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BongoBoys

BongoBoys

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  • @OrangeBear said:

    yeah the rabbit and roller skate feel pretty mandatory to account for the weaknesses of undergate attack.

    Haven't tried the rabbit yet my go to combo is maze beads and Rollerskate

  • I think some kinda ambush dash or extended lunge while he's stealth would help him or going after a marked survivor be beneficial to him

  • @Shroompy said:

    Ive always thought of this as a few tweaks:

    • Rush tokens reduced from 5 to 4
    • Rush token recharge time increased from 2 seconds to 2.5 seconds
    • When stunned during a rush, tokens only recharge after the stun rather than during it
    • Breaking a pallet consumes 2 tokens
    • Increase movement speed for each consecutive rush by 3% (Base kit Blighted Crow)
    • Add on pass

    Hmm I kinda agree but I think the recharge time should be 3 seconds and breaking a pallet consumes 3 tokens or just forget about that and just make him 110%

  • @[Deleted User] said:

    Why are we nerfing killers when survivors need to get better first?

    Is what I would say if blight wasn't actually OP. Even at the comp setting he often 4ks. Nerf this killer immediately

    Had me in the first half ngl

  • @Kupega said:

    Just throwing the question out there to those who may understand any issue with the idea, but what would be the repercussions of taking away Blight's ability to break pallets while rushing? Would it effect him majorly or be an acceptable change on top of some of those already mentioned above?

    I think survs will just start pre dropping when he's rushing I would assume

  • As of right now I think the First is around A tier I think his Vine attack is fairly easy to dodge and undergate attack is just not that good.

    I do think exhaustion perks and hold W is strong against this Killer but I don't think exhaustion perks need to nerfed.

  • @random1543 said:

    He needs some minor adjustments in my opinion mainly around how well the clock works as counterplay.

    I think the clocks give too much guaranteed power time for how easily he is able to get it back up. I think the clocks need to reduce the timer more then it currently does.

    I think more survivors would accept the spammy nature of the power if the clocks felt like better counterplay.

    Edit: this would also lead to survivors doing clocks more often as you go in and out of clock mode more often.

    I'm gonna go out on a limb and say I think the reason why the First has guaranteed uncleansable time is in testing he didn't have that and survivors just being able to knock you outta your power as much as you can get made it frustrating.

  • @Nazzzak said:

    I think it's too early to definitively say, but at this stage I say no. I think that, much like Nurse, the people who put the hours in will do pretty darn well with him. But casual players will probably be hit and miss.

    The nerfing exhaustion perks argument is kind of funny, like, sorry it's interfering with their 500 winstreak or whatever?

    Funny enough your right about the win streak thing a big reason why I even made this thread was cause Otz was doing a First Win streak and him saying the First was weak and exhaustion perks need to be nerfed. Hens also shares the same argument.

  • @Jay_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/463847/is-the-first-op

    Short answer to this is No.

    The long answer is Yes and No

    Why I feel he is OP

    In the right hands he is OP. I have been playing him since release and honestly put more hours into him than i have played DBD over the last 6 months as i find him extremely fun to play. This means i am getting used to his power and the little tricks needed to get good with him. There are times i down a survivor after 4 perfect hits (2 to get into power then 2 to down them) and i do think sometimes "Man this killer is a tad OP kind of needs a nerf".
    However there are times when i play him and miss a hit with his power then have to spend 3 - 5 business days catching back up to the survivor because he is so god damn slow.

    I feel like he is similar to Nurse and Blight. In the hands of a new/casual player he is extremely hard to play. If you miss your shot you lose so much distance, have to spend a while catching up and pray you don't miss the next one. But on the flip side those players who put the time to learn his power will start destroying survivor teams.

    Why I feel he isn't OP

    Firstly he is a slow killer. His slower movement speed means a survivor just has to hold W and you will have such a long chase. He is shut down fairly easily in a chase by any haste perk, if you don't run aura read then your just shooting blind especially on indoor maps where survivors can break line of sight all the time.

