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Get a lot of kills here, probably thanks to how cluttered the mid-section of the map is, it helps my cloaked Wraith stay hidden.
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I think they'll reveal it'll have a new Killer.
Just a theory though.
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That one laggy moment of 4 seconds i had ~4 months ago.
Idk, i haven't had any real problems with DS so far.
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Idk if this could be a legit hint or not, but i do know these devs also love messing with the theorists.
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Yo, where's my "None" option?
*always has the music off*
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The Skill Checks part is bad, but i love the rest of the HUD disappearing.
A bug-hardmode.
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Wraith.
I have more fun failing as him than winning with some other Killers.
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Probably not the case, but since you show us that the trend is "Extra Stuff To Do In The Main Menu", i hope it's the addition of crafting gear (excluding Perks), turning gear into BP, or just straight up deleting gear.
There's just some stuff i'd love to not see in my inventory anymore.
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I'll just answer the questions.
- No.
- No.
- Not sure what you mean.
- I usually hover from low green to low purple.
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I read: "Will cosplay be announced tomorrow..."
My mind immediately jumped to Dwight wearing Shape's mask.
Anyway, uhmm...Maybe?
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The +5% Haste that takes 10 seconds to activate and lasts for 10 seconds and, reportedly, doesn't even work.
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@Peanits said:
Sometimes just increasing the numbers isn't the right answer, and Monstrous Shrine actually happens to be a great example of that.
Right now, it'll knock about 5 seconds off of each hook stage. That's not really a huge amount, so let's say you double that. Now you'll take a little under 11 seconds off of a hook stage. It's still arguably not that great (usually people are going to save before that happens anyway), but you might get some use out of it. But that raises the question of what kind of gameplay that promotes. Would it be appealing to the average person? No, probably not. Would it be appealing to a facecamping Bubba? You bet. Facecamp someone to death faster and suddenly you're more efficient.
It's definitely on the radar, though.
I think we all know it needs the Tinkerer treatment: Completely new effect.
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I hope we'll hear Hex: Devour Hope's 2-Token bonus finally gets some well-deserved attention to changes.
Btw, /s.
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I know i already commented, but thought i'd calculate more detailed.
I think i got a few on sale, but i don't remember which, so i'll pretend i didn't to make the calculation consistent.
~119 euros on the game + DLC.
I must've spent ~82 on Wraith's cosmetics, though 20 of that was gifted to me.
And then the 1 Rift Pass for 10.
So i spent about 190 on this game in total.
Seing the numbers in these comments, it's no wonder they wanted an in-game store later on, and then a pass system after that.
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I only dodge high pings who refuse to leave.
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An obvious video game choice for a new Killer would be one of Left 4 Dead's Special Infected.
As for Survivor, if you know Alan Wake, then i think you also know that, gameplay-wise, he's almost a perfect fit.
He turns on Generators which will turn on lights, he's a Flashlight master, he has a dodge which is practically a Dead Hard, he can't fight back at all when he's out of ammo (Which is perfect cause there's no guns in DbD, so all he can do is run.)...
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Idk about you, but this was a big thing for me back in 2016 already.
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But how is facecamping everything i want?
I dislike regular camping, to start with...
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I wouldn't have any.
I'd have to actually know the guy to have an opinion on him.
All i know is it's a guy.
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Pretty much this, but completely reversed. ๐
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I genuinely loved SAW 1.
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They're probably gonna save up all news for then.
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If Wraith wasn't my favorite, it would probably be Sloppy Butcher, but since he has "Blind Warrior" - White, i'd probably go for those instead.
Survivors rarely seem to care about Crows, so this'll work lots.
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fully cleanses Totem at 5m59s
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I just LOVE seeing new people not having a clue what some things are.
Don't get me wrong, i'm not laughing at your ignorance, it just reminds me when i didn't know about 50% of the things even after a week playing.
I didn't know what the hell these rays of light are, i thought hitting hooked Survivors drained their Hook HP faster, i didn't know anything about lunges...
Ahh, the mysteries...
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That could still mean either options to my question. ๐
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Nah, i'm good.
It goes in one of the Perk slots when running a pure slowdown build, but otherwise i much prefer Popping some Gens.
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Tinkerer I
Tinkerer starts with 1/2/3 Tokens.
When standing next to an upright Pallet & facing it, press and hold the Active Ability button...
(This Active Ability prompt will be prioritized over all other Active Ability prompts if your positioning & direction are correct while near a Pallet.)
...to do the "Hit the Exit Gate Switch" animation on the Pallet.
