Bravo0413
Bravo0413
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- Bravo0413
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Comments
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the devs could add more of what I would call "fun house" stuff like on the silent hills map which would add to the atmosphere again...
I'd also like to see other smaller threats like the zombies come into play more.... the maps or life in the entities realm is boring.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2380170#Comment_2380170
I hate the third person for survivors, it just.. Feels way too easy, especially if some monster stretches their resolution
it doesn't really fit the survivor/horror type for sure.... it is though an enjoyable FOV.
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well I run LP, BM, STBFL and M&A soo... it's very pressuring on my ability with his power and on console it's not easy in the slightest but it's always fun landing rush hits etc....
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killer is harder then survivor... more characters that play differently so you have more to learn, a shite FOV compared to the god tier fov for survivor....
IMO the solo Q is more annoying to play not harder... if you learn the tiles and how to loop etc.... you'll still be able to run the doc or clown for a year.... so it's not harder then killer it's just annoying because that moment when you get knocked down and you see the teammates doing nothing, just makes you not want to continue to play.
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@TacitusKilgore said:
The issue is that you can't really "Nerf" SWF. Their strength is coordination, if it was just 4 people in a lobby who knew eachother and nothing else, their only strength would be enhanced altruism and knowledge of one anothers builds, a not particularly powerful ability in of itself. The issue with SWF comes from their external communcations. An ability that by far breaks the game in every possible capacity, especially when you consider that both the original vision of the game and current balancing for the game are centered around survivors lack of communication and knowledge between each other. You can't nerf SWF in any healthy-for-the-game ways because their strength lies in resources OUTSIDE of the game. A pity reward for the killer for being ######### on by something that cannot be balanced would be an insulting fix, i think.
So true... they have the "expose system" with ghostface. what if survivors could have an "alert type affect" basekit only instead of breaking pallets survivors can detect the killer revealing their location/aura for a brief amount of time? another way to buff solo is after the first reveal the killers name (huntress, trapper, nemesis) could be listed on the HUD for survivors.
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the Devs need to buff solo Q.... because what would honestly be a good reward for getting your arse kicked? 4min 20secs gens are done because you decided to give some love to trapper or whatever.... and the devs say "there was really wasn't a chance of winning, here's 15k bp it was a SWF". whatever reward they decided to give it wouldn't be enough because it's not what we really want. we actually want to play and do well against those SWF teams.... it's been like 2 years now that the devs have stated that they want to buff solo Q so that they can buff killer as well because SWF doesn't really play the game as intended.
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This stuff and more :) I'd like to see gestures like a facepalm, shrugs etc...
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@RenRen said:
Why not make it so monstrous shrine effects all hooks? Obviously change the numbers a bit to make it balanced.
The design is outdated and that change would also be lazy. Also it doesn’t do much against the insta saves…
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2364689#Comment_2364689
I would add a distance condition, maybe 24m like Devour.
That could work. I failed to put my whole idea in my post but this is a good idea as well!
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@Phasmamain said:
40 seconds is way to long since the killer could go back and camp for the last 20 seconds for a free extra hook state.
As for my idea I’d make it so that the killer gets a 15% action speed boost so long as a survivor is hooked in the basement. Encourages basement hooks but not camping
that reminds me, I forgot to list the the sacrifice timer doesn't countdown while the additional timeout is active.... thank you. lol and your idea is good but I think that the additional timeout timer is needed because saves can happen so quickly it would make the perk still useless unless it stays active for a certain amount of time and resets like pop.
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@Trickstaaaaa said:
Killers are stronger than ever, and easier to play than ever. Don't think it's necessary as other have pointed out, this will massively hurt solos which is the majority of survivors.
Then the devs need to buff solo… no one would argue against this and everyone should want it as well…. It’s been like 2 years now since they stated they wanted to buff solo and nothings… I’m tired of having mediocre perks because “solo weak” and strong perks have there balls clipped because “solo weak” as well,
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@Mister_xD said:
no.
old Undying was absolutely broken and should never make it back.
the current version is much more balanced than the old one.
counterforce leads survivors straight from totem to totem… there’s no way a hex has a chance of staying up to be worthwhile.. so many tools given but survivors don’t want to use them.
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@shanny_boi said:
Why is field of view not a setting option? Why are perks like shadowborne the only way to adjust this?
shadowborn should be base and shadowborn should do what tinkerer does and tinkerer should do something like what the one Ace perk that enhances the aura perks..
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Survivor has always been too easy.. I’d personally just enjoy a little love for the killer fov tbh.. I hate the vision being so restricted..
