Bennett_They1Them
Bennett_They1Them
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@FrostySeal said:
I'm almost certain that someone in BHVR absolutely despises this Killer because holy ######### almost every single update since they have come out has screwed them over in some way, especially with boon totems. As if COH wasn't bad enough the new boon totem that is unbreakable for everyone within its radius is going to completely ruin the Twins. Unless they receive a buff or even better yet a rework they might just become the first Killer in DBD to not be played at all.
I just got a 4k because of thrill.
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@Sakurra said:
Twins
hey, I said no twins. bias, remember? 😋
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2633022#Comment_2633022
wanna switch?
cause i havent encountered a Twins player not hardcamping the hook with either Victor or Charlotte yet.
I'm sorry you've never played against a good twins player, then. (one who uses them as a tag team, not a security system)
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@Incarnate said:
It's kind of interesting and sad at the same time, that both survivors and killers post chat complain and tell the others how to play and how they played was this and that - basically what in their view, is wrong. But here is the thing, so many are so quick to judge others but they themselves play in a way that could be critiqued. It's up to each player to decide how to play, as long as they don't break any rules and abuse exploits in the game. What this comes down to, is when people feel that their opponent somehow played unfairly.
The game is what it is, and if it can be done in the game, then people will have to deal with it, at least until it's changed. The killer is supposed to kill, whatever means are necessary to achieve it, in the end, it's at the expense of something else. The survivors are supposed to escape by whatever means necessary.
Is that how it's supposed to be? As long as players can do so in game, then it must be. The way I see it, unless there is actual rules that can be adjudicated and enforced correctly by the game, then I don't see it could be any other way. Mainly because unless the rules are game mechanical rules, then the rules of the game is nothing more than a social construct. And here is the thing, when one side complains about the opposing side's play, it's to achieve a form of control that makes it more difficult and limits their opponents options during play, so that when others, including themselves, plays against this player - a form of control that makes it easier for that side to win.
Let me give you an example.
Many expect the killer to not tunnel, camp, slug, respect the 4%, etc. while they expect the killer to switch to a different target after successfully having hit a survivor, and if the player doesn't do whats expected, then he/she is definitely going to be told post game. It's possibly also a matter players have a sense of entitlement. In many cases the word "expect" can be replaced with "want". Same goes for killer players with regards to survivors not looping, body blocking and teabagging - in other words - what both sides really want is - FAIR PLAY & Good Sportsmanship. But this game doesn't reward the players for it, and even worse, it in a way actually encourages using whatever means necessary that will ensure victory. For some, it's not the victory that matters, but the stress, frustration and humiliation it causes in the oposing player - which is quite sad.
wait, people expect you to just leave once you hit them?
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2633106#Comment_2633106
Yeah, but you have to crouch to the hook and then away from the hook, which makes a rescue take an age and a half extra, and even then it can sometimes freak out and trigger the trap anyway, and the killer get a ton of extra time to catch the unhooked.
that's a fair point.
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@anarchy753 said:
He's pretty terrible.
He was a pretty bad killer from the get-go, because he moved at 110% and had basically no map pressure. He ended chases fast if you put the time in to learn how to hit tricky shots, but survivors were never under any threat as soon as they heard the first shot so they powered through gens easily most matches. Also every single miss means the person you're chasing essentially gets a whole extra sprint burst while you reload.
His power also meant that you would often try to shoot people as they ran from gens and then follow up afterwards, which meant you had little to no time to actually kick a gen, and stopping to do so lost you a LOT of ground so most standard regression perks like Pop were a liability.
Also his add ons are all pretty crap. Nothing game-changing at all in there.
Now his perk is even clunkier in a chase and has serious downsides for him, so the one thing he was good at is now worse.
I've always thought slinger should have gun modification addons, like a scope.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2633053#Comment_2633053
Fun to me is winning. I should be able to get a 4k if I play well and make almost no mistakes. The game doesn't allow for that though.
and the game should have room for that too, but shouldn't a win be rewarding and fun because gameplay is?
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@Tricksters_Wife said:
https://forum.deadbydaylight.com/en/discussion/comment/2633193#Comment_2633193
🤨 I'm gonna put my personal views aside as best as I can for this, but personally I would enjoy any free cosmetic for anyone despite what they looked like beforehand.
@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2633193#Comment_2633193
She already has a lot of cosmetics that put clothing on her, but generally speaking Onyro spirits aren't known for their clothing.
you both have good points.
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don't forget completed-gorgon and completed-gore-gone
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2633193#Comment_2633193
Wait what do spirit skins look like?
