BongoBoys
BongoBoys
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@Ryuhi said:
Does it still require Enduring to get any real value out of? If that were adjusted it would be a fine trade, but just forcing manual breaks alone doesn't leave it in a very good state on a perk that realistically takes two slots.
Yeah it's still requires it
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@OrangeBear said:
Trickster update is exciting at first glance but its gonna be very dependant on the numbers and how it feels in practise.
He seems like a pretty similar killer, after all. I don't see anything that's gonna make pre-running less effective and i also don't see anything that will make people find him less frustrating to against. He seems more skill dependant and better designed, though.Yeah nothing changed on the play style as the killer or the counter play as a survivor.
They basically just made Main event harder to get and iron maiden for faster reloading.
But I geuss it's technically a buff since the made the number of shots hit to 6 from 8 to Injure
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Not anytime soon Trappers next
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@dbd900bach said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057555#Comment_4057555
What can they even do? They got rid of the recoil a long time ago so it really is just aiming. The current version requires I think 8 knives to injure which is why it feels so bad, and makes times shots feel worthless. With the knives being taken down, you'll feel more rewarded for aiming, rather than firing at full rate.
Well the thing they can do like most shooters is give Console Players Soft Aim assist.
Since trickster knives were reduced in count and there hitbox size is like a Slinger Harpoon it'll be a good help for controller players since fine aiming is miserable on controller.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057571#Comment_4057571
I think it worked on killers powers like saw from bubba and billy or nemis whip counted too but now its just basic attack so legion with iri button wont get stacks for spirits too.
Pretty much almost dead perk if this goes to live.
And Blight And Oni and Myers and Demogorgon
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057527#Comment_4057527
They lowered the amount of knives in order to injure a survivor from 8 to 6
Really? Okay that changes his lethality he might be stronger depending on how his style meter gives
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@[Deleted User] said:
so basically no one's going to be playing him on controller still, got it.
That's what I was hoping for too he's terrible on controller and I hoped they did something about it
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@Brimp said:
Yeah… as a "rework" this really doesn't change much. The biggest change was bringing back the six knife injure and reducing his total knife count. I guess he's also getting an addon pass? But the style ranks literally are just… playing trickster as to how he was always played. Like cool he can reveal survivors with killer instinct but with a lower knife count making missing even more punishing like I get its 6 knife injure but nearly half his release knives?
Like we could have had recoil and added throw style with like a burst option with decently high recoil or a shotgun type blast that applies less stacks overall but reworked stacks to be more punishing then the lame "at x stacks you get injured"
In fact less knives overall just really incentivizes tunnel visioning one person rather than spreading knives which seemed to be what they wanted as hitting multiple people increases style faster.Yeah reducing the knives is a weird one unless upgrading your style meter gives massive reloading and knife throw speed it's really just gonna hinder him
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@SkeletonDance said:
I wonder if he's now 4.4 m/s killer or still 4.6
He doesn't seem any different power strength wise might still be 4.6
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057480#Comment_4057480
It is still a 3v1, since Bots are in general quite useless. I mean, they provide Pain Res and PGTW to the Killer and if they are incredible fancy, they bodyblock other Survivors because they crouch in Loops.
But the Survivor Team has not really any advantage when there is a Bot on their team.
They may be garbage at chase but they can still unhook and do a gen that's better then nothing
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@OrangeBear said:
Just watched the community stream. Map looks so so good…
Map layout for people who wanna know
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057396#Comment_4057396
To be fair, All-Kill was always that way 😭 Female Trickster is just for the shippers.
Yes but now it's even more so
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@TheArbiter said:
Finally a male survivor lmao
Finally a Goon bait Male Survivor
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The only time I've ever really had it limit me is when I use a perk like Surge
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@MechWarrior3 said:
That would just make it harder on survivors. Its best to keep it how it is. When he's preparing it thats your "tell" Hey! I am getting ready to attack you! You should dodge.
Its not OP at all in my opinion.
It's a double edge sword it's tell survivors your preparing but also that can be used against them for zoning
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@Philscooper said:
"How do we make people play more survivor?"
"By adding more killers and buffing more killers"
"Nerf escapist"
"Nerf pallets and gens"
"Give killers addons"
increased killer queue to an hour
Well devils advocate we do need more killers and classes for variety sake and the only killer that really needs a buff Is Slinger the other changes are unnecessary.