    Secondly he is shut down by anything with elevation. I'm not talking about multi level maps like the game or RPD im talking about parts of the map that has temporary elevation. As an example the hills on the outdoor maps. You can't shoot thru them which means you have no choice but to either run around them or leave chase.
    When your trying to get quick hits with your power if a survivor is near a staircase, The hill, even things like the railings on dead dog saloon then your power will end up hitting something completely different.

    I've been testing various counter plays with him with my wife in customs and there are a fair few things that you can do to shut him down.

    Firstly Deception. Because he is a slower movement speed killer I personally find that deception is messing me up, You hear a locker and think the survivor is just hiding from your power. by time u get there you have no visual on the survivor because of the distance they have gained and i would say 7/10 times I have just completely lost the survivor.
    Any sort of haste perk. Be it temp haste like sprint burst or lithe or a more perm haste like boon this really messes with the killer. Normally if you can light up the circle so the survivor is dead center then you are guaranteed a hit. But if survivor has any haste then that is no longer the case.
    And simply Holding W. This won't let you escape but holding W and not taking a weird side to side path to lose distance will ensure that the chase with Vecna lasts longer than it should.

    Theres and argument saying since Hold W is strong against the First he needs to be 115% move speed to help against hold W

  • I really don't like that the survey is just through your game only

  • @MarbleThrone said:

    I've seen a uptick of this behaviour again, and it's really annoying me.

    What happens is that people queue up, ready up, and then as soon as the timer hits zero and we're about to go into the offering screen, someone dips and leaves everyone behind in the lobby. This is a massive waste of everyone's time since now we have to wait for a new player to fill the gap and sit through that whole process again.

    I think it's time to implement a system that considers doing this as a disconnect and should apply the appropriate penalties. That will surely discourge people from doing this going forward.

    Thoughts?

    I don't think lobby dcing is much of a problem I think the bigger problem is dcing during a match is

  • @THE_Crazy_Hyena said:

    Blight really does not need much in terms of changes.

    • Base movespeed reduced to 110%
    • Pallet breaks resets tokens to zero
    • Slightly faster token recharge to compensate.

    Hot take I don't think we need to buff his regen speed cause it's already very fast and he'll do fine with it as is.

  • To be fair his token regeneration is really fast I think they could nerf the regen speed a bit.

    Also they need to make him 110 and make him lose tokens when breaking a pallet.

  • Rip seems it's going to be a forever problem that keep reoccurring. But they could fix it just by removing scamper he don't need it anyway.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054150#Comment_4054150

    if it can trigger with dissolution and the beast + serpent, I think it's safe to say this is intended. It's technically a break action, thus, he uncloaks

    I seriously doubt that but we'll find out if they'll fix it or not

  • This is just me maybe but a giant Praying Mantis is pretty scary to me.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053979#Comment_4053979

    Its just a wraith he can hit ayou and what he can do next?

    Be m1 killer and how many times he can do this? Few per match because what he needs for this isnt very common so I dont think it needs nerfs and tbh if you look around and are you aware you will spot wraith in time and on indoors he cant do it effectively and you will see him in majority of cases before he sees that gen and can spam that abibility 2 buttun.

    Bruh just cause it doesn't make wraith op doesn't mean its not a Cheese ball strat that shouldn't be fixed. I'm sure next patch devs just will make it wraith will have to physically kick gens to trigger the addon.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/463787/killswitch-urgently-needed

    This is intended. Running the Serpent add on makes Wraith uncloak when kicking things or damaging generators. Its interaction with TBTC is intentional

    Tried this out in customs I don't think this was intended I think this is more of an unintended oversight of the serpent addon by the devs since turn back the clock seems to count as a gen kick it triggers the serpent addon.

    I think the devs will just bug fix it in the next patch and not kill switch it like they did when you could block gens permanently with secret project.

  • Ghoul is hitscan so when it looks like you got hit through a wall it's they technically did hit you just the desync of the game makes it look bogus. Which they need to fix

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053835#Comment_4053835

    I have noticd so many subtle cheaters these names that are so basic, they dont even bother changing them but its hard, impossible to deal with because I dont have recording studio at home like some streamer and without evidence you can do nothing against them they wont be banned.

    https://www.youtube.com/shorts/lQezAXeQF9M

    here is exsample how it looks like.