I want her wearing a samurai outfit.
like oni
I just meant her base one. I'm too cheap to buy one of the ones that are actually covering.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2633177#Comment_2633177
Getting used to Jolt is going to take me a long time.
just say surge then. if people get confused, you can explain it then.
I personally, don't love the new names.
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@bacon said:
Thanks
yes.
any perk referencing downing, injuring, m1, basic attack, or the like will work on nurse.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2633118#Comment_2633118
hotel -> trivago
I've been bested.
(nice one)
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@Tr1nity said:
as opposed to..?
I just find her almost nudity uncomfortable.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2633112#Comment_2633112
He...can't though. Not really.
Right now you have to build him either hyper-aggressive or instadown. He's one of the two killers where I don't have a single available spot for an information or 'fun' perk unless I want to get trounced.
He's anti-loop is now nonexistant, meaning that you can somewhat reliably get one hit on survivors and that's it. Boons counter his attrition style so hard that you have to build around them every game, which gets tedious fast.
Essentially, you can't really play him as 'Wraith' anymore. And at that point, you may as well just play Bubba or someone with an instadown built into his kit.
true.
sorry, I misunderstood your post.
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@traqueia_pulmona said:
I just had a game on hawkins but...wasn't it removed and such? Or was it just the offerings that were removed? I could've sworn the map was out of the game with the offerings
offerings -> gone.
map -> gone in 5 days.
demo -> pls.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2633053#Comment_2633053
I mean, I do, but this would be a lot easier to take pleasure out of if the other side wasn't playing competitively and didn't so often mock the hell out of you for letting up, not using meta, or playing fair.
It's hard to get into a casual spirit when the people you're playing against aren't doing the same. Just makes you feel like you're getting shat on. It's very doable in low-medium MMR, but in high MMR you're going to get abused until you're too bitter to continue.
I'd recommend getting in character. I love getting in character, and it's my best advice for avoiding getting tilted. also, keep in mind, a clicking/tbagging survivor is a survivor who's losing distance in chase.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2632724#Comment_2632724
Was he?
I can't think of a single tier list that had him higher than 'B' tier.
I'm also a bit tired of 'x is unfun to play against so nerf'. There are plenty of things that are amazingly unfun for the killer to play against which have not and likely will never be nerfed.
Before the nerf he was fine. A good attrition based killer. Boons would have been a strong counter to him.
Now? When you factor in the nerfs to his addons, he's only slightly better than he was before the rework; probably weaker if you factor in the new boon-heavy meta.
https://forum.deadbydaylight.com/en/discussion/comment/2632861#Comment_2632861
Only at perhaps very low MMR. Pinhead was the same (RIP you beautiful spoopy man).
Against survivors that knew what you were doing, you'd still have a rough game. He has vulnerabilities (lightburn) that very few killers have, and now no special tools that aren't ultra easy to counter.
https://forum.deadbydaylight.com/en/discussion/comment/2632728#Comment_2632728
Devour is a must on him right now. The old NOED+NWO works well too. He can even make Starstruck+Agi work sometimes.
The fact that he relies on cheesy gimmick builds is telling.
I think the gimmicky build thing leans into the storytelling thing we were just talking about on that other discussion.
I think it's cool wraith can act as a blank canvas.
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@Firellius said:
Hag. But that's just down to her power being insanely good at it. She can wander off from the hook and still be camping it. Weird that PH isn't allowed to leave his trail near a hook, but Hag can lay a trap directly under it.
that's true, but that can be avoided by having the rescuer crouch. I mean the "up in your face hitting you on hook" camping.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2633078#Comment_2633078
I so agree I can't sit still in a game like that it just drives me crazy. I was just pointing out I get what you mean about not going for the 4k.
I'm glad we're on the same page. :)
Maybe matchmaking is just busted for me, but, whenever I play and go for scares, I usually do better than just playing for a 4k.
Edit: however, whenever I switch archives, I always get a game that would've gotten me the one I just switched off...)
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@gentacle said:
https://forum.deadbydaylight.com/en/discussion/comment/2633022#Comment_2633022
There was a hidden nerf or something broke in the last patch no one knows about because no one plays the twins any more besides me and like three other people that prevents using elevation difference on hooks to release Victor so park and camp might have been killed.
I mean, I too, play twins, but I just don't camp.
I wish they'd get some QOL changes (like not having massive stuns)
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2633065#Comment_2633065
When someone teabags or flicky macros me, yeah - I take a certain amount of schadenfreude-tastic pleasure in camping them out. Mess with the Bubba, you get the saw.
