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Bravo0413

Bravo0413

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Bravo0413
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  • @ShrekTheThird69 said:

    https://forum.deadbydaylight.com/en/discussion/165999/to-the-team

    I cant understand why people defend companies with their representation pandering. In reality the company does not care about you they only want your money, and the whole representation crap is about driving up sales by appealing to a specific audience. And the best part is you cant criticize them about it or your a homophobic white supremacist.

    Exactly and the worse part is that the small percentage that the companies are attempting to attract dont even support the product... there's few "woke" products that have done well but they needed a big name like "marvel" and "TLOU" to do well.

  • @[Deleted User] said:

    Gillete made a "woke" Campaign once, and that was their last.

    IMO the whole sexual orientation, I personally don't mind... But it's so unnecessary for a game like this....

    Same, "equal representation" is good imo but companies need to find ways to not shove agenda down our throats.

  • @F60_31 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1389662#Comment_1389662

    I do not care what pewdiepie or any youtuber thinks. TLOU2 is a massive success and most people who played it love it. It just got review bombed like many other games before by people who did not play it at all.

    The gameplay is little to no different then the first and the storytelling is absolute garbage and the only reason why its a success is because of its name, same reason why NFL and NBA games are a succes... people have been looking forward to TLOU2 and yes it is a massive let down IMO everyone who've I've seen played the has hated it.

  • @F60_31 said:

    The players do not hate TLOU2. The haters hate it.

    I'm pretty sure the game having a player rating of like 4 possibly lower shows that the players hate the game.... I mean pewdiepie hates it as well.

  • There is always a chance RER does exist sooooo imo its next to impossible... since players can already play as Mr. X and now nemesis... I would like a RE chapter maybe Mcote could get the Dad from biohazard??..

    I need to play RE......

  • I mean if I'm running DH and the survivors dont wanna break the hex...... okay lemme have it I guess I ain't gonna be slugging that's for sure.

  • So happy it's not candyman!! exploring gaming horror experiences opens up soo many more opportunities and I'm sure many of the community will be just as ecstatic as I am!! <3

  • There's a lot more to the Xenomorph then just vents.... we see it climb, pounce, tail whip etc... so what if they can give the option to climb on top of a wall and perfom an insta down by pouncing on a survivor? maybe it could also the eggs and have the face huggers involved but I'm unsure, if that did become the case it would mean that BHVR would need to implement AI in the game. AI in the game would be a major refresher for the game imo... it'd be kinda cool to have a face hugger and the xenomorph chasing after myself lol

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298266#Comment_1298266

    IIRC, rank 20 killers did not get matched against red rank survivors in 2017.

    Not true, in SWF the matchmaking went off of the lowest rank in 2017, so one of the group could create a new account and the red ranks could be matched with new killers or just a noobie learning from friends.

  • @AChaoticKiller said:

    why can't they accidentally leak anything, the anticipation is killing me! CURSE whoever is doing there job properly to prevent the leaks!

    I am quite proud of BHVR atm. Less then a week and the chapter is still a surprise............... oh and their * not there

  • Because of how hype bhvr has made this to be "horror icon", you see they're quite a few horror icons left, IT, chucky (if the devs came on during the 4yr stream and stated "for the bday of DBD this year we've found a way to make chucky work in the game and acquired the liscience!" I think the community would be pretty stoked about it), even the exorcist franchise would be one better then candyman... it's just..... crap!! Screw it I'm going blunt!... I watch TCM for the 1st time get scared because it could happen and did happen, so it's scary out of realism, I watch nightmare on elm street for the first I didnt sleep very well at all same with Halloween, I watch candyman I cant remember the name of the main characters............ to put "candyman" in the same game or anything for that matter with Myers would be an awful choice.... would I stop playing? NO, not buy? YES... dont care if he comes with awesome perks... I did it with the nightmare DLC when the team kept freddy in shiet condition, I'll do it here because candyman is shiet in general.

