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Bravo0413

Bravo0413

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Bravo0413
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  • Git gud.. the map is awesome and I'm happy with how the devs made it
  • Their actually talking about buffing flashlights in some way... like was said above with the new pick up animation time it makes saves more risky and difficult to achieve.. dont get to jittery or rushed always look around first before you pick someone up and if you're next too a wall or tree look at it.. and one by one the devs are helping killers shut down loops it's only a matter of time.. wraith is getting a built in windstorm and nasty addons soo
  • That rank 17 though.. low ranks killer has always thrived because survivors are inexperienced.. rank 5-1 where survivors are competent is where the unbalanced is show.. 
  • This perk does work with the pigs ambush used it last night and it continues to increase the tokens
  • This sounds like rank 20 imo
  • The perks are fine asides for play with your food that needs love... unrelenting is okay as is you can still have a machine gun build and I'm enjoying STBFL as is... not a survivor I'm a pig main 
  • Bottom line-I wont pip past level 16 anymore. I will intentionally derank if I have to stand in front of killer and let him hit me. Reasoning-The games are NOT fun because the killers are smarter and I can't bully them as easy as I do between rank 16 and 20. this new forced rank system sucks IMO...

    Fixed
  • As everyone has stated this update is a step in the right direction but the elephants are still in the room and the devs still haven't fixed them yet 
  • If the devs need to contact licensers first before making changes how the F*ck did they nerf freddy within the first week??🤔
  • Disagree completely the pick up animation wasted to much time... survivors need to adapt that's the job of the survivor.. it's the reason you're not allowed to see the killer.. flashlights are not useless with the pickup animation it now gives the killer more confidence of picking up survivors in the open instead of looking at something... practice makes perfect give it rather then crying for change 
  • Leave her be shes already the most worked on character in the game... she's perfect how she is..
     The only stuff that needs fixing is her add ons 
  • They did buff a lot of survivor perks that were useless..... like this whole thing wasnt just for killers... huntress was nerfed, LF was nerfed with the tinkerer change.. I mean survivors just look at the exhaustion change and say that's too much.. pick up time too fast.. look at the whole patchnotes before saying the survivors were nerfed too hard... you guys still got the maps and the objective is too damn easy still
  • If you intend on being the saving grace with a flashlight I reccomend empathy/flashlight combo.. follow the injured person until they get knocked down and be rewarded.. it may take time getting used too the changes but reps/practice makes perfect.. do some kyf and practice getting down the timing.. debs reduced it by 1.3 seconds that means you have to be hiding closer in order to get into position.. come on just because it's not as easy as it used to be doesnt mean things need to be nerfed within a week... practice and git gud like killers had to do for the first 2 yrs of the game 
  • I didnt read your book lmao...... but I agree the saboteur does need something... and I'm sure the devs intend on doing something for it... 
  • My main Amanda does need love....

    Imo her traps don't need a time adjustment the timer needs to start right away when the survivor is saved (picked up or unhooked) and there needs to be a penalty for the survivors completing gens while someone has the trap on their head say like 10 seconds each gen...
    the roar does need to be removed or placed at the end of the ambush... her crouch time needs to be reduced and combat straps need to stay the same.... and the stupid bug that screeching needs to also be removed from her ambush as well..... increase in movement speed while crouched
    finally rule set 2
    survivors will only be revealed 1 jigsaw box at a time the survivor must search all jigsaw boxes in order to remove the trap
    amandas letter remove the reduced number of traps

  • It' was a disaster that we will always remember survivors were at the peak of their power for that period... All who played killer during that event should have a badge of honor LOL

  • It's not worth a perk slot... especially on lower tier killers they should have reduced the time down to 75%. that way other killer's could potentially make use of it...... 65% is a bit much imo

  • Imma hop on before fixed!!! 
  • I'm going to love it 
  • I will forever say that unbiased survivor mains are the best <3 
  • Hey you were the one running OoO if you didn't have that perk on that wouldn't have happened lol
  • No mither players shouldnt have 2 DH just because their running no mither it would be abused to hell... vigil everyone would use it because it would make exhaustion work the same way.. which if people are able to loop enough to get their sprint burst back a 2nd time right now wouldnt they want that ability again? 
  • Both of these ideas counteract what the devs are trying to do which is nerf the exhaustion perks so that they won't activate 2x in one chase.. No mither is what I call the hardcore mode for this game atm because it has a stupid icon that says to the killer "pick me up" everyone knows that no mither needs to start in the health state and when injured the person is unable to be healed and if slugged then when they get up a notification is given to everyone similar to when the killer hits someone and they have noed... giving multiple deadhard to one player is OP AF and should never happen simply because when you master DH its soo freaking good... vigil needs to stay how it is and should not effect while running because then everyone will be running that perk...
  • My idea is that the timer starts right away for her kit... at the moment survivors are not pressured by her power.. survivors still finish gens with the trap on and then take it off anyways so how should rule set 2 be in her kit?... rule set 2 should force the survivors to search all boxes in order to get the trap off their head.. they should start off by seeing 1 box and complete that box in order to reveal and to interact with the 2nd box... having the timer start right away and having a penalty go towards the timer (maybe like 10 seconds for each gen that's completed) would stall the game as her power is supposed to.. because then it would force the person wearing the trap to search for the key and it would force survivors to not do gens... or complete them anyways 
  • @ShrimpTwiggs said:

    @Bravo0413 said:
    All killers should have some sort range attack imo... thoughts? If only to slow them down or trip the survivors up...maybe not injure them

    Michael Myers: throws knife

    it would be questionable for the licensed characters because it would cost more to make changes to them.... but for the other killers maybe it's something that could happen?? idk just an idea

  • No icon should be displayed... the notification should happen after the perk is used... so when the survivor gets up No mither should be displayed for everyone... it should be the same for lullaby after the the first skill check check is effected by lullaby then it should be displayed not right away before the perk has yet to be used..they do it for devour why not do it for all the perks asides for the ones that expose survivors.... and even then that's debatable

  • it would be an exploit to save a trap to the end and place it on someones head because the gates take 20 seconds to open and the traps are not made to kill there made to waste time...