The problem with the 'shared storytelling' approach is that it requires both sides to be on the same wavelength. It's pointless to tell killers to relax and have fun when you are facing squad after squad that does nothing but try to get 5gens done as fast as possible while giving the killer minimal chases/hooks and then teabagging you from the exit gates. This seems to be the absolute goal of almost everyone I play against.
Nobody thanks you for going easy from the start. If anything, you're more likely to be mocked.
Right now my policy is - go in hard, mess them up early, get ahead and then you can go easy and meme around. This is probably the one and only situation where survivors will be even slightly grateful.
https://forum.deadbydaylight.com/en/discussion/comment/2633066#Comment_2633066
Job? No.
It's a competitive multiplayer game.
The purpose is to win.
I'm rather tired of being told 'well, the killer should just relax'. It's as unfun to have a seemingly unstoppable 4-out as it is to be camped.
I like to get in character to avoid getting tilted, but I mean facecamping.
applying pressure to the hooked survivor is fine and legit, I just meant the strat of "I'm going to hit you on hook so I win our 3m staring contest".
I think the game would really benefit from a casual mode, or, at least alternate game modes. (to help differentiate shared storytelling from esports, since both are present)
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2633053#Comment_2633053
I don't camp or tunnel so I do eat alot of 4 man outs but its not just about me its the killer side is just losing any press makimg ability. I also want to point out that camping and tunneling aren't cheap tactics they are only seen that way because that is how the community has labeled them. They are legit in game strategies at the killers disposal they just aren't fun but then again neither are the tactics of survivor with gen "rushing" and holding w
I wasn't accusing, and tunneling and camping are legit strategies, but, I think it's best to focus on just having fun.
(honestly, my main issue with facecamping is that it's boring)
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2632992#Comment_2632992
I don’t know if Shadowstep is actually overpowered overall, but if it is there are ways to tweak it sure. (Allow some scratches, or reduce the radius, or make it only hide auras sometimes, etc). Even if Shadowstep isn’t overpowered in general, though, I still think it would be an interesting mechanic to make Predator kind of be a counter to it.
that's kinda what I was thinking.
I think it's really important to maintain the perceived balance of power in DBD to keep the storytelling alive. if someone's desperate enough to facecamp, that's a big immersion breaker, for example.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2633053#Comment_2633053
This sounds sensible but when you think about it...isn't.
If killers are just supposed to give up and meme around because it's not possible to really 'win' on certain killers against certain tactics, then it means that something is busted balance wise.
I think that this game is best like D&D (shared storytelling) rather than an Esport. my point was to play seriously, but focus on having fun, and not victory. also, is facecamping honestly fun for anyone?
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@Gamedozer7 said:
It seems like every patch lately they are coming out with something to shut down killer strategies. Killers try to snowball nope CoH will take that, ok well we will slug then yeah we're releasing a anti slug boon. So now the only strategies a killer has is camp and tunnel for pressure or end up with 4 hooks and a 4 man out. I don't understand what they are thinking severely wearing killer strategies but not giving us anything to make up for it. I don't like camping or tunneling but it seem like lately its the only consistent strategy to apply pressure.
my advice is to not focus on a 4k, but instead just having fun. try a meme build without cheap tactics; if you win, that's awesome, if not, you were running a meme build.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2633022#Comment_2633022
same, that's why I didn't want to hear any Twins hate.
heck, I've gone against one face camping leatherface who wasn't just meming and let me go at the end, and they were so new they didn't know what Noed stands for.
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@Myla said:
I legit haven't seen a Twin use the so called forbidden technique I keep hearing about.
Just leatherface.
same, that's why I didn't want to hear any Twins hate.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/293450/dbd-killer-tier-list-boon-edition
Interesting. A few thoughts from an intermediate player (who watches a lot of streams).
- Nurse is only top-tier in theory. Even some of the best killers in the world struggle to do consistently well with her, as high level survivors have learned how to juke her blinks. Otz's Nurse 'streak' was one of the hardest he attempted, on par with pre-rework Trapper.
- Pig and Trapper probably need to switch places. Trapper still really struggles against coordinated groups. Pig is decent on any map that isn't the big 3 (Haddon, Badham, RPD) but gets looped a lot.
- Trickster should probably be 'B' or 'C' tier. While there are a few players that can make him work, he really struggles against genrushing teams due to how much time he can take to down and hook.
- Why are Oni and Pinhead 'A' tier? Very curious about these, as you are the first person I've seen to rank them about mid tier.
As to the rest - Wraith needs his nerf reverted, Legion needs a complete teardown rework and Pig just needs...something. Anything to help her against the silly pseudo-infinites on a lot of maps.
I agree with your rework ideas.
