Biscuits
Biscuits
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- Biscuits
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Comments
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8/10 Fun to play
4/10 Strength
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I knew that when it was announced he was getting "buffs" after already being pretty good, that it would turn out like this. Still bugged but weaker than he was on ptb.
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/3162429#Comment_3162429
Can they cover that up live though, or were they doing it offstream? This person wasn't live when they cheated against me
Yep you can cover it up in recordings and live stream.
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There are a couple of middle of the road streamers that I watch, and I am pretty convinced they wall hack. You would never be able to prove it though.
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Very strong on plague with blood warden.
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@SgtMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/3161865#Comment_3161865
Terrible, terrible idea. There's no way of knowing who the killer is going to be before the match starts. Some bring in items and each spray can be used twice. It makes sense for anyone, regardless if they brought an item in, to use it once and then leave it for the next person.
"We should punish people who are conserving resources" Man, just an awful suggestion.
Disagree.
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If you run off the record and just run away from hook every time you are unhooked, you will never get tunneled. It is kind of like old DS now where you run it just in case.
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I liked it before, I like it still. It's a very think on your feet map rather than a mindless W or loop map.
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3161908#Comment_3161908
I believe it does vary slightly according to mmr.
When I started playing yesterday, my friend and I had different bonuses : 25% for me, 0% for him. We live in the same city but I have played a lot more than him these past few weeks, so our mmrs must have been a little bit different.
Him joining my group means he got the same incentives as I did, even though the game didn't have any incentives for him initially.
So does it work differently for killer than? Because every single person's killer has a different MMR.
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I don't know if the queue incentive is per MMR or just region wide. If it is like I suspect, just region wide, than you could still have instant queues at certain MMRs.
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I think at the very least, if you drop a spray can it shouldn't have an aura. Punish people who choose to leave the can on the ground instead of carrying it around.
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@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3161811#Comment_3161811
Well I pray the entity this is true because it shouldn't exist
As someone who lives in Texas and regularly gets thrown into what I can only assume is South American servers, it has been very frustrating.
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So the lobby no longer tells you if the ping is bad, so people who get thrown into other regions don't know until the match starts.
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@Objectively_speaking said:
https://forum.deadbydaylight.com/en/discussion/comment/3160303#Comment_3160303
I think his hitbox is very centered on his bounds so if your not decently accurate<Think huntress> it will not hit.
Like I said, I have clipped through peoples models and not hit them. There are videos going around of people experiencing similar things. I hope it's bugged, but if it isn't, he won't be higher than C tier imo.
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Corrupt
Superior anatomy
Call of Brine
Overcharge
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3160100#Comment_3160100
Can I have your games? Killers are still camping and tunneling early to mid game in mine, and no one is making it out.
Funny enough, I have only seen one person get tunneled all day and it was me. Much better than before patch which was literally every single game.
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3160127#Comment_3160127
Literally how. I found myself getting hits I couldn't before, especially on esctructures like shack. He can get some really nasty hits on windows now.
I don't know if its a bug or what, but I have literally slid through people's character with his power and not hit them. They either bugged out the hitbox or made it way too small. There is also still bugs with landing hits with his power, sometimes it just doesn't do dmg when it should. I played against a wesker and in just one chase the throw didn't damage me 3 times, despite me hitting clear walls.
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3160100#Comment_3160100
Now survivors are actually trying for the bonus BP 😂
It do be feeling like that.
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He is fun to play, but he feels weaker than he did on the PTB which was already high B low A tier.
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It's crazy how much a blood point bonus increases my survival rate. Just yesterday I was escaping about 25% of my games. I log in today and I am escaping two thirds of my games. Looks like survivors have been trolling for the past month.
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I liked the old one, the new one is okay but the old version was one of my favorite maps. It is a very hold W key map for survivors. So many pallets are mind gameable it just isn't worth it to let the killer blood lust at them.
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I have gotten several moth flashlight saves. If you have enough brightness on your flashlight you can catch even good killers off guard.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3159784#Comment_3159784
Remember that even as an M1 killer - freddy can teleport around the map. That's a big deal.
Trapper can't though
Why teleport around the map when you can run 4 regression perks and never leave a 3 gen. Trapper is leagues better than pallet Freddy, there's no way you can play this game at the top end and come away with trapper being worse than pallet Freddy.
