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Bravo0413

Bravo0413

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Bravo0413
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  • powerbats said:

    @Baphomett said:
    Thats pretty fair, IMO.  Permanent T3 and Iridescent hatchets are both a bit broken, although hatchets are way less of a threat now that huntress got nerfed.

    Any Myers mains who wouldnt give up that add-on to see instant heals go away?

    Lots of Huntresses at rank 1-2 still have tons and they almost never miss. I've run into the same Huntress 5x now and she still has them along with the Black Ward. The fact they can nuke you from any distance is stupid. Throw in the map rotation lately lots of coldwind maps and anything else wide open and dead.

    @Bravo0413 said:
    Dwight_Confusion said:

    It's annoying sure, but I'm fine with them. I don't think its that big of a deal. It kills the med kit.

    BNP got nerfed heavily, it's still effective, but insta heals are fine,

    Man it sure kills the brown medkit of theirs let me tell you I'm happy that it gets rid of that common medkit I can stop sweating (shakes head).. I dont see as many instant heals as I did BNP.. but they do need nerf.. swf going into a game with 4 is an issue.. if swf wasnt a thing then there would be no reason to nerf em 

    I've seen Yellow quality med kits with Syringes lately so saying it's just browns isn't true and even if swf wasn't around killers would still complain about it. Also requiring skill checks is stupid since the reason you bring it is because usually you're trying to get an unhook when a killer is hook camping the area.

    If you're so worried about 4 med kits then bring Franklins Demise same as when killers say they see 2 or more flashlights/toolboxes they bring Franklins.

    Too bad they are still going to be nerfed.. yellow is a waste lmao like why??.. only reason you bring a medkit is if you dont have SC which....... who doesnt bring SC? Franklin's doesnt get rid of the addon and they would just pick it back up anyways why wouldnt they...remember its survivors that have the advantage in the game which is how the game shouldnt be since the power role is supposed to be the killer therefore these changes need to be made.. and without the coord of swf survivors wouldnt be positioned perfectly and time the heal or time the save right..
  • Ihatelife said:

    I'm okay with the DS nerf, but I hope they buff OoO and Sole survivor, seriously, she will be the worst survivor in the game after DS nerf

    Survivors are just skins anyways like xD ? 
  • It's annoying sure, but I'm fine with them. I don't think its that big of a deal. It kills the med kit.

    BNP got nerfed heavily, it's still effective, but insta heals are fine,

    Man it sure kills the brown medkit of theirs let me tell you I'm happy that it gets rid of that common medkit I can stop sweating (shakes head).. I dont see as many instant heals as I did BNP.. but they do need nerf.. swf going into a game with 4 is an issue.. if swf wasnt a thing then there would be no reason to nerf em 
  • Whenever these types of changes come up I always think to myself "if swf weren't a thing these changes would not have to be made" it's simply because of the coordination that these changes have to happen... so yes I agree insta heals should be like the BNP... give them a series of difficult skillchecks that when they hit 2 the health state is is complete then for the ultra give them 3 difficult skillchecks to fully heal the downed survivor.. fail one addon will be consumed no loss of item..
  • The tripled cooldown is too punishing.. 
  • Eninya said:

    @Master said:

    @RemoveSWF said:
    Remove insta-chainsawing around corners. It's goddamn stupid. Fix the hitboxes and nerf the add-ons.

    Do that and its a dead killer. The only reason billy is viable is because he can go around corners in the beginning. remove that and he can be looped easily

    Really? lawl

    Nurse doesn't have instant downs, crosses maps slower than him, has reduced movement speed, and reduced lunge. The fatigue on her blink makes it a lot easier for survivors to escape if she fails to hit with chain of 3+.

    She can't even use BBQ & Chili even remotely as well as Hillbilly can, and she can defend hooks the same way, still to less effect than him.