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@thefallenloser said:
After a survivor escapes chase, their aura is revealed for 5 seconds.
cool idea. maybe a lessened version could be added to lethal pursuer, but only for 1/2/3 seconds
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@dugman said:
The main downside to Predator is just that because the scratches are so close together it prevents them from appearing on walls which makes seeing them at a distance harder. If Predator put 90% of the scratches in the tight area and allowed 10% to go further out then you’d still get a super clear path of where the survivor went and also still get occasional marks higher up at eye level on walls that you can spot from far away.
Also, I think it would be interesting if Predator mitigated some of the effect of Shadowstep, a bit like Iron Will and Stridor are supposed to mitigate each other. (Although currently Iron Will 3 completely negates Stridor but that’s another topic). So maybe have Predator allow, say, 20% of scratches hidden by Shadow Step to still be visible for instance. Enough that there’s still a faint trace of them but not enough to make a super clear trail.
maybe shadow step should just be nerfed to cause you to spawn fewer scratch marks instead of none?
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2632751#Comment_2632751
It would be broken asf. It would become instantly meta and outclass every single tracking perk in the game.
maybe it just blocks perks that block scratch marks?
maybe it could be a hex?
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@SlothGirly said:
if it could make it so scratch marks didnt show up on walls. That would be awesome.
doesn't it already do that?
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@landromat said:
Survivors always leave scratchmarks, even while walking and crouching
good idea.
maybe just make it so "survivors always leave scratch marks, no matter what"?
maybe also, auras can't be hidden except for lockers.
(I'm not salty about shadow step, just, in advance)
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good... good... :P
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2632571#Comment_2632571
I enjoy how his power works. Throwing bottles at strategic locations and predict survivor movements is fun. Plus I like going for more interesting bottle set ups and learning how to use the antidote effectively.
same. if I were to main a killer, I'd call myself a clown or Twins main, since I used to play them the most. (Now I play semi-randomly focusing on archives and dailies)
and, no, I don't camp, slug, or tunnel.
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no k's, only memes.
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@Phasmamain said:
Jeff would be a bear. He sounds like one anyway
Jeff is a god.
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@Vaimore said:
Why do the devs hate killer players? Why is their game so terribly unbalanced now? I have played this game since launch and have had several good years playing it. This last year has seen some extreme changes to the balance of this game. My question is why?
Why does every map have 50+ pallets? Why does every map have more and more junk stacking higher and higher that no killer can see over any longer? Why are the maps smaller? Why do the survivors all play with Dead hard and its not been nerfed? Why did Ebony Mori's get nerfed? Why did they implement the SBMM despite everyone in their community crying for them not to kill their game like other online games have with such an update? Why do the devs say in interviews that the game is intended to be stressful for the killer player?
Why do the survivor players ( especially the twitch streames ) have to be so terribly toxic by tea bagging every killer who did or didn't camp, or tunnel them? Why does every survivor have some form of ,self satisfying, unwritten rulebook of killer conduct, then cry at the end of the match about how the killer broke those rules to get a 4 k?
Is every killer who gets a 4 k a trash killer, because they won a match??
If anyone can answer any of these questions, then please by all means do so.
no idea.
I recommend just getting in character, and not taking the game too seriously.
remember, if someone's t-bagging or flashlight clicking, they're losing distance in chase.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2632069#Comment_2632069
Trickster is no longer the worst killer. I wouldn't even say he is bottom tier killer. He is decent now after his many changes.
And I feel like flashlight is not the real problem here for me.
Trickster's fun and mid-tier+ and wraith is fun when you're not playing a hardcore swf. I recommend using devour/ other instadown perks.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/294144/would-you-enjoy-passive-abilities
This has been suggested so many times and the responses are about always the same, people are just gonna play the survivors with the best passives.
O.K, forget the survivor passives.
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@[Deleted User] said:
Definitely not survivor passives. People would all end up picking the same survivor and that would get really boring.
good point.
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just for memes. any killer, any addons.
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@danielmaster87 said:
I see why a lot of people fail to push Pinhead to high MMR. First of all, he needs Engineer's Fang to get to that level, but second and most important to this discussion, his hit detection on his possessed chain is garbage. The projectile is too small.
I'm summoning the chains directly on people and turn it to hit them, and it's still not enough. The problem here is not the turn rate of the chains, nor the fact that the chains keep going long after you've missed the survivor (wasting your time), but that the hitbox is too small. If I spawn the chain on a survivor and immediately fire, I should hit them. There should be no camera direction I can turn in which the chain misses the survivor. But this does in fact happen, all the time.