  • This will be a liscience I wont buy if it be true simply by how disappointing it would be....

  • You have the Exorcist (which is a franchise I don't really see being thrown around all that much), IT, Alien, SAW (I do still believe that BHVR wants John Kramer in the fog)... So yes I do agree that Candyman is not a horror icon and that BHVR has much bigger titles to choose from.

  • @pizzamess11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265876#Comment_1265876

    Dude I covered this in the original post

    1. Who cares about such a minor advantage that everyone can use

    2. Having a higher FOV is an advantage in every fps so why did dbd decide to lock theirs

    Apparently the original FOV for killer (which was quite nice actually) had clipping issues..... killers were able to see in lockers without opening them. I still don't understand why bhvr wouldn't fix the clipping and bring back the good FOV. Also they mentioned doing something with the FOV during the stream before patch 2.0 and they still haven't touched on it since.

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1258980#Comment_1258980

    Let them "exploit" farming then? It's not like they can get 100k per match, it's still limited. Besides the fact that we eradicate farmers from public matches.

    if you can just farm constantly with friends, how do you think that would affect the game it's self? 8k per match with no wait times and not having to deal with what is "toxic"... it wouldn't be good for those who actually want to play the game.

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259274#Comment_1259274

    Dude I'm just saying what I read that's all. It's your choice what you want to believe. Like I said early in this topic most of the things that were put out there were already said before these leaks/hackers said anything.

    There is no way it's fake... Naughty Dog hasn't denied anything and that's a big tell in it's self. The director came out and stated that he's actually sad that the community is reacting the way we are...... What does he expect? For us to be hyped that we have to play as a character and kill characters that we grew to love?...... hopefully you're right, I'll come right here and revive this thread when the game is released and if the game comes out as another masterpiece and the leaks are fake then we can all celebrate.... but I doubt it. sadly :(

  • I like getting tunneled as a survivor, If a killer wants too waste their time let em tunnel, sometimes players need to learn the hard way.

  • @Ihatelife said:

    @Bravo0413 I actually want to cry. They just butchered Elie and Joel. LITERALLY. And the worst one is that as the player you need to beat Elie, this is ######### up

    Yup, arguably the worst business decision I've seen by a game developer. It's quite heartbreaking.

  • @Ihatelife said:

    Where did you guys find that leaks?

    You can find em all over youtube... search up angryjoe, thequartering, geeksandgamers

    Angryjoe has a discussion video up atm about them

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1253202#Comment_1253202

    Have yellow mori built in and make rancor more viable and make devour not spawn with a flashing arrow pointing at it

    yeah but... there is still the achievement that needs to be thought of, and ivory still should be a thing... I do like the idea of mori requiring 2 hooks, it is difficult.. you don't wanna make them useless..... at least with keys you have the freedom to add more uses in place of ignoring part of the objective.

  • @Respectfulnancymain said:

    Moris and keys both need to be deleted imo

    I agree that they both need TLC... deleting them (especially moris) will never happen.... one of the first questions asked about a new killer is "i wonder what the mori will be?" and it's gotten to be almost artwork by BHVR, I'll be super stoked if they make Trappers mori where he smashes a survivors head in a bear trap. again they need TLC, going against a killer that wants to first hook mori and your teammates are potatoes is not a fun time.

  • I only ever do it to those who do annoying BM.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1250020#Comment_1250020

    They're just seeing how much they can get away with. It'll go further. It never stops at just one minor thing. A ton of people left Naughty Dog because of this type of thing invading their jobs. It's already in BHVR. Keep in mind, this type of political crap wasn't much in DBD originally. It will slowly expand, btw, it's happened in the latest character story as well. Trapper's had it too.

    Could be true... well hopefully they take a look at whats going on with Sony's stocks and think twice about pushing it any further.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/148001/rip-last-of-us-2

    Not sure why you're thanking them. They're very similar. You can see it with each new character being added and in the extra story being added. If you read the stories, they're being a bit more tame, but it's still there.