    Myers is viable. Hillbilly is broken. At the core, they're the same design: build up for a one-hit, only Hillbilly can spam his without addons, never lose movement speed or lunge, and bolt across maps with no penalty, even if he misses a survivor and hits a wall. Even Myers gets penalized more for whiffing swings than Hillbilly does his chainsaw. If all killers got brought up to Hillbilly's broken level it would be a dead game because no one would want to play survivor against garbage like that. It would completely defeat any purpose to map design (not that this game has a consistent spread of procedural on map generation).

    Doctor is already one of the worst things this game forces upon new players just trying to learn this game, right next to the idiotic monthly rank reset.

    I stand by that Ruin needs to be built into this game (or hex system removed/reworked), map RNG needs to be fixed, and Hillbilly nerfed. No killer with that much mobility should have spammable instant downs all game long.

    You clearly do not know what you're talking about... everytime Billy uses his charge he has a cooldown whenever he uses his chainsaw... in that cooldown he cant do ANYTHING, picking up, kicking gen or pallet, attacking nothing... you remind me of a survivor who doesnt play Billy... which you should play him because hes actually very well balanced and has been for YEARS... for real the devs haven't done anything to him in a long long time because hes where a lot of killers should be at power wise... when he hits a wall hes stunned for a deserved amount of time since his power is so strong... he misses an attack with chainsaw its punishing and again deserved.. if he didnt have the travel with the one shot he would nothing... play him at RED ranks because anyone can go ahead and play at 18 or 19 and tell me how easy it is... or so you can educate yourself a little go in KYF with a friend and test out the cooldowns missed attacks and run him into a wall to see the cooldowns that he has.. dont jump on the forumns and whining that you got your A$$ smacked by someone who knows how to play Billy and deserves to be rewarded for it 
  • Runiver  the biggest kill rate at rank 1
    Where do you find these stats? I doubt pig beats out nurse Billy and huntress..
  • Nurse is about as perfect as she can be imo... shes the most worked on character in the game and requires the most practice and skill to use.. some players cant even play her because they get so frustrated.... leave her alone.. 
  • The forums have always been in denial about how ludicrously over-the-top Hillbilly is, so you're always going to get his defenders flooding in. From how insanely broken he is with BBQ & Chili to how unbalanced he is baseline, no one will acknowledge it and they just want all killers to be as broken as him for some reason.

    Yet, they act like Nurse is the worst thing in this game.

    I have to agree that Nurse may be the worst thing in the game, though I won't cover my eyes and just say "Hillbilly is fine". I mean, he's so above the others killers that either you buff the others, or you nerf him. The thing is, as you said, when you play him with BBQ and Ruin you have this obnoxious killer, and people can't see how strong that is.

    Whenever I see such stupid crap like this I try to tell myself okay they must be new... there is only a few killers in this game that can handle SWF.. that is Nurse, Billy and Hag ... there needs to be killers that can keep up with what is the coordination that SWF has if ever killer is like trapper or wraith what is the fun? All killers should be on Billy's level of play... not nurse level even though shes the most rewarding after learning how to play her and she takes soo much time to learn and even after you learn shes hard to play and when you mess up the fatigue punishes you.. survivors need to rank up and deal with the red ranks for a season just to see why killers like Billy and Nurse are necessary in this game.. hes been the same for prettymuch 2 yrs you have people that main him and honestly if they do anything to make him joke most likely you'll see a lot of people leave.. 
  • Is 1 shot still with this idea included? 

    ... no thoughts on her crouch and ambush?? 

    Everything else I agree with asides for the surveillance I like how it is now regressing is important and i feel they should remove the time limit or extend the time and add aura reading within a small radius like 8 meters around the gen 
  • Swf is one thing... heres a thought maybe if the devs balanced swf maybe there would be less nurses on PC.. 
  • Leave nurse alone .. shes the most worked on character in the game and shes perfect how she is.. she take a lot of skill to use (most skill actually) and shes extremely limited on console I never see nurse on console and when I do she o always live simply because it's more difficult to play her because of the FPS issue.. 
  • Lockheart said:

    I feel like there are not really enough decent perks for this to work.