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@Aven_Fallen said:
This is actually the normal gameplay-loop in DBD. The first Gens are easy, but the longer the game progresses, the longer it takes for the final Gen to be done. It is not unusual that the final Gen takes longer than the previous 4 Gens combined.
And in 2v8 it is just more extreme.
In the final 1 gen they gotta do it's more extreme because I believe survivor has 5 gens? Available to do around the map?
2 killers can guard these gens fairly well especially if there gens are close together with the quick regression you can puppy guard these gens fairly easily and prevent survivors from getting on them.
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It could be an optional thing you could do for people who wanna do a random killer
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@HoodedWildKard said:
Add henry and demo. That combination would such a vibe. And one more special survivor skin for the stanger rhings cast so we can run a full set of 8 unique starnger things survivors against the 2 killers.
Like the Konami 2v8 event when they added Dracula and Pyramid head I totally see them doing a Stranger things 2v8 event in the future
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057257#Comment_4057257
I feel like people forget legion had a super fast mend time in 2v8 because I still saw tons of people claiming they were mending simulator which was not true
The mending was fine the problem was the constant keeping people injure
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Im hyped for the map it's something new that's not reused asset slop from old maps
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@UnicornMedal said:
Too many one-hit downs for the mode, honestly. Players can't be trusted to play casually with it at all. It's one of those things where you either have to beef up Survivor abilities to compensate (full chaos mode) or scale it back so that it's manageable without forcing a steamroll. The mode still feels more balanced than the main game but it would make it feel better overall.
I have a better experience with Billy then with Oni probably because his instadown has reasonable limits you can actually dodge his saw cause he has turnrate limits unlike oni that can hit you from any angle
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056900#Comment_4056900
Totally missing my point. The point was, they showed that enough complaints can get a killer Kill Switched in 2v8, and that is a problem to me especially since that's the point of this entire thread… They got The Legion removed, now they are setting sights on The Oni.
We aren't trying to get him kill switched he's just needs some balancing. legion is a special case where his design just isn't good for a 2 killer setting.
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@JohnNemesisMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056865#Comment_4056865
Everything I state about Legion I don't think it was a problem to begin with. Survivors have medic classes which can quickly reset the team while Escapists can trick Legion into places where he can't do his feral frenzy hits, yet because he was annoying for the vast majority, he got removed.
And I don't think Oni being strong is a problem because its counterbalanced by the fact that Escapist, Medic and Scout are just as strong, with Escapist being used specially very often.I'm gonna have to disagree about the legion statement as someone who mains medic class and has faced legion when he was still in 2v8 60+ times even when we had like 4+ medics on the team Legions short cooldowns and ability to chain injuries for long periods of the match it's was impossible to keep the team healed even with the medic double up instaheal.
Legions ability to keep the entire team injured was that oppressive where us medics were basically useless in the match.
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@MoZo said:
if you join their “COMEBACK” instagram channel, they dropped another teaser picture. take a look:
https://us.v-cdn.net/6030815/uploads/SQSODAD1EPVO/img-5599.jpeg
I'm kinda hyped a night life neon city we get to be in such a breath of fresh air of map design
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Yeah I think the feel is 2 Zombies is to little and 4 is to many I think 3 zombies might be a more fair balance
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@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056889#Comment_4056889
They will need to maybe increase how much it takes to remove the UVX if they keep the cooldown the way it is. But I hope they do ur idea instead
I would remove the ability to Dispell his Hallucinations because you can have them Dispelled easily for how many survivors there is. I would make them a one time use
Probably would have to increase the time it takes to cleanse hallucinations like 2x longer
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056897#Comment_4056897
that’s not true at all what they ACTUALLY said was
“We don’t want to anger the SM players by completely reworking her” “these buffs will make her a bit better but if there still not good enough we will rework her”
They didn’t say it was cancelled it was simply a big investment and they want to see if she really needs it and it’s clear she does
So basically here's some buffs we'll rework her later maybe eventually
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I'm medic because I like saving and keeping everyone healthy and alive
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I try to be the middle man on these situations while I think we still need to be focusing on making survivor interesting and fun adding new stuff for them. I do think gens are little fast and believe down the line we could add to extra 2 gens they cutout for whatever reason
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/464118/oni-is-too-strong-and-too-common-in-2v8
Why not? They already removed Legion because players cried, what's one more? They also should remove Ghost Face. His exposed status effect helping the other killer too is way too OP. They should also remove Nurse and Blight. Their ability to traverse those huge maps and quickly dominate, especially together is OP and absolutely miserable to play against. Oh and also remove The Mastermind because his ability to just immediately grab survivors without having to down them first is OP.
