Boss
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I guess those Redditors & Facebookers need some good ol' git gud then. 🤭
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/883723#Comment_883723
How is that better than avoiding the need for punishment? Killers have the option to dodge lobbies they don't like all the time. Wouldn't allowing survivors the same luxury lead to less DC's?
There'll always be a need for punishment and lacking them before this change was a pretty huge downside.
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I completed this btw.
Even though the last person escaped through the Hatch, there were 4 Generators left, so Exit Gates weren't even close to being powered.
Put simply: Destroy 3/4, then don't close the Hatch for the last person.
Or, y'know, find them and kill them.
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@TheRockstarKnight said:
Poor Saboteur. It used to be so strong. :,(
That aside, I never run Iron Will. I prefer to rely more on looping then stealth, doubly so when I'm instadownable.
Calm Spirit isn't great, but not disturbing crows and not screaming can be very helpful at times.
This is true.
I can pretty efficiently tell when a Crow is just a background noise or when it's one disturbed by a Survivor.
If one wants to just not care about Crows but also not alert me, this Perk is great for that.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/880197#Comment_880197
Would you prefer they DC during the match instead?
Nope, which is why punishments will come.
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@Auron471 said:
also no one owns stadia so the queue times would be like 9000 hours with 10k ping since you got paired with someone on the other side of the world.
Couple that with reviews being VERY different: Some say it has unbearable delay, for others it's fine.
No one wants to take that risk with an online-only game.
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That'll look odd indeed, but oh well.
One could chalk it up as: "The Level II one is further on the path, so it takes more."
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Dead by Daylight first has to be available on Stadia.
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Nah.
In fact, i'm way less bored thanks to the Archives.
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I DID have someone complain a LOT about 10 matches ago about me having practically no Terror Radius.
All i said was: "Add-ons".
I had "The Ghost" - Soot on.
They were suddenly very quiet. 🤣
Other than that: No actually, i'm receiving very little complaints about my trials.
Then again, i usually leave the Hook anyway cause Make Your Choice or Hex: Devour Hope.
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It's important to not desire this change.
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Maybe hooking the Obsession gives the Killer buff #1, hooking them again grants buff #2, but killing them in any way removes buffs #1 & #2 & gives debuff #1.
Them going from phase 1 to 2 while on the Hook would not give buff #2, deincentivizing camping to get buff #2.
Hooking a new Obsession would remove any buffs & debuffs you had and grants the buffs or debuff, depending on the new Obsession's state on the Hook.
Disconnected Obsessions would remove all buffs & debuffs.
I tried.
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Looping isn't toxic to me, just boring.
As for bodyblocking, 90% of the Survivors fail at it anyway, still making the Hook while also already having dealt damage to someone else.
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I'm on Iridescent Age right now.
I'm not bored with the game, but the fact that it's bugged also bugs my brain to become quickly bored.
Got 3 Iridescents last match and then seeing it go up by only 1 is not a great motivation.
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@Awakey said:
Jake main here.
Saboteur is just meh, calm Spirit is super situational, but iron will is a great perk to take.
I'm not surprised one bit by the results so far.
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@Fibijean said:
That would be cool.
Side note, but I have a vague recollection that there used to be character portraits or something in the endgame screen that made it easier to identify who was playing which character... although it's so faint that it might just as easily have been a dream I had.
Not saying you're wrong, but i don't remember that being a thing at all.
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Wraiths be like: https://media.giphy.com/media/sHV6YMsVFTQD6/giphy.gif
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Killer queue times be rising.
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Understandable concerns, but giving it up makes you look like you think this'll be it forever.
Not saying you're correct or incorrect, just that it's understandable.
Can't relate personally though, had only 2-3 big hiccups ever since they were live.
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Not me.
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That's the risk of playing with others.
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Speedster Wraith turning it up 7 notches! 🤣
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I just faked to be friendly, grabbed the unhooker and then walked away.
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I've always bought the entire thing.
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Wraith's Withered Scarecrow & Blight outfits.
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@MysticAdvisor said:
https://forum.deadbydaylight.com/en/discussion/comment/877224#Comment_877224
Awwww but hearing a demonic giggling and seeeing a small yellow square chase you with its murderous pet or knife would’ve been fun!
We should also add Shrek in not sure why it took every one this long to think about it lol.
Shrek would be too OP if the map is a swamp.
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@LULKEK said:
but you can block a killer and than you know you dont want to play against him its that easy
And that's exactly what they don't want you to do.