    Also, and I can't believe that I have to say this, every survivor should be allowed to have a competent build that gives them a fair chance at the game. Limiting perk access would entirely ruin that.

    The problem is not SWF. The problem is the game. At it's core; an asymmetrical multiplayer game is always going to be exactly that: Asymmetrical. Bad balance is just a fact.

    The developers of this game fail to understand two things: 1) They made a team based "party" game and expected people to not play in teams. 2) The very game they set out to make, from it's first conception, was unbalanced.

    4v1 means that the 1 needs to be able to match the 4 in the game. But in instances thrughout that game, the 1 is matched against one of the 4s. Making it a 1v1 in those instances... Basically: A killer balanced to fight a team is overpowered against a survivor. A killer balanced to fight a survivor is underpowered against a team. Which is a big problem. Especially since all killers can really do is chase us one at a time.

    Look. This community can be toxic. And cruel. But it also has it's amazing side (especially if you visit Twitch). It's not the community's job to fix the fundamentals of the game. Suggestions for feedback are one thing, and for trying that I think you're great. But SWF is not bad balance. It is a result of bad game design from the roots up.

    I se where you're coming from and I had the thought "well survivors should be able to run the builds they want" and you're right the issue is at the core mechanics a few streams ago Mcote stated that they dont wanna say with the core of the game... meaning something else needs to be done... imo this idea would work the perks are plentiful on the survivor side theres 4 exhaustion perks meaning theres plenty for everyone... the major thing is there would only be 1DS... DS is still going to be a popular perk especially with SWF after the nerf... one BT.. perks that recently got buffed like dark sense... the list goes one unbreakable, we'll make it... so many the issue is the survivors dont explore new things because there is the meta build... doing this would encourage use of other perks and lessen toxicness... maybe swf is the reason the core failed... you cant ignore that DS could possibly stay how it is if the coord wasnt there.. same goes for bnp and Instant heal is most likely going to be chopped as well..
  • He should deff get a teleport of something to help him out.. I mean if he cant hurt anyone while out of dream state they should do this for freddy.. he was prettymuch a god in the dream world and the devs made him just a guy running around with blades attached to his fingers.. come on devs give us the freddy we deserve <3
  • From what I heard the entity barricade for windows is broken atm anyways... another thing that survivors could abuse but "dont have a say in" 
  • Neska said:

    @Bravo0413 said:
    I dont wanna hear "oh killers get to abuse the hell out bugs etc..." we went like 3+ months without survivor breathing and footsteps and scratch marks being just stupid.. while the issues with the TR Was fixed overnight prettymuch

    That was nothing we as survivors could've changed. That was fully on the game and there was nothing survivors could've done to fix that, so you can't even compare that to this bug.

    A bug that can be abused is a bug that can be abused.... whether it's a perk bug or a mechanic... this OP was stating that the devs take their sweet time fixing bugs that involve killers having "an advantage" in match and that is simply not true at all... the tinkerer bug is no where near as serious as what it's being made out to be.... survivors still abused the sound bug and scratch marks and the devs still took 3months or more to fix them.. because you're trying to say survivors had no say doesnt take away that fact... the TR bug during the howling grounds?.... fixed overnight pretty much.. 
  • It should be purple i agree the it's not ultra rare status but BNP is better then its given credit for... survivors especially when in swf are a team now when you're playing random and dont have coordination that you have with swf BNP is not as strong... the devs finally took SWF in account and nerfed bnp accordingly which I love them for.... next on the list i hope they nerf instant heals accordingly... even though I dont see them as often as I did BNP's 
  • killers earn more BP to encourage players to play killer... that's why.. and it's not impossible for survivors to earn more bp than the killer.. unless it's a good doc then it's near impossible lol 
  • Hillbilly is fine.. hes been the same for years and doesnt need nerf.. without the chase ability hed be bottom tier and I doubt anyone would really wanna play him.. huntress is slow because she has range without the range she would be at base speed like trapper and wraith..
  • I do like this idea.. the devs would make it a perk though because everything is a bandaid 
  • This would be great for the game imo.. I want to see it in a PTB... maybe throw this in the balance area as well?? 
  • Out of chase you move the regular 115% so kinda like an M&A type deal?? 
  • Nos37 said:

    @Bravo0413 said:
    you may only get 2 hooks in the basement all game if any at all..

