BongoBoys
BongoBoys
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@Rogue11 said:
Are killers just not exploiting this enough where the devs are aware of it? Did all the devs with access to the killswitch take the week off after the chapter launch?
Have we not made enough duplicate forum threads spamming them like when built to last was bugged? When we had doom videos on every social media platform about the killswitch not being used enough?
HELLO???
It's clear they were just being all talk about Killswitch surprise surprise seems the only real way to get something killswitched is it has to get big enough that everyone is using it.
You would think a bug that would cause survivors never being able to do gens would have some kinda priority
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Even though he's basically a ranged nurse he's unique enough that it's a breath of fresh air
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051697#Comment_4051697
the difference between him and nurse is he is 4.4 and Nurse is 3.8. He can keep up whist spamming his power it just doesn’t feel good to go against.
The problem is Vecna Vine attack kinda needs to be that way since he requires 4 hits to down any sort of major cooldown nerfs would hurt him pretty badly the only thing I could reasonably suggest is a .5 to 1 second cooldown nerf at most anything greater would be crippling on him.
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Please no we don't need a Haddonfield repeat of infinites
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Dracula is in a good spot rn he does not need buffs the only thing I think on him that is garbage is his Cube of Zoe addon
Only 10 seconds of hellfire pillars in exchanges for a Gen at least make it 30 seconds bruh
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@Wibwob said:
This will sound insane but I'd love to see Davy Jones show up as a killer. Maybe summoning Kraken tentacles would be part of his power lol
Killer name The Captain
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No I don't think it would but I don't think we need to buff the B tiers ATM and focus more on the C and D tier killers
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I think if we just give a optional randomized 3 Killers with a 2x bp bonus if you play them that shuffles weekly we could spice up lobbies seeing more killer variety
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@Kupega said:
https://forums.bhvr.com/dead-by-daylight/discussion/463516/weekly-killer-variety-incenives
counter argument: If I get killers I think are boring or insufferable to play as such as Knight or Trickster (not my types of killers) I am just going to play something completely different until I get someone fun to play
I mean that's the whole point wouldn't it? it's randomizes for the bonus on which killer you plays the killers you like or tolerate enough to play to get the bonus and it's optional it's not like it forces you to play them you can choose whatever you just wouldn't get the bonus
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Does Vecna need adjustments? Probably but I'm not expecting much since license chapters got that Ghoul brand protection where they ain't gonna nerf a license killer for the next few months cause they need that sweet sweet cash.
Second the more i play against and as the First the more I realize he's a glass cannon very powerful but any sorta major nerf would destroy him and drop him a couple tiers that's why if any sort nerf were to happen that would have to be minor tweaks as to not ruin him.
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@Fenril said:
No comments on the issue, Devs? Really?
We're lucky enough they said
after these bug fixes we'll closely monitor and determine if he needs further adjustments
They really don't wanna nerf ghoul cause his killrate is average even though everyone hates going against him
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051154#Comment_4051154
He is overly strong in three ways:
- His attacks' visual effects do not accurately represent their hit-boxes, meaning that they sometimes unfairly connect.
- His attacks' visual effects sometimes appear instantaneously, making them even more difficult to evade.
- He can hold his power indefinitely, zoning his opponents for a freer hit, which is also a problem on a number of other Killers.
There definitely is a problem if there's bad ping the hits are gonna look atrocious with dysnced hits.
Also Devs feedback to zoning was make his 1.25 cancel cooldown to 1.5 seconds so basically vecna can just go holds power if you vault or drop pallet I get a guaranteed hit and if you don't I can just cancel and hit you still.
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@THEProblemsolver said:
omg you just gave me an idea…
what happens when a math starts and i got toa corner of a map as Krause and go in and out of head form so all of the mushrooms on the map are all in that corner the survivor's don't know about .
and then i chase survivor's.
🤔
Don't matches start with mushrooms already spawned in the match? I'm pretty sure natural spawns and head form spawns are separate finally can't survivors see mushrooms auras?
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He's fine ATM but the more I play him the more I feel undergate attack is just bad
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@Carth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050932#Comment_4050932
You say that as if the killer has any agency at all in terms of the RNG spawn of the chain and what the survivor chooses to do with that chain. It's entirely out of the pinheads hands, from the spawning of the chain,, to what directions the chains go, to determining if the break instantly or after a few seconds.