Ghostface isn't a problem because he's constantly getting knocked outta power and his marks only last 30 seconds so it runs out fast. He's basically a support killer and unless he just follows his duo to mark people he ain't really doin that good
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056792#Comment_4056792
When did they say they were reworking trapper? Also did we get confirmation that skull mechants rework is 100% coming this year?
Basically I can't remember exactly when but on there rework list it was Skullmerchant, Trickster and Trapper. Unfortunately Devs did say they've given up on reworking Skullmerchant thats why they buffed her so that's no longer coming thats why they been working on Trickster.
If the Trickster Rework on the PTB that's coming is successful and people like it then they'll move on to Reworking Trapper.
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@Brokenbones said:
The hint we got was 'STYLE'
My theory is they are going to implement a Devil May Cry-esque combo style meter to his new iteration. The combo system is already a thing with current Trickster but it doesn't really serve a purpose other than rewarding more BP for the highest consecutive hits in a row.
Basically this I'm assuming it's a style meter like devil may cry or more recently like Deadpools style meter in marvel rivals
The more diverse interactions you do getting hits, hooking, kicking gens etc your style meter increases and you get access to cool and powerful abilities
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Is that what this ptb was coming about tricksters map and rework?
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@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/464187/killswitch-wesker-in-2v8
Link don't work no more sadly
Checked it works fine and the post is still up apparently twitter was down for some yesterday. Refreshed the link just in case
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@cogsturning said:
I'm not sure how Nightfall would go on such a big map and with another killer, and the locker spawn needs work (as it does in 1v4 too), but Dredge would be a lot of fun if they could make it happen.
Idk why they haven't done Clown. He seems easy enough to implement.
I think dredge would basically be like a passive support killer his nightfall is basically a benefit for the other killer unless it also blinds the other killer also but yeah dredge basically depends on the locker spawns on maps.
Clown idk why either he was supposed to come with Chucky but held back for some reason. I'd assume the buff they'd give clown would just be 2x the bottles he has in 1v4 anything other then that would be to strong if they buffed his hinder or haste bottles as well.
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@Skeleton23 said:
The Unknown (i main him Btw) is a very Difficult killer to add. Thry would need to do alot of changes to make him function. But if they ever do ill play him only in 2v8.
Basically to make him decent they would need to give him double the hallucinations he can spawn due to bigger maps, shorter tp cooldown and Uvx cooldown to be able to shoot every 3 seconds.
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@MechWarrior3 said:
I want Houndmaster in 2v8 so I can play her with a Dracula main! 🐕
Me as a survivor wondering why tf houndmaster got buffed with two dogs
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Dredge and especially Unknown would need massive buffs just to be playable in the mode
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I don't think Oni needs to be removed from the mode he just needs to be balanced a bit.
If Devs address him being able to be in power constantly and give him back his 90 degree Turnrate cap while demon dash attacking so he can't attack you from every possible angle he'll be fine.
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Funny enough clown was supposed to arrive in 2v8 along with Chucky wonder what happened with that
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I feel like a patrol this area roar or something would make them slightly better
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Since Oni has another Killer to help spawn blood orbs it's very easy to get his power and with Oni uncapped turnrate with demon dash attack he can just hit you from any angle.
Bring back the 90 degrees turnrate cap when demon dash attacking and he'll feel much better to go against
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I have gotten one
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Okay great now we know it's not intended and a fix is incoming
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Legion will probably be the last Killer added back to the game cause Devs stated they will have to Rework him to make his power more fun to go against.
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Chucky is fine he can't keep an entire lobby injured like legion could
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People have learned the counterplay his vine attack is easy to dodge and pre running and hold W beats him easily using exhaustion perks also helps immensely.
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@cogsturning said:
ThIs is why I'd rather people be able to freely DC. I'd rather have a bot than a detriment.
It's been proven time and time again whenever the DC penalty was disabled Dcing rose 300% they have to stay
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/463847/is-the-first-op
If the dev team's official "counterplay" to the killer is "run sprint burst and prerun," yes the killer is OP lol
Well I think the official counterplay is Prerun and Hold W and Exhaustion perks just makes those even better.