    That's why I think that regular hooks should give 1 stack of 25% bonus BP and basement hooks give 2 stacks.

    It doesnt take away the fact that you may not get a hook in the basement all match.. bp is not the answer of fixing MS it needs something better to make it worth using.. MS is only good if you're doing a basement build... maybe give more aura reading ability reveal all auras of gens that have been worked on and reveal the auras of survivors that are within 32 meters of the basement and keep the percentages it has.. again I dont think this would still work because it requires a basement build
  • I think if they were to do this they would have to rework the game which in it's current state with the store and all i dont think it would be worth it... I'm hoping they do find away to do match making differently and better.. imo they just need to separate SWF and make a new gamemode that's ranked differently have it rank your squad instead of you personally 
  • Here is my buff to Surveillance (since we all know it's garbage)

    Surveillance
    Unlocks potential in one's aura reading ability. The last 3 regression generators' auras are indicated to you in white until survivors stop the regression. When survivors start to repair, their auras are shown to you for 3/4/5 seconds if you are in 24 meters of the generator.
    (Sole Survivor will disable your aura, but the generator will still turn from white back to orange.)

    I was thinking if Surveillance revealed survivors' auras when within 8 meters from a regressing generator for X/Y/Z seconds with a CD.
    CD? Color difference?
  • To an extent yes.. now theres bittermurmur that's very useful to find people all over the map and not further then 40 meters from you.. the BP is a reward for continuing to hook people not tunnel and not camp.. you remove the bp you're ruining what it is now.. I'd I hook my first survivor and i see someone cross map i see 50% more bp because I need bp... you remove the bp from the hook I see that same person I see a far walk from an already hooked person that i would like too see go into 2nd phase at least before i leave em.. MS needs something else not just bp the percentages on MS sucks.. if you're a good distance from the basement you may not even get to the basement even with IG and agitation not even mentioning the wasted time to take them there.. what BBQ is now is like an 90% chance that you will hook everyone at least 1 time so that's again double the bp you move it to MS you may only get 2 hooks in the basement all game if any at all.. again MS needs something more then just BP dont ruin a good perk to make something mediocre
  • Maybe remove the 24 meter distance though that's kinda trash 
  • I agree with this buff after rereading it lol.. I would make it that when the survivors come in within so many meters of the gen like 6-8 meters their aura is shown.. i hope the devs ptb this... this perk has so much potential and I believe that the devs used surveillance to open up more ideas like the new tinkerer and bittermurmur (this is just what I think) imo surveillance could possibly be a perk that could replace ruin... 
  • Nos37 said:

    If I have BBQ equipped, I am not discouraged from camping because of the BP Bonus token (I already got the token before I could possibly camp); instead, I am encouraged not to camp because I see auras elsewhere so I can save time patrolling the wrong gens. BBQ would still have the aura reading and will still encourage not camping if the BP bonus is shifted to Monstrous Shrine.

    Currently, if the killer wants to see my aura and have better map awareness, I'm vulnerable as a survivor if I don't hide behind a gen or get close to the hook beforehand because of BBQ; if the killer just wants bonus Bloodpoints, I'm vulnerable as a survivor if I don't hide behind a gen or get close to the hook beforehand because of BBQ. With the change, if the killer just wants bonus Bloodpoints then I'm not as vulnerable as a survivor, and their hunger is satiated faster if they can please the Entity by hooking in the basement.

