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BioX
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Completely empty statement
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@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/comment/2070949#Comment_2070949
Why am I being so unintelligent stating objective facts?
Please, elaborate.
Well first of all a fact is always objective...so there is that...
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Get gut? Spirit is strong but can't be everywhere, Eternal advice: go play her a good amount, let's say 40 matches and see where she is good and where she is bad
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Stop being unintelligent pls
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@VESSEL said:
https://forum.deadbydaylight.com/en/discussion/comment/2065946#Comment_2065946
Ngl, I've seen people attempt to hate on even Otz. People will go to nutty lengths to insult someone they disagree with.
well hate goes far but Otz does plenty that makes me...disappointed in him
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2067750#Comment_2067750
Then if it has no value why do you need it?
Don't pull that bs with me, it's obvious your point is that the obsession helps stop tunneling, or even gets bp for you. But the only reason that people ask for this is for the tunneling discussion, where it apparently disuades tunneling.
So why should you be able to get the main benefit of a perk without taking it?
It would be like a killer knowing where you are for 3 seconds after a generator is done (bitter murmur) without taking it.
Do you not see how ridiculous it is.
again, I said this already, its to make the game less obvious, again, for both sides.
right now not having an obsession in the game tells everyone soooo much, before when there was 1 or 2 obsession perks it was fine but now you can throw out a boat load of it and that does influence heavily how the game will go.
If the killer brings an obsession perk and you arne your friends do not, the killer still does not know if DS is in play because they bamboozled themselves by bringing an obsession perk...
its very inconcistent as is, I feel it says too much and that goes agains the point of the game so Im still in favor of always have an obsession in the game just so its not so extremely skewed.
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are we just going to ignore that trickster has a waaaay easier time hitting their opponent and that survivors can go from wounded to slugged in no time flat?
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@Ferrull said:
https://forum.deadbydaylight.com/en/discussion/comment/2067715#Comment_2067715
So, deep wound after landing enough knives to injure? Deathslinger-esque, thats okay but kinda aids on the survivors end I would think
deep wound yeah but with a much longer timer, its more of a lingering threat then a "adress right now" as far as Im concerned, but maybe you are correct, idk would have to actually experience it.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2067726#Comment_2067726
Getting an obsession is the benefit of the perk, not even a benefit of D's but any obsession perk.
So why should you get the main benefit of the perk (people say the threat of an obsession is enough to dissuade tunneling which is why you are calling for this) without actually taking the perk. It would be like being able to pick yourself up without taking UB or soul guard
what, the point of the obsession is the opposite, it was always meant as a negative, but they changed it a long time ago that if anyone brings an obsession perk, any single one of them could be the obsession, it does not actually show who it is so it does not really give that information as it is anyway.
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@Orion said:
Just bring an Obsession perk if you want an Obsession. This would be like killers wanting lit totems without bringing Hex perks.
Not really, it works both ways, if there is no obsession the survivors also know stuff like Ranchor is not in play, an obsession being always present would be less predictable and therefor imo better.
also having a totem be lit always is not imo a bad thing, more points for the one that destroys it and it might eventually help a little bit with people complaining their hex is destroyed instandly (now personally I believe in the risk/reward factor, but still).
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no, less perks would be better, let experience and skill dictate the game's outcome and not people being carried by perks.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/239000/so-can-we-now-have-an-obsession-by-default-pls
Why should you get the benefit of taking a perk against a viable strategy (like taking UB against slugging) without taking the perk.
ermm what?
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so is this a discussion or a statement? "any suggestions" kinda acts like we all agree with you, that your opinion is a fact and that you are not asking for a discussion at all as your title wants people to believe.
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1 ricochet knives should be base, as its an interesting and unique spin on ranged killers for this game, variation is the spice of life.
2 I think if you hit a survivor with 8 knives putting them in wounded state, that there should also be a timer on them before they go into dying state, so they have to be healed before that timer expires or they die by the injuries.
Like plague but with a twist if you will.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2067690#Comment_2067690
Well killers aren't complaining about DS being useless.
So who else is complaining then?
my point is that I see way too many topics of players sharing their individual opinions but feeling to need to validate it/back it up with claims like "everyone says" instead of "I think".
