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They wanted it to be true to its name rather than just another Med-Kit.
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Rarity for stuff on Bloodwebs, besides Perks, simply means they show up more on Bloodwebs.
There might be more variations of Rare, but you'll see all of them less.
At least that's how it is on paper.
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(Optional) Setup
- Set up the Bloodwebs of your main characters so they're only 1-2 nodes away from completion.
Any Character Other Than My Mains
- Get the cheaper available Perk as soon as possible, so that, if there's 2 Perks, the Entity spawns sooner and helps complete the Bloodweb sooner.
- Once you got the Perk, go for the cheapest stuff that you can immediately get, so no Commons behind a Very Rare for example.
- Repeat for every Bloodweb except level 30, 35 & 40, in which case you go for Teachables instead of cheapest Perks.
- Once the third Teachable is unlocked, that character's role is over.
Any Mains
- Make a list for Items, one for Add-ons and one for Offerings you deem usable in any way that you like & rank it from best to worst.
- (Optional) Make another list of the Items, Add-ons and Offerings that are left from the previous step, ranking from best to worst.
- Go for the new Perks in whatever order you want, but set it up like this: Complete 2 nodes towards your Perk choice on this Bloodweb, and 1 node to the other 2.
- The Entity spawns, but you can still get the Perk you want.
- Now it'll consume a random Perk, so you can go for the other one, guaranteed.
- Then start working on the lists, going from best to worst on the positive lists, and then negatives if those are the only ones left, from best to worst.
- Do not avoid negative ones if they're in the way, the desire of positives should be greater since you can just not use negatives.
- Just a personal preference, but Items are prioritized over Add-ons since the latter can't be used without the former.
- Once the Bloodweb is completed, repeat from step 3.
- Once you have all available Perks at level 3, ignore steps 3-5.
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Lorewise, Philip's one of the very few who absolutely doesn't want any of this.
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Trapper is the least fun for me.
I'm just not a setup guy, and his is probably the worst of all.
Not saying he's one of the weakest though, but ugh.
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I play the trial.
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Well I prefer to not have to depend on my friends being online, if they even play DbD, if they don't wanna play Killer, if they don't wanna play solo themselves, if their party isn't already full, etc.
Anyway, it's not like SWF are immune to this Balanced Landing change.
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@Peanits said:
It's possible, but we tend to rework or update existing perks that need it before adding new perks on top of the ones that are already there. More perks means more bloodwebs and a lower chance of finding the ones you actually want. No One Left Behind is a very recent example of that. Rather than piling on a bunch of new perks, why not make one that's not being used a little better?
Kinda wish that that question was asked more frequently around the office.
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When i feel like it.
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But we're not in the lore.
If you wanna roleplay, that's fine, but these people just play as themselves.
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There are more than enough Killer Perks that most could consider C tier or lower.
Now C ain't bad, but how could that ever compete with S & A to serious players?
I'd personally love a PTB that's nothing but buffs to lower Perks.
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Not top priority, but near the top, sure.
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You're kidding, right?
This + Territorial Imperative, no question.
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A Killer based completely on the Blight events.
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Nah, i just go: "Oy vey!"
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They were bad boys.
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"Windstorm" - Blood + "Windstorm" - White.
*makes racecar noises*
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- Other
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Emergency Med-Kits are kinda fantastic now.
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Withered Scarecrow.
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#########?!
Uhmm, yes please?
Animal Skull great second choice though, i made a post about such an idea myself. ๐
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I kinda miss the whole "Idk anything yet" feeling.
Status Effects are beginner-friendly, but i'll pretty much never get the feeling of the unknown again.
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Wraith going YOINK on that skull 'n' spine.
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Shits 'n' giggles.
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Sucks for him I guess.
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That can quickly lead to bad stuff.
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Oh okay, this is neat.
Survivor
Overrated
- Dead Hard
Underrated
- We'll Make It
Killer
Overrated
- Hex: Ruin
Underrated
- Territorial Imperative
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Be sure to run Borrowed Time against me! ๐
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Emblems don't affect how much i enjoyed a match, so...
- Depends on how the trial went.
- I feel nothing. ๐๏ธ
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Wouldn't a big problem be your ping?
If you're having a bad day, y'know, you've been waiting for a long time and, thanks to matchmaking, you then get dumped into a match in which your connection is horrible and DCing or death are your only options, i figure you wouldn't have a great time.
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It's a race now: Whoever finds it first wins.
Though that's not entirely true for the Killer as there's still more to do after closing it, but still.
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@SaltySwag said:
https://forum.deadbydaylight.com/en/discussion/comment/840181#Comment_840181
Then honestly it either needs to be some exclusives, or none at all. That includes the vaunted items they listed like the Trap Daddy shirt, and Legacy.
I've seen you state before that you want that, and reasons have been stated why they won't do that.
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That one disgusting Totem spawn.
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That would mean more exclusives, and they don't wanna do that anymore.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/838522#Comment_838522
Yes. They were.
You spent time unlocking them? You've had hundreds of times the amount of time with the item than they took too unlock. At this point they actually costed you next to nothing, if we are converting time into money.
Also, its not like you really did anything other than play the game to unlock them.
Doesn't mean they weren't free.
You also left out the cost of having to be there at the time.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/837782#Comment_837782
But why? Bhvr gave them out for free, why would they give you money just because you got them, uhm, for free earlier? Doesn't make sense to me honestly.
They weren't free.
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Sure, I like buffs.
They shake things up and OP stuff usually doesn't stick around for long cause complaint-galore. ๐
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@PeenutsButt3r said:
If you say so,
https://forum.deadbydaylight.com/en/discussion/comment/837800#Comment_837800
I would love to see the original price of those cosmetic.
Being there at the time and completing the goal.
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/837782#Comment_837782
They were meant to be free, you want BHVR to step into code sellers' shoes too?
They weren't free.
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It'd be nice to get like 1k Auric Cells per exclusive cosmetic piece or smthn.
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Probably one of the best plans for a Killer I've seen so far.
Could be wrong of course, but I got more optimism for this list than most previous ones.
Like usual: Test time!
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Have you considered that you're a god Survivor? ๐
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Why are these cosmetics not in the list?
LEGACY
Unless we are able to identify every player that lost legacy, it will not come back. At the moment, we are still unable to identify the players that lost their legacy, therefore, we are not refunding or unlocking legacy.
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Idk, i kinda like the ship in Backwater Swamp.
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To those who have that mentality, sure.
I got my Huntress mask in Howling Grounds (barely, this godamn patch) cause it looked good to me, not because it was limited.
If i got it cause it looked good, i don't care how others get it.
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I don't know if you read this yet, but...
Why unlock the event cosmetics?ย
Unfortunately the way these event cosmetics were stored made it possible for certain players to lose them at random. They would need to be returned manually, but doing so ran the risk of causing further loss of progress.
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Okay, then stop participating in them and give them your money, just like you said.
I don't think they'll mind. ๐
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As Killer, once the EGC timer starts, if there's nothing i can really do at the moment, i just stop and come to these forums until the match is over.
As Survivor, i always want to escape, it's my one and only primary objective.
So if EGC starts, i'm looking for that Exit Gate & gtfo.
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I was there, they were quite terrible.