    Rule Set No.2
    Survivors trapped in RBT will start off by seeing 1 jigsaw box
    after completing the 1st jigsaw box the 2nd box will be revealed
    survivors must search all boxes too remove the trap
    *stacks

    For Amandas letter... Don't reduce the amount of traps she carries... increase the range she can see the survivors... if they end up buffing her movement speed while in stealth keep it how it is...

  • Deff not legacy.. but yes they do need something in the game that separates the player base like the legacy does.. Especially on console
  • yeah bruh this would be cancer... once you get the hang of things there's no need for perks on the survivor side.. killer is too weak they either need to strengthen the killers to where there OP af and that way they could implement cool ideas like adding in guns to slow the killer down... the devs do it to themselves by not making the effort to make the killer stronger..

  • something else needs to be done to change the end game... as of now... say you're chasing a survivor and the gates get powered... after you hook them what's the point of leaving that survivor?... the end game should work in the sense of them needing to find a key in order to open the gates... with a search in place that would give the killer a reason to leave the hook and hunt for another victim...

  • Master said:

    +1
    That 2vs6 should be a casual mode though, ranked only "solo" 1vs4

    It should be its own thing.. maybe a different rank or whatever idk.. but swf should be only against KWF 
  • powerbats said:

    @Delfador said:
    Devs should rank up and try to play their game without ruin. They will understand how unbalanced the game is and really easy to repair all of the gens under 4 min.

    If you actually watched devs any of them you'd know they're almost all at high rank.

    McLean is like rank 20 Mcote is horrible and he's the director... notqueen i'm pretty sure is the only one who is decent... horvath (I hope I spelt his name right ) should be good because hes a designer 
  • More objectives is needed... at the moment the game feels unfinished 
  • They should also subtract time for each gen that is complete something small like 5 or 10 seconds this discourages the gen rush 
  • Blueberry said:
    Bravo0413 said:

    yeah alls I really want is for them to fix the ambush attack such as the roar at the beginning of the ambush.... also just make it to where the timer starts as soon as the trap gets put on..

    Raise her crouch viewpoint to math it’s actually height, roar at the start of the ambush removed and Rule Set #2 as baseline is all she needs. It’s a joke that the addon is considered an ultra rare.
    Rule set 2 only encourages them to do gens it does nothing to slow the game.. timer needs to start right away when their saved and for rule set 2... survivors should start off by seeing 1 box.. they must search the box in order to reveal the 2nd box etc...  survivors must search all 4 boxes in order to remove the trap... 
  • Something else needs to be done with sabo because right now its almost if not is bottom tier.. adding in totems wouldn't make more people play it imo.. 
  • This would be so good for the game.. since their doing ptb's more frequently I feel they should test so much more 
  • I agree with all of this as well... the devs should at least PTB the 5th/hex perk slot...I feel that with that there may be less rage over the totem being found in less then 10 seconds (even though the totem placements do need to be fixed -_-)

  • They need to ptb this.
  • They should add in something like what the hunter has in death garden. Like a boost of speed to cross the maps faster.. the killer is powered by an evil entity right now if I'm not playing nurse or Billy I dont feel powerful whatsoever 
  • Acromio said:

    @Bravo0413 said:
    They shouldn't do legacy because its cool when you run into them... its how you know that guy has been in this game since the start is a hacker, so you can dodge accordingly.

    Fixed.

    So you're saying that players that are on PC that have legacy are hackers? Tru3, monto .. etc... ?
  • They shouldn't do legacy because its cool when you run into them... its how you know that guy has been in this game since the start... they do need to implement other rewards that separates the crowd... that makes killers and survivors say "damn I'm going against this" it should be similar to the a community event but seasonal compete a certain number saves, gens, heals, chases etc... you get this bad ass skin... for killers have it be hits, sacrafices destruction, moris etc.. 
  • @azazer said:
    Wow I just wanted it to apply to all hooks but that's ambitious

    applying it to all hooks would be boring and the easy way out lol the devs implement this idea it would be good... Devs should test it to see if it would be OP I don't think it would be...

  • The killer should be allowed to place their own totem at the start of the match.. there's 5 totems therefore killer should have 5 total opportunities to use their hex ... once totems are gone no more hex so it would be the same case with NOED if you break all totems no threat. have to where the killer can see all the totems and when the hex is broken they have to light a dull totem...

  • What do you mean by the ambush charge time do you mean as in make her go further distance during the charge or do you mean make it take longer to charge up to use her ambush?...
    Her traps need to activate right after they've been placed in my opinion because when you think about it her power in it's current state only works when survivors do gens.. so for the survivor to see the boxes if rule set 2 were her base kit they have to do a gen which is what they want to do .... rule set 2 should work like this.... survivors are shown 1 box they need to search after completing that box they'll be shown the 2nd and they have to complete all 4 in order to get it off... maybe buff her crouch movement speed up to nurse movement speed.. I agree fully on the crouch animation with combat straps it would be awesome to be able to have an actual mind game at all pallets

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