Its a Fox News tactic: "many people say you aren't fit for presidency" so it seems its some public concenses and thus must be true rather then its just them saying it and thus having much less value.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2067532#Comment_2067532
because survivors are complaining that DS is useless now.
they basically self admitted they never used DS for anti tunneling
oh right "survivors" are complaining "players" "people" often many of them, "a large group" and of course "why does everyone" / "why doesn't anyone"
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so much of these posts are just pure lies for "lolz"
though my friend does call it "lampkin lame" because they hate that map
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ermmm ok? I fail to see the point of this threat
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(single) hit and run
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2063150#Comment_2063150
Not being able to understand what people want to say when they make it clear is as bad as not being able to say it clear.
He obviously means that many people don't care about what others say, meaning that he doesn't care if you call him names. He doesn't care if you are being abusive in the chat.
There's a difference between "I don't care about the chat" and "I don't care what people say". I don't care here means that it doesn't affect me, not that I don't look at it.
Anyway, it's kind of clear you are just trolling. Instead of correcting an entirely correct statement, what about you actually say what you think about the topic?
Anyway, I also really think it should be possible to turn it off. I don't care if someone insults me (see? I made it a little easier for you to understand :) ), spending time on the internet helped me become immune to the bs people throw at you.
My previous reply can just be copy pasted here again, you said nothing new.
"He obviously means"
copy paste:
"I dont care what people say, im sure 90% of the players don't pay attention or could not care less about what they say....."
If you want to read that as "I and others want to know exactly what players type/are saying" then you go right ahead but that is not what that sentence states.
and I also did already reply to the thread as well:
copy paste:
And the reason it wasnt implemented is pretty obviously because BHVR does not want any childish swearing in their game, thats it, does not matter if you want to use or hear/read it, they dont want it in their game.
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/2063292#Comment_2063292
Or you about how much money BHVR can make people pull out of their wallets
Dont entirely understand this response
@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2063292#Comment_2063292
The Binding of Kin showed us that that isn't true either.
"not really about", this ptb also has some things rebalanced but again, its not really about that.
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idk man, how much more do we just need to tell players instead of experience teaching them?
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idk how many more ptb's its going to take for some people realise its not really about balancing the killer, its more about technical stuff and bugs.
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2063174#Comment_2063174
When Pyramid Head came out players screamed about how op he is.
When Blight came out it was obvious that he is clunky but he will be strong if you master him.
When Twins came out it seemed that they are weak in basic gameplay but able to do some insane gimmicky stuff, even though it wasn't obvious what it will be.
And now everyone is suddenly stupid and knows nothing. Ok. Maybe you are just listening to wrong people?
Pyramid Head was called OP and UP depending on which side you ask, this is pretty much always the same thing and again, that is because people dont know yet how they work, people dont know how to deal with the powers on both sides, so if it works, clearly the killer is OP and if it doesnt then obviously the killer is UP.
But ermm so you actually want to say people were right in calling Pyramid Head OP?... because ermm...he is not....like at all.
When Blight came out everyone called him pointless and weak and it was only people like OhTofu who said there was potential, not the masses and the masses have still not actually got to that level because they made up their mind of him being weak so they dont even try....(that is kinda the poitn of this entire discussion btw)
The Twins is an even more recent example, people dont want to learn and so those that do play them is exactly the same as so many (bad) players play the Hag, but again if you watch Otz for example, he states the Hag is one of the strongest killers and does not even need perks if you know what you are doing, but again, almost nobody does or can be bothered to learn, otherwise she would have been long nerfed.
Same with the twins, people dont do well for 10 matches, welp terrible killer, back to Wraithe or something else simple they can grasp.
yes everyone is stupid and knows nothing simply because of the mentality that they think they have something figured out that quickly, that is a terribly sad sad mindset, Deal with the cards dealt, make something of it, force yourself to only play the new killer for a month and see how far you get, THEN you can come with soem conclusion.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2063174#Comment_2063174
Buddy you aittude reeks of arrogance. When a vast majority of the community is saying the gameplay reeks of awful sitting on the hold on theres a secret tech its ridiclous. Your not trying to justify a higher skill cap expectation because you and everyone else knows this killer is deliberatly made to be simpler to play and a has a lower skill ceilling.
His only depth of play is locked behind a purple add on (ricochet) or long range shots cease to matter as laceration will decay to fast to reward getting distant shots. The community for dbd is made up of some incredibly competitive players like fungoose and they can tell crack a killers strengths and weaknesses in the course of a day.