    Yeah I realize subtle cheaters can just cheat by only cheating on gen speed and there's no way to know if they are cheating or not

  • No mither nerf you just spawn on the hook

  • @Mr_K said:

    Why is it always a spider? How about a rat or snake.

    Rat king and Medusa for dbd 2026

  • @Kateycutie117 said:

    As long as it's not a boring humanoid spider combo.

    Since devs try to keep there humanoid rule best we can get is a Jorogumo aka spider woman but I'm sure that could make her more with spider features

  • @THEProblemsolver said:

    and make him jump and quick build like a fortnight character.

    Give him Fortnite emotes too

  • We bagged ourselves a Gilf

  • @Xray said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053430#Comment_4053430

    DBD perk tiers is like the TF2 Coconut JPG, remove it and everything crumbles i guess.

    Exactly

  • @Jay_Whyask said:

    I think one of the original team members from BHVR talked about this a while ago.

    If I remember correctly, perk tiers can't be removed because they're apart of the foundational code that keeps DBD together.

    Well they can be removed, it would just require a lot of time & effort.

    Probably like, Dead by Daylight 2 levels of effort.

    Kinda funny that perk tiers are a load baring wall and if we get rid of tiers it all destroy dbd as we know it

  • Your wish has been granted this is our new DBD killer

    download (2).jpeg
  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053282#Comment_4053282

    Official source like current patch notes with bugfix claim this issue is fixed.

    Apparently he was fixed does anyone notice any difference?

  • I don't see why not other then the spaghetti code would collapse as usual when something is changed

  • Bloodwarden is a very rare perk already because it's not that great it's only in the endgame abd can only be used once.

    If anything bloodwarden needs a buff maybe to be reactivate when you hook another survivor.

  • Better then what he is now

  • OP posts always revolve around AI posts

  • I'm starting to take bets it's gonna take a month to be killswitched

  • Thanks So it seems we can confirm at least that it is Secret project and Grim embrace that causes it and plaything helps make it happen more often.

    If anyone can test secret project with other gen blocking perks like DMS or Thrilling tremors to see if it's causes permanent gen blocking as well that will be helpful.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052242#Comment_4052242

    The issue with that is it would become a better Sadako TP in quite literally every single way

    I mean kinda? Hallucinations are easily cleansed fast and his tp spots might not even be worth it to to too

  • The buffer for cleansing weakness needs to be tuned, staring at unknown for .5 seconds and looking away and it's continues to cleanse for an extra 2.5 seconds is ridiculous.

    Also the reveal hotbox needs to be tuned as well it's literally 2x the size of ghostface reveal hitbox as long as unknown is anywhere in your monitor view your cleansing

  • @Xray said:

    Over the last year it seems that maps have gotten worse, alot worse in fact. Starting in 2025 we got Dead Sands, a map that is super cramped and is really good for map mobility killers like Billy,Blight,Oni and conveniently Ghoul who was released in the same update. This map has no reason to exist as its just Eyrie of Crows if you put it in a blender, which brings brings up another question. Why did you create Dead Sands instead of just changing Eyrie of Crows? Now Forsaken Boneyard instead of being balanced for both killer and survivor is now a seesaw of either free eats for survivor, or free eats for killer with no inbetween like the ideal realm should be. With Fnaf came Freddy Fazbears which is not really that good either. Everyone wanted it to be a full indoor map like Hawkings but instead we get the building which is really good i'll give props there, but the outside is just bland. It is just tiles recycled from the Withered Isle realm. The novelty of the map wore off quick and its just one of the maps of all time, it doesnt help that its in Withered Isle so you have a slim chance of getting it are slim if you bring the offering for it. And now we come to the worst map in the games existence, Fallen Refuge. What happened with this map BHVR? This shouldnt even be in the game imo, the fact that even you guys didnt know what it was when it was coming out speaks volumes on how awful it was going to be. One dev said it was a full map, another said it was a map addon if you brought a Walking Dead survivor into a trial, when you guys arent on the same page about the map speaks volumes on the maps quality and boy oh boy its a dumpster fire. For an entire year we had map's with a majority of community agreeing that they were either mid or disasters. You also destroyed most of the tiles with the pallet density 'update' and now most maps feel worse than before, with Coal Tower suffering the most because of the update and its rollback. So BHVR you need this upcoming map to succeed, you NEED this map to be good. Becuase if its not, if this map is terrible like last years maps, then you will be truely lost as a developer. If we cannot trust you to make good maps for people to play on, then how can we trust you to do anything else?

