and which are not... as a rule of thumb - if the majority of killer mains agree on something in the forum... they're normally not the best killers. Even true said she can be abit too powerful and the PTB can be over-whelming... what this really translates as there's nothing to really do but gen-rush. My nerf isn't even that bad considering you just need to plant 2-3 traps a couple of meters away from each other or so if you really want the same thing. It's just that you have some less access to traps to remove some map control for camping.

    Tru3 also said that she needs to be tested against all rank 1's... these changes have yet to go against the cream of the crop simply because they actually want to earn bloodpoints and have their perks the way are now so the ranks 1's that the Hag needs to go against don't test the new stuff when it would be very valuable for that info if they played the ptb...

  • the perk does need love... like you said the perk means fear of death... why not buff the effect a little more and then for those who have been hooked and saved they have a debuff effect for a time duration... like a 2min 25% repair/heal/opening exits!!! like why not? debuff... the perk would be viable

  • yeah alls I really want is for them to fix the ambush attack such as the roar at the beginning of the ambush.... also just make it to where the timer starts as soon as the trap gets put on..

  • @Navydivea said:
    "can't attack before last blink used or always have 2 blink at max
    can't see while blink moving"

    This isn't a nerf, this is unusable. The Nurse is all mind games. If she can't psych you out she quickly becomes mid tier.

    The Doctor just strait up needs an Active power rework. His passive is ok to be a passive.

    115% is normal killer btw. And with the buff it would be a bit much to be honest. She has amazing defense at the cost of offense. Her main problem are how little time she has to set up due to gens being so fast.

    I mostly agree with the Pig changers except the speed buff. I'd say 170% is good just give me more control. Her traps are garbage though. The should make survivors blind to the boxes until it activates at the very least.

    the issue is the roar... remove the roar or make it happen at the end of the ambush... have the bear traps start as soon as you put them on... the whole thing is when you trap the survivor it only encourages survivors to do a gen because 2 1/2 minutes is plenty of time to get the trap off....

  • This is my thought as well... have it regress when you're not healing and have it regress faster when you're running, vaulting etc... this is the best idea... and if you fail a skill check have it work like failing a skill check on a gen it regresses a chunk...

  • I don't agree with the ruin thing.. It would be too punishing for newer survivors and the players wont stay in the community long... they need to make fun objectives for the survivors to complete in order to fully repair gens... this would help slow down the match which will help lower tier killers.. however they can only implement maybe 1 or 2 of these to complete because how is this going to effect nurse and billy matches? It should only be restricted to 2 objectives to fix 2 gens... it could be anything find a gas can.. have a gen need a part to make it quiet otherwise the gen is louder and sets off a signal to the killer repeatedly...

  • and for rule set 2 either increase the timer or reduce the number boxes you have to find... PTB it please devs... Amanda needs love too!

  • At first I was thinking the timer starting right away would be too strong but after thinking a little this would be the right way to do her traps... as it sits now survivors (once they realize that they still control the power) are still able to do gens with no worries before going to look for a key.. the timer should start right a way... if they remove the auras of the boxes for the survivors it only pushes them to do a gen... ambush the roar should come after the attack for entertainment reasons or atleast have amanda scream because the voice acting is awesome lol... everyone agrees with the standing up and crouch inrease and the stealth movement speed should be increased ofcourse!!

  • Until the devs do something about gens being completed so fast because ruin is a needed perk at the ranks of 5-1... I don't wanna see the devs just make gens longer though add in objectives... make checkpoints on the gens and then have them have to find a part or gas... make 1 out of the 5 gens 1 that you can't fix and it constantly explodes until the killer kicks it and the survivor has to find they need to repair the gen... now my only problem with this idea is how does this effect Billy and Nurse games... either way something needs to be done about the genrush tactic... maybe only have 2 objectives that can't be ignored such as finding parts or gas that a gen needs... because if there were 5 side objectives that could take some time finding the items you need a billy or nurse would actually be broken maybe.. Thoughts?

  • I do though believe that her addons need love...

  • She's perfect the way she is ... she's the most worked on character in the game currently.. Shes the hardest character to learn and is also the most rewarding character in which she should be.. as a killer you should have to use your power to win games the nurse requires you to use her blinks in order to win..

  • Amanda is Bae <3 ... the ambush needs some TLC but the devs are giving the TLC to killers that deff deserve it <3 and as long as the devs continue moving in this direction I'm happy because I know that Amanda will have a viable ambush attack soon<3 :)

  • I would have to go with either the headless horseman or the grim reaper.. I want a scythe Devs it would be edgy LOL :blush:

  • @Doom_Punk said:

    @Bravo0413 said:

    @Digwiid said:

    @Bravo0413 said:
    I feel like it needs to be buffed a little... like you get the notification at 80% rather then 90% because even in some instances Billy had a hard time getting over to the gen before it was finished.. the lower tier killers wouldn't be able to make use of tinkerer.

    Already got buffed to 85% and at rank 3 you get 12 seconds of 0 terror radius. Not sure if it's enough % wise but still looking better.

    12 seconds of no terror radius is going to be decent.. 85% eh.. Is the PTB still going on? Also do you know when the the devs say all the killers add ons have been buffed do they actually mean ALL the killers?

    Some Killers like Billy and Bubba have no Ultra Rare addons and in general have less addons than other Killers. I believe the number they said they should have is 20? I forgot, either way they did say they were going to give a pass to each Killer on addons, but when that is, beats me.