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2311072#Comment_2311072
You do realise we are discussing increased regression speed as base. As it is now, no ruin does not need to be nerfed. I am saying the regression that ruin gives should not be increased.
Adding more regression to it would deplete a gens progress at double speed it does now, or at least with a 50% increase, if more is added to base regression. This would make it far too powerful as a gen would completely regress from 99% to 0 in about 20-30 seconds instead of around the 40-50 seconds it takes now.
well this "far too powerful" perk can be broken within the first few seconds of the game, rendering it useless.... and between the new totem perk and detectives hunch with maps i don't see any reason why ruin would need a nerf.
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I am all for an optimization patch or chapter... typically the "mid-chapter" patch is the one that fixes the bugs but i'd still like the devs to make a chapter for the health of the game...
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@Purgatorian said:
Ruin would have to be nerfed too. 300% regression on 150% base is a bit too much. This is from someone who runs ruin.
why would a perk that can be removed from the game need to be nerfed? the devs haven't nerfed Devour or NOED because of the reason that they can be removed from the match by being cleansed...... high risk, high reward.... if it can be cleansed it better be able to deliver a punch and with all the tools that survivors have now to say "fook totems" i don't think nerfing hexes should be on the devs radar..
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@GhostMaceNotCrusty said:
Although it is frustrating, learning to play with it can also be helpful
Main buildings are what I’m mainly referring too… the game will never be perfect I know this and trying to learn that structures like the snow piles etc… blight will slide off of yeah… but the main building like the temple of purgation and the pre-school?? Blight shouldn’t slide off of them..
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Nurse is the most difficult when being a noob to her... blight is the hardest overall while arguably being the most fun as well..
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@RocketPenguin said:
so like a blight lethal dash?
I guess that's kinda a way to describe it..
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I'm almost sure that the "healing" is if the person who has DS active heals another person because it also says "repairing generator"... which would make sense, if you have time to heal you're not getting tunneled so.
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I think their on the right path with what they wanna do with OoO and DS, overall happy and excited.... there maybe some light at the end of the tunnel, yeah?
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/1916479#Comment_1916479
i remember they said back then tha it may come back in future
They need to put some sort of timing in place for it.... not have the animation play out then go through the stun animation as well.. it was dumb... and enduring should work as well.
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1916476#Comment_1916476
######### Christ I’m glad I didn’t play then
Bullying actually existed... killer truly felt like you were just an AI in-game... I just started playing when howling grounds came into the game... the whole game was a mess... flashlights and pallets were big ones.... chase music would start randomly, no killer around but chase music would come on, the heart was all messed up you would be at the edge of the radius but it would sound like the killer was on top of you... bhvr has released some rough patches recently but Howling Grounds is the worst.
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Yes it is, could have been friends teaching friends.. only way you get that luxury is if you go into KYF with someone as killer..
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1895996#Comment_1895996
i am not saying it shouldn’t be implemented.
but it also does have effects on the balance and the game was specifically designed in the way it currently is. So you have to consider all effects and balance the game according to that. You have to balance around the setting with highest advantage for killers for example, which may result in survivor buffs and killers that are more comfortable with lower FoV may feel neglected/unfairly treated.
it’s not as easy to implement as people want to make it out to be. And feedback won’t go in only one direction when those changes get worked on.
As I said... if the devs were to implement this change all players are able to play in the setup they are most comfortable with... its not bad for balance... one side being an uncomfortable setup while the other in a good/comfortable setup is bad for balance.. again, players shouldn't have to come to the forumns and put heat on the devs because the chase music is up too loud again, that is something that should be in control of the players because diversity is a thing.. each and every player has their own preference of what is too loud or what is an enjoyable experience...
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1893784#Comment_1893784
‘Other games give unfair advantage over settings so this one should too‘
gotcha, great argumentation.
Youre argument does not work because if everyone can put their settings at what works best for them then all the players are playing at whats enjoyable, comfortable which is by far more important to retain new players coming in...
Players shouldn't be told by a designer "the chase music is set at the most balanced level" and when the players go into match, they not be able to hear survivors at all when the music is going... if it were this way it would take a lot of heat off the devs and allow them to focus on whatever that is not FOV, chase music etc... you shouldn't have to wear a perk to have an enjoyable FOV... its bloody nonsense.. ive been saying this for awhile, devs need to hand these settings over to the players, shadowborn needs to be changed and the FOV affect removed from M&A..... the game will be instantly better.