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@Lyonic said:
https://www.youtube.com/watch?v=Muc5fLfYpZc
This guy made a video about how he feels pallet freddy is the worst killer. Mainly because you are an "M1 Killer with no power" (i dont know if im allowed to post a video on here but i can edit post to take out)
Bear Traps:
- Setting time: 2.5 seconds
- The animation is split into three phases, with only the second phase being affected by Add-ons:
- Crouching down: 0.5 seconds
- Setting: 1.5 seconds
- Standing up: 0.5 seconds
- The animation is split into three phases, with only the second phase being affected by Add-ons:
I appreciate if you dont get seen and get "Set up" - you can collect in full.
BUT try getting spotted early as a trapper... you can either place your trap for it to be disarmed or you enter that chase with no power and enjoy the GG.
Sure he can lay a trap mid chase - but in 2.5 seconds, the survivor at the other end of the loop is on to the next tile.
Atelast freddy can instantly set a dream pallet down after breaking a pallet - slow going yes, but going in the right direction.
Imagine if you could see trappers for half the match and memorize where they are. That is fake pallet Freddy. Wile you are awake the fake pallets don't exist, if you memorize where the fake ones are or the real ones. You already know where all the fake pallets are. There is no argument to be made, pallet Freddy is the worst killer in the game.
- Setting time: 2.5 seconds
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/3159587#Comment_3159587
I did all that. In game report, additional report, and video evidence
If it's a blatant hacker chances are you didn't get a response because they were already banned.
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@Veinslay said:
They don't ban for blatant hacking, they aren't going to ban for bleeding out survivors
You can't just report them in game, you need to record it and make a ticket on the website.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3159527#Comment_3159527
I had 54k before match. And my match ended with 30k (without bonus.) And i did not get this 30k bonus bp. So my total bp should be 114k. I did not get bonus bp, that's what i am saying.
Send us another picture with a before because it says you got 84k. It has been working for me.
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@Elik said:
https://forum.deadbydaylight.com/en/discussion/comment/3159477#Comment_3159477
Oh yeah right that happened to me multiple times already where I grabbed someone and wesker immediately let go of them and nothing happened
Ye, I am going to wait for a hot fix before I touch him again. I 4kd 3 games but I think I got lucky not having any bugs.
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@Elik said:
I really think the survivor hitboxes on weskers dash are almost too small.
Yeah ok I will admit if its just me being bad but man it feels kinda rough
Pls tell me how your experiences have been.
I think partly they made it too small and partly its just straight up bugged. I had a Wesker last game hit me 3 times and the game just straight up canceled the animation of the bound.
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Try W keying every time you break line of sight. Most of the pallets are not good loops, so losing the killer is the way to go.
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Bannable situations are: Killer blocks you in the corner stopping you from being able to play. Survivor blocks you in the corner stopping you from being able to play. Survivors are hiding from the killer with no intentions of completing gens, but to just waste time.
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@SunsetSherbet said:
No he is noticably weaker and even Otz is having a very hard time not seeming frustrated playing him. A lot of it is bugs, though. I don't think they intend for me to literally phase through the survivor during a bound. Or just drop them mid grab because the game decided to. To be honest, the only killers that don't get nerfed from PTB to live are the ones so universally panned that people would not buy the DLC if they did nerf them. You basically need to be PTB Trickster to not get made worse.
Get ready for this interaction I had. Dude was running towards the god pallet on the stairs on RPD, I grabbed him with the second hit, he threw the pallet, got off my grasp, 0 dmg taken, I'm stunned IRL and in game.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3159233#Comment_3159233
There's no point in vaulting Windows tho. Survivors can just ShiftW away to different tile
If your reaction time is quick and you do it fast enough, it has lead to free hits for me. If you hesitate and react to their movement they will 100% W key away.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3159214#Comment_3159214
He ain't stronger is any aspect.
Demogorgon has the better chase and 1v4.
The only way Wesker is using his Power is if Survivors let him. He can't do jack at round tiles, whereas Demogorgon can get some Shreds off
Weskers strength is baming windows, and funny enough, RPD is like the worst bamboozle map in the game.
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If I am proxying a hook its because all of you are hiding and it's a waste of time to keep looking, you will eventually stop hiding.