    Only trash killers use this perk and still camp... if the survivors hide their auras it may discourage the killer from leaving the hook because killers have brains too... but the blood is overall the reason to leave the hook... 4 hooks=double the bloodpoints, for a player who has everything it's not much but for a player who is grinding to get a killer or survivor to p3 50 its everything if it's only aura reading and theres a survivor cross map working on a gen and you're playing as trapper chances are by the time you get there that gen is going to be done and the person is going to be saved where is the reward asides for the fact that you have someone else to chase now? If the bp is removed itll be just another perk that would be really useful on Billy or nurse..
  • HertZ_Bad said:
    Bravo0413 said:
    I dont wanna hear "oh killers get to abuse the hell out bugs etc..." we went like 3+ months without survivor breathing and footsteps and scratch marks being just stupid.. while the issues with the TR Was fixed overnight prettymuch
    Funny because this was also labeled "Low priority" in one of the dev streams. The TR was fixed asap while killers had no survivor sound cues for weeks. 
    Yeah it was like months after that they fixed sound for killers and people say the sound issue wasnt that bad.. it was you would be right next to a survivor who was injured and wouldnt hear them.. footsteps when on lerys or the game are a huge difference when hunting them.. 
  • Stop with the ideas of changing BBQ... ever since survivors been "nerfed" (not really) people have been trying to change BBQ for whatever reason.. the devs have stated bbq is designed to encourage killers not too camp!! So to change the design is to ruin the goal.. distressing has extra BP gain as well so why not just throw a certain %on too MS to encourage use rather then reducing the use on BBQ at the sametime? It makes no sense to ruin a great perk and then in addition make a horrible perk mediocre at best.. MS needs something a lot better then just BP gain 
  • I would really like to be able to sell my addons items that I just wouldnt ever use.. it would help with the grind as well.. 
  • After reading this I believe you have less then 1600 hrs... and try to adapt and look over everything BNP truly isnt that bad
  • Delfador said:

    @Bravo0413 said:
    I dont wanna hear "oh killers get to abuse the hell out bugs etc..." we went like 3+ months without survivor breathing and footsteps and scratch marks being just stupid.. while the issues with the TR Was fixed overnight prettymuch

    Though it wasnt that bad to not hear survivors' breathing. This tinkerer bug completely changes the game and should have been fixed in a couple of days.

    Stop... I've seen survivors liking the bug actually because it makes for more scares its not that bad except maybe for baby survivors and it doesn't even make that big of difference .. without the ability of hearing survivors that's actually game breaking for the killer side.... Myers came in without a TR almost 2yrs ago now dont try to tell me survivors depend on the heart beat that much... the howling grounds TR is a different story 
  • OxyReap said:

    And of course, reduce the number of totems, like 3 or 4. 5 seems like a bit too much if this kind of thing happen.

    You had a good thing going until you stated this... teams already break all totems anyways. 5 isnt enough right now.. but with this set up it would be perfect
  • I dont wanna hear "oh killers get to abuse the hell out bugs etc..." we went like 3+ months without survivor breathing and footsteps and scratch marks being just stupid.. while the issues with the TR Was fixed overnight prettymuch
  • Delfador said:

    They need to make drastic changes for this perk to be somewhat useful. Right now, taking surveillance instead of BBQ, NOED, bamboozle, brutal strength, enduring, MYC is kinda stupid.

    I think that with this perk, killer should mark the generator and whenever it is being worked on, killer should get a notification like spine chill. It would fit its name and I think that it still wouldn't be as much powerful as the other killer perks.

    I liked your idea too but we need to consider doc as well. 3 gen strap with this perk would be brutal.

    I really like how the perk is now just remove the time frame and allow the killer to look around too see if a gen has been worked on after being kicked.. right now I believe surveillance was meant to be that perk that is especially good for the pig since she crouches 0 TR and she can watch for when the gen gets touched... I dont think they should take that from Amanda just increase the time or remove the time limit 
  • @Bravo0413 said:
    The time just needs to extended is all.. right now it's a good perk its garbage because it only lasts 16 seconds 

    It should last until survivors stop the regression.