We have had the ptb and one day to test him its very clear he is is desperate need of buffs. A lot of complaints about broken perks like MoM, undying and weak killers like initial spirit release i.e. her directional phasing was an issue. Now you have two options dig in your heels and demand trickster remain as is or contribiting toaking the necessary changes to make him a solid killer without pushing his power level so much that he feels op to play against.
The community on dbd is not this nebulous mob of idiots there are all kinds of skilled excellent players and to say otherwise is arrogant and cynical.
yeah sure, thats why suddenly every suddenly bubba adopted the same nemesis build, or why every single deathslinger runs monitor and abuse or every spirit stridor or every demogorgon (well for as far as they are played) Save the best for last....
lets see what happens when otz or ohtofu or what have you actually does give them a fair shot and suddenly comes up with builds or techniques that work....
far far faaaar too many players here make up their mind the second they hear of something and its always based on emotion, "billy was nerfed!?!!!? well thats it, this is outraaages, never playing him again, rip billy, pretty good job so far hurpaderpaderp" not even trying to see if perhaps the nerf does....absolutely nothing? orrr can be made to deal with? like a nurse not insta double blinking all the time..."wow wait so if you dont blink twice like a muppet the entire time...she is actually still extremely powerful? my world is coming apart"
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2063105#Comment_2063105
Why would you need a month? No one will play him after a week.
because players of this game are stupid and think they understand the world after a glance.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/2063105#Comment_2063105
He is almost the same as he was in the ptb. You need 2 more months to finally figure out he's trash?
yes and so do you and so does everyone else, its extremely sad that people still just love to jump to conclusions even though they are so often proven wrong.
this community rages like crazy if they would make the nurse 0.000001% slower purely because "THEY NERFED HER, NURSE RUINED" and proceed to never play her again, well that is until some "influencer" comes along and tells them that she is actually still powerful, then they might come back.
as if nobody can think for themselves anymore or try things, its again, extremely sad.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2063082#Comment_2063082
You're making yourself look like a clown. Read once more. I don't care means it doesn't bother me. It doesn't bother the OP if someone swears so he doesn't want the chat filter to be active for him. Stop nitpicking, nothing from what he said is wrong.
Myers, down, pick up, kill, head, Jin aren't childish swear words if you ask me.
"I do not care what people say in end-game chats. I'm sure like 90% at least of people who play this game either don't pay attention or couldn't care less about what people say in chat."
I dont care what people say, im sure 90% of the players don't pay attention or could nto care less about what they say.....
I mean if you want to read that as "I and others want to know exactly what players type/are saying" then you go right ahead but that is not what that sentence states.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2063090#Comment_2063090
He's about the same as he was from the PTB if not worse, we've played him plenty, and it's very clear he sucks. There is no secret learning curve here, he is simple to understand, it's just in effect he is bad at what he can do.
So, it's safe to draw these conclusions.
nope.avi
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@YukariTheAlpaca said:
https://forum.deadbydaylight.com/en/discussion/comment/2063090#Comment_2063090
Care to explain what Trickster is good at that Huntress or Deathslinger cannot do better?
The killer literally is just a worse version of Huntress. What is there to learn? Like, definitely worse statistically speaking. His DPS is lower than both and shares the same movement speed.
Ill let you know in a month when players have had a good amount of time to learn exactly how the timings work and what perks and addons flow well with the new killer.
imagine expecting to have figured it all out exactly in a day....
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again, its been a day so lets wait a bit till both sides figure it out a bit more.
But fundamentally you are correct and it makes sense, Huntress is big risk reward, if you hit, its a healthstate, meaning survivors need options to avoid them.
However Trickster gets nothing out of 1 hit, or 2, or 3....4 etc so the hits have to be easier to make (like legion gets a relatively easy m1-ish hit on players in frenzy) but that indeed means that you just get hit and there is not a lot you can really do about it.
so in terms to gameplay on either side I would say it seems pretty meh.
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its not, stop being silly
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you coming with conclusions a day after release: pretty bad
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@Astrian said:
https://forum.deadbydaylight.com/en/discussion/comment/2062605#Comment_2062605
I never contradicted myself.
Just because you can't read and want to play "Professor Semantics" doesn't mean I contradicted myself.
