BigTimeGamer
BigTimeGamer
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- BigTimeGamer
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You can’t punish people for playing with their friends, it’s that simple. What they need to do is “close the gap” but it’s been a long wait now
as for some changes you listed:
Spirit needed changes, and some argue she still does
Freddy was god awful and his rework made him better, maybe too good but that’s a different discussion
DS change was needed
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When a map can have fences and bushes that resemble the Great Wall of China, it’s probably an awful map
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removing SWF will kill this game
lmao
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1164643#Comment_1164643
im not ignoring your points im actually disproving them cause you dont want to face facts that freddy actually takes some skill especially in the high ranks, placement is key spamming them does nothing as you waste time and any smart survivor would know if he is spamming the area you move away and head to the next pallet.
your points just tells me you mainly deal with begginer freddy which leads me to believe you havent face a high rank freddy
im actually a p2 freddy main so the fact you are dismissing me is offensive im trying to give an insight and help you and other understand that freddy despite all the notion he a braindead killer actually is a challenging killer to play.
"im not ignoring your points im actually disproving them cause you dont want to face facts that freddy actually takes some skill especially in the high ranks, placement is key spamming them does nothing as you waste time and any smart survivor would know if he is spamming the area you move away and head to the next pallet."
You've not "disproven" anything, what I have said is objective fact:
- Freddy does not have to plan out snare count, he infinitely recycles them
- He does not have any risks when spamming, he does not lose movement speed, he does not have to plan them, he just drops them and holds W.
- If a survivor moves to the next pallet, he can repeat the process.
"your points just tells me you mainly deal with begginer freddy which leads me to believe you havent face a high rank freddy"
I play both at high Reds, I've used Freddy to get back to higher ranks after a reset, he is easy to cheese and win with lmao
"im actually a p2 freddy main so the fact you are dismissing me is offensive im trying to give an insight and help you and other understand that freddy despite all the notion he a braindead killer actually is a challenging killer to play."
- If you find me dismissing your playstyle as "offensive" because you are P2, then you need to re-evaluate yourself. Prestige is a cosmetic difference, I have plenty of P3s, it doesn't change facts.
- He is not challenging, you place snares and hold W. Being asleep deletes BT without the player doing anything, he can TP and hes 115%, he is not challenging at all, in fact, he's one of the easiest killers to win with.
side note: my Spirit is P3, I still say she is the easiest killer to play and using stridor makes her hilariously trivial, should me being P3 mean others have to listen to me?
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ebony needs to go
its stupidly powerful and game changing
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@Oicimau said:
https://forum.deadbydaylight.com/en/discussion/comment/1164592#Comment_1164592
The deep synergy with her powers that you describe is so a reason to use it. Isnt it?
https://forum.deadbydaylight.com/en/discussion/comment/1164479#Comment_1164479
As a forum, he is bringing to ppl that didnt think about it a very helpful tip. Myself took a long time to discover the power of IW. Its not just its description, but its consequences hes talking about to the ones that dont know.
Its like iri head+belt or Bamboozle billy
it removes any challenge you could otherwise have, not like Spirit is hard to win with anyway
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1164625#Comment_1164625
from the sounds of things you try to do the same tactic as you do with any m1 killers run around the loop freddy can shut that down so instead running around a loop drop pallet and run somewhere else.
you seem to wanna ignore the points i put out lmao
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1164598#Comment_1164598
disagree on the non forsight you have to keep in mind that they have 1.75 sec activation slows them down by 15% for 3 seconds but can still drop pallets or vault so spamming it gives really no vaule so you have to place them well to get vaule. i hate the nontion that hes a braindead killer he's really not he does require some planning
You place snares as you loop, you dont lose distance as you do it, you recycle old snares
they ISNT any risk to placing, you cam spam them and bloodlust people to death lmao
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Mori: can be used the moment a person is unhooked and can be knocked out of the game with little they can do about it
key: requires n+1 gens to be done
they are both dumb but moris are dumber
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@GeordieKiller said:
hey freddy main here
hes not boring at all he can do so many builds just the issue is due to the current climate of fast gens freddy main tend to stick with slow everything down (even then it doesnt always work especially with high rank survivors). also he offers a different challenge for survivors instead of the same tatic that is used in vast majority of killers run around a loop constanly freddy can shut that down fast.