    It's one thing to create characters like Yui, it's another to destroy a story and push a political agenda like what naughty dog has done.

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1244967#Comment_1244967

    I didn't see that I try to avoid spoilers

    Either way it was still put out there awhile ago.

    There was never going to be a Last of us pt.3

    correct I remember that being said... it's how they go about the story. Now, meeting the standard that the original set is almost impossible, I wasn't expecting Naughty Dog to meet that standard but for them to turn the story into what it is has destroyed the characters that the fans have loved.

  • @I_am_Negan said:

    If this is about what I think this is about this was said years ago.

    Or put out there years ago.

    This is about the naughtydog employees leaking the plot to last of us 2... oneangrygamer.net had the leaked footage but it's removed because of copyright.

  • @arslaN said:

    They definitely changed Sanctum of Wrath even though it's not listed on the patch notes. It seems much better to me.

    Pale Rose is just like someone else showed in this thread. There are zero pallets in the entire middle area. It's terrible and this map isn't even listed on the patch notes.

    Coldwind farm maps seemed good to me so far but I haven't played on all of them.

    Haven't tested the other maps yet.

    Even on the boat? If theres pallets on the boat (normally 2 or 3) then that's fine because the boat can waste an awful amount of time..

  • @The_Daydreamer said:

    I'm just hoping it turns out better for both sides. The update felt awful on the ptb, because of the RNG. It felt more like you have basically 0 paletts and a ######### window or you have palett-city and still a strong window.

    Hope they fixed it and survivors have still some paletts left. (And let me ask, why didn't they fix atleast the asylum. One of the strongest and unfun map as survivor. I am so annoyed by this map, because you have 0 paletts on that map on the ptb but still the abusable window setup.)

    they finally took the knife to the farm and that is what I have most wanted to happen for awhile... asylum's time will come.

  • @Aven_Fallen said:

    Yeah, cant wait for all the free Hits I will get at some of those reworked Structures. <3

    they wont be free hits if the other player understands the map layout.

  • @Fibijean said:

    Is it weird that the thing I'm actually most excited about is the mobile pre-registration charm with the Entity claws around the phone?

    Not at all, that sounds sick as fook!

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1226483#Comment_1226483

    What I am referring to was something like "If we ever make a Tome about a licensed Character, you will not need the Character". Something like that.

    I dont know when this was written, so it might be older than your Screenshot.

    Sadly I cannot find the Post.

    I remember seeing them say that on stream I think...

  • No

  • And what of the HEX part... if this suggestion were to be taken up the perk would be far too weak... hexes are meant to be so strong that the survivors need to be able to destroy... given that most survivors would be hooked before end game, NOED would have limited use..

  • @Raccoon said:

    Welcome back, human!

    Thank you :)

  • More fun* (instead of "funner")

    I am the type of player who is competitive and looks to play something until I can compete with the best.

    With that said, it would be illogical to say balance the game to be competitive... now MAYBE theres a way to make it still fun and breakable walls could be 1 way but imo theres too many variables that make the game fun that would be taken out.....

  • 2v8 could bring more players to the game as well.... this is a mode that has been requested for years.. whenever this bug comes into the game its always fun to see, other game mode ideas have been tossed around by the community as well and I'm hoping that the breakable walls are successful.

  • @Alice_pbg said:

    Or are all 6 perks actually good?

    Not meta defining, but, all with good aplications on some builds?

    Gearhead - legit good tracking perk, pair it with pop and you always know where to hit.

    Dead man's switch - stay out of my gens, the perk. Pair it with a tracking perk and you're set. Amazing potential on a 3 gen situation.

    Hex: retribution - do I need to explain?

    Off the record - total of 160 seconds of distortion and iron will in a single perk.

    Red herring - long range distraction, for all your memeing needs. With actual good aplications when there's just a few gens.

    For the people - do I need to explain the power of "instaheals"?

