IDEA FOR GENERATORS
As you all know at rank 1 a game takes on average around 4 mins within this gen-rush meta. This is an idea to slow down the game a bit.
What if survivors had to find parts for the generators in order to fully repair them?
For example: you can repair a gen with your bare hands to 50% and after that you have to put in a missing part and continue the repairs and if the killer kicks it after that it goes down only to 50% so its like a checkpoint. Ofc those values can be tweaked.
What do you think?
Comments
I think every killer want surv make gens slower this is why almost every one take ruin becose he don't have time!Before you hook somone avarage is 1 person on 1 hook and in this time surv got alredy 2/5 gens done.
I still sometimes make selfish decisions, and because of this; No player (random ones) would really want to be in a SWF group with me.
This would promote hardcore camping. Survivors hate slow Gen speeds (it's boring) and would swarm the hook to remove the penalty, like the Killer ringing a dinner bell. Even B&C didn't remove camping because without silhouettes, Killers won't leave (assuming they're nearby and not hiding behind gens). I think some alternative objectives added to the game to extend the length would help out more than a change to the generators themselves, or like a breaker-switch for full progress.
This is called Thanatophobia; no one uses it.
I feel the devs should make this a perk... Or a prestige reward... that's another topic that should be made unless it has already been made and I haven't found it.. Prestige rewards should be a thing other then just getting better rng in the blood web.. Bamboozle would have been a great prestige reward as well.
what if this was a stronger penalty... 1 that actually counters leader and toolboxes. like do something obnoxious 1 person hooked they lose 40% 2 people 80% repair speed.. do different tiers maybe if it becomes a perk.. prestige reward would be beneficial though that way all the killers would be benefited by this...
I too, think a Thanatophobia buff would be nice.
This would only be active if someone is hooked. It encourages to not camp and slows the game.. thanataphobia is garbage.. one that works when hooking someone and rewards by sowing the game down would be great. thanataphobias reward is too small and works upon injuring this one is for hooking only.
"Injured, dying, and hooked survivors."
However thanatophobia's action decrease is too low, yes.
the cooldown wouldn't be needed especially with how fast saves are made when a killer isn't camping... it should activate whenever the killer hooks someone and it should block off gens (similar to how the entity blocks windows) that are being worked on, if someone is working on the gens that are blocked off it hurts (doesn't injure.... maybe it does??) the survivors causing a scream and notification to the killer to promote the killer to leave the hook..