Its also i like to add that playing freddy placement is key for his snares so hes not that easy as people are making out
It really is easy to place snares
drop them as you loop since you can constantly place them without movement speed reduction, whereas someone like Trapper has to go and get his traps, stop and place them and then can keep going
His snares can be spammed without any risk or forethought
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@thesuicidefox said:
What's funny is that people complain about Spirit and needing Iron Will, yadda yadda, when Iron Will is a strong perk against any killer. There is ample reason to use it, especially if you suck at running from a Spirit. It makes a huge difference.
As as a Spirit main that uses Stridor specifically to counter Iron Will, even then Iron Will is still good because a lot of the times chase music will drown out your cries of pain. It's really best to just find those survivors that want to hide instead of run, especially Blendettes that just disappear into the fog. But in a chase IW will have the edge.
tbh if you use stridor on spirit are you really learning how to play?
its like riding a bike with training wheels and someone is holding onto you so you don’t fall
it makes her trivial to play
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1164581#Comment_1164581
It didn't create any problems, though? If a Survivor goes down to Deep Wound, it's entirely their fault. There's no way to exploit it.
As mentioned, you cannot mend in Madness 3, it was brought up to the Devs and it was given a handwaved reply of “oh that uh well it’s cool gameplay?
same with the example I gave, it goes down if you drop pallets or vault windows too
not exactly someone’s “fault” at that point
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1164573#Comment_1164573
Well if it was at 1% when they have 30 seconds to mend, and the timer pauses while running or mending, that sounds like a them problem.
You don’t seem to underatand
thos wasn’t an issue when it was TR, Doc couldn’t prevent mending, Legion (prior to Nemesis) couldn’t get free downs anymore, same for those hit with BT
This issue came from an oversight with nemesis and legion, 1 problem was “fixed” and it created another
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Kindred is only really good solo play, which is a symptom of the gap between it and SWF
i just got used to it and run object, much better for information
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1164549#Comment_1164549
Deep Wound isn't controlled by the TR anymore though. It's controlled by running.
Ah well That’s the thing, they were being chased after trying to mend, dropped a pallet, and went down because it was at 1% which is why changing from TR isn’t the best
it was done for the legion+nemesis issue, adding it to this guy too was probably not fully tested
i don’t like Deep wounds in general, being unable to mend while in Madness 3 is really poor game design for instance, adding it to this guy too just seems like it was added just to add it
just my 2 cents on it
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@Faceless said:
Playing this game alone sucks.
1 - They kill themselves on the hook
2 - They keep taking people out in front of the killer
3 - survivors don't know how to make generators
4 - Every time people keep hooking others in the face of the killer
5 - NO ONE MAKES A ######### TOTEM
6 - Leave without help, if you loop the killer 5 generators nobody cares, just go away and you die
Tired of playing this game alone, the community is horrible, selfish and doesn't care about anything. Rare are nice people who come in to play, I don't recommend playing solo survivor, It's too stressful and frustrating, I'm going to stop a little with dead by daylight because I just feel angry playing it and all the time I'm disconnecting and it's tiring, it's already a sign to I stop
Rank 1 Solo so I’ll try and address your points (note: I agree solo in general is aids but not for the reasons you posted)
- Not very common at reds, sometimes if it’s a Spirit or and aids build like Iri Head+Belt but it’s uncommon at best
- If you mean unhooking then it’s usually with BT and both probably have Dead hard, it’s fairly common and most people at higher ranks at the very least understand how to loop a bit.
- Most at higher ranks know that they should be doing gens above all else, not everyone, but the majority do gens whenever they aren’t busy.
- Isnt this the same was #2?
- people focus on gens and only worry about totems if they have to. if noed pops, then it is found usually rather fast, same for other totems, people know the spawns.
- Umm, most people know to 99% the gates and to come back and help however they can, this only is a Lower rank thing usually.