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@Nazzzak said:
People said it stacked in PTB. Were they wrong or did BHVR change it I wonder
It stacks up to 90 seconds per hook state, but would require each survivor in the match to walk up and use it on you.
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I think it's a ping thing. Most of the people I aim for I hit, but there was 1 Claudette I was literally clipping through her character and not hitting her.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3158658#Comment_3158658
Another episode of "Things that never happen"
I had a BT save me yesterday in a solo game.
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@jesterkind said:
I feel like the community in general could do with remembering that nerfs don't always happen because a thing is "too strong", at least if we're defining nerfs as "anything that makes something even slightly weaker".
I'd imagine this change is more to bring it in line with the way it's intended to be working, not a reaction to it potentially being too strong.
Usually if a perk isn't "working as intended" it sees the fix and then a buff to bring it back in line to where it was before. Not this, this is just killing an already barely used perk.
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@Pepsidot said:
For some reason it's returning later today.
https://us.v-cdn.net/6030815/uploads/XINHZKY567GC/image.png
Not sure why they wouldn't release it right away though? Surely you want more players incentivized to play survivor to even out the queue times since with every chapter release killer queue times are slow.
Probably to make sure the patch itself works before introducing queue incentives. My money is on, they aren't sure if it is working properly or not. It basically broke MMR entirely last patch.
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Well I am glad I just finished all the challenges, because this was one of the best ways to get stun and blind challenges. RIP Blast mine you had a somewhat existence before being taken out back and shot.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3158477#Comment_3158477
You know good and well the intent behind his comment.
Hook line and sinker.
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@Chocolate_Cosmos said:
That perk had to be changed. You can't just have ability to hold hostage someone forever or just make someone stay alive no metter what even at end game where killer has nothing better to do since gates are 99% and no gens left.
"then go for the rescuer..." Sure, so if I play weak killer with no instadown atm and they can just run to exit anyway while I can't even secure a kill. No can't do, sorry.
Killer mains explaining how you aren't allowed to hold survivors hostage on the hook but they can.
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Choosing to hide and not work on generators is considered griefing and could result in a temporary ban if you recorded it and reported the players.
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Just had a killer who was 9000% wall hacking. It got to a point where I was literally testing him to see if he would travel across the map to pull me out of a locker, sure enough he did, not once but twice. No aura perks except for lethal. I was running quick and quiet with head on, and the first time quieted into a locker, he instantly pulled me out of the locker. Gave him that one, sure it happens, some characters make noises when they jump into lockers. But then later, he was hooking someone nearby so I jumped in a locker probably 45 meters or so away not in his line of sight at all. As soon as he finished hooking he beelined it to my locker, this is where my ######### radar went off. After I escaped from this chase I decided to quick and quiet random lockers far away from him. Sure enough two times he ran directly to dead zones to check lockers.
I can't play a game now without feeling like a hacker is in one, it's out of control. I like this game but man, something needs to be done.
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It seems like a ping thing. There are games where I can dead hard to react to a lunge, and there are games I can't. I just played against a pyramid head, whom I was dead harding the second I would see him start to lunge. Both times that game my dead hard never went off.
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@rvzrvzrvz said:
Peak Dbd was the month when she was killswitched, game is instantly better without nurse
Preach
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3157377#Comment_3157377
Yep! That's me lol And unless I've seriously missed something major, there's no way to change it. I keep seeing posts about how all console players need to do is change their input, but vaulting a window/throwing a pallet/healing/doing gens is the same action, so changing the input makes no difference. I tried.
I would imagine that console players also struggle to keep an eye on the killer when they are trying to loop?
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The most significant I have seen is that console players are limited in the amount of commands they can put on buttons. There are instances where they need to throw the pallet or rewove chains or heal or vault, but it's all the same button. So they end up slow vaulting over to you, or healing someone on the ground instead of throwing the pallet. If you ever see someone do something really silly at a pallet/window/locker, it's probably a console player.
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@kisfenkin said:
I think we need to go further than that and I've been saying it for years. The lobby should not exist. You should not have a choice who you randomly team/verse.
BHVR, please eliminate this unnecessary part of the game. Queue up, the next screen you will see is the offerings.
I actually don't hate that idea.