After completing that animation, the Pallet will always be highlighted to you by an Aura & Tinkerer loses a Token.
When a Survivor drops this Pallet, it instantly breaks and, if you're hit by it, the stun duration is cut by 50%.
TINKERER II
Tinkerer starts with 1/2/3 Tokens.
When standing next to a pulled-down Pallet & facing it, press and hold the Active Ability button...
(This Active Ability prompt will be prioritized over all other Active Ability prompts if your positioning & direction are correct while near a Pallet.)
...to do the "Break Pallet" animation on the Pallet without actually breaking it.
After completing that animation, the Pallet will always be highlighted to you by an Aura & Tinkerer loses a Token.
When a Survivor vaults over this Pallet, it instantly breaks and, if you decide to break it, it is destroyed 50% faster (stacks with other gear) & Tinkerer gains a Token.
Pallets destroyed by Tinkerer do not grant Bloodpoints.
TINKERER III
Tinkerer starts with 1/2/3 Tokens.
When standing next to, but not on top of, Pallet debris and facing the debris, press and hold the Active Ability button...
(This Active Ability prompt will be prioritized over all other Active Ability prompts if your positioning & direction are correct while near Pallet debris.)
...to do the "Close Hatch" animation on the Pallet debris.
After completing that animation, the Pallet will be repaired, standing upright & always be highlighted to you by an Aura & Tinkerer loses a Token.
When a Survivor drops this Pallet, it instantly breaks and, if you're hit by it, the stun duration is cut by 50%.
TINKERER IV
Tinkerer starts with 1/2/3 Tokens.
When standing next to, but not on top of, Pallet debris and facing the debris, press and hold the Active Ability button...
(This Active Ability prompt will be prioritized over all other Active Ability prompts if your positioning & direction are correct while near Pallet debris.)
...to do the "Close Hatch" animation on the Pallet debris.
After completing that animation, the Pallet will be repaired, in the pulled-down state & always be highlighted to you by an Aura & Tinkerer loses a Token.
When a Survivor vaults this Pallet, it instantly breaks and, if you decide to break it, it is destroyed 50% faster (stacks with other gear) & Tinkerer gains a Token.
Pallets destroyed by Tinkerer do not grant Bloodpoints.
I just don't like the temporary Terror Radius removal that Tinkerer currently has, though that's probably just me liking Wraith.
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Peter Griffin.
His Killer Power is to force all Survivors in his Terror Radius to play out a random sketch.
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Completely new characters where they can imagine whatever, no restrictions on cosmetics & lore, a completely fresh feeling instead of just hitting the nostalgia button...
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It's about the same, which makes sense since the change wasn't to combat gen-rush.
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When i see a secret Offering, i usually guess it's one of the two to spawn together.
Spawning far away from the Killer doesn't really mean much if it's still a mediocre spot to spawn.
Not that i care which it is, just like i've decided to not care about Keys.
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- Pyramid Head
- Jason Voorhees
- Xenomorph
- Pennywise
- Candyman
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I can't tell you about that, i don't keep track of games in China.
The developer expected people to not play it much, so this setup wouldn't hurt those who play little.
He didn't expect the backlash though, that people like to play games a lot, and that their setup would make them unable to play or milk money out of them.
They raised the limit now, but you're still limited.
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The Dying Health State.
I'm bored being left in it, and i almost always hook them.
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Make Your Choice has been gaining my love more and more over the past 6 months.
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It's time to put this discussion to rest.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1286128#Comment_1286128
If dh has the exact same effect but is earned while noed is given
Yeah?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1286110#Comment_1286110
Wouldnt noed need to be reworked then?
How so?
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Hex: Devour Hope
I'd probably make the +5% movement speed permanent. (Well, permanent until the match is over or the Hex Totem is cleansed, of course.)
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I don't hate any. ๐
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Apparently, that match was a dream. ๐คช
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๐ฅ๐ฅ
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Lol sure, i'd wish that too, would give me a slight, but permanent advantage while cloaked.
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I bet they're unable to Blink in, this discussion is a deadzone.
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Absolutely Hag.
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Okay: [BLANK]
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@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1284812#Comment_1284812
Interesting ! You dont tunnel and you are not recently hooked. Sounds like a great target playing Killer.
Explain for someone who still dont know you .. Thanks ! ๐
I don't like being re-hit immediately after being unhooked, and i get no additional joy out of hitting the recently unhooked.
So i go back to the good ol' rule of: Treat others how you want to be treated.
Also, i LOVE Make Your Choice recently.
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I'd probably have to set my graphics to the lowest of the lowest to be able to run the game with that engine.