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Change title to ----> "BHVR should implement more settings for the community"
Then in the thread:
Brightness settings like this (shows picture below) should be in the game so players can play at what the settings they enjoy and then the devs no longer have to stress at what level of brightness is good, if the fov is enjoyable, sounds etc... all of these settings should be on the players, not the devs.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/220950/about-an-alien-chapter
What's so bad about Disney?
Its the "disnefying" that I dont really care for... starwars isn't really starwars anymore, yeah Mandalorian is giving hope but asides for some parts of "Rogue 1" the other are rough. And there's more too the "disnefying" as well.
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@JimboMason said:
https://forum.deadbydaylight.com/en/discussion/220950/about-an-alien-chapter
Alien is apart of 20th studios which is now owned by Disney, and marvel is making comics for alien, so its kind of a weird three way, so don't expect one soon.
Thank you.. I thought that I heard it happened some where... no high hopes but ill be checking out the comics lol
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@Mr_K said:
I didn't launced DBD from Jan 20th to Oct 2020. Back in Jan I was rank 4 for both roles. Logged back in and was rank 5. Good reset system Devs! Gone for 9 months and reset back one season.
😒
Yeah I kinda figured it would work that way so I ended up loading the game 2 times to get the full reset for when I returned..
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@indieeden7 said:
A rank 18 Meg did WHAT?!
Its sad days for me... im so rusty lol
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A reply to the title...
Git gud.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1761905#Comment_1761905
He still tweets everyday. I don't think he is as bad mentally as you're thinking. He's likely just burnt out on playing/filming.
He definitely most likely just needs a change of pace...and its rough for any DBD content creator because if they don't play DBD no support is provided.. at least nothing compared to what they would get.
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/207322/guess-what-month-it-is-guess-what-month-it-is
Not cool...
It's been a while without him. I miss him dearly
Hopefully everything in his personal life is going well as for you....
SHAME
xD
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Should have put a "how you feeling?" In there as well... xD
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He was awful......
A killer that has to bring survivors into his "world", has to wait 7 seconds at basekit........ for what? ..... to chase as an M1 killer ofcourse... ah yes such fun..
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No.
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This is awesome :)
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Shadowborn being base for killer and shadowborn either being scrapped or converted into anything... it could be completely overhauled into the "hard-core mode" perk where you never gain bloodlust but gain more bp overall.... but yeah some want Ormond redone, some want lampkin redone... I just want a better fov man..
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@batax90 said:
I played like 4h ago and i did not see any change or update that say the frame were fix
The hot fix just dropped at 11am ET thats why you didn't notice any difference lol
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@Bullettimegod said:
Look. If you abolish swf. Or nerf them. The game dies. While i agree of giving killer/solo q bonus bloodpoints if they have a swf in a lobby. Like x 1.5 per surv in swf group. I do not agree in nerfing swf or anything like that.
I dont think its the situation of----> nerf SWF = game dies.. . They could something to acknowledge SWF and it'd be better if they did...
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1698507#Comment_1698507
Yet again another person taking one thing I said and using a thinf I didn't say and combining them to prove me wrong. Please quit taking my words away from.what they were meant for.
I Understand perfectly what you're saying... ive given credit where credit is do... the flood gates need left open this time.... I'll provide them with a thank you when they touch up the game again.
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When bhvr l throws basic decorations on the hooks and gens and then holds their hands out and says "give me money" thats not something to be rewarded... COD as of now has out done BHVR in Halloween.... how the fook is that possible?.. skins that id love to have, even if I can't earn them all, ill buy what I can't earn but... for whatever reason BHVR can't keep console running smooth.. I'm not supporting this until they improve the product.
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Hey guys, what is this guy talking about?
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Is this a copy paste? I saw the samething in Zubats chat while he was streaming..
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@Slashstreetboy said:
Have you had your talk with Jimmy Hopkins yet?
i Googled him xD
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I like the cycle system they have going sooo... I have no complaints at all.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1691084#Comment_1691084
It is only 20 seconds and if that is extending the chase that hard you are gaining your bloodlust. Also hope is end game it eont be effective until atleast 5+ minutes in the match.
https://forum.deadbydaylight.com/en/discussion/comment/1691093#Comment_1691093
The killer add on I will admit hurts some killers but not all. Bloodpact might be a good synergy but the problem is if they want use of the new one they have to stay together letting you pressure TWO survivors at once. Isnt that good? The flashlight add ons litterally garbage does nothing the blight dash could definitely be used for something.
20 seconds is 1/4th of a gen thats massive.. because that could be 3 gens 1/4th complete... and thats just with the addon not including time without the addon during a chase.