Combine this with the fact that the cooldown on the possessed chain is kind of brutal, and that its poor default max spawn distance causes you to want to go for long shots where the survivor has plenty of time to react, and you've got yourself a pitifully bad killer. He's got potential but things like this really hold him back, and the upcoming nerfs are gonna make him even worse.
true.
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@Wampa1 said:
I play equally killer and survivor and find some killers are easier to go against than others.As a killer I find the ones I find harder to go against are more fun to play,without giving any checks would love to know your guys opinion.
Best: Demo
Worst: Facecamper
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@TheDarkTyrant said:
Do you think Nemesis has a better face design than he does in RE3R or do you think he looks better in that game? I ask because looking at it I can definitely see why someone might even prefer how DBD's looks even if I personally don't. Just an interesting thing to as I think.
better.
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@Voodoo101 said:
OK, so the ultimate basement camper has always been Bubba, his nickname is already Basement Bubba, but there is a new kid in town.
It's Trickster. I have seen many people play Trickster now after the recent Rift and they have found out that if you stand in basement when you have an endless supply of knives, you can wait for somebody to go for the save and then just keep throwing knives. Even better if you just stand at the stairs and have ricochet.
Of course this play will only be used by the very bad killers, the desperate ones and the toxic ones, and will probably only get one kill all game, as it did with a game I just played, but for survivors as always, who have to put up with these, be wary.
Next camping star will be the new killer, with birds to camp for them.
ghostie's great at basement ambushes.
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2626381#Comment_2626381
You're right - there are no crows in South America.
However, it's also in lore that the Entity attaches to many different Earth-like worlds, so it's quite plausible to say on this world crows are plentiful in South America. Maybe this world has crows nowhere else! Or maybe the crows are only what he sees, as he has been entwined in this cult's plan.
or it's a mistranslation/forced pun.
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@Mandy said:
After seeing some posts about the terms we commonly use in game, I thought I'd create a thread with a list of the most common ones - any that need to be added, please comment below and I will add them to the list.
Acronyms
BBQ Barbeque & Chilli, Teachable Leatherface perk
STBFL Save the Best for Last – Teachable Myers Perk
PWYF Play With Your Food – Teachable Myers Perk
DC Disconnecting from the game/Ragequit – Unsportsmanlike Behaviour
AFK Away From Keyboard, as a survivor in this scenario you will start to accumulate AFK Crows which circle your head and will notify the killer to your location
BL Either Balanced Landing (teachable Nea Perk)or Bloodlust - should be obvious from the context.
BS Brutal Strength :eyes: Teachable Trapper Perk
BNP Brand New Part
IW Iron Will – Teachable Jake Park Perk
IG Iron Grasp
KYF Kill Your Friends – it’s a gamemode
NOED Hex No One Escapes Death - general killer Perk
OoO Object of Obsession - Teachable Laurie Perk
SWF Survive With Friends, groups of 2-4 survivors playing together
BT Borrowed Time – William Overbeck Teachable Perk
DS Decisive Strike – Teachable Lauri Perk
PGTW/Pop Pop Goes the Weasel – Teachable Clown Perk
DH Dead Hard, Teachable David King Perk
TERMS
Camping A situation where a killer remains near a hooked survivor
Tunneling The act of a killer chasing one survivor at the expense of other survivors, ignoring them even.
Kobe (4%) When a survivor frees themselves off a hook without another survivor unhooking them
PH - Pyramid Head
Ceno - Pinhead (this one, I made, but people seem to like it)
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@MrDardon said:
My personal change:
+
- Blades need to be pulled out by the Survivor manually in order to reduce Laceration (1.25 seconds per blade).
- Main Event can now be held as long as the Trickster wants but the Survivors get an audio notification when it's ready (similar to Oni).
- Blades will now ricochet from the environment once.
- Increased his carrying capacity of Blades back to 60.
Those things would actually give him basekit slowdown, make his Main Event be more versatile and give him a fun tool to play with (ricochet).
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- Blades needed to injure/down Survivors increased back to 8.
Because it's now harder to get rid of Laceration, the Trickster will now need to hit more knives.
Add-on Changes:
Trick Pouch: Increased capactiy back to 10.
Bloody Boa: Increased capacity back to 15.
On Target Single: Increases time to remove blades by 0.25 seconds per blade.
Ripper Brace: Increases time to remove blades by 0.5 seconds per blade.
Trick Blades: Reduced the Add-on's ricochet effect to 1.
Iridescent Photocard: If a Survivor's Laceration is 1 blade away from reaching the maximum, they suffer from the Exposed Status Effect.
maybe not the knife increase, but I love everything else!