    It's about time devs give us a new high quality map that isn't just a rehash of old assets from other maps.

    Dead sands is the devs answer to balancing that realm since eyrie of crows was the best survivor sides map they made dead sands which is killer sided to balance it out since survivors would burn offerings to go to that map.

    You ask why they don't they just fix the map? Well they tried but nobody was happy about it so they just nerfed map offerings and map dead sands to even the playing field with a coin flip.

  • It's just lets you get a mini mori it's no different then pyramid head mini Mori mechanic if they added a way to get rid of it then you'll just never get the mini mori

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052247#Comment_4052247

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052267#Comment_4052267

    Either way, I wouldn't mind them keeping it that way. If the Killer closes hatch (which happens about 90% of the time), your chance of getting out through the gate are, what, 4%? Not worth playing out if the Killer gets hatch first, imo…

    Seems pretty hypocritical since devs don't wanna let Killers wants to abandon at endgame but it's fine if your the last survivor alive and still have a chance for hatch and doors.

  • Since Scp is a collection of tens of thousands of people that made what it is they unfortunately can't monetize or add it to the game

  • @Venusa said:

    Yes, I’ve had this happen too. The game soft-locked for about 15 minutes until the killer disconnected, which finally ended the match. I genuinely thought a hacker was causing it because it was that bizarre. This really needs to be addressed by the devs as it’s literally a soft-lock.

    https://us.v-cdn.net/6030815/uploads/ZEZQXGBMSR7P/202602-7e1-jpg.jpg

    Question was the killer running secret project and Grim embrace specifically or did they use other gen blocking perks with secret project

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052240#Comment_4052240

    That's because you're the only human Survivor player left in the match (supposedly for those situations when all of your teammates DC). Idk if it's intended for when you're actually the last Survivor alive.

    Well no none of my teammates DC they all got sacrificed and I could just abandon since I was the only one left if it's intended or not idk

  • Unfortunately not it's never going to happen with the death of the major anti tunnel/camp/slugging patch with killers and content creators campaigning to get it shutdown and it worked don't expect anything to be done about it

  • @Shroompy said:

    I dont think he needs a rework since his power for the most part is fine, its just power crept heavily and way too punishing for mistakes. So personally what Id like to see is this:

    -More hallucinations (5 or 6 total?)

    -Shorter TP cooldown

    -Increase time to get rid of weakened substantially (Im talking like 20-25 seconds), but getting a hit doesnt refill it as much

    -Dispelling a hallucination gets rid of weakened/a portion of weakened.

    Something else that I would like to see as well but might be unnecessary is reducing his TR to 24m. One of my favorite things to do as and go against when it comes to Unknown is being a mortar, and reducing his TR would def help with that.

    Basically this I agree with however my tweak would be is Unknown hallucinations have there own separate tp cooldown and unknown has no universal tp cooldown anymore.

    Lastly Unknown can manually place Hallucinations when it's charged up

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052191#Comment_4052191

    Well, if they're getting mori'd, the match is over anyway, so why not move on?

    Well if that was the only way to abandon I wouldn't have a problem but for some reason if your the last survivor in general you can abandon don't have to play for hatch or doors can just just abandon and keep your points. Which shouldn't really be a thing tbh.

  • The only time I've seen new players wanna stay and play more is 2v8 it's casual and simple it's chaotic and fun for Survivors players compared to 1v4 they also don't have to worry about tunneling and camping in 2v8.

    The sooner we keep working on 2v8 adding new killers, new maps, new Classes and more the casual player base will want to stay and enjoy the game.

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