That's why I said if it doesn't break on the environment this wouldn't be a problem for him
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050940#Comment_4050940
If that was actually a concern, they could always killswitch Grim Embrace? Unless the issue doesn't require it as well.
It might be a problem with secret project in general and any gen blocking perk as along as they overlap each other
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@TheArbiter said:
Still waiting on that killswitch outline they promised....
Still waiting
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Why was he able to get a quick attack like that the Anti camp power slowness should have kicked in there
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We already have pride charms if you wish to support them equip those. Adding every new variation will be to much of a task for them
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050940#Comment_4050940
Last Stand was a paid perk and it got killswitched. Same for Mindbreaker.
After a while it did
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050925#Comment_4050925
Well it's a chain that can only slow down and is easily broken with obstacles. You can't really do much about it. It's rather weak power for M2.
If it doesn't easily break from walls when you do land it it will be more rewarding
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050918#Comment_4050918
Or you know, make chain auto-aim at survivor and do it's job. There's no real reason why chain requires so much precision from a killer and gives so little when successful.
Nah I don't want it to be another vecna or ghoul hitting chain shots should require some skill and be rewarding when you do.
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@adam1233467 said:
Hi guys, I hope all of are doing well
I was playing survivor yesterday with my friends, and one of the matches were against a kaneki, and ok, nobody wants to play with the new vecna and I don't mind kaneki so much, but this match was really awkward because, every time he was vaulting right after me on pallets, I was insta dying, every single time, I wasn't trying to vault back, I was just going around the loop normaly.
I thought I was just bad at the game, but afterwards I played some kaneki matches to test this, and I was getting the same hits that my kaneki was hitting me on that match, and I was confused, I have a clip of me playing kaneki to give you guys a example.
As you can see, Renato didn't tried to jump back over me, he was just running from me, and suddenly he just dies, like, he instantly dies without any explanation, and this is not something rare, its very common.
I'm afraid once people realize this exploit, people are going to abuse this like crazy and the hate for kaneki is just going to increase, he is already a not very cool killer to go against to some people, and people will think this is a intentional mechanic of his and hate him way more.
I hope BHVR don't waste time on this and killswitch ASAP.
This is the Anti Vault back protection Kaneki and Wesker have this cause Survivors can slide into there hitbox while they are scampering to immediately vault back before the Killer can hit them so they added this damage state to prevent survivors from doing that.
However this never really happens on Weskers because his scamper is pretty slow and sure can just make distance while he's doing that.
Ghouls however is a major problem since he can keep you in place and Scamper 2x faster then Wesker not only that but also apply a 50% hinder debuff on the survivor and if the ping is bad your just always going to get hit by this move. This needs to be fixed.
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Pinhead would be in a much better spot if his chains just didn't break on environment
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I think Krasue infection would be better if she just doesn't spawns mushrooms when changing forms and infection transfers from the unhooked survivor to the unhooker survivor
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No
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050436#Comment_4050436
You can absolutely fault them, or at least the company. It's their choice in the end. They need to stop bowing.
I mean you can but when your community is so us vs them what can you really do when if maybe your change kills off the game on that side
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It should definitely be there on outside maps like Dracula's Castle
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Unknown I think needs a Uvx cooldown reduction and a slight teleport rework when you teleport to the hallucination that hallucination goes on cooldown the rest are still active unknown no longer has a global tp cooldown.
Think like his hallucinations are like sadako tvs only that TV (hallucination) spot goes on cooldown
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I mean if we wanna go the God doesn't have a single form route they all could be god form skins for the killer
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@Fenril said:
Sorry, my bad, I don't get it. Are we talking about being able to hit a survivor after pallet-jumping with Kagune Leap? Cause if this is what we're talking about, I'm sorry to inform it hasn't been fixed. In this thread I posted a video that was recorded a couple hours ago, on Luscau's live.
Here's the link to my thread: https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050412#Comment_4050412No apparently it's something else entirely
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050445#Comment_4050445
shouldnt be like this tbh. right now it leads to unintended hits like in the clip where he wasn't even trying to vault back. with how generous the hitbox seems, you might be better off never dropping a pallet and only playing the mindgames lol.
It shouldn't but what we gonna do since you don't wanna nerf him
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That's the anti vault back mechanic while a killer is scampering survivors would slide into there hitbox and immediately vault through them so devs added it if you were near them while scampering you get hit cause Wesker has that too
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@ImWinston said:
- Perhaps we should understand the reasons that lead DC to some survivors... for years I've heard (and experienced) the same story. If I were Devs, I'd try to understand why, instead of simply punishing with a ban. If this problem is really as serious as we all claim, it's time to ask ourselves some questions.