    I know that the devs are going to be looking at each killer and starting with a couple of the weaker older killers is the right thing to do... I just keep hearing on youtube that they buffed all the killers addons which has me excited to checkout but I want to know if that is the case.

  • @Digwiid said:

    @Bravo0413 said:
    I feel like it needs to be buffed a little... like you get the notification at 80% rather then 90% because even in some instances Billy had a hard time getting over to the gen before it was finished.. the lower tier killers wouldn't be able to make use of tinkerer.

    Already got buffed to 85% and at rank 3 you get 12 seconds of 0 terror radius. Not sure if it's enough % wise but still looking better.

    12 seconds of no terror radius is going to be decent.. 85% eh.. Is the PTB still going on? Also do you know when the the devs say all the killers add ons have been buffed do they actually mean ALL the killers?

  • I feel like it needs to be buffed a little... like you get the notification at 80% rather then 90% because even in some instances Billy had a hard time getting over to the gen before it was finished.. the lower tier killers wouldn't be able to make use of tinkerer.

  • @AshleyWB said:
    What about a killer perk where once a survivor is hooked the entity blocks off 2 random generators until the unhook is made. This would have cooldown of 1 or 2 minutes.

    the cooldown wouldn't be needed especially with how fast saves are made when a killer isn't camping... it should activate whenever the killer hooks someone and it should block off gens (similar to how the entity blocks windows) that are being worked on, if someone is working on the gens that are blocked off it hurts (doesn't injure.... maybe it does??) the survivors causing a scream and notification to the killer to promote the killer to leave the hook..

  • She's the one killer that needs to fall on to her second ability after RBT's are gone and her stealth ability is crap combat straps are pretty much a must and her ambush attack once go against survivors that know the game is never effective she doesn't need a buff she needs Q of L changes such as making where the roar comes after like it did in the movies give a quieter sound q that happens while the ambusg is charging such as Amandas feeting moving this gives her the ability to use her ambush more effectively which she needs to have more success after her traps gone.

  • @Esoteric said:

    @Bravo0413 said:

    @Esoteric said:

    @AshleyWB said:
    What if there was a penalty to repair speed when there is a survivor on hook. Then you wouldn't get survivors saying "oh I'll just finish this gen first" so much.

    This is called Thanatophobia; no one uses it.

    what if this was a stronger penalty... 1 that actually counters leader and toolboxes. like do something obnoxious 1 person hooked they lose 40% 2 people 80% repair speed.. do different tiers maybe if it becomes a perk.. prestige reward would be beneficial though that way all the killers would be benefited by this...

    I too, think a Thanatophobia buff would be nice.

    This would only be active if someone is hooked. It encourages to not camp and slows the game.. thanataphobia is garbage.. one that works when hooking someone and rewards by sowing the game down would be great. thanataphobias reward is too small and works upon injuring this one is for hooking only.

  • Pig does need love.. especially the ambush... may be the roar is okay. But she's supposed to be stealthy so the roar should come after... remove the insidious sound the devs admitted that it's a bug anyways so why haven't they removed it.. I feel they should do a ptb add a quieter sound like while the ambush is charging have some grass ruffle or when shes on stone have them move under her... this way the ambush is more viable it gets the survivors thinking more about whether Amanda is close or not...

  • @Esoteric said:

    @AshleyWB said:
    What if there was a penalty to repair speed when there is a survivor on hook. Then you wouldn't get survivors saying "oh I'll just finish this gen first" so much.

    This is called Thanatophobia; no one uses it.

    what if this was a stronger penalty... 1 that actually counters leader and toolboxes. like do something obnoxious 1 person hooked they lose 40% 2 people 80% repair speed.. do different tiers maybe if it becomes a perk.. prestige reward would be beneficial though that way all the killers would be benefited by this...

  • @AshleyWB said:
    What if there was a penalty to repair speed when there is a survivor on hook. Then you wouldn't get survivors saying "oh I'll just finish this gen first" so much.

    I feel the devs should make this a perk... Or a prestige reward... that's another topic that should be made unless it has already been made and I haven't found it.. Prestige rewards should be a thing other then just getting better rng in the blood web.. Bamboozle would have been a great prestige reward as well.

  • In my opinion if they were to implement something such as an increase in running speed almost everyone would run that character. I feel more like if they implemented something like SB lasts a half second longer or maybe a second longer on meg that'd be better and with the exhaustion changes coming it wouldn't be game breaking as well... I would be all for this I'm tired of seeing different characters but having the same perks.

  • I honestly would like this idea implemented but I feel like more needs to be done to slow the game down. As it stands in the low ranks (10-1) unless you're playing as clown (to an extent) huntress, billy or nurse one survivor will waste 3 gens worth of time after a chase. The devs need to implement side objectives that will lengthen the game.... Have one gen need gas, another gen need a part otherwise you can't fix it because it continuously explodes and it sets off the sound notification. take the brand new part have it do what it does now only have it be something you need to find... set this up in a ptb hopefully soon because I feel with how chases go now a days in the low ranks this need to be a thing.. I understand that for inexperienced survivors it could be a struggle but for players that know how to play the game it's even more of a struggle for killers. I don't enjoy feeling like I need to run ruin in order to have time to have success in a game as killer... Even with ruin the totem is still found to fast and it's gone instantly. Even with the gens still being the way they are now we all can't deny that the devs are not trying, future changes to the perks are heaven and maybe we'll have to wait and see what they bring to the game before they make changes to the main objective.. If the devs do make changes to gens I don't think a length in time working on gens is the answer that will just make the game boring for survivor.

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