They don't want people to block other people for using a playstyle they don't like facing.
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@DeKillerKiller said:
No, I got it even when two survivors escape via the hatch.
You just need to finish the game as long as the gates aren't open.
Many thanks, friend! 👍️
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/879877#Comment_879877
That would be Julie I think.
Then Julie. 🤭
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Who's the standard girl?
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Well, i finally got to "Sacrifice 2 Survivors during the EGC using Hex: NOED."
And i'm just...SO hesitant to even try.
Even if i wanted to try it the friendly-Killer way, it'd be useless since Survivors wouldn't give up that 5K for escaping, and understandably so.
But doing it legit is just sigh...
Should i just wait?
Maybe start the bugged Iridescent one?
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Actually no, i don't, but if it's a thing, then sure.
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@oTechnic said:
Yeah, it means you havent completed the challenge yet and the challenge is on pause or you have accepted the challenge and changed to another challenge so it automatically paused. It actually says PRESS & HOLD TO ACCEPT CHALLENGE, when you have accepted the challenge you can chose to PRESS & HOLD TO PAUSE CHALLENGE.
Aha!
I just switched to the middle one and then back to the example one, and now the middle one is blue too!
Many thanks! 😄
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Instead of 1-hit downs, the club can now kill on successful hits.
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Since they're running Iron Grasp, as shown by the red wiggle bar, and that you say they hooked you in the Basement, i assume that they were running a Basement build, which almost always includes Agitation, which speeds you up by 18% while carrying a Survivor.
Idk if you know this, but the Killer's gear is not revealed to any Survivor until all Survivors enter the scoreboard screen, and Nea was still busy being sacrificed.
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Were you my last Claudette? 😮
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/878439#Comment_878439
So you agree that to have both a killer and survivor challenge active at the same time is the right way to proceed or not?
User Experience is important in software design you know :P
I wouldn't mind that.
Shrine of Secrets has been 2 Survivor, 2 Killer Teachables consistently since mid-2018.
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@BunnyTheHutt said:
The Archives as a whole are very good for the game, but the challenges create a very unhealthy environment in the game. Amount of times I'll hook someone just for them too immediately get saved for farm is insane. The challenges were poorly thought out, and I don't think BHVR even tested them, it feels like they read them on paper, said "yea that will work." and didn't try it practically.
This is probably my biggest concern right now.
Idc if they stay just as hard, but some really need a replacement.
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To answer your first question: It's not.
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I love stuff like this, people not knowing about the small things.
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Make it absolutely ######### dark.
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Chose Neutral.
I guess this is the closest to my "Okay, done for today!" feeling.
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I wouldn't mind buying new kill animations.
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I used to not care, but now I see too many positives.
- DCers will soon either have to wait out the minute or accept DC punishment
- No more complaints about hands hurting or equipment breaking
- No cheap Hatch escape for the last one by suiciding unless they accept the DC punishment
I think this beats their one argument of "We don't want people just checking their phone or anything while hanging, we want them to have to do something."
Heck, just watch some Survivor streamers while in phase 2, good chance they'll check the chat.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/877338#Comment_877338
Its already fixed it has been fixed for weeks it was on the PTB.
ETA is tuesday
Ahh, so it's gonna be part of 3.4 then?
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/877316#Comment_877316
No reason to contact them, they’ve stated officially that the wrong version got released and they would correct it... but no ETA. Everyone so quick to say, “well bug team isn’t the same as the cosmetic team,” tell me why the cosmetic team isn’t responsible for fixing an already released, already paid for costume BEFORE releasing new stuff
I didn't say that, though it is correct to say that.
If i recall correctly, they are the ones that implement them, don't quote me on that though.
There's nothing special about this, it's not "check in the code what's wrong".
I'm not familiar with the problem, but if it is "They simply released the wrong one", then it seems like a simple fix to me.
When did they say that, btw? That they'd correct it.
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Inb4 that 30K Bloodpoints will be turned into
LEGACY BLOODPOINTS!!!!!!1!1!!!
FOR THE NEXT 30K BLOODPOINTS THAT YOU SPEND, YOUR BLOODPOINT ICON IN THE TOP-RIGHT CORNER WILL HAVE THE LEGACY SKIN!!!
Y'know, for doing the bugged version.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/877325#Comment_877325
Oh okay, thanks for clearing that up :)
Not a problem. 👍️
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That's the thread having the Trusted tag, not you.
Whenever a Trusted member comments in a thread, that thread gets the Trusted tag.