I mean Devs tried when we said Camping, Tunneling and slugging and when they tried to push changes for those it all got scrapped.
Can't really fault the devs on this one when the killer side and content creators all threaten to quit whenever survivor receives help
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050183#Comment_4050183
thank you for explaining it! Yes, that is exactly what it was.
If that's what it was then yeah Ghoul is going to need further nerfs this will not affect him.
Please fine tune his grab attack that hits through walls often
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@Devil_May_Cry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050329#Comment_4050329
Me waiting for the trickster and skull merchant reworks for years.
Well trickster rework is in development rn and they gave up with skull merchant
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050142#Comment_4050142
I can't confirm without it being reported, I'm afraid. I think erring on the side of caution and reporting undocumented changes is a safe way to go. Once its on BetaHub, it can be tracked from there!
Okie dokie
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Not true at all I'm on controller and I'm having a great time playing as the First aiming his vine attacks is not a problem.
This is a first in a long time an aiming killer felt this good on controller for me.
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I think if they just make it so Demo can look at a exit portal he setup earlier and start burrowing into the ground without needing to place a portal he'd be in a better spot
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Vecna does seem to have a Latency problem when it comes to his power whenever I would use Vine attack or under gate I've had situations where I saw it should have hit but it didn't and other times it shouldn't have hit but it did.
Latency problems are gonna be an issue for the killer it seems but I geuss what killer doesnt
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@Balrog said:
If you're spotting any bugs or something feels off, it can be reported directly on BetaHub to the team!
Well we don't know is it a bug or not or if it's intended or not. We all thought ghoul being able to cancel mid leap was intended not a bug. Anyway to confirm it is a bug?
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Played him all day Survivors are starting to figure out how to counter him.
So far I don't have any gripes other then I really dont like how 1 survivor can cleanse worldbreaker in 5 seconds on a single clock there's 4 clocks spread around the map it should be a team effort so like at least 2 should be needed to cleanse it super fast sure 1 can still cleanse faster just not super fast as it is now.
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@PetTheDoggo said:
So I went and tried it.
He can't cancel mid leap, but he can still fully cancel the slide. So it doesn't really do that much.
You can double back, if he would leap right next to you, or in front of you as survivor. But if he leaps behind you and just use slide to end whenever he wants, the outcome is same.
I hope they actually fixed hits through walls, but that will need more time to test.
Yeah that's what I figured it pretty much changing nothing I hope they do fix the hits through walls and not to mention getting hit from the second floor while ghoul is on the first floor
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@squbax said:
Thats cool, console weskers can now access the whole skill ceiling and it not being dependent on fps but actually consistent also makes it easier to counter because you can predict it.
Where is the issue here?
Well the argument I was trying to debate was he's like pre nerf Krause just able to slide off walls and get hits but I geuss I can also say he's just like chucky now
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I think the top 3 with the most bugs are Twins, Houndmaster and Knight
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@Rokku_Rorru said:
Honestly, it's the mobility now of being able to just return to the hook but that's not a problem exclusive to him. I'm yet to play much against him a lot coz of it being a new killer release but I'm really hopeful this is enough to make me enjoy playing against them.
Yeah that's pretty much a universal killer problem and I don't think he'll be anymore fun to play against least in my opinion his cooldown even when fully landed is still pretty short and his scamper with his 50% hinder debuff is my problem
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Nope she's been put on the shelf
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I mean it's good against aura build killers but nobody really uses weave attunement anymore
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Ok I'll say it he's incredibly fun to play his mobility, his attacks are so satisfying I've gotten blind snipes to fuel my dopamine he's great to use on controller.
However I know he's going to be miserable to play against as a survivor since the only thing you can do against him is juke the vine attacks and not getting caught off guard from his undergate attack using pallets and vaults is a death sentence.
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@ShanoaLegendaryPlz said:
Ive avoided it most of the time, yet managed to get several hits with it in my 1 game i played as him and got adept on the first try. So it doesnt seem like its in an unfair spot, just it seems like when you do avoid it its like they missed by a hair lol. Cant really say that its faster
Yeah it's still avoidable but this extra lil 5-10% faster unintended undergate attack is giving me hits that I probably shouldn't be getting