If you have an issue with solo, then play with friends...?
yea solo is awful but it’s not bad for the reasons you made at higher ranks
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I think it was Scott who had a clip of him chasing someone as him, his small TR ended the chase and they went down for not mending
its really weird how it works like that, doesn’t really seem like it was properly tested
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I do it when I feel like it, which is semi frequently kek
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who needs iron will
Adren, DS, DH, Object for maximum looping
its not a story the Jedi would tell you
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heres a usually Freddy game:
find a survivor
spam snares and hold W until bloodlust kicks in
Pop a gen, repeat
OR
chase down a single player until they are hooked and then continue to tunnel off hook to death
try to get rest with Noed
its extremely fun gameplay, Freddy players are Zzz
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/1161784#Comment_1161784
So you don't want indoor maps and you dont want outdoor maps. You dont want maps to be big and you dont want maps to be small. You dont want killer favored maps and you dont want survivor favored maps. Be more clear...
Haddonfield, Temple, Cowshed, Rotten fields are all maps that take an entire gen's worth of progress to cross
Hawkins is a map that has RNG Doors, Sounds that are beyond broken, 0 loops that have mindgames, its awful
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Azarov's Resting place, a mostly symmetrical map which has decent loops and no overly strong tiles or buildings, its a good map
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i have a secret
you can look behind you after vaulting
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Over the years I've leveled Meg, Nea, Kate, Feng, Yui, and Claud- have all "real" perks on them. Got Zarina to 48 and have nothing
Thing is, why grind out BP and then play the bloodweb RNG slot machine and hope I get the handful of perks I want on what is little more than a cosmetic change, if the gring wasnt horrid I would but its not worth it
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/1162940#Comment_1162940
They "need all that stuff" because they don't get 16 perk slots and 3 other people to coordinate with.
you realize just because people are SWF that does not make them instantly good
Its 4 people playing together who are ALSO good at the same time
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1163035#Comment_1163035
Your answers have already broken the rules a long time ago, now you're just trolling the thread.
Please leave. Thanks.
you make a PainsChamp post about how people are using the meme virus for BP
its a joke dude lol
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dave chappelle put it best:
just because people in Africa are starving doesnt mean im not hungry
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Delete both and the game will become much healthier
being able to bring a free win condition into a game is actually horrible
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reporting someone because you were insulted in a game
wheres that Tyler the Creator tweet when you need it
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noed on nurse
thats a KEKW if ive ever seen one
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@Its_Vigo_Here said:
https://forum.deadbydaylight.com/en/discussion/comment/1161967#Comment_1161967
One. Don't insult me I am simply opening up a discussion.
Two. Some forms of suicide is valid, like letting someone get a hatch, or admitting that a game is taking too long and you don't see yourself surviving and don't care about the BP. I get that, however many people get into a game, get pissed that they went down quickly near the beginning of the match then suicide to get into a different game. Or they suicide so they can basically match dodge a killer. Both of these would be fine if your fellow survivors and the killer where not punished by you leaving the game so early.
My main reason for wanting the struggle phase removed is mostly due to how it gate keeps people out of the game, People with disabilities or bad joint problems cannot rapidly press buttons like that plus it damages controlers and keyboards. Plus if you misclick then you die anyway and honestly its just a bad mechanic.
You can make the “gate keeping” argument anywhere
does Playing with a controller gatekeep those missing a hand or fingers? Does Siege gatekeep against those who can’t hear callouts or other sounds?
it’s a very weak argument
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/1161824#Comment_1161824
How dare we consider punishing players for ruining the matches of many others
Punished for accepting defeat in a valid way
you are just being crybaby if you can’t accept that people may just wanna leave in a legitimate way
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“bUt tHE bP eConOmY”
relying on RNG to get what you want isn’t fun
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Wah people are DCing
ok here’s a dc penalty system
Wah people are suiciding now
you all really are annoying with how much you complain, if you remove suicide, then they will just AFK
stop finding reasons to cry and endure
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It’s a killer v survivor game
killers are not meant to have them
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Think about the Haddonfield, Temple, Cowshed, Rotten Fields, Hawkins
i want maps that’s are not those
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So you lost a game, got mad so you can to the forums...and what?