You want to act smart, yet instead of reading the context of my sentences you decide to pick individual phrases out and try to prove a point that does not exist. The goal of a chat filter is to block "undesirable" text and phrases from appearing in the chat. I, "do not care" for this, and would like it to be removed so I can see what people say in chat, good or bad, should I desire to. Did I make it simple enough for you?
I'm pretty sure most elementary school children could've figured that out. Why couldn't you?
If I call something a "thingy" and point at a chair, I'm sure everyone can figure out im talking about the chair, that however does not make it correct.
Pretty odd how strongly you react to getting pointed towards (slight) mistakes in your phrasing, makes me feel it might not be a good thing at all to have the chat be revealed to you tbh....
second time you contradicted yourself:
"Just let us turn it off. People barely know that games even have a settings menu to begin with so only the people who want it off will even bother to look for it. I fail to see how this wasn't implemented in the first place."
>Let us turn it off
>people barely know that games even have a settings menut to begin with
makes a lot of sense to add a feature already just for those who want to turn it off and then reduce that size even further to the (by your own statement) very tiny portion that knows about settings and can be bothered to turn it off.
And the reason it wasnt implemented is pretty obviously because BHVR does not want any childish swearing in their game, thats it, does not matter if you want to use or hear/read it, they dont want it in their game.
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Noed is only powerful in the hands of a killer that is already putting out a lot of pressure aka doing well.
Noed is fine as is
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Getting adapt is almost by definition a miserable experience.
It asks survivors to play along and you have to own so.much face it means the match had to be easy aka boring
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Stop ######### blowing up the vocal few as some community consent, it's not.
And if you truly cared you would.look it up instead of making another topic for people to regurgitate the same crap...
Honestly the people on this forum, ######### me
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Gotta explain this one to me,
You claim to not care at all and yet you want the devs to put in the effort of a toggle feature so you can turn it off....
So do you care or not?
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@RoachesDelight said:
https://forum.deadbydaylight.com/en/discussion/comment/2055691#Comment_2055691
Well if it isn't bannable or breaking the ToS then yeah I kinda can. By all means though keep crying over your virtual world than has more value than your actual reality 😪😪😪
yikez man, the "unintelligent" remark was there to give you a hint but you double down....
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@thuzhar said:
https://forum.deadbydaylight.com/en/discussion/comment/2058088#Comment_2058088
i have 2 profiles and screenshot of the hacking website that they promoted thru the queue chats , where can i report them?
dbd website support ticket
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@LexTalionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2055860#Comment_2055860
It may come to that someday. It isn't there now, and even if it is there someday, you are online in a public venue. The same laws will apply to expectation of privacy and public filming. Meaning nothing will change, if you don't like it, go play single player games offline.
I cannot film people on a naked beach and sell that for money without their concent, that is the point.
If a streamer uses me or anyone for their own gain, then those participants should be compensated / asked for permission.
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better suggestion/option (but will probably...idk require work...so it wont happen) , make those accesories actually accesories you can put on or off.
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We have suggested a WHILE ago that it shows in the endgame screen if you played with/against SWF or not.
I think it would be healthy and dispell a lot of assumptions.
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build in ruin goes too far at any capacity, but survivors not being able to just gen tap to stop it regression would be welcome, I say survivors need a new animation of them fix/restarting the gen and that animation should take as long as it takes the killer by default to kick a gen.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2055860#Comment_2055860
Last time I checked I did not hook other people on meathooks. The characters I am playing dont have anything to do with how I actually am.
missing the point entirely.
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"I see a lot of posts in the is forum complaint about swf and how there unbeatable which is absolutely not true."
There is probably a name for what you are doing here other then lying but I care not to look it up.
Where you say you see a "lot of posts" im going to say that "nobody' is caliming they are unbeatable, just that they have a monumental advantage over solo queues which the game still is mostly balanced around.
stop being stupid if you want to have an actual conversation.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2055850#Comment_2055850
Your likeness is not being filmed in a video game dude, they aren't even close, they are very very different, lmao.
If you think an online persona is not going to way of your actual persona then you are delusional as to technological progress.
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a matter of time before legislation is made around this, you cant just film people on the streets without their consent and use those vids to make money, games are no different.
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@TunnelVision said:
A mode without SWF and no ranking would be amazing.
personally I would like a mode without perks
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I mean that is entirely up to you right, do you get value out of it? then it might be worth it, if that value is appropriate for the cost.