    I do agree with you.. it would be a great perk combo it with bittermurmur it would extend the game if only by a little bit... I'm hoping that we hear good news about it in the QA this Thursday 
  • This game is not killer sided yet simply because the map layout is still terrible and the objective is still too easy.. these types of games are supposed to be killer sided because the game is 4v1 and it's supposed to be when the team of 4 works together some may escape... identity V so far IMO does the job and I hope that the games team decided to move the game to other platforms... in identity V the killer must kill 3/4 in order to win which is how this game should be 
  • The time just needs to extended is all.. right now it's a good perk its garbage because it only lasts 16 seconds 
  • And just because I can..... Hi @not_Queen <3 
  • On the controller for ps4 if you press down on the touch pad it will invert your controls 
  • At first use 50% of healing is complete instantly hit difficult skill check to complete 1 health state 
    For ultra samething only 2 skill checks to complete 2health states miss one lose addon keep medkit

  • Demmou said:

    @Bravo0413 said:
    Pigs timer needs to start as soon as the survivor is saved when gens are complete the timer is reduced.. decrease time in which it takes to crouch because right now it takes way too damn long and increase movement speed while crouched... her RBT do not work as intended I find the survivors with traps on their heads working on gens.. the traps are not threatening what so ever 

    I'd rather have it closer to the Saw movies. Reduce the time it takes for the trap to snap. so low, that it's close to impossible to search for all 4 Jigsaw Boxes. So the people in his team have to MAKE A CHOICE to either kill their friend or let them survive.

    It already is that though if they end up having to go to all 4 boxes its next to nothing.  Having to navigate around the killer kills time... it's when the timer hasn't started... that's when her power isnt working as intended because they just work on a gen... 
  • Pigs timer needs to start as soon as the survivor is saved when gens are complete the timer is reduced.. decrease time in which it takes to crouch because right now it takes way too damn long and increase movement speed while crouched... her RBT do not work as intended I find the survivors with traps on their heads working on gens.. the traps are not threatening what so ever 
  • MegaWaffle  yes its been tested that sloppy butcher stacks with other perks... mangled doesn't stack its self even though it would be really good though.. because then huntress would be able to run butcher and the addons same for other killers 

  • Peanits everything you said has a counter to it.. these games would have to be on the bigger maps and maybe make maps that are designed for this mode... you're simply thinking about this the wrong way... not everyone is as toxic piece of garbage. This mode is needed for this game... it needs a breath of fresh air 
  • My suggestion for KWF vs SWF is to increase BP gain, increase # of survivors to 6, increase shard gain as well... separating the swf from what is supposed to be a solo mode would be awesome for the game and giving swf the competition that they need.... unless the devs are going to add other objectives before gens can be completed then this is what should happen for the better of the game
  • Lowbei said:
    Peanits said:

    I mean, I would never say never, but I can't think of a way to make that balanced and enjoyable without being able to cheese the mechanics of the game. I'm a pessimist, and I'm just imagining having one guy chase while the other camps the basement, sandwiching anyone that comes too close. Or one killer carrying someone half way across the map, and the other following ready to instantly down the guy again and bring them the rest of the way to the basement. Or better having both camp a gate each and hold the game hostage. Or have one guy run devour hope and have the other guy hard camp it while the other runs around 5?:I mean, I think the idea of having a killer tag team and trying to coordinate chases and objectives on the fly would be neat, but trying to make that work would be hell, and I can't see it being worth the effort in the long run.

    every example you gave there got me hot. it would be unranked, and fun, thats what matters!
    If its unranked and no bp no one will play it.. we want something that separates swf from the 4v1 because unless the devs intend to continue buffing the hell out of killers and not give survivors anything good for awhile... this game will stay as is which is completely 1 sided in the survivors favor because nothing has been done about map layout and the objective is still to damn short especially for swf..
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