You think because you had a bad game that BHVR will suddenly remove the ability to play with friends? Not only is that the worst thing they could do, it shows your lack of understanding of the other role
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@Ryuhi said:
and the "objective" of the killer is to kill. Are we ok with the killer slugging everyone and letting them bleed out so nobody can theoretically get the hatch?
You try to justify both moris and slugging people because you couldn’t cheat the game and tunnel
you must be fun at parties lmao
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oh no, people want to play a videogame with their friends
what a terrible thing to exist in such a game
/s if it’s not obvious enough
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So you got DSd and you want to punish someone by removing them from the game
you are not biased at all
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people thinking Clown is better than freddy lmfao
Freddy has mobility through teleport
Freddy has shorter chases through snares
Freddy has BT Protection
Clown has bottles that are beaten by dropping a pallet early
Seriously, if you think Clown is anywhere but the bottom of the list then you must not play at higher ranks
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Only Mori on death hook
no ebony
key change is okay
but they won’t do it regardless
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@SnakeSound222 said:
The only times I have a problem with SC is when they're using it in a corner when the Survivor is Mangled and they don't have any other healing boosts or when another Survivor is right there ready to help. I always bring SC and BK to help me when there's nobody around to heal me. If I see another Survivor coming towards me, I'll let them heal me instead. BK only brings SC down to 24 seconds, while another Survivor healing me takes 16.
https://forum.deadbydaylight.com/en/discussion/comment/1160365#Comment_1160365
Let me guess, you're never outpositioned and whenever you go down, it's always your teammates' fault or the game deciding to ######### you over? Not the Killer just being skilled? Cocky players like you are often the reason entire teams go down.
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1160381#Comment_1160381
There is a reason why dead hard is used at the high ranks, people are not afraid of being injured
80 sec to do a gen, 24 sec to heal with self care, 32 if sloppy butcher
you do the math and tell me what is better for the team
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@Impermanent said:
https://forum.deadbydaylight.com/en/discussion/comment/1160365#Comment_1160365
See... it’s this kind of player... the arrogance... that kills teams. They play injured, get downed, their teammate crouches by the hook for the BT or DS save... another gets downed... the game gets lost and they blame it on the less aggressive players. They don’t play smart, they play cocky. I’m not saying this style of play can’t work. I am saying that it’s just as much a cause of lost games as bad play with self care and UE...
There is a reason why dead hard is used at the high ranks, people are not afraid of being injured
80 sec to do a gen, 24 sec to heal with self care, 32 if sloppy butcher
you do the math and tell me what is better for the team
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Because they don’t know how to make a game
DBDs success was luck, they struck gold in a game that has no competition and a cash shop that lets people dress up their characters
Map sizes should not be the size of a nation
updates should not take 3 months for even perk tweaks
Big fixes should be constant
and that’s not even getting into the core gameplay
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I play solo all the time at reds
if you bring self care you are a detriment and will not be saved
if you can’t play injured then idk what to tell you
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its very strange they can make a killer like Spirit who is objectively on the upper tier yet make so many that are unviable
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Pwyf is only really good with nemesis and that’s on killers where you can force an easy stun
Hes a 110 who’s power doesn’t allow for much pressure, STBFL is okay but to make a build out of getting stacks from obsessions will never work consistently at higher ranks, gens will pop before you can snowball
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You’ve got some brown stuff of your nose
the fact that the devs decide to wait to release even perk tweaks until chapter releases comes off as lazy and seems to only serve to make the update beefier than it truly is
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hes fun but weak
a bit of a disconnected feeling as he has no actual pressure and gens pop left and right because of it
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1159926#Comment_1159926
Do you not know what it's like to play against swfs?
killing killers will kill this game
I play both at reds, yet I’m not complaining
why punish people for wanting to play a game with their friends? removing SWF is a horrible idea from a practical and a business POV, not to mention this game would die very fast if they REMOVED THE ABILITY TO PLAY WITH YOUR FRIENDS IN A TEAM GAME
seriously, go play this game solo survivor and then play with friends and tell me which is more fun