    Legit, best collection of perks we got since... was there ever a set of perks from a dlc that were all good?

    There's always the amazing perk here and there, but when you consider the entire set, I think this is the best we ever got.

    Spirits DLC is still the best imo

  • @Dreamnomad said:

    Lol, there is absolutely no way this thing doesn't change guys. Just get that into your heads right now so you aren't disappointed later. And it should change. The perk is designed to be a counter to survivors tampering with hooks but it is doing so much more now. What they should change it to do is keep the range and aura reading but limit it to the closest 4 hooks to the killer when a survivor is picked up. It will still be useful but it won't be broken. And if you think every hook on the map giving 16 meters worth of aura reading isn't broken then I don't think you can be reasoned with.

    If they do what you're idea is-----> no will run it... I'm not kidding you... right now its useful and players will use it... its not op, so what if you can see players around the map? Are survivors immobilized? Are there no perks that counter HMT? Are there no other ways to counter it either? And is the killer not stuck hooking someone?

  • I really hope they dont nerf something that would change up the meta..

  • This is such a good change for the perk.

  • @[Deleted User] said:

    I assume it would work like breaking a generator.

    Just because you have an iridescent button doesn't mean you can vault over generators to break and regress them.

    (that would be cool though)

    Okay.... now shadow dance wraith will then be more fun then xD

  • I will say that, when I started playing today I randomly got "kicked" (I guess I will call it) and at that point I was thinking the ole "pretty good job so far" but -----> I played for close to 4 hours and that was the only time it happened.

  • I did stop reading because.

    1.) Hillbilly has not been the spotlight... as you can see we have an updated Doctor this past midchapter. Just this piece information makes you and your thread look like a "hit attempt" towards Billy... theres no uproar towards Billy, especially when theres more of an uproar towards gens since this midchapter patch..

    2.) Advice against Billy...... stay close to windows and pallets.... learn the tiles.... force the M1.......... EZ............ also if you got out of position you don't have SB, you deserve to be punished.

  • @PatchNoir said:

    https://forum.deadbydaylight.com/en/discussion/comment/1078815#Comment_1078815

    ghostface gamer here lul, yeah the problem is the reveal, my complain is the distance you can stalk and not be revealed this should be fixed besides the fact that i can walk away, but i understand why some people will preffer the way it is now (cause they profit on this)

    And I explained why it's not that big of a deal... if you're that far away (revealing distance is 32 meters and stalk distance is 40) you can just run out of the stalk range, if you get revealed just keep running and by the time he catches up to you and you loop him, the timer would be almost up...

  • You do realize that the max distance for his stalk is 40 meters?...... and that if you're on the edge of that you just have to run away and he can't stalk? And did you also know that if you ran in straight line (no SB needed) and if a killer (in this case GF) followed from that distance, it would take them over 30 seconds to catch up... no loops needed.... the range is fine, the reveals actually may be fine as well... perhaps a bit buggy... I play a shiet ton of GF and I win some and lose some..

  • I have both seen and been apart of games where all of the gens are completed in under 4mins.... this imo shouldnt exist/be possible...

    So the gen speed is wayy too fast when you have players focused on the objective given to them.

  • So I do not like the 120 second timer idea, imo it would need to be longer but a timer should be involved at least to the point where the survivors don't wanna sit around and do nothing... since the point of implementing something like this is to give a chance to the killers to get in the game before 3 gens are done..

    Also this would not punish stealth players. This could give a new reward for stealth players to work for. since a timer exists in this idea all time you stealth/evade the killer is time wasted for the killer and progress can still be made on gens soo.

  • @humanbeing1704 said:

    I did I really hope they fix the randomness of some maps it's especially worse on coldwind farm with random loop spawns

    you know, I was happy when Lery's got some love with the Doc and BHVR upped their game texture/graphic wise, the map looks gorgeous!


    I will buy some really good liquor too celebrate when they